Branimir Karadžić 9 anos atrás
pai
commit
35efaf8751
6 arquivos alterados com 81 adições e 81 exclusões
  1. 3 3
      src/hmd_ovr.cpp
  2. 6 6
      src/hmd_ovr.h
  3. 14 14
      src/renderer_d3d11.cpp
  4. 3 3
      src/renderer_d3d11.h
  5. 52 52
      src/renderer_gl.cpp
  6. 3 3
      src/renderer_gl.h

+ 3 - 3
src/hmd_ovr.cpp

@@ -91,7 +91,7 @@ namespace bgfx
 
 	void OVR::renderEyeStart(uint8_t _eye)
 	{
-		m_eyeBuffers[_eye]->onRender(m_hmd);
+		m_eyeBuffers[_eye]->render(m_hmd);
 	}
 
 	bool OVR::postReset()
@@ -142,7 +142,7 @@ namespace bgfx
 		// commit eyes to HMD
 		for (uint32_t ii = 0; ii < 2; ++ii)
 		{
-			ovr_CommitTextureSwapChain(m_hmd, m_eyeBuffers[ii]->m_swapTextureChain);
+			ovr_CommitTextureSwapChain(m_hmd, m_eyeBuffers[ii]->m_textureSwapChain);
 		}
 
 		_hmd.flags |= BGFX_HMD_RENDERING;
@@ -160,7 +160,7 @@ namespace bgfx
 
 		for (uint32_t ii = 0; ii < 2; ++ii)
 		{
-			eyeLayer.ColorTexture[ii]    = m_eyeBuffers[ii]->m_swapTextureChain;
+			eyeLayer.ColorTexture[ii]    = m_eyeBuffers[ii]->m_textureSwapChain;
 			eyeLayer.Viewport[ii].Pos.x  = 0;
 			eyeLayer.Viewport[ii].Pos.y  = 0;
 			eyeLayer.Viewport[ii].Size.w = m_eyeBuffers[ii]->m_eyeTextureSize.w;

+ 6 - 6
src/hmd_ovr.h

@@ -31,24 +31,24 @@ namespace bgfx
 	struct OVRBufferI
 	{
 		virtual ~OVRBufferI() {};
-		virtual void init(const ovrSession& _session, int _eyeIdx) = 0;
-		virtual void onRender(const ovrSession& _session) = 0;
+		virtual void create(const ovrSession& _session, int _eyeIdx) = 0;
 		virtual void destroy(const ovrSession& _session) = 0;
+		virtual void render(const ovrSession& _session) = 0;
 
-		ovrSizei   m_eyeTextureSize;
-		ovrTextureSwapChain m_swapTextureChain;
+		ovrSizei m_eyeTextureSize;
+		ovrTextureSwapChain m_textureSwapChain;
 	};
 
 	// mirrored window output
 	struct OVRMirrorI
 	{
 		virtual ~OVRMirrorI() {};
-		virtual void init(const ovrSession& _session, int windowWidth, int windowHeight) = 0;
+		virtual void create(const ovrSession& _session, int windowWidth, int windowHeight) = 0;
 		virtual void destroy(const ovrSession& _session) = 0;
 		virtual void blit(const ovrSession& _session) = 0;
 
 		ovrMirrorTexture     m_mirrorTexture;
-		ovrMirrorTextureDesc m_mirrorDesc;
+		ovrMirrorTextureDesc m_mirrorTextureDesc;
 	};
 
 	struct OVR

+ 14 - 14
src/renderer_d3d11.cpp

@@ -3087,13 +3087,13 @@ BX_PRAGMA_DIAGNOSTIC_POP();
 						if (!m_ovr.m_eyeBuffers[eyeIdx])
 						{
 							m_ovr.m_eyeBuffers[eyeIdx] = BX_NEW(g_allocator, OVRBufferD3D11);
-							m_ovr.m_eyeBuffers[eyeIdx]->init(m_ovr.m_hmd, eyeIdx);
+							m_ovr.m_eyeBuffers[eyeIdx]->create(m_ovr.m_hmd, eyeIdx);
 						}
 					}
 
 					// recreate mirror texture
 					m_ovr.m_mirror = BX_NEW(g_allocator, OVRMirrorD3D11);
-					m_ovr.m_mirror->init(m_ovr.m_hmd, m_resolution.m_width, m_resolution.m_height);
+					m_ovr.m_mirror->create(m_ovr.m_hmd, m_resolution.m_width, m_resolution.m_height);
 				}
 			}
 #endif // BGFX_CONFIG_USE_OVR
@@ -3547,7 +3547,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
 	}
 
 #if BGFX_CONFIG_USE_OVR
-	void OVRBufferD3D11::init(const ovrSession& _session, int _eyeIdx)
+	void OVRBufferD3D11::create(const ovrSession& _session, int _eyeIdx)
 	{
 		ovrHmdDesc hmdDesc = ovr_GetHmdDesc(_session);
 		m_eyeTextureSize = ovr_GetFovTextureSize(_session, (ovrEyeType)_eyeIdx, hmdDesc.DefaultEyeFov[_eyeIdx], 1.0f);
@@ -3564,7 +3564,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
 		desc.BindFlags = ovrTextureBind_DX_RenderTarget;
 		desc.StaticImage = ovrFalse;
 
-		ovrResult result = ovr_CreateTextureSwapChainDX(_session, s_renderD3D11->m_device, &desc, &m_swapTextureChain);
+		ovrResult result = ovr_CreateTextureSwapChainDX(_session, s_renderD3D11->m_device, &desc, &m_textureSwapChain);
 
 		if (!OVR_SUCCESS(result) )
 		{
@@ -3573,12 +3573,12 @@ BX_PRAGMA_DIAGNOSTIC_POP();
 
 		memset(m_eyeRtv, 0, sizeof(m_eyeRtv) );
 		int textureCount = 0;
-		ovr_GetTextureSwapChainLength(_session, m_swapTextureChain, &textureCount);
+		ovr_GetTextureSwapChainLength(_session, m_textureSwapChain, &textureCount);
 
 		for (int ii = 0; ii < textureCount; ++ii)
 		{
 			ID3D11Texture2D* tex = NULL;
-			ovr_GetTextureSwapChainBufferDX(_session, m_swapTextureChain, ii, IID_PPV_ARGS(&tex) );
+			ovr_GetTextureSwapChainBufferDX(_session, m_textureSwapChain, ii, IID_PPV_ARGS(&tex) );
 			D3D11_RENDER_TARGET_VIEW_DESC rtvd = {};
 			rtvd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
 			rtvd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
@@ -3608,11 +3608,11 @@ BX_PRAGMA_DIAGNOSTIC_POP();
 		DX_RELEASE(tex, 0);
 	}
 
-	void OVRBufferD3D11::onRender(const ovrSession& _session)
+	void OVRBufferD3D11::render(const ovrSession& _session)
 	{
 		// Clear and set up rendertarget
 		int texIndex = 0;
-		ovr_GetTextureSwapChainCurrentIndex(_session, m_swapTextureChain, &texIndex);
+		ovr_GetTextureSwapChainCurrentIndex(_session, m_textureSwapChain, &texIndex);
 
 		float black[] = { 0.f, 0.f, 0.f, 0.f }; // Important that alpha=0, if want pixels to be transparent, for manual layers
 		s_renderD3D11->m_deviceCtx->OMSetRenderTargets(1, &m_eyeRtv[texIndex], m_depthBuffer);
@@ -3636,16 +3636,16 @@ BX_PRAGMA_DIAGNOSTIC_POP();
 			DX_RELEASE(m_eyeRtv[ii], 0);
 		}
 
-		ovr_DestroyTextureSwapChain(_session, m_swapTextureChain);
+		ovr_DestroyTextureSwapChain(_session, m_textureSwapChain);
 		m_depthBuffer->Release();
 	}
 
-	void OVRMirrorD3D11::init(const ovrSession& _session, int _width, int _height)
+	void OVRMirrorD3D11::create(const ovrSession& _session, int _width, int _height)
 	{
-		m_mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
-		m_mirrorDesc.Width  = _width;
-		m_mirrorDesc.Height = _height;
-		ovrResult result = ovr_CreateMirrorTextureDX(_session, s_renderD3D11->m_device, &m_mirrorDesc, &m_mirrorTexture);
+		m_mirrorTextureDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
+		m_mirrorTextureDesc.Width  = _width;
+		m_mirrorTextureDesc.Height = _height;
+		ovrResult result = ovr_CreateMirrorTextureDX(_session, s_renderD3D11->m_device, &m_mirrorTextureDesc, &m_mirrorTexture);
 
 		if (!OVR_SUCCESS(result) )
 		{

+ 3 - 3
src/renderer_d3d11.h

@@ -62,9 +62,9 @@ namespace bgfx { namespace d3d11
 #if BGFX_CONFIG_USE_OVR
 	struct OVRBufferD3D11 : public OVRBufferI
 	{
-		virtual void init(const ovrSession& _session, int _eyeIdx) BX_OVERRIDE;
+		virtual void create(const ovrSession& _session, int _eyeIdx) BX_OVERRIDE;
 		virtual void destroy(const ovrSession& _session) BX_OVERRIDE;
-		virtual void onRender(const ovrSession& _session) BX_OVERRIDE;
+		virtual void render(const ovrSession& _session) BX_OVERRIDE;
 
 		ID3D11RenderTargetView* m_eyeRtv[4];
 		ID3D11DepthStencilView* m_depthBuffer;
@@ -72,7 +72,7 @@ namespace bgfx { namespace d3d11
 
 	struct OVRMirrorD3D11 : public OVRMirrorI
 	{
-		virtual void init(const ovrSession& _session, int _width, int _height) BX_OVERRIDE;
+		virtual void create(const ovrSession& _session, int _width, int _height) BX_OVERRIDE;
 		virtual void destroy(const ovrSession& session) BX_OVERRIDE;
 		virtual void blit(const ovrSession& session) BX_OVERRIDE;
 	};

+ 52 - 52
src/renderer_gl.cpp

@@ -2851,9 +2851,9 @@ namespace bgfx { namespace gl
 		void ovrPostReset()
 		{
 #if BGFX_CONFIG_USE_OVR
-			if (m_resolution.m_flags & (BGFX_RESET_HMD | BGFX_RESET_HMD_DEBUG))
+			if (m_resolution.m_flags & (BGFX_RESET_HMD | BGFX_RESET_HMD_DEBUG) )
 			{
-				if (m_ovr.postReset())
+				if (m_ovr.postReset() )
 				{
 					for (int eyeIdx = 0; eyeIdx < ovrEye_Count; eyeIdx++)
 					{
@@ -2861,13 +2861,13 @@ namespace bgfx { namespace gl
 						if (!m_ovr.m_eyeBuffers[eyeIdx])
 						{
 							m_ovr.m_eyeBuffers[eyeIdx] = BX_NEW(g_allocator, OVRBufferGL);
-							m_ovr.m_eyeBuffers[eyeIdx]->init(m_ovr.m_hmd, eyeIdx);
+							m_ovr.m_eyeBuffers[eyeIdx]->create(m_ovr.m_hmd, eyeIdx);
 						}
 					}
 
 					// recreate mirror texture
 					m_ovr.m_mirror = BX_NEW(g_allocator, OVRMirrorGL);
-					m_ovr.m_mirror->init(m_ovr.m_hmd, m_resolution.m_width, m_resolution.m_height);
+					m_ovr.m_mirror->create(m_ovr.m_hmd, m_resolution.m_width, m_resolution.m_height);
 				}
 			}
 #endif // BGFX_CONFIG_USE_OVR
@@ -3319,7 +3319,7 @@ namespace bgfx { namespace gl
 	}
 
 #if BGFX_CONFIG_USE_OVR
-	void OVRBufferGL::init(const ovrSession& session, int eyeIdx)
+	void OVRBufferGL::create(const ovrSession& session, int eyeIdx)
 	{
 		ovrHmdDesc hmdDesc = ovr_GetHmdDesc(session);
 		m_eyeTextureSize = ovr_GetFovTextureSize(session, (ovrEyeType)eyeIdx, hmdDesc.DefaultEyeFov[eyeIdx], 1.0f);
@@ -3334,67 +3334,67 @@ namespace bgfx { namespace gl
 		desc.SampleCount = 1;
 		desc.StaticImage = ovrFalse;
 
-		ovr_CreateTextureSwapChainGL(session, &desc, &m_swapTextureChain);
+		ovr_CreateTextureSwapChainGL(session, &desc, &m_textureSwapChain);
 
 		int textureCount = 0;
-		ovr_GetTextureSwapChainLength(session, m_swapTextureChain, &textureCount);
+		ovr_GetTextureSwapChainLength(session, m_textureSwapChain, &textureCount);
 
 		for (int j = 0; j < textureCount; ++j)
 		{
 			GLuint chainTexId;
-			ovr_GetTextureSwapChainBufferGL(session, m_swapTextureChain, j, &chainTexId);
-			GL_CHECK(glBindTexture(GL_TEXTURE_2D, chainTexId));
+			ovr_GetTextureSwapChainBufferGL(session, m_textureSwapChain, j, &chainTexId);
+			GL_CHECK(glBindTexture(GL_TEXTURE_2D, chainTexId) );
 
-			GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
-			GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
-			GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
-			GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
+			GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) );
+			GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) );
+			GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
+			GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
 		}
 
-		GL_CHECK(glGenFramebuffers(1, &m_eyeFbo));
+		GL_CHECK(glGenFramebuffers(1, &m_eyeFbo) );
 
 		// create depth buffer
-		GL_CHECK(glGenTextures(1, &m_depthBuffer));
-		GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_depthBuffer));
-		GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
-		GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
-		GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
-		GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
-
-		GL_CHECK(glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, m_eyeTextureSize.w, m_eyeTextureSize.h, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL));
+		GL_CHECK(glGenTextures(1, &m_depthBuffer) );
+		GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_depthBuffer) );
+		GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) );
+		GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) );
+		GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
+		GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
+
+		GL_CHECK(glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, m_eyeTextureSize.w, m_eyeTextureSize.h, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL) );
 	}
 
-	void OVRBufferGL::onRender(const ovrSession& session)
+	void OVRBufferGL::render(const ovrSession& session)
 	{
 		// set the current eye texture in swap chain
 		int curIndex;
-		ovr_GetTextureSwapChainCurrentIndex(session, m_swapTextureChain, &curIndex);
-		ovr_GetTextureSwapChainBufferGL(session, m_swapTextureChain, curIndex, &m_eyeTexId);
+		ovr_GetTextureSwapChainCurrentIndex(session, m_textureSwapChain, &curIndex);
+		ovr_GetTextureSwapChainBufferGL(session, m_textureSwapChain, curIndex, &m_eyeTexId);
 
-		GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_eyeFbo));
-		GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_eyeTexId, 0));
-		GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthBuffer, 0));
+		GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_eyeFbo) );
+		GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_eyeTexId, 0) );
+		GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_depthBuffer, 0) );
 
-		GL_CHECK(glViewport(0, 0, m_eyeTextureSize.w, m_eyeTextureSize.h));
-		GL_CHECK(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
+		GL_CHECK(glViewport(0, 0, m_eyeTextureSize.w, m_eyeTextureSize.h) );
+		GL_CHECK(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) );
 	}
 
 	void OVRBufferGL::destroy(const ovrSession& session)
 	{
-		GL_CHECK(glDeleteFramebuffers(1, &m_eyeFbo));
-		GL_CHECK(glDeleteTextures(1, &m_depthBuffer));
+		GL_CHECK(glDeleteFramebuffers(1, &m_eyeFbo) );
+		GL_CHECK(glDeleteTextures(1, &m_depthBuffer) );
 
-		ovr_DestroyTextureSwapChain(session, m_swapTextureChain);
+		ovr_DestroyTextureSwapChain(session, m_textureSwapChain);
 	}
 
-	void OVRMirrorGL::init(const ovrSession& session, int windowWidth, int windowHeight)
+	void OVRMirrorGL::create(const ovrSession& session, int windowWidth, int windowHeight)
 	{
-		memset(&m_mirrorDesc, 0, sizeof(m_mirrorDesc));
-		m_mirrorDesc.Width  = windowWidth;
-		m_mirrorDesc.Height = windowHeight;
-		m_mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
+		memset(&m_mirrorTextureDesc, 0, sizeof(m_mirrorTextureDesc) );
+		m_mirrorTextureDesc.Width  = windowWidth;
+		m_mirrorTextureDesc.Height = windowHeight;
+		m_mirrorTextureDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
 
-		ovr_CreateMirrorTextureGL(session, &m_mirrorDesc, &m_mirrorTexture);
+		ovr_CreateMirrorTextureGL(session, &m_mirrorTextureDesc, &m_mirrorTexture);
 
 		// Fallback to doing nothing if mirror was not created. This is to prevent errors with fast window resizes
 		if (!m_mirrorTexture)
@@ -3403,15 +3403,15 @@ namespace bgfx { namespace gl
 		// Configure the mirror read buffer
 		GLuint texId;
 		ovr_GetMirrorTextureBufferGL(session, m_mirrorTexture, &texId);
-		GL_CHECK(glGenFramebuffers(1, &m_mirrorFBO));
-		GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_mirrorFBO));
-		GL_CHECK(glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texId, 0));
-		GL_CHECK(glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0));
-		GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, 0));
+		GL_CHECK(glGenFramebuffers(1, &m_mirrorFBO) );
+		GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_mirrorFBO) );
+		GL_CHECK(glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texId, 0) );
+		GL_CHECK(glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0) );
+		GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, 0) );
 
 		if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
 		{
-			GL_CHECK(glDeleteFramebuffers(1, &m_mirrorFBO));
+			GL_CHECK(glDeleteFramebuffers(1, &m_mirrorFBO) );
 			BX_CHECK(false, "Could not initialize VR buffers!");
 		}
 	}
@@ -3421,7 +3421,7 @@ namespace bgfx { namespace gl
 		if (!m_mirrorTexture)
 			return;
 
-		GL_CHECK(glDeleteFramebuffers(1, &m_mirrorFBO));
+		GL_CHECK(glDeleteFramebuffers(1, &m_mirrorFBO) );
 		ovr_DestroyMirrorTexture(session, m_mirrorTexture);
 		m_mirrorTexture = NULL;
 	}
@@ -3432,12 +3432,12 @@ namespace bgfx { namespace gl
 			return;
 
 		// Blit mirror texture to back buffer
-		GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_mirrorFBO));
-		GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0));
-		GLint w = m_mirrorDesc.Width;
-		GLint h = m_mirrorDesc.Height;
-		GL_CHECK(glBlitFramebuffer(0, h, w, 0, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_NEAREST));
-		GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, 0));
+		GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_mirrorFBO) );
+		GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0) );
+		GLint width  = m_mirrorTextureDesc.Width;
+		GLint height = m_mirrorTextureDesc.Height;
+		GL_CHECK(glBlitFramebuffer(0, height, width, 0, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST) );
+		GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, 0) );
 	}
 #endif // BGFX_CONFIG_USE_OVR
 

+ 3 - 3
src/renderer_gl.h

@@ -904,9 +904,9 @@ namespace bgfx { namespace gl
 #if BGFX_CONFIG_USE_OVR
 	struct OVRBufferGL : public OVRBufferI
 	{
-		virtual void init(const ovrSession& _session, int _eyeIdx) BX_OVERRIDE;
+		virtual void create(const ovrSession& _session, int _eyeIdx) BX_OVERRIDE;
 		virtual void destroy(const ovrSession& _session) BX_OVERRIDE;
-		virtual void onRender(const ovrSession& _session) BX_OVERRIDE;
+		virtual void render(const ovrSession& _session) BX_OVERRIDE;
 
 		GLuint m_eyeFbo;
 		GLuint m_eyeTexId;
@@ -915,7 +915,7 @@ namespace bgfx { namespace gl
 
 	struct OVRMirrorGL : public OVRMirrorI
 	{
-		virtual void init(const ovrSession& _session, int _width, int _height) BX_OVERRIDE;
+		virtual void create(const ovrSession& _session, int _width, int _height) BX_OVERRIDE;
 		virtual void destroy(const ovrSession& _session) BX_OVERRIDE;
 		virtual void blit(const ovrSession& _session) BX_OVERRIDE;