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@@ -10,7 +10,7 @@ gl_FragCoord origin is upper left
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0:45 'txval001' ( temp 4-component vector of float)
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0:45 'txval001' ( temp 4-component vector of float)
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0:45 textureGatherOffset ( temp 4-component vector of float)
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0:45 textureGatherOffset ( temp 4-component vector of float)
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0:45 Construct combined texture-sampler ( temp sampler2DShadow)
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0:45 Construct combined texture-sampler ( temp sampler2DShadow)
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-0:45 'g_tTex2df4' ( uniform texture2D)
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+0:45 'g_tTex2df4' ( uniform texture2DShadow)
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0:45 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:45 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:45 c2: direct index for structure ( uniform 2-component vector of float)
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0:45 c2: direct index for structure ( uniform 2-component vector of float)
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0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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@@ -26,7 +26,7 @@ gl_FragCoord origin is upper left
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0:46 'txval011' ( temp 4-component vector of int)
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0:46 'txval011' ( temp 4-component vector of int)
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0:46 textureGatherOffset ( temp 4-component vector of int)
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0:46 textureGatherOffset ( temp 4-component vector of int)
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0:46 Construct combined texture-sampler ( temp isampler2DShadow)
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0:46 Construct combined texture-sampler ( temp isampler2DShadow)
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-0:46 'g_tTex2di4' ( uniform itexture2D)
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+0:46 'g_tTex2di4' ( uniform itexture2DShadow)
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0:46 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:46 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:46 c2: direct index for structure ( uniform 2-component vector of float)
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0:46 c2: direct index for structure ( uniform 2-component vector of float)
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0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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@@ -42,7 +42,7 @@ gl_FragCoord origin is upper left
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0:47 'txval021' ( temp 4-component vector of uint)
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0:47 'txval021' ( temp 4-component vector of uint)
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0:47 textureGatherOffset ( temp 4-component vector of uint)
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0:47 textureGatherOffset ( temp 4-component vector of uint)
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0:47 Construct combined texture-sampler ( temp usampler2DShadow)
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0:47 Construct combined texture-sampler ( temp usampler2DShadow)
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-0:47 'g_tTex2du4' ( uniform utexture2D)
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+0:47 'g_tTex2du4' ( uniform utexture2DShadow)
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0:47 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:47 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:47 c2: direct index for structure ( uniform 2-component vector of float)
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0:47 c2: direct index for structure ( uniform 2-component vector of float)
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0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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@@ -58,7 +58,7 @@ gl_FragCoord origin is upper left
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0:49 'txval004' ( temp 4-component vector of float)
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0:49 'txval004' ( temp 4-component vector of float)
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0:49 textureGatherOffsets ( temp 4-component vector of float)
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0:49 textureGatherOffsets ( temp 4-component vector of float)
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0:49 Construct combined texture-sampler ( temp sampler2DShadow)
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0:49 Construct combined texture-sampler ( temp sampler2DShadow)
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-0:49 'g_tTex2df4' ( uniform texture2D)
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+0:49 'g_tTex2df4' ( uniform texture2DShadow)
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0:49 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:49 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:49 c2: direct index for structure ( uniform 2-component vector of float)
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0:49 c2: direct index for structure ( uniform 2-component vector of float)
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0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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@@ -80,7 +80,7 @@ gl_FragCoord origin is upper left
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0:50 'txval014' ( temp 4-component vector of int)
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0:50 'txval014' ( temp 4-component vector of int)
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0:50 textureGatherOffsets ( temp 4-component vector of int)
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0:50 textureGatherOffsets ( temp 4-component vector of int)
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0:50 Construct combined texture-sampler ( temp isampler2DShadow)
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0:50 Construct combined texture-sampler ( temp isampler2DShadow)
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-0:50 'g_tTex2di4' ( uniform itexture2D)
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+0:50 'g_tTex2di4' ( uniform itexture2DShadow)
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0:50 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:50 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:50 c2: direct index for structure ( uniform 2-component vector of float)
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0:50 c2: direct index for structure ( uniform 2-component vector of float)
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0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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@@ -102,7 +102,7 @@ gl_FragCoord origin is upper left
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0:51 'txval024' ( temp 4-component vector of uint)
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0:51 'txval024' ( temp 4-component vector of uint)
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0:51 textureGatherOffsets ( temp 4-component vector of uint)
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0:51 textureGatherOffsets ( temp 4-component vector of uint)
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0:51 Construct combined texture-sampler ( temp usampler2DShadow)
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0:51 Construct combined texture-sampler ( temp usampler2DShadow)
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-0:51 'g_tTex2du4' ( uniform utexture2D)
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+0:51 'g_tTex2du4' ( uniform utexture2DShadow)
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0:51 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:51 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:51 c2: direct index for structure ( uniform 2-component vector of float)
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0:51 c2: direct index for structure ( uniform 2-component vector of float)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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@@ -124,7 +124,7 @@ gl_FragCoord origin is upper left
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0:53 'txval401' ( temp 4-component vector of float)
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0:53 'txval401' ( temp 4-component vector of float)
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0:53 textureGatherOffset ( temp 4-component vector of float)
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0:53 textureGatherOffset ( temp 4-component vector of float)
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0:53 Construct combined texture-sampler ( temp sampler2DShadow)
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0:53 Construct combined texture-sampler ( temp sampler2DShadow)
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-0:53 'g_tTex2df4' ( uniform texture2D)
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+0:53 'g_tTex2df4' ( uniform texture2DShadow)
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0:53 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:53 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:53 c2: direct index for structure ( uniform 2-component vector of float)
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0:53 c2: direct index for structure ( uniform 2-component vector of float)
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0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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@@ -140,7 +140,7 @@ gl_FragCoord origin is upper left
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0:54 'txval411' ( temp 4-component vector of int)
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0:54 'txval411' ( temp 4-component vector of int)
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0:54 textureGatherOffset ( temp 4-component vector of int)
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0:54 textureGatherOffset ( temp 4-component vector of int)
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0:54 Construct combined texture-sampler ( temp isampler2DShadow)
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0:54 Construct combined texture-sampler ( temp isampler2DShadow)
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-0:54 'g_tTex2di4' ( uniform itexture2D)
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+0:54 'g_tTex2di4' ( uniform itexture2DShadow)
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0:54 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:54 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:54 c2: direct index for structure ( uniform 2-component vector of float)
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0:54 c2: direct index for structure ( uniform 2-component vector of float)
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0:54 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:54 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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@@ -156,7 +156,7 @@ gl_FragCoord origin is upper left
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0:55 'txval421' ( temp 4-component vector of uint)
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0:55 'txval421' ( temp 4-component vector of uint)
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0:55 textureGatherOffset ( temp 4-component vector of uint)
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0:55 textureGatherOffset ( temp 4-component vector of uint)
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0:55 Construct combined texture-sampler ( temp usampler2DShadow)
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0:55 Construct combined texture-sampler ( temp usampler2DShadow)
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-0:55 'g_tTex2du4' ( uniform utexture2D)
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+0:55 'g_tTex2du4' ( uniform utexture2DShadow)
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0:55 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:55 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:55 c2: direct index for structure ( uniform 2-component vector of float)
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0:55 c2: direct index for structure ( uniform 2-component vector of float)
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0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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@@ -211,9 +211,9 @@ gl_FragCoord origin is upper left
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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-0:? 'g_tTex2df4' ( uniform texture2D)
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-0:? 'g_tTex2di4' ( uniform itexture2D)
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-0:? 'g_tTex2du4' ( uniform utexture2D)
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+0:? 'g_tTex2df4' ( uniform texture2DShadow)
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+0:? 'g_tTex2di4' ( uniform itexture2DShadow)
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+0:? 'g_tTex2du4' ( uniform utexture2DShadow)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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@@ -239,7 +239,7 @@ gl_FragCoord origin is upper left
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0:45 'txval001' ( temp 4-component vector of float)
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0:45 'txval001' ( temp 4-component vector of float)
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0:45 textureGatherOffset ( temp 4-component vector of float)
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0:45 textureGatherOffset ( temp 4-component vector of float)
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0:45 Construct combined texture-sampler ( temp sampler2DShadow)
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0:45 Construct combined texture-sampler ( temp sampler2DShadow)
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-0:45 'g_tTex2df4' ( uniform texture2D)
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+0:45 'g_tTex2df4' ( uniform texture2DShadow)
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0:45 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:45 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:45 c2: direct index for structure ( uniform 2-component vector of float)
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0:45 c2: direct index for structure ( uniform 2-component vector of float)
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0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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@@ -255,7 +255,7 @@ gl_FragCoord origin is upper left
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0:46 'txval011' ( temp 4-component vector of int)
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0:46 'txval011' ( temp 4-component vector of int)
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0:46 textureGatherOffset ( temp 4-component vector of int)
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0:46 textureGatherOffset ( temp 4-component vector of int)
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0:46 Construct combined texture-sampler ( temp isampler2DShadow)
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0:46 Construct combined texture-sampler ( temp isampler2DShadow)
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-0:46 'g_tTex2di4' ( uniform itexture2D)
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+0:46 'g_tTex2di4' ( uniform itexture2DShadow)
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0:46 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:46 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:46 c2: direct index for structure ( uniform 2-component vector of float)
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0:46 c2: direct index for structure ( uniform 2-component vector of float)
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0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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@@ -271,7 +271,7 @@ gl_FragCoord origin is upper left
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0:47 'txval021' ( temp 4-component vector of uint)
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0:47 'txval021' ( temp 4-component vector of uint)
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0:47 textureGatherOffset ( temp 4-component vector of uint)
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0:47 textureGatherOffset ( temp 4-component vector of uint)
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0:47 Construct combined texture-sampler ( temp usampler2DShadow)
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0:47 Construct combined texture-sampler ( temp usampler2DShadow)
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-0:47 'g_tTex2du4' ( uniform utexture2D)
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+0:47 'g_tTex2du4' ( uniform utexture2DShadow)
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0:47 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:47 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:47 c2: direct index for structure ( uniform 2-component vector of float)
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0:47 c2: direct index for structure ( uniform 2-component vector of float)
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0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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@@ -287,7 +287,7 @@ gl_FragCoord origin is upper left
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0:49 'txval004' ( temp 4-component vector of float)
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0:49 'txval004' ( temp 4-component vector of float)
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0:49 textureGatherOffsets ( temp 4-component vector of float)
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0:49 textureGatherOffsets ( temp 4-component vector of float)
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0:49 Construct combined texture-sampler ( temp sampler2DShadow)
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0:49 Construct combined texture-sampler ( temp sampler2DShadow)
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-0:49 'g_tTex2df4' ( uniform texture2D)
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+0:49 'g_tTex2df4' ( uniform texture2DShadow)
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0:49 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:49 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:49 c2: direct index for structure ( uniform 2-component vector of float)
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0:49 c2: direct index for structure ( uniform 2-component vector of float)
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0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:49 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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@@ -309,7 +309,7 @@ gl_FragCoord origin is upper left
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0:50 'txval014' ( temp 4-component vector of int)
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0:50 'txval014' ( temp 4-component vector of int)
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0:50 textureGatherOffsets ( temp 4-component vector of int)
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0:50 textureGatherOffsets ( temp 4-component vector of int)
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0:50 Construct combined texture-sampler ( temp isampler2DShadow)
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0:50 Construct combined texture-sampler ( temp isampler2DShadow)
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-0:50 'g_tTex2di4' ( uniform itexture2D)
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+0:50 'g_tTex2di4' ( uniform itexture2DShadow)
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0:50 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:50 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:50 c2: direct index for structure ( uniform 2-component vector of float)
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0:50 c2: direct index for structure ( uniform 2-component vector of float)
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0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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@@ -331,7 +331,7 @@ gl_FragCoord origin is upper left
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0:51 'txval024' ( temp 4-component vector of uint)
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0:51 'txval024' ( temp 4-component vector of uint)
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0:51 textureGatherOffsets ( temp 4-component vector of uint)
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0:51 textureGatherOffsets ( temp 4-component vector of uint)
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0:51 Construct combined texture-sampler ( temp usampler2DShadow)
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0:51 Construct combined texture-sampler ( temp usampler2DShadow)
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-0:51 'g_tTex2du4' ( uniform utexture2D)
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+0:51 'g_tTex2du4' ( uniform utexture2DShadow)
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0:51 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:51 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:51 c2: direct index for structure ( uniform 2-component vector of float)
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0:51 c2: direct index for structure ( uniform 2-component vector of float)
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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@@ -353,7 +353,7 @@ gl_FragCoord origin is upper left
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0:53 'txval401' ( temp 4-component vector of float)
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|
0:53 'txval401' ( temp 4-component vector of float)
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0:53 textureGatherOffset ( temp 4-component vector of float)
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0:53 textureGatherOffset ( temp 4-component vector of float)
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0:53 Construct combined texture-sampler ( temp sampler2DShadow)
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0:53 Construct combined texture-sampler ( temp sampler2DShadow)
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-0:53 'g_tTex2df4' ( uniform texture2D)
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+0:53 'g_tTex2df4' ( uniform texture2DShadow)
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0:53 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:53 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:53 c2: direct index for structure ( uniform 2-component vector of float)
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0:53 c2: direct index for structure ( uniform 2-component vector of float)
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0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:53 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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@@ -369,7 +369,7 @@ gl_FragCoord origin is upper left
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0:54 'txval411' ( temp 4-component vector of int)
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0:54 'txval411' ( temp 4-component vector of int)
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0:54 textureGatherOffset ( temp 4-component vector of int)
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0:54 textureGatherOffset ( temp 4-component vector of int)
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0:54 Construct combined texture-sampler ( temp isampler2DShadow)
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0:54 Construct combined texture-sampler ( temp isampler2DShadow)
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-0:54 'g_tTex2di4' ( uniform itexture2D)
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+0:54 'g_tTex2di4' ( uniform itexture2DShadow)
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0:54 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:54 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:54 c2: direct index for structure ( uniform 2-component vector of float)
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0:54 c2: direct index for structure ( uniform 2-component vector of float)
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0:54 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:54 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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@@ -385,7 +385,7 @@ gl_FragCoord origin is upper left
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0:55 'txval421' ( temp 4-component vector of uint)
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0:55 'txval421' ( temp 4-component vector of uint)
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0:55 textureGatherOffset ( temp 4-component vector of uint)
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0:55 textureGatherOffset ( temp 4-component vector of uint)
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0:55 Construct combined texture-sampler ( temp usampler2DShadow)
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0:55 Construct combined texture-sampler ( temp usampler2DShadow)
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-0:55 'g_tTex2du4' ( uniform utexture2D)
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+0:55 'g_tTex2du4' ( uniform utexture2DShadow)
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0:55 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:55 'g_sSampCmp' (layout( binding=0) uniform sampler)
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0:55 c2: direct index for structure ( uniform 2-component vector of float)
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0:55 c2: direct index for structure ( uniform 2-component vector of float)
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0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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0:55 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4})
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@@ -440,9 +440,9 @@ gl_FragCoord origin is upper left
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1di4' ( uniform itexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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0:? 'g_tTex1du4' ( uniform utexture1D)
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-0:? 'g_tTex2df4' ( uniform texture2D)
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-0:? 'g_tTex2di4' ( uniform itexture2D)
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-0:? 'g_tTex2du4' ( uniform utexture2D)
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+0:? 'g_tTex2df4' ( uniform texture2DShadow)
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+0:? 'g_tTex2di4' ( uniform itexture2DShadow)
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+0:? 'g_tTex2du4' ( uniform utexture2DShadow)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3df4' ( uniform texture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3di4' ( uniform itexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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0:? 'g_tTex3du4' ( uniform utexture3D)
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@@ -455,13 +455,13 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Module Version 10000
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// Generated by (magic number): 80001
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// Generated by (magic number): 80001
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-// Id's are bound by 167
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+// Id's are bound by 164
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Capability Shader
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Capability Shader
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Capability Sampled1D
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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MemoryModel Logical GLSL450
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- EntryPoint Fragment 4 "main" 132 136
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+ EntryPoint Fragment 4 "main" 129 133
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Source HLSL 500
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Name 4 "main"
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Name 4 "main"
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@@ -472,61 +472,61 @@ gl_FragCoord origin is upper left
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Name 13 "txval001"
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Name 13 "txval001"
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Name 16 "g_tTex2df4"
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Name 16 "g_tTex2df4"
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Name 20 "g_sSampCmp"
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Name 20 "g_sSampCmp"
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- Name 27 "$Global"
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- MemberName 27($Global) 0 "c1"
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- MemberName 27($Global) 1 "c2"
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- MemberName 27($Global) 2 "c3"
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- MemberName 27($Global) 3 "c4"
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- Name 29 ""
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- Name 42 "txval011"
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- Name 45 "g_tTex2di4"
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- Name 59 "txval021"
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- Name 62 "g_tTex2du4"
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- Name 72 "txval004"
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- Name 82 "txval014"
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- Name 90 "txval024"
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- Name 98 "txval401"
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- Name 105 "txval411"
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- Name 112 "txval421"
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- Name 120 "psout"
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- Name 129 "flattenTemp"
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- Name 132 "@entryPointOutput.Color"
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- Name 136 "@entryPointOutput.Depth"
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- Name 141 "g_tTex1df4a"
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- Name 142 "g_tTex1df4"
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- Name 145 "g_tTex1di4"
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- Name 148 "g_tTex1du4"
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- Name 151 "g_tTex3df4"
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- Name 154 "g_tTex3di4"
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- Name 157 "g_tTex3du4"
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- Name 160 "g_tTexcdf4"
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- Name 163 "g_tTexcdi4"
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- Name 166 "g_tTexcdu4"
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+ Name 26 "$Global"
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+ MemberName 26($Global) 0 "c1"
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+ MemberName 26($Global) 1 "c2"
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+ MemberName 26($Global) 2 "c3"
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+ MemberName 26($Global) 3 "c4"
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+ Name 28 ""
|
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|
+ Name 41 "txval011"
|
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+ Name 44 "g_tTex2di4"
|
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+ Name 57 "txval021"
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+ Name 60 "g_tTex2du4"
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+ Name 69 "txval004"
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+ Name 79 "txval014"
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+ Name 87 "txval024"
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+ Name 95 "txval401"
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+ Name 102 "txval411"
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+ Name 109 "txval421"
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+ Name 117 "psout"
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+ Name 126 "flattenTemp"
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+ Name 129 "@entryPointOutput.Color"
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+ Name 133 "@entryPointOutput.Depth"
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+ Name 138 "g_tTex1df4a"
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+ Name 139 "g_tTex1df4"
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+ Name 142 "g_tTex1di4"
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+ Name 145 "g_tTex1du4"
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+ Name 148 "g_tTex3df4"
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+ Name 151 "g_tTex3di4"
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+ Name 154 "g_tTex3du4"
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+ Name 157 "g_tTexcdf4"
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+ Name 160 "g_tTexcdi4"
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+ Name 163 "g_tTexcdu4"
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Decorate 16(g_tTex2df4) DescriptorSet 0
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Decorate 16(g_tTex2df4) DescriptorSet 0
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Decorate 20(g_sSampCmp) DescriptorSet 0
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Decorate 20(g_sSampCmp) DescriptorSet 0
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Decorate 20(g_sSampCmp) Binding 0
|
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Decorate 20(g_sSampCmp) Binding 0
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- MemberDecorate 27($Global) 0 Offset 0
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- MemberDecorate 27($Global) 1 Offset 8
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- MemberDecorate 27($Global) 2 Offset 16
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- MemberDecorate 27($Global) 3 Offset 32
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- Decorate 27($Global) Block
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- Decorate 29 DescriptorSet 0
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- Decorate 45(g_tTex2di4) DescriptorSet 0
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- Decorate 62(g_tTex2du4) DescriptorSet 0
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- Decorate 132(@entryPointOutput.Color) Location 0
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- Decorate 136(@entryPointOutput.Depth) BuiltIn FragDepth
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- Decorate 141(g_tTex1df4a) DescriptorSet 0
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- Decorate 141(g_tTex1df4a) Binding 1
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- Decorate 142(g_tTex1df4) DescriptorSet 0
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- Decorate 142(g_tTex1df4) Binding 0
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- Decorate 145(g_tTex1di4) DescriptorSet 0
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- Decorate 148(g_tTex1du4) DescriptorSet 0
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- Decorate 151(g_tTex3df4) DescriptorSet 0
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- Decorate 154(g_tTex3di4) DescriptorSet 0
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- Decorate 157(g_tTex3du4) DescriptorSet 0
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- Decorate 160(g_tTexcdf4) DescriptorSet 0
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- Decorate 163(g_tTexcdi4) DescriptorSet 0
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- Decorate 166(g_tTexcdu4) DescriptorSet 0
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|
+ MemberDecorate 26($Global) 0 Offset 0
|
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|
+ MemberDecorate 26($Global) 1 Offset 8
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+ MemberDecorate 26($Global) 2 Offset 16
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+ MemberDecorate 26($Global) 3 Offset 32
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+ Decorate 26($Global) Block
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+ Decorate 28 DescriptorSet 0
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+ Decorate 44(g_tTex2di4) DescriptorSet 0
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+ Decorate 60(g_tTex2du4) DescriptorSet 0
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+ Decorate 129(@entryPointOutput.Color) Location 0
|
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|
+ Decorate 133(@entryPointOutput.Depth) BuiltIn FragDepth
|
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+ Decorate 138(g_tTex1df4a) DescriptorSet 0
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+ Decorate 138(g_tTex1df4a) Binding 1
|
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+ Decorate 139(g_tTex1df4) DescriptorSet 0
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+ Decorate 139(g_tTex1df4) Binding 0
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+ Decorate 142(g_tTex1di4) DescriptorSet 0
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+ Decorate 145(g_tTex1du4) DescriptorSet 0
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+ Decorate 148(g_tTex3df4) DescriptorSet 0
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+ Decorate 151(g_tTex3di4) DescriptorSet 0
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+ Decorate 154(g_tTex3du4) DescriptorSet 0
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+ Decorate 157(g_tTexcdf4) DescriptorSet 0
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+ Decorate 160(g_tTexcdi4) DescriptorSet 0
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+ Decorate 163(g_tTexcdu4) DescriptorSet 0
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|
2: TypeVoid
|
|
2: TypeVoid
|
|
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3: TypeFunction 2
|
|
3: TypeFunction 2
|
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6: TypeFloat 32
|
|
6: TypeFloat 32
|
|
@@ -534,177 +534,174 @@ gl_FragCoord origin is upper left
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|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
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|
9: TypeFunction 8(PS_OUTPUT)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
|
12: TypePointer Function 7(fvec4)
|
|
12: TypePointer Function 7(fvec4)
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- 14: TypeImage 6(float) 2D sampled format:Unknown
|
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|
+ 14: TypeImage 6(float) 2D depth sampled format:Unknown
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15: TypePointer UniformConstant 14
|
|
15: TypePointer UniformConstant 14
|
|
|
16(g_tTex2df4): 15(ptr) Variable UniformConstant
|
|
16(g_tTex2df4): 15(ptr) Variable UniformConstant
|
|
|
18: TypeSampler
|
|
18: TypeSampler
|
|
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19: TypePointer UniformConstant 18
|
|
19: TypePointer UniformConstant 18
|
|
|
20(g_sSampCmp): 19(ptr) Variable UniformConstant
|
|
20(g_sSampCmp): 19(ptr) Variable UniformConstant
|
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|
- 22: TypeImage 6(float) 2D depth sampled format:Unknown
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|
- 23: TypeSampledImage 22
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- 25: TypeVector 6(float) 2
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- 26: TypeVector 6(float) 3
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- 27($Global): TypeStruct 6(float) 25(fvec2) 26(fvec3) 7(fvec4)
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- 28: TypePointer Uniform 27($Global)
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|
- 29: 28(ptr) Variable Uniform
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|
- 30: TypeInt 32 1
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|
- 31: 30(int) Constant 1
|
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|
- 32: TypePointer Uniform 25(fvec2)
|
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|
- 35: 6(float) Constant 1061158912
|
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|
|
- 36: TypeVector 30(int) 2
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|
- 37: 30(int) Constant 0
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|
- 38: 36(ivec2) ConstantComposite 31 37
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- 40: TypeVector 30(int) 4
|
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- 41: TypePointer Function 40(ivec4)
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|
- 43: TypeImage 30(int) 2D sampled format:Unknown
|
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|
- 44: TypePointer UniformConstant 43
|
|
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|
|
- 45(g_tTex2di4): 44(ptr) Variable UniformConstant
|
|
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|
|
- 48: TypeImage 30(int) 2D depth sampled format:Unknown
|
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|
|
- 49: TypeSampledImage 48
|
|
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|
|
- 53: 30(int) Constant 4294967295
|
|
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|
|
- 54: 36(ivec2) ConstantComposite 31 53
|
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|
|
- 56: TypeInt 32 0
|
|
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|
|
- 57: TypeVector 56(int) 4
|
|
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|
|
- 58: TypePointer Function 57(ivec4)
|
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|
|
- 60: TypeImage 56(int) 2D sampled format:Unknown
|
|
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|
|
- 61: TypePointer UniformConstant 60
|
|
|
|
|
- 62(g_tTex2du4): 61(ptr) Variable UniformConstant
|
|
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|
- 65: TypeImage 56(int) 2D depth sampled format:Unknown
|
|
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|
|
- 66: TypeSampledImage 65
|
|
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|
- 70: 36(ivec2) ConstantComposite 31 31
|
|
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|
|
- 78: 56(int) Constant 4
|
|
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|
|
- 79: TypeArray 36(ivec2) 78
|
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|
|
- 80: 79 ConstantComposite 38 38 38 38
|
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|
- 88: 79 ConstantComposite 54 54 54 54
|
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|
- 96: 79 ConstantComposite 70 70 70 70
|
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|
|
- 119: TypePointer Function 8(PS_OUTPUT)
|
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|
|
- 121: 6(float) Constant 1065353216
|
|
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|
- 122: 7(fvec4) ConstantComposite 121 121 121 121
|
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|
- 124: TypePointer Function 6(float)
|
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- 131: TypePointer Output 7(fvec4)
|
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|
-132(@entryPointOutput.Color): 131(ptr) Variable Output
|
|
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|
- 135: TypePointer Output 6(float)
|
|
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|
-136(@entryPointOutput.Depth): 135(ptr) Variable Output
|
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|
- 139: TypeImage 6(float) 1D sampled format:Unknown
|
|
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|
- 140: TypePointer UniformConstant 139
|
|
|
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|
-141(g_tTex1df4a): 140(ptr) Variable UniformConstant
|
|
|
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|
- 142(g_tTex1df4): 140(ptr) Variable UniformConstant
|
|
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|
|
- 143: TypeImage 30(int) 1D sampled format:Unknown
|
|
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|
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|
|
+ 22: TypeSampledImage 14
|
|
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|
|
+ 24: TypeVector 6(float) 2
|
|
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|
|
+ 25: TypeVector 6(float) 3
|
|
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|
|
+ 26($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4)
|
|
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|
|
+ 27: TypePointer Uniform 26($Global)
|
|
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|
|
+ 28: 27(ptr) Variable Uniform
|
|
|
|
|
+ 29: TypeInt 32 1
|
|
|
|
|
+ 30: 29(int) Constant 1
|
|
|
|
|
+ 31: TypePointer Uniform 24(fvec2)
|
|
|
|
|
+ 34: 6(float) Constant 1061158912
|
|
|
|
|
+ 35: TypeVector 29(int) 2
|
|
|
|
|
+ 36: 29(int) Constant 0
|
|
|
|
|
+ 37: 35(ivec2) ConstantComposite 30 36
|
|
|
|
|
+ 39: TypeVector 29(int) 4
|
|
|
|
|
+ 40: TypePointer Function 39(ivec4)
|
|
|
|
|
+ 42: TypeImage 29(int) 2D depth sampled format:Unknown
|
|
|
|
|
+ 43: TypePointer UniformConstant 42
|
|
|
|
|
+ 44(g_tTex2di4): 43(ptr) Variable UniformConstant
|
|
|
|
|
+ 47: TypeSampledImage 42
|
|
|
|
|
+ 51: 29(int) Constant 4294967295
|
|
|
|
|
+ 52: 35(ivec2) ConstantComposite 30 51
|
|
|
|
|
+ 54: TypeInt 32 0
|
|
|
|
|
+ 55: TypeVector 54(int) 4
|
|
|
|
|
+ 56: TypePointer Function 55(ivec4)
|
|
|
|
|
+ 58: TypeImage 54(int) 2D depth sampled format:Unknown
|
|
|
|
|
+ 59: TypePointer UniformConstant 58
|
|
|
|
|
+ 60(g_tTex2du4): 59(ptr) Variable UniformConstant
|
|
|
|
|
+ 63: TypeSampledImage 58
|
|
|
|
|
+ 67: 35(ivec2) ConstantComposite 30 30
|
|
|
|
|
+ 75: 54(int) Constant 4
|
|
|
|
|
+ 76: TypeArray 35(ivec2) 75
|
|
|
|
|
+ 77: 76 ConstantComposite 37 37 37 37
|
|
|
|
|
+ 85: 76 ConstantComposite 52 52 52 52
|
|
|
|
|
+ 93: 76 ConstantComposite 67 67 67 67
|
|
|
|
|
+ 116: TypePointer Function 8(PS_OUTPUT)
|
|
|
|
|
+ 118: 6(float) Constant 1065353216
|
|
|
|
|
+ 119: 7(fvec4) ConstantComposite 118 118 118 118
|
|
|
|
|
+ 121: TypePointer Function 6(float)
|
|
|
|
|
+ 128: TypePointer Output 7(fvec4)
|
|
|
|
|
+129(@entryPointOutput.Color): 128(ptr) Variable Output
|
|
|
|
|
+ 132: TypePointer Output 6(float)
|
|
|
|
|
+133(@entryPointOutput.Depth): 132(ptr) Variable Output
|
|
|
|
|
+ 136: TypeImage 6(float) 1D sampled format:Unknown
|
|
|
|
|
+ 137: TypePointer UniformConstant 136
|
|
|
|
|
+138(g_tTex1df4a): 137(ptr) Variable UniformConstant
|
|
|
|
|
+ 139(g_tTex1df4): 137(ptr) Variable UniformConstant
|
|
|
|
|
+ 140: TypeImage 29(int) 1D sampled format:Unknown
|
|
|
|
|
+ 141: TypePointer UniformConstant 140
|
|
|
|
|
+ 142(g_tTex1di4): 141(ptr) Variable UniformConstant
|
|
|
|
|
+ 143: TypeImage 54(int) 1D sampled format:Unknown
|
|
|
144: TypePointer UniformConstant 143
|
|
144: TypePointer UniformConstant 143
|
|
|
- 145(g_tTex1di4): 144(ptr) Variable UniformConstant
|
|
|
|
|
- 146: TypeImage 56(int) 1D sampled format:Unknown
|
|
|
|
|
|
|
+ 145(g_tTex1du4): 144(ptr) Variable UniformConstant
|
|
|
|
|
+ 146: TypeImage 6(float) 3D sampled format:Unknown
|
|
|
147: TypePointer UniformConstant 146
|
|
147: TypePointer UniformConstant 146
|
|
|
- 148(g_tTex1du4): 147(ptr) Variable UniformConstant
|
|
|
|
|
- 149: TypeImage 6(float) 3D sampled format:Unknown
|
|
|
|
|
|
|
+ 148(g_tTex3df4): 147(ptr) Variable UniformConstant
|
|
|
|
|
+ 149: TypeImage 29(int) 3D sampled format:Unknown
|
|
|
150: TypePointer UniformConstant 149
|
|
150: TypePointer UniformConstant 149
|
|
|
- 151(g_tTex3df4): 150(ptr) Variable UniformConstant
|
|
|
|
|
- 152: TypeImage 30(int) 3D sampled format:Unknown
|
|
|
|
|
|
|
+ 151(g_tTex3di4): 150(ptr) Variable UniformConstant
|
|
|
|
|
+ 152: TypeImage 54(int) 3D sampled format:Unknown
|
|
|
153: TypePointer UniformConstant 152
|
|
153: TypePointer UniformConstant 152
|
|
|
- 154(g_tTex3di4): 153(ptr) Variable UniformConstant
|
|
|
|
|
- 155: TypeImage 56(int) 3D sampled format:Unknown
|
|
|
|
|
|
|
+ 154(g_tTex3du4): 153(ptr) Variable UniformConstant
|
|
|
|
|
+ 155: TypeImage 6(float) Cube sampled format:Unknown
|
|
|
156: TypePointer UniformConstant 155
|
|
156: TypePointer UniformConstant 155
|
|
|
- 157(g_tTex3du4): 156(ptr) Variable UniformConstant
|
|
|
|
|
- 158: TypeImage 6(float) Cube sampled format:Unknown
|
|
|
|
|
|
|
+ 157(g_tTexcdf4): 156(ptr) Variable UniformConstant
|
|
|
|
|
+ 158: TypeImage 29(int) Cube sampled format:Unknown
|
|
|
159: TypePointer UniformConstant 158
|
|
159: TypePointer UniformConstant 158
|
|
|
- 160(g_tTexcdf4): 159(ptr) Variable UniformConstant
|
|
|
|
|
- 161: TypeImage 30(int) Cube sampled format:Unknown
|
|
|
|
|
|
|
+ 160(g_tTexcdi4): 159(ptr) Variable UniformConstant
|
|
|
|
|
+ 161: TypeImage 54(int) Cube sampled format:Unknown
|
|
|
162: TypePointer UniformConstant 161
|
|
162: TypePointer UniformConstant 161
|
|
|
- 163(g_tTexcdi4): 162(ptr) Variable UniformConstant
|
|
|
|
|
- 164: TypeImage 56(int) Cube sampled format:Unknown
|
|
|
|
|
- 165: TypePointer UniformConstant 164
|
|
|
|
|
- 166(g_tTexcdu4): 165(ptr) Variable UniformConstant
|
|
|
|
|
|
|
+ 163(g_tTexcdu4): 162(ptr) Variable UniformConstant
|
|
|
4(main): 2 Function None 3
|
|
4(main): 2 Function None 3
|
|
|
5: Label
|
|
5: Label
|
|
|
-129(flattenTemp): 119(ptr) Variable Function
|
|
|
|
|
- 130:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
|
|
|
- Store 129(flattenTemp) 130
|
|
|
|
|
- 133: 12(ptr) AccessChain 129(flattenTemp) 37
|
|
|
|
|
- 134: 7(fvec4) Load 133
|
|
|
|
|
- Store 132(@entryPointOutput.Color) 134
|
|
|
|
|
- 137: 124(ptr) AccessChain 129(flattenTemp) 31
|
|
|
|
|
- 138: 6(float) Load 137
|
|
|
|
|
- Store 136(@entryPointOutput.Depth) 138
|
|
|
|
|
|
|
+126(flattenTemp): 116(ptr) Variable Function
|
|
|
|
|
+ 127:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
|
|
|
+ Store 126(flattenTemp) 127
|
|
|
|
|
+ 130: 12(ptr) AccessChain 126(flattenTemp) 36
|
|
|
|
|
+ 131: 7(fvec4) Load 130
|
|
|
|
|
+ Store 129(@entryPointOutput.Color) 131
|
|
|
|
|
+ 134: 121(ptr) AccessChain 126(flattenTemp) 30
|
|
|
|
|
+ 135: 6(float) Load 134
|
|
|
|
|
+ Store 133(@entryPointOutput.Depth) 135
|
|
|
Return
|
|
Return
|
|
|
FunctionEnd
|
|
FunctionEnd
|
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
|
11: Label
|
|
11: Label
|
|
|
13(txval001): 12(ptr) Variable Function
|
|
13(txval001): 12(ptr) Variable Function
|
|
|
- 42(txval011): 41(ptr) Variable Function
|
|
|
|
|
- 59(txval021): 58(ptr) Variable Function
|
|
|
|
|
- 72(txval004): 12(ptr) Variable Function
|
|
|
|
|
- 82(txval014): 41(ptr) Variable Function
|
|
|
|
|
- 90(txval024): 58(ptr) Variable Function
|
|
|
|
|
- 98(txval401): 12(ptr) Variable Function
|
|
|
|
|
- 105(txval411): 41(ptr) Variable Function
|
|
|
|
|
- 112(txval421): 58(ptr) Variable Function
|
|
|
|
|
- 120(psout): 119(ptr) Variable Function
|
|
|
|
|
|
|
+ 41(txval011): 40(ptr) Variable Function
|
|
|
|
|
+ 57(txval021): 56(ptr) Variable Function
|
|
|
|
|
+ 69(txval004): 12(ptr) Variable Function
|
|
|
|
|
+ 79(txval014): 40(ptr) Variable Function
|
|
|
|
|
+ 87(txval024): 56(ptr) Variable Function
|
|
|
|
|
+ 95(txval401): 12(ptr) Variable Function
|
|
|
|
|
+ 102(txval411): 40(ptr) Variable Function
|
|
|
|
|
+ 109(txval421): 56(ptr) Variable Function
|
|
|
|
|
+ 117(psout): 116(ptr) Variable Function
|
|
|
17: 14 Load 16(g_tTex2df4)
|
|
17: 14 Load 16(g_tTex2df4)
|
|
|
21: 18 Load 20(g_sSampCmp)
|
|
21: 18 Load 20(g_sSampCmp)
|
|
|
- 24: 23 SampledImage 17 21
|
|
|
|
|
- 33: 32(ptr) AccessChain 29 31
|
|
|
|
|
- 34: 25(fvec2) Load 33
|
|
|
|
|
- 39: 7(fvec4) ImageDrefGather 24 34 35 ConstOffset 38
|
|
|
|
|
- Store 13(txval001) 39
|
|
|
|
|
- 46: 43 Load 45(g_tTex2di4)
|
|
|
|
|
- 47: 18 Load 20(g_sSampCmp)
|
|
|
|
|
- 50: 49 SampledImage 46 47
|
|
|
|
|
- 51: 32(ptr) AccessChain 29 31
|
|
|
|
|
- 52: 25(fvec2) Load 51
|
|
|
|
|
- 55: 40(ivec4) ImageDrefGather 50 52 35 ConstOffset 54
|
|
|
|
|
- Store 42(txval011) 55
|
|
|
|
|
- 63: 60 Load 62(g_tTex2du4)
|
|
|
|
|
- 64: 18 Load 20(g_sSampCmp)
|
|
|
|
|
- 67: 66 SampledImage 63 64
|
|
|
|
|
- 68: 32(ptr) AccessChain 29 31
|
|
|
|
|
- 69: 25(fvec2) Load 68
|
|
|
|
|
- 71: 57(ivec4) ImageDrefGather 67 69 35 ConstOffset 70
|
|
|
|
|
- Store 59(txval021) 71
|
|
|
|
|
- 73: 14 Load 16(g_tTex2df4)
|
|
|
|
|
- 74: 18 Load 20(g_sSampCmp)
|
|
|
|
|
- 75: 23 SampledImage 73 74
|
|
|
|
|
- 76: 32(ptr) AccessChain 29 31
|
|
|
|
|
- 77: 25(fvec2) Load 76
|
|
|
|
|
- 81: 7(fvec4) ImageDrefGather 75 77 35 ConstOffsets 80
|
|
|
|
|
- Store 72(txval004) 81
|
|
|
|
|
- 83: 43 Load 45(g_tTex2di4)
|
|
|
|
|
- 84: 18 Load 20(g_sSampCmp)
|
|
|
|
|
- 85: 49 SampledImage 83 84
|
|
|
|
|
- 86: 32(ptr) AccessChain 29 31
|
|
|
|
|
- 87: 25(fvec2) Load 86
|
|
|
|
|
- 89: 40(ivec4) ImageDrefGather 85 87 35 ConstOffsets 88
|
|
|
|
|
- Store 82(txval014) 89
|
|
|
|
|
- 91: 60 Load 62(g_tTex2du4)
|
|
|
|
|
- 92: 18 Load 20(g_sSampCmp)
|
|
|
|
|
- 93: 66 SampledImage 91 92
|
|
|
|
|
- 94: 32(ptr) AccessChain 29 31
|
|
|
|
|
- 95: 25(fvec2) Load 94
|
|
|
|
|
- 97: 57(ivec4) ImageDrefGather 93 95 35 ConstOffsets 96
|
|
|
|
|
- Store 90(txval024) 97
|
|
|
|
|
- 99: 14 Load 16(g_tTex2df4)
|
|
|
|
|
- 100: 18 Load 20(g_sSampCmp)
|
|
|
|
|
- 101: 23 SampledImage 99 100
|
|
|
|
|
- 102: 32(ptr) AccessChain 29 31
|
|
|
|
|
- 103: 25(fvec2) Load 102
|
|
|
|
|
- 104: 7(fvec4) ImageDrefGather 101 103 35 ConstOffset 38
|
|
|
|
|
- Store 98(txval401) 104
|
|
|
|
|
- 106: 43 Load 45(g_tTex2di4)
|
|
|
|
|
- 107: 18 Load 20(g_sSampCmp)
|
|
|
|
|
- 108: 49 SampledImage 106 107
|
|
|
|
|
- 109: 32(ptr) AccessChain 29 31
|
|
|
|
|
- 110: 25(fvec2) Load 109
|
|
|
|
|
- 111: 40(ivec4) ImageDrefGather 108 110 35 ConstOffset 54
|
|
|
|
|
- Store 105(txval411) 111
|
|
|
|
|
- 113: 60 Load 62(g_tTex2du4)
|
|
|
|
|
- 114: 18 Load 20(g_sSampCmp)
|
|
|
|
|
- 115: 66 SampledImage 113 114
|
|
|
|
|
- 116: 32(ptr) AccessChain 29 31
|
|
|
|
|
- 117: 25(fvec2) Load 116
|
|
|
|
|
- 118: 57(ivec4) ImageDrefGather 115 117 35 ConstOffset 70
|
|
|
|
|
- Store 112(txval421) 118
|
|
|
|
|
- 123: 12(ptr) AccessChain 120(psout) 37
|
|
|
|
|
- Store 123 122
|
|
|
|
|
- 125: 124(ptr) AccessChain 120(psout) 31
|
|
|
|
|
- Store 125 121
|
|
|
|
|
- 126:8(PS_OUTPUT) Load 120(psout)
|
|
|
|
|
- ReturnValue 126
|
|
|
|
|
|
|
+ 23: 22 SampledImage 17 21
|
|
|
|
|
+ 32: 31(ptr) AccessChain 28 30
|
|
|
|
|
+ 33: 24(fvec2) Load 32
|
|
|
|
|
+ 38: 7(fvec4) ImageDrefGather 23 33 34 ConstOffset 37
|
|
|
|
|
+ Store 13(txval001) 38
|
|
|
|
|
+ 45: 42 Load 44(g_tTex2di4)
|
|
|
|
|
+ 46: 18 Load 20(g_sSampCmp)
|
|
|
|
|
+ 48: 47 SampledImage 45 46
|
|
|
|
|
+ 49: 31(ptr) AccessChain 28 30
|
|
|
|
|
+ 50: 24(fvec2) Load 49
|
|
|
|
|
+ 53: 39(ivec4) ImageDrefGather 48 50 34 ConstOffset 52
|
|
|
|
|
+ Store 41(txval011) 53
|
|
|
|
|
+ 61: 58 Load 60(g_tTex2du4)
|
|
|
|
|
+ 62: 18 Load 20(g_sSampCmp)
|
|
|
|
|
+ 64: 63 SampledImage 61 62
|
|
|
|
|
+ 65: 31(ptr) AccessChain 28 30
|
|
|
|
|
+ 66: 24(fvec2) Load 65
|
|
|
|
|
+ 68: 55(ivec4) ImageDrefGather 64 66 34 ConstOffset 67
|
|
|
|
|
+ Store 57(txval021) 68
|
|
|
|
|
+ 70: 14 Load 16(g_tTex2df4)
|
|
|
|
|
+ 71: 18 Load 20(g_sSampCmp)
|
|
|
|
|
+ 72: 22 SampledImage 70 71
|
|
|
|
|
+ 73: 31(ptr) AccessChain 28 30
|
|
|
|
|
+ 74: 24(fvec2) Load 73
|
|
|
|
|
+ 78: 7(fvec4) ImageDrefGather 72 74 34 ConstOffsets 77
|
|
|
|
|
+ Store 69(txval004) 78
|
|
|
|
|
+ 80: 42 Load 44(g_tTex2di4)
|
|
|
|
|
+ 81: 18 Load 20(g_sSampCmp)
|
|
|
|
|
+ 82: 47 SampledImage 80 81
|
|
|
|
|
+ 83: 31(ptr) AccessChain 28 30
|
|
|
|
|
+ 84: 24(fvec2) Load 83
|
|
|
|
|
+ 86: 39(ivec4) ImageDrefGather 82 84 34 ConstOffsets 85
|
|
|
|
|
+ Store 79(txval014) 86
|
|
|
|
|
+ 88: 58 Load 60(g_tTex2du4)
|
|
|
|
|
+ 89: 18 Load 20(g_sSampCmp)
|
|
|
|
|
+ 90: 63 SampledImage 88 89
|
|
|
|
|
+ 91: 31(ptr) AccessChain 28 30
|
|
|
|
|
+ 92: 24(fvec2) Load 91
|
|
|
|
|
+ 94: 55(ivec4) ImageDrefGather 90 92 34 ConstOffsets 93
|
|
|
|
|
+ Store 87(txval024) 94
|
|
|
|
|
+ 96: 14 Load 16(g_tTex2df4)
|
|
|
|
|
+ 97: 18 Load 20(g_sSampCmp)
|
|
|
|
|
+ 98: 22 SampledImage 96 97
|
|
|
|
|
+ 99: 31(ptr) AccessChain 28 30
|
|
|
|
|
+ 100: 24(fvec2) Load 99
|
|
|
|
|
+ 101: 7(fvec4) ImageDrefGather 98 100 34 ConstOffset 37
|
|
|
|
|
+ Store 95(txval401) 101
|
|
|
|
|
+ 103: 42 Load 44(g_tTex2di4)
|
|
|
|
|
+ 104: 18 Load 20(g_sSampCmp)
|
|
|
|
|
+ 105: 47 SampledImage 103 104
|
|
|
|
|
+ 106: 31(ptr) AccessChain 28 30
|
|
|
|
|
+ 107: 24(fvec2) Load 106
|
|
|
|
|
+ 108: 39(ivec4) ImageDrefGather 105 107 34 ConstOffset 52
|
|
|
|
|
+ Store 102(txval411) 108
|
|
|
|
|
+ 110: 58 Load 60(g_tTex2du4)
|
|
|
|
|
+ 111: 18 Load 20(g_sSampCmp)
|
|
|
|
|
+ 112: 63 SampledImage 110 111
|
|
|
|
|
+ 113: 31(ptr) AccessChain 28 30
|
|
|
|
|
+ 114: 24(fvec2) Load 113
|
|
|
|
|
+ 115: 55(ivec4) ImageDrefGather 112 114 34 ConstOffset 67
|
|
|
|
|
+ Store 109(txval421) 115
|
|
|
|
|
+ 120: 12(ptr) AccessChain 117(psout) 36
|
|
|
|
|
+ Store 120 119
|
|
|
|
|
+ 122: 121(ptr) AccessChain 117(psout) 30
|
|
|
|
|
+ Store 122 118
|
|
|
|
|
+ 123:8(PS_OUTPUT) Load 117(psout)
|
|
|
|
|
+ ReturnValue 123
|
|
|
FunctionEnd
|
|
FunctionEnd
|