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@@ -63,6 +63,7 @@ GL_IMPORT(false, PFNGLCREATESHADERPROC, glCreateShader);
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GL_IMPORT(false, PFNGLDELETEPROGRAMPROC, glDeleteProgram);
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GL_IMPORT(false, PFNGLDELETESHADERPROC, glDeleteShader);
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GL_IMPORT(false, PFNGLATTACHSHADERPROC, glAttachShader);
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+GL_IMPORT(false, PFNGLDETACHSHADERPROC, glDetachShader);
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GL_IMPORT(false, PFNGLCOMPILESHADERPROC, glCompileShader);
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GL_IMPORT(false, PFNGLSHADERSOURCEPROC, glShaderSource);
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GL_IMPORT(false, PFNGLGETSHADERIVPROC, glGetShaderiv);
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