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@@ -673,7 +673,7 @@ namespace bgfx { namespace d3d12
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;
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rtvDescHeap.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
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rtvDescHeap.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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- rtvDescHeap.NodeMask = 0;
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+ rtvDescHeap.NodeMask = 1;
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DX_CHECK(m_device->CreateDescriptorHeap(&rtvDescHeap
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, __uuidof(ID3D12DescriptorHeap)
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, (void**)&m_rtvDescriptorHeap
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@@ -686,7 +686,7 @@ namespace bgfx { namespace d3d12
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;
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dsvDescHeap.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
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dsvDescHeap.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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- dsvDescHeap.NodeMask = 0;
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+ dsvDescHeap.NodeMask = 1;
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DX_CHECK(m_device->CreateDescriptorHeap(&dsvDescHeap
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, __uuidof(ID3D12DescriptorHeap)
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, (void**)&m_dsvDescriptorHeap
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@@ -2349,7 +2349,7 @@ data.NumQualityLevels = 0;
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desc.NumDescriptors = _maxDescriptors;
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desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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- desc.NodeMask = 0;
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+ desc.NodeMask = 1;
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DX_CHECK(device->CreateDescriptorHeap(&desc
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, __uuidof(ID3D12DescriptorHeap)
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, (void**)&m_heap
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@@ -2466,7 +2466,7 @@ data.NumQualityLevels = 0;
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desc.NumDescriptors = _maxDescriptors;
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desc.Type = _type;
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desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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- desc.NodeMask = 0;
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+ desc.NodeMask = 1;
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DX_CHECK(device->CreateDescriptorHeap(&desc
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, __uuidof(ID3D12DescriptorHeap)
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, (void**)&m_heap
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