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bkaradzic пре 13 година
родитељ
комит
37c88fb749
2 измењених фајлова са 1056 додато и 1038 уклоњено
  1. 1038 1038
      src/bgfx.cpp
  2. 18 0
      src/bgfx_p.h

+ 1038 - 1038
src/bgfx.cpp

@@ -1,15 +1,15 @@
-/*
- * Copyright 2011-2012 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
-
-#include "bgfx_p.h"
-
-#if BX_PLATFORM_WINDOWS
-HWND g_bgfxHwnd = NULL;
-#endif // BX_PLATFORM_WINDOWS
-
-#if BGFX_CONFIG_USE_TINYSTL
+/*
+ * Copyright 2011-2012 Branimir Karadzic. All rights reserved.
+ * License: http://www.opensource.org/licenses/BSD-2-Clause
+ */
+
+#include "bgfx_p.h"
+
+#if BX_PLATFORM_WINDOWS
+HWND g_bgfxHwnd = NULL;
+#endif // BX_PLATFORM_WINDOWS
+
+#if BGFX_CONFIG_USE_TINYSTL
 namespace tinystl
 {
 	void* bgfx_allocator::static_allocate(size_t _bytes)
@@ -21,1030 +21,1030 @@ namespace tinystl
 	{
 		bgfx::g_free(_ptr);
 	}
-
+
 } // namespace tinystl
-#endif // BGFX_CONFIG_USE_TINYSTL
-
-namespace bgfx
-{
-#define BGFX_MAIN_THREAD_MAGIC 0x78666762
-
-#if BGFX_CONFIG_MULTITHREADED
-#	define BGFX_MAIN_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
-#	define BGFX_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
-#else
-#	define BGFX_MAIN_THREAD()
-#	define BGFX_RENDER_THREAD()
-#endif // BGFX_CONFIG_MULTITHREADED
-
-	void fatalStub(bgfx::Fatal::Enum _code, const char* _str)
-	{
-		BX_TRACE("0x%08x: %s", _code, _str);
-	}
-
-	void* reallocStub(void* _ptr, size_t _size)
-	{
-		void* ptr = ::realloc(_ptr, _size);
-		BX_CHECK(NULL != ptr, "Out of memory!");
-		//	BX_TRACE("alloc %d, %p", _size, ptr);
-		return ptr;
-	}
-
-	void freeStub(void* _ptr)
-	{
-		//	BX_TRACE("free %p", _ptr);
-		::free(_ptr);
-	}
-
-	void cacheStub(uint64_t _id, bool _store, void* _data, uint32_t& _length)
-	{
-		_length = 0;
-	}
-
-	fatalFn g_fatal = fatalStub;
-	reallocFn g_realloc = reallocStub;
-	freeFn g_free = freeStub;
-	cacheFn g_cache = cacheStub;
-
-	static BX_THREAD uint32_t s_threadIndex = 0;
-	static Context s_ctx;
-
-	void fatal(bgfx::Fatal::Enum _code, const char* _format, ...)
-	{
-		char temp[8192];
-
-		va_list argList;
-		va_start(argList, _format);
-		vsnprintf(temp, sizeof(temp), _format, argList);
-		va_end(argList);
-
-		temp[sizeof(temp)-1] = '\0';
-
-		g_fatal(_code, temp);
-	}
-
-	inline void vec_mul_mtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
-	{
-		_result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12];
-		_result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _vec[3] * _mat[13];
-		_result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _vec[3] * _mat[14];
-		_result[3] = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _vec[3] * _mat[15];
-	}
-
-	void matrix_mul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
-	{
-		vec_mul_mtx(&_result[ 0], &_a[ 0], _b);
-		vec_mul_mtx(&_result[ 4], &_a[ 4], _b);
-		vec_mul_mtx(&_result[ 8], &_a[ 8], _b);
-		vec_mul_mtx(&_result[12], &_a[12], _b);
-	}
-
-	void matrix_ortho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
-	{
-		const float aa = 2.0f/(_right - _left);
-		const float bb = 2.0f/(_top - _bottom);
-		const float cc = 1.0f/(_far - _near);
-		const float dd = (_left + _right)/(_left - _right);
-		const float ee = (_top + _bottom)/(_bottom - _top);
-		const float ff = _near / (_near - _far);
-
-		memset(_result, 0, sizeof(float)*16);
-		_result[0] = aa;
-		_result[5] = bb;
-		_result[10] = cc;
-		_result[12] = dd;
-		_result[13] = ee;
-		_result[14] = ff;
-		_result[15] = 1.0f;
-	}
-
-	void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
-	{
-		FILE* file = fopen(_filePath, "wb");
-		if ( NULL != file )
-		{
-			uint8_t type = _grayscale ? 3 : 2;
-			uint8_t bpp = _grayscale ? 8 : 32;
-
-			putc(0, file);
-			putc(0, file);
-			putc(type, file);
-			putc(0, file); 
-			putc(0, file);
-			putc(0, file); 
-			putc(0, file);
-			putc(0, file);
-			putc(0, file); 
-			putc(0, file);
-			putc(0, file); 
-			putc(0, file);
-			putc(_width&0xff, file);
-			putc( (_width>>8)&0xff, file);
-			putc(_height&0xff, file);
-			putc( (_height>>8)&0xff, file);
-			putc(bpp, file);
-			putc(32, file);
-
-			uint32_t dstPitch = _width*bpp/8;
-			if (_yflip)
-			{
-				uint8_t* data = (uint8_t*)_src + dstPitch*_height - _srcPitch;
-				for (uint32_t yy = 0; yy < _height; ++yy)
-				{
-					fwrite(data, dstPitch, 1, file);
-					data -= _srcPitch;
-				}
-			}
-			else
-			{
-				uint8_t* data = (uint8_t*)_src;
-				for (uint32_t yy = 0; yy < _height; ++yy)
-				{
-					fwrite(data, dstPitch, 1, file);
-					data += _srcPitch;
-				}
-			}
-
-			fclose(file);
-		}
-	}
-
-#include "charset.h"
-
-	void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
-	{
-		for (uint32_t ii = 0; ii < 256; ++ii)
-		{
-			uint8_t* pix = &_rgba[ii*8*_bpp];
-			for (uint32_t yy = 0; yy < _height; ++yy)
-			{
-				for (uint32_t xx = 0; xx < 8; ++xx)
-				{
-					uint8_t bit = 1<<(7-xx);
-					memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
-				}
-
-				pix += _pitch;
-			}
-		}
-	}
-
-	static const uint32_t numCharsPerBatch = 1024;
-	static const uint32_t numBatchVertices = numCharsPerBatch*4;
-	static const uint32_t numBatchIndices = numCharsPerBatch*6;
-
-	void TextVideoMemBlitter::init()
-	{
-		m_decl.begin();
-		m_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
-		m_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8);
-		m_decl.add(bgfx::Attrib::Color1, 4, bgfx::AttribType::Uint8);
-		m_decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float);
-		m_decl.end();
-
-		uint16_t width = 2048;
-		uint16_t height = 24;
-		uint8_t bpp = 1;
-		uint32_t pitch = width*bpp;
-
-		const bgfx::Memory* mem;
-
-		mem = alloc(pitch*height+16);
-
-		StreamWrite stream(mem->data, mem->size);
-		uint32_t magic = BGFX_MAGIC;
-		stream.write(magic);
-		stream.write(width);
-		stream.write(height);
-		stream.write(bpp);
-		uint8_t numMips = 1;
-		stream.write(numMips);
-		stream.align(16);
-		uint8_t* rgba = stream.getDataPtr();
-		charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
-		charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
-		m_texture = s_ctx.createTexture(mem, BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT, NULL, NULL);
-
-#if BGFX_CONFIG_RENDERER_DIRECT3D
-		mem = bgfx::alloc(sizeof(vs_debugfont_hlsl)+1);
-		memcpy(mem->data, vs_debugfont_hlsl, mem->size-1);
-#else
-		mem = bgfx::alloc(sizeof(vs_debugfont_glsl)+1);
-		memcpy(mem->data, vs_debugfont_glsl, mem->size-1);
-#endif // BGFX_CONFIG_RENDERER_
-		mem->data[mem->size-1] = '\0';
-		bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
-
-#if BGFX_CONFIG_RENDERER_DIRECT3D
-		mem = bgfx::alloc(sizeof(fs_debugfont_hlsl)+1);
-		memcpy(mem->data, fs_debugfont_hlsl, mem->size-1);
-#else
-		mem = bgfx::alloc(sizeof(fs_debugfont_glsl)+1);
-		memcpy(mem->data, fs_debugfont_glsl, mem->size-1);
-#endif // BGFX_CONFIG_RENDERER_
-		mem->data[mem->size-1] = '\0';
-		bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
-
-		m_material = bgfx::createMaterial(vsh, fsh);
-
-		m_vb = s_ctx.createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
-		m_ib = s_ctx.createTransientIndexBuffer(numBatchIndices*2);
-	}
-
-	void TextVideoMemBlitter::blit(const TextVideoMem& _mem)
-	{
-		struct FontVertex
-		{
-			float m_x;
-			float m_y;
-			float m_z;
-			uint32_t m_fg;
-			uint32_t m_bg;
-			float m_u;
-			float m_v;
-		};
-
-		static uint32_t palette[16] =
-		{
-			0x0,
-			0xff0000cc,
-			0xff069a4e,
-			0xff00a0c4,
-			0xffa46534,
-			0xff7b5075,
-			0xff9a9806,
-			0xffcfd7d3,
-			0xff535755,
-			0xff2929ef,
-			0xff34e28a,
-			0xff4fe9fc,
-			0xffcf9f72,
-			0xffa87fad,
-			0xffe2e234,
-			0xffeceeee,
-		};
-
-		uint32_t yy = 0;
-		uint32_t xx = 0;
-
-		const float texelWidth = 1.0f/2048.0f;
-		const float texelWidthHalf = texelWidth*0.5f;
-		const float texelHeight = 1.0f/24.0f;
-		const float texelHeightHalf = texelHeight*0.5f;
-		const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
-		const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
-		const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
-
-		setup();
-
-		for (;yy < _mem.m_height;)
-		{
-			FontVertex* vertex = (FontVertex*)m_vb->data;
-			uint16_t* indices = (uint16_t*)m_ib->data;
-			uint32_t startVertex = 0;
-			uint32_t numIndices = 0;
-
-			for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
-			{
-				xx = xx < _mem.m_width ? xx : 0;
-				const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
-
-				for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
-				{
-					uint8_t ch = line[0];
-					uint8_t attr = line[1];
-
-					if (0 != (ch|attr)
-					&& (' ' != ch || 0 != (attr&0xf0) ) )
-					{
-						uint32_t fg = palette[attr&0xf];
-						uint32_t bg = palette[(attr>>4)&0xf];
-
-						FontVertex vert[4] = 
-						{
-							{ (xx  )*8.0f, (yy  )*fontHeight, 0.0f, fg, bg, (ch  )*8.0f*texelWidth - texelWidthHalf, utop },
-							{ (xx+1)*8.0f, (yy  )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
-							{ (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
-							{ (xx  )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch  )*8.0f*texelWidth - texelWidthHalf, ubottom },
-						};
-
-						memcpy(vertex, vert, sizeof(vert) );
-						vertex += 4;
-
-						indices[0] = startVertex+0;
-						indices[1] = startVertex+1;
-						indices[2] = startVertex+2;
-						indices[3] = startVertex+2;
-						indices[4] = startVertex+3;
-						indices[5] = startVertex+0;
-
-						startVertex += 4;
-						indices += 6;
-
-						numIndices += 6;
-					}
-
-					line += 2;
-				}
-
-				if (numIndices >= numBatchIndices)
-				{
-					break;
-				}
-			}
-
-			render(numIndices);
-		}
-	}
-
-	static const char* s_predefinedName[PredefinedUniform::Count] =
-	{
-		"u_viewRect",
-		"u_viewTexel",
-		"u_view",
-		"u_viewProj",
-		"u_viewProjX",
-		"u_model",
-		"u_modelViewProj",
-		"u_modelViewProjX",
-		"u_alphaRef",
-	};
-
-	PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
-	{
-		for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
-		{
-			if (0 == strcmp(_name, s_predefinedName[ii]) )
-			{
-				return PredefinedUniform::Enum(ii);
-			}
-		}
-
-		return PredefinedUniform::Count;
-	}
-
-	void Frame::submit(uint8_t _id)
-	{
-		if (m_discard)
-		{
-			m_discard = false;
-			return;
-		}
-
-		if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
-		{
-			++m_numDropped;
-			return;
-		}
-
-		m_key.m_view = _id;
-		m_key.m_seq = s_ctx.m_seq[_id] & s_ctx.m_seqMask[_id];
-		s_ctx.m_seq[_id]++;
-		uint64_t key = m_key.encode();
-		m_sortKeys[m_num] = key;
-		m_sortValues[m_num] = m_numRenderStates;
-		++m_num;
-
-		m_state.m_constEnd = m_constantBuffer->getPos();
-		m_state.m_flags |= m_flags;
-		m_renderState[m_numRenderStates] = m_state;
-		++m_numRenderStates;
-		m_state.clear();
-		m_flags = BGFX_STATE_NONE;
-	}
-
-	void Frame::submitMask(uint32_t _viewMask)
-	{
-		if (m_discard)
-		{
-			m_discard = false;
-			return;
-		}
-
-		if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
-		{
-			m_numDropped += uint32_cntbits(_viewMask);
-			return;
-		}
-
-		for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) )
-		{
-			viewMask >>= ntz;
-			id += ntz;
-
-			m_key.m_view = id;
-			m_key.m_seq = s_ctx.m_seq[id] & s_ctx.m_seqMask[id];
-			s_ctx.m_seq[id]++;
-			uint64_t key = m_key.encode();
-			m_sortKeys[m_num] = key;
-			m_sortValues[m_num] = m_numRenderStates;
-			++m_num;
-		}
-		
-		m_state.m_constEnd = m_constantBuffer->getPos();
-		m_state.m_flags |= m_flags;
-		m_renderState[m_numRenderStates] = m_state;
-		++m_numRenderStates;
-		m_state.clear();
-		m_flags = BGFX_STATE_NONE;
-	}
-
-	void Frame::sort()
-	{
-		bx::radixSort64(m_sortKeys, s_ctx.m_tempKeys, m_sortValues, s_ctx.m_tempValues, m_num);
-	}
-
-	RendererType::Enum getRendererType()
-	{
-#if BGFX_CONFIG_RENDERER_DIRECT3D
-		return RendererType::Direct3D9;
-#elif BGFX_CONFIG_RENDERER_OPENGL
-		return RendererType::OpenGL;
-#elif BGFX_CONFIG_RENDERER_OPENGLES
-		return RendererType::OpenGLES;
-#else
-		return RendererType::Null;
-#endif // BGFX_CONFIG_RENDERER_
-	}
-
-	void init(bool _createRenderThread, fatalFn _fatal, reallocFn _realloc, freeFn _free, cacheFn _cache)
-	{
-		if (NULL != _fatal)
-		{
-			g_fatal = _fatal;
-		}
-
-		if (NULL != _realloc
-		&&  NULL != _free)
-		{
-			g_realloc = _realloc;
-			g_free = _free;
-		}
-
-		if (NULL != _cache)
-		{
-			g_cache = _cache;
-		}
-
-		s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
-		s_ctx.init(_createRenderThread);
-	}
-
-	void shutdown()
-	{
-		BGFX_MAIN_THREAD();
-		s_ctx.shutdown();
-	}
-
-	void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
-	{
-		BGFX_MAIN_THREAD();
-		s_ctx.reset(_width, _height, _flags);
-	}
-
-	void frame()
-	{
-		BGFX_MAIN_THREAD();
-		s_ctx.frame();
-	}
-
-	bool renderFrame()
-	{
-		BGFX_RENDER_THREAD();
-		return s_ctx.renderFrame();
-	}
-
-	static const uint32_t s_attribTypeSize[AttribType::Count] =
-	{
-		1,
-		2,
-		4,
-	};
-
-	void VertexDecl::begin()
-	{
-		m_hash = 0;
-		m_stride = 0;
-		memset(m_attributes, 0xff, sizeof(m_attributes) );
-		memset(m_offset, 0, sizeof(m_offset) );
-	}
-
-	void VertexDecl::end()
-	{
-		m_hash = hash(m_attributes, sizeof(m_attributes) );
-	}
-
-	void VertexDecl::add(Attrib::Enum _attrib, uint8_t _num, AttribType::Enum _type, bool _normalized)
-	{
-		const uint8_t encoded_norm = (_normalized&1)<<6;
-		const uint8_t encoded_type = (_type&3)<<3;
-		const uint8_t encoded_num = (_num-1)&3;
-
-		m_attributes[_attrib] = encoded_norm|encoded_type|encoded_num;
-		m_offset[_attrib] = m_stride;
-		m_stride += s_attribTypeSize[_type]*_num;
-	}
-
-	void VertexDecl::decode(Attrib::Enum _attrib, uint8_t& _num, AttribType::Enum& _type, bool& _normalized) const
-	{
-		uint8_t val = m_attributes[_attrib];
-		_num = (val&3)+1;
-		_type = AttribType::Enum((val>>3)&3);
-		_normalized = !!(val&(1<<6) );
-	}
-
-	const char* getAttribName(Attrib::Enum _attr)
-	{
-		static const char* attrName[Attrib::Count] = 
-		{
-			"Attrib::Position",
-			"Attrib::Normal",
-			"Attrib::Color0",
-			"Attrib::Color1",
-			"Attrib::Indices",
-			"Attrib::Weights",
-			"Attrib::TexCoord0",
-			"Attrib::TexCoord1",
-			"Attrib::TexCoord2",
-			"Attrib::TexCoord3",
-			"Attrib::TexCoord4",
-			"Attrib::TexCoord5",
-			"Attrib::TexCoord6",
-			"Attrib::TexCoord7",
-		};
-
-		return attrName[_attr];
-	}
-
-	void dump(const VertexDecl& _decl)
-	{
-#if BGFX_CONFIG_DEBUG
-		BX_TRACE("vertexdecl %08x (%08x), stride %d"
-			, _decl.m_hash
-			, hash(_decl.m_attributes, sizeof(_decl.m_attributes) )
-			, _decl.m_stride
-			);
-
-		for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
-		{
-			if (0xff != _decl.m_attributes[attr])
-			{
-				uint8_t num;
-				AttribType::Enum type;
-				bool normalized;
-				_decl.decode(Attrib::Enum(attr), num, type, normalized);
-
-				BX_TRACE("\tattr %d - %s, num %d, type %d, norm %d, offset %d"
-					, attr
-					, getAttribName(Attrib::Enum(attr) )
-					, num
-					, type
-					, normalized
-					, _decl.m_offset[attr]
-				);
-			}
-		}
-#endif // BGFX_CONFIG_DEBUG
-	}
-
-	const uint32_t g_constantTypeSize[ConstantType::Count] =
-	{
-		sizeof(int32_t),
-		sizeof(float),
-		0,
-		1*sizeof(int32_t),
-		1*sizeof(float),
-		2*sizeof(float),
-		3*sizeof(float),
-		4*sizeof(float),
-		3*3*sizeof(float),
-		4*4*sizeof(float),
-	};
-
-	void ConstantBuffer::writeUniform(ConstantType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
-	{
-		uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
-		write(opcode);
-		write(_value, g_constantTypeSize[_type]*_num);
-	}
-
-	void ConstantBuffer::writeUniformRef(ConstantType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
-	{
-		uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
-		write(opcode);
-		write(&_value, sizeof(void*) );
-	}
-
-#if BX_PLATFORM_WINDOWS
-	LRESULT CALLBACK Context::Window::wndProc(HWND _hwnd, UINT _id, WPARAM _wparam, LPARAM _lparam)
-	{
-		return s_ctx.m_window.process(_hwnd, _id, _wparam, _lparam);
-	}
-#endif // BX_PLATFORM_WINDOWS
-
-	void Context::init(bool _createRenderThread)
-	{
-		BX_TRACE("init");
-
-		m_submit->create();
-		m_render->create();
-
-#if BX_PLATFORM_WINDOWS
-		m_window.init();
-#endif // BX_PLATFORM_
-
-#if BGFX_CONFIG_MULTITHREADED
-		m_renderThread = 0;
-
-		if (_createRenderThread)
-		{
-#	if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360
-			m_renderThread = CreateThread(NULL, 16<<10, renderThread, NULL, 0, NULL);
-#	elif BX_PLATFORM_LINUX
-			pthread_create(&m_renderThread, NULL, renderThread, NULL);
-#	endif // BX_PLATFORM_
-		}
-#endif // BGFX_CONFIG_MULTITHREADED
-
-		memset(m_rt, 0xff, sizeof(m_rt) );
-		memset(m_clear, 0, sizeof(m_clear) );
-		memset(m_rect, 0, sizeof(m_rect) );
-		memset(m_seq, 0, sizeof(m_seq) );
-		memset(m_seqMask, 0, sizeof(m_seqMask) );
-
-		gameSemPost();
-
-		getCommandBuffer(CommandBuffer::RendererInit);
-
-		m_textVideoMemBlitter.init();
-
-		m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
-		m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
-		frame();
-		m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
-		m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
-		frame();
-	}
-
-	void Context::shutdown()
-	{
-		BX_TRACE("shutdown");
-
-		getCommandBuffer(CommandBuffer::RendererShutdown);
-		frame();
-
-#if BGFX_CONFIG_MULTITHREADED
-		if (0 != m_renderThread)
-		{
-#	if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360
-			WaitForSingleObject(m_renderThread, INFINITE);
-			m_renderThread = NULL;
-#	elif BX_PLATFORM_LINUX
-			pthread_join(m_renderThread, NULL);
-			m_renderThread = 0;
-#	endif // BX_PLATFORM_*
-		}
-#endif // BGFX_CONFIG_MULTITHREADED
-
-		m_submit->destroy();
-		m_render->destroy();
-	}
-
-#if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360
-	DWORD WINAPI renderThread(LPVOID)
-#else
-	void* renderThread(void*)
-#endif // BX_PLATFORM_WINDOWS
-	{
-		while (!renderFrame() );
-		return EXIT_SUCCESS;
-	}
-
-	const Memory* alloc(uint32_t _size)
-	{
-		Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) + _size);
-		mem->size = _size;
-		mem->data = (uint8_t*)mem + sizeof(Memory);
-		return mem;
-	}
-
-	const Memory* makeRef(void* _data, uint32_t _size)
-	{
-		Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) );
-		mem->size = _size;
-		mem->data = (uint8_t*)_data;
-		return mem;
-	}
-
-	void release(Memory* _mem)
-	{
-		g_free(_mem);
-	}
-
-	void setDebug(uint32_t _debug)
-	{
-		s_ctx.m_debug = _debug;
-	}
-
-	void dbgTextClear(uint8_t _attr, bool _small)
-	{
-		s_ctx.dbgTextClear(_attr, _small);
-	}
-
-	void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
-	{
-		va_list argList;
-		va_start(argList, _format);
-		s_ctx.dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
-		va_end(argList);
-	}
-
-	IndexBufferHandle createIndexBuffer(const Memory* _mem)
-	{
-		return s_ctx.createIndexBuffer(_mem);
-	}
-
-	void destroyIndexBuffer(IndexBufferHandle _handle)
-	{
-		s_ctx.destroyIndexBuffer(_handle);
-	}
-
-	VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
-	{
-		return s_ctx.createVertexBuffer(_mem, _decl);
-	}
-
-	void destroyVertexBuffer(VertexBufferHandle _handle)
-	{
-		s_ctx.destroyVertexBuffer(_handle);
-	}
-
-	DynamicIndexBufferHandle createDynamicIndexBuffer(uint16_t _num)
-	{
-		return s_ctx.createDynamicIndexBuffer(_num);
-	}
-
-	DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
-	{
-		return s_ctx.createDynamicIndexBuffer(_mem);
-	}
-
-	void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
-	{
-		s_ctx.updateDynamicIndexBuffer(_handle, _mem);
-	}
-
-	void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
-	{
-		s_ctx.destroyDynamicIndexBuffer(_handle);
-	}
-
-	DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl)
-	{
-		return s_ctx.createDynamicVertexBuffer(_num, _decl);
-	}
-
-	DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
-	{
-		return s_ctx.createDynamicVertexBuffer(_mem, _decl);
-	}
-
-	void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem)
-	{
-		s_ctx.updateDynamicVertexBuffer(_handle, _mem);
-	}
-
-	void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
-	{
-		s_ctx.destroyDynamicVertexBuffer(_handle);
-	}
-
-	bool checkAvailTransientIndexBuffer(uint16_t _num)
-	{
-		return s_ctx.m_submit->checkAvailTransientIndexBuffer(_num);
-	}
-
-	const TransientIndexBuffer* allocTransientIndexBuffer(uint16_t _num)
-	{
-		return s_ctx.allocTransientIndexBuffer(_num);
-	}
-
-	bool checkAvailTransientVertexBuffer(uint16_t _num, const VertexDecl& _decl)
-	{
-		return s_ctx.m_submit->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
-	}
-
-	const TransientVertexBuffer* allocTransientVertexBuffer(uint16_t _num, const VertexDecl& _decl)
-	{
-		return s_ctx.allocTransientVertexBuffer(_num, _decl);
-	}
-
-	VertexShaderHandle createVertexShader(const Memory* _mem)
-	{
-		return s_ctx.createVertexShader(_mem);
-	}
-
-	void destroyVertexShader(VertexShaderHandle _handle)
-	{
-		s_ctx.destroyVertexShader(_handle);
-	}
-
-	FragmentShaderHandle createFragmentShader(const Memory* _mem)
-	{
-		return s_ctx.createFragmentShader(_mem);
-	}
-
-	void destroyFragmentShader(FragmentShaderHandle _handle)
-	{
-		s_ctx.destroyFragmentShader(_handle);
-	}
-
-	MaterialHandle createMaterial(VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
-	{
-		return s_ctx.createMaterial(_vsh, _fsh);
-	}
-
-	void destroyMaterial(MaterialHandle _handle)
-	{
-		s_ctx.destroyMaterial(_handle);
-	}
-
-	TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint16_t* _width, uint16_t* _height)
-	{
-		return s_ctx.createTexture(_mem, _flags, _width, _height);
-	}
-
-	void destroyTexture(TextureHandle _handle)
-	{
-		s_ctx.destroyTexture(_handle);
-	}
-
-	RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
-	{
-		return s_ctx.createRenderTarget(_width, _height, _flags, _textureFlags);
-	}
-
-	void destroyRenderTarget(RenderTargetHandle _handle)
-	{
-		s_ctx.destroyRenderTarget(_handle);
-	}
-
-	UniformHandle createUniform(const char* _name, ConstantType::Enum _type, uint16_t _num)
-	{
-		return s_ctx.createUniform(_name, _type, _num);
-	}
-
-	void destroyUniform(UniformHandle _handle)
-	{
-		s_ctx.destroyUniform(_handle);
-	}
-
-	void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
-	{
-		s_ctx.setViewRect(_id, _x, _y, _width, _height);
-	}
-
-	void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
-	{
-		s_ctx.setViewRectMask(_viewMask, _x, _y, _width, _height);
-	}
-
-	void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
-	{
-		s_ctx.setViewClear(_id, _flags, _rgba, _depth, _stencil);
-	}
-
-	void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
-	{
-		s_ctx.setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil);
-	}
-
-	void setViewSeq(uint8_t _id, bool _enabled)
-	{
-		s_ctx.setViewSeq(_id, _enabled);
-	}
-
-	void setViewSeqMask(uint32_t _viewMask, bool _enabled)
-	{
-		s_ctx.setViewSeqMask(_viewMask, _enabled);
-	}
-
-	void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle)
-	{
-		s_ctx.setViewRenderTarget(_id, _handle);
-	}
-
-	void setViewRenderTargetMask(uint32_t _mask, RenderTargetHandle _handle)
-	{
-		s_ctx.setViewRenderTargetMask(_mask, _handle);
-	}
-
-	void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _other)
-	{
-		s_ctx.m_submit->setViewTransform(_id, _view, _proj, _other);
-	}
-
-	void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other)
-	{
-		s_ctx.m_submit->setViewTransformMask(_viewMask, _view, _proj, _other);
-	}
-
-	void setState(uint64_t _state)
-	{
-		s_ctx.m_submit->setState(_state);
-	}
-
-	uint32_t setTransform(const void* _mtx, uint16_t _num)
-	{
-		return s_ctx.m_submit->setTransform(_mtx, _num);
-	}
-
-	void setTransform(uint32_t _cache, uint16_t _num)
-	{
-		s_ctx.m_submit->setTransform(_cache, _num);
-	}
-
-	void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
-	{
-		s_ctx.setUniform(_handle, _value, _num);
-	}
-
-	void setUniform(MaterialHandle _material, UniformHandle _handle, const void* _value)
-	{
-		s_ctx.setUniform(_material, _handle, _value);
-	}
-
-	void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
-	{
-		s_ctx.m_submit->setIndexBuffer(_handle, _firstIndex, _numIndices);
-	}
-
-	void setIndexBuffer(IndexBufferHandle _handle)
-	{
-		s_ctx.m_submit->setIndexBuffer(_handle, BGFX_DRAW_WHOLE_INDEX_BUFFER, 0);
-	}
-
-	void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
-	{
-		s_ctx.m_submit->setIndexBuffer(s_ctx.m_dynamicIndexBuffers[_handle.idx].m_handle, _firstIndex, _numIndices);
-	}
-
-	void setIndexBuffer(DynamicIndexBufferHandle _handle)
-	{
-		s_ctx.m_submit->setIndexBuffer(s_ctx.m_dynamicIndexBuffers[_handle.idx].m_handle, BGFX_DRAW_WHOLE_INDEX_BUFFER, 0);
-	}
-
-	void setIndexBuffer(const TransientIndexBuffer* _ib, uint32_t _numIndices)
-	{
-		uint32_t numIndices = uint32_min(_numIndices, _ib->size/2);
-		s_ctx.m_submit->setIndexBuffer(_ib, numIndices);
-	}
-
-	void setVertexBuffer(VertexBufferHandle _handle)
-	{
-		s_ctx.m_submit->setVertexBuffer(_handle);
-	}
-
-	void setVertexBuffer(DynamicVertexBufferHandle _handle)
-	{
-		s_ctx.m_submit->setVertexBuffer(s_ctx.m_dynamicVertexBuffers[_handle.idx]);
-	}
-
-	void setVertexBuffer(const TransientVertexBuffer* _vb)
-	{
-		s_ctx.m_submit->setVertexBuffer(_vb);
-	}
-
-	void setMaterial(MaterialHandle _handle)
-	{
-		s_ctx.m_submit->setMaterial(_handle);
-	}
-
-	void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle)
-	{
-		s_ctx.m_submit->setTexture(_stage, _sampler, _handle);
-	}
-
-	void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth)
-	{
-		s_ctx.m_submit->setTexture(_stage, _sampler, _handle, _depth);
-	}
-
-	void submit(uint8_t _id)
-	{
-		s_ctx.m_submit->submit(_id);
-	}
-
-	void submitMask(uint32_t _viewMask)
-	{
-		s_ctx.m_submit->submitMask(_viewMask);
-	}
-
-	void saveScreenShot(const char* _filePath)
-	{
-		uint32_t len = (uint32_t)strlen(_filePath)+1;
-		const Memory* mem = alloc(len);
-		memcpy(mem->data, _filePath, mem->size);
-		return s_ctx.saveScreenShot(mem);
-	}
-}
+#endif // BGFX_CONFIG_USE_TINYSTL
+
+namespace bgfx
+{
+#define BGFX_MAIN_THREAD_MAGIC 0x78666762
+
+#if BGFX_CONFIG_MULTITHREADED
+#	define BGFX_MAIN_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
+#	define BGFX_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
+#else
+#	define BGFX_MAIN_THREAD()
+#	define BGFX_RENDER_THREAD()
+#endif // BGFX_CONFIG_MULTITHREADED
+
+	void fatalStub(bgfx::Fatal::Enum _code, const char* _str)
+	{
+		BX_TRACE("0x%08x: %s", _code, _str);
+	}
+
+	void* reallocStub(void* _ptr, size_t _size)
+	{
+		void* ptr = ::realloc(_ptr, _size);
+		BX_CHECK(NULL != ptr, "Out of memory!");
+		//	BX_TRACE("alloc %d, %p", _size, ptr);
+		return ptr;
+	}
+
+	void freeStub(void* _ptr)
+	{
+		//	BX_TRACE("free %p", _ptr);
+		::free(_ptr);
+	}
+
+	void cacheStub(uint64_t _id, bool _store, void* _data, uint32_t& _length)
+	{
+		_length = 0;
+	}
+
+	fatalFn g_fatal = fatalStub;
+	reallocFn g_realloc = reallocStub;
+	freeFn g_free = freeStub;
+	cacheFn g_cache = cacheStub;
+
+	static BX_THREAD uint32_t s_threadIndex = 0;
+	static Context s_ctx;
+
+	void fatal(bgfx::Fatal::Enum _code, const char* _format, ...)
+	{
+		char temp[8192];
+
+		va_list argList;
+		va_start(argList, _format);
+		vsnprintf(temp, sizeof(temp), _format, argList);
+		va_end(argList);
+
+		temp[sizeof(temp)-1] = '\0';
+
+		g_fatal(_code, temp);
+	}
+
+	inline void vec_mul_mtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
+	{
+		_result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12];
+		_result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _vec[3] * _mat[13];
+		_result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _vec[3] * _mat[14];
+		_result[3] = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _vec[3] * _mat[15];
+	}
+
+	void matrix_mul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
+	{
+		vec_mul_mtx(&_result[ 0], &_a[ 0], _b);
+		vec_mul_mtx(&_result[ 4], &_a[ 4], _b);
+		vec_mul_mtx(&_result[ 8], &_a[ 8], _b);
+		vec_mul_mtx(&_result[12], &_a[12], _b);
+	}
+
+	void matrix_ortho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
+	{
+		const float aa = 2.0f/(_right - _left);
+		const float bb = 2.0f/(_top - _bottom);
+		const float cc = 1.0f/(_far - _near);
+		const float dd = (_left + _right)/(_left - _right);
+		const float ee = (_top + _bottom)/(_bottom - _top);
+		const float ff = _near / (_near - _far);
+
+		memset(_result, 0, sizeof(float)*16);
+		_result[0] = aa;
+		_result[5] = bb;
+		_result[10] = cc;
+		_result[12] = dd;
+		_result[13] = ee;
+		_result[14] = ff;
+		_result[15] = 1.0f;
+	}
+
+	void saveTga(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src, bool _grayscale, bool _yflip)
+	{
+		FILE* file = fopen(_filePath, "wb");
+		if ( NULL != file )
+		{
+			uint8_t type = _grayscale ? 3 : 2;
+			uint8_t bpp = _grayscale ? 8 : 32;
+
+			putc(0, file);
+			putc(0, file);
+			putc(type, file);
+			putc(0, file); 
+			putc(0, file);
+			putc(0, file); 
+			putc(0, file);
+			putc(0, file);
+			putc(0, file); 
+			putc(0, file);
+			putc(0, file); 
+			putc(0, file);
+			putc(_width&0xff, file);
+			putc( (_width>>8)&0xff, file);
+			putc(_height&0xff, file);
+			putc( (_height>>8)&0xff, file);
+			putc(bpp, file);
+			putc(32, file);
+
+			uint32_t dstPitch = _width*bpp/8;
+			if (_yflip)
+			{
+				uint8_t* data = (uint8_t*)_src + dstPitch*_height - _srcPitch;
+				for (uint32_t yy = 0; yy < _height; ++yy)
+				{
+					fwrite(data, dstPitch, 1, file);
+					data -= _srcPitch;
+				}
+			}
+			else
+			{
+				uint8_t* data = (uint8_t*)_src;
+				for (uint32_t yy = 0; yy < _height; ++yy)
+				{
+					fwrite(data, dstPitch, 1, file);
+					data += _srcPitch;
+				}
+			}
+
+			fclose(file);
+		}
+	}
+
+#include "charset.h"
+
+	void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
+	{
+		for (uint32_t ii = 0; ii < 256; ++ii)
+		{
+			uint8_t* pix = &_rgba[ii*8*_bpp];
+			for (uint32_t yy = 0; yy < _height; ++yy)
+			{
+				for (uint32_t xx = 0; xx < 8; ++xx)
+				{
+					uint8_t bit = 1<<(7-xx);
+					memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
+				}
+
+				pix += _pitch;
+			}
+		}
+	}
+
+	static const uint32_t numCharsPerBatch = 1024;
+	static const uint32_t numBatchVertices = numCharsPerBatch*4;
+	static const uint32_t numBatchIndices = numCharsPerBatch*6;
+
+	void TextVideoMemBlitter::init()
+	{
+		m_decl.begin();
+		m_decl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
+		m_decl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8);
+		m_decl.add(bgfx::Attrib::Color1, 4, bgfx::AttribType::Uint8);
+		m_decl.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float);
+		m_decl.end();
+
+		uint16_t width = 2048;
+		uint16_t height = 24;
+		uint8_t bpp = 1;
+		uint32_t pitch = width*bpp;
+
+		const bgfx::Memory* mem;
+
+		mem = alloc(pitch*height+16);
+
+		StreamWrite stream(mem->data, mem->size);
+		uint32_t magic = BGFX_MAGIC;
+		stream.write(magic);
+		stream.write(width);
+		stream.write(height);
+		stream.write(bpp);
+		uint8_t numMips = 1;
+		stream.write(numMips);
+		stream.align(16);
+		uint8_t* rgba = stream.getDataPtr();
+		charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
+		charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
+		m_texture = s_ctx.createTexture(mem, BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT, NULL, NULL);
+
+#if BGFX_CONFIG_RENDERER_DIRECT3D
+		mem = bgfx::alloc(sizeof(vs_debugfont_hlsl)+1);
+		memcpy(mem->data, vs_debugfont_hlsl, mem->size-1);
+#else
+		mem = bgfx::alloc(sizeof(vs_debugfont_glsl)+1);
+		memcpy(mem->data, vs_debugfont_glsl, mem->size-1);
+#endif // BGFX_CONFIG_RENDERER_
+		mem->data[mem->size-1] = '\0';
+		bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
+
+#if BGFX_CONFIG_RENDERER_DIRECT3D
+		mem = bgfx::alloc(sizeof(fs_debugfont_hlsl)+1);
+		memcpy(mem->data, fs_debugfont_hlsl, mem->size-1);
+#else
+		mem = bgfx::alloc(sizeof(fs_debugfont_glsl)+1);
+		memcpy(mem->data, fs_debugfont_glsl, mem->size-1);
+#endif // BGFX_CONFIG_RENDERER_
+		mem->data[mem->size-1] = '\0';
+		bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
+
+		m_material = bgfx::createMaterial(vsh, fsh);
+
+		m_vb = s_ctx.createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
+		m_ib = s_ctx.createTransientIndexBuffer(numBatchIndices*2);
+	}
+
+	void TextVideoMemBlitter::blit(const TextVideoMem& _mem)
+	{
+		struct FontVertex
+		{
+			float m_x;
+			float m_y;
+			float m_z;
+			uint32_t m_fg;
+			uint32_t m_bg;
+			float m_u;
+			float m_v;
+		};
+
+		static uint32_t palette[16] =
+		{
+			0x0,
+			0xff0000cc,
+			0xff069a4e,
+			0xff00a0c4,
+			0xffa46534,
+			0xff7b5075,
+			0xff9a9806,
+			0xffcfd7d3,
+			0xff535755,
+			0xff2929ef,
+			0xff34e28a,
+			0xff4fe9fc,
+			0xffcf9f72,
+			0xffa87fad,
+			0xffe2e234,
+			0xffeceeee,
+		};
+
+		uint32_t yy = 0;
+		uint32_t xx = 0;
+
+		const float texelWidth = 1.0f/2048.0f;
+		const float texelWidthHalf = texelWidth*0.5f;
+		const float texelHeight = 1.0f/24.0f;
+		const float texelHeightHalf = texelHeight*0.5f;
+		const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
+		const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
+		const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
+
+		setup();
+
+		for (;yy < _mem.m_height;)
+		{
+			FontVertex* vertex = (FontVertex*)m_vb->data;
+			uint16_t* indices = (uint16_t*)m_ib->data;
+			uint32_t startVertex = 0;
+			uint32_t numIndices = 0;
+
+			for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
+			{
+				xx = xx < _mem.m_width ? xx : 0;
+				const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
+
+				for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
+				{
+					uint8_t ch = line[0];
+					uint8_t attr = line[1];
+
+					if (0 != (ch|attr)
+					&& (' ' != ch || 0 != (attr&0xf0) ) )
+					{
+						uint32_t fg = palette[attr&0xf];
+						uint32_t bg = palette[(attr>>4)&0xf];
+
+						FontVertex vert[4] = 
+						{
+							{ (xx  )*8.0f, (yy  )*fontHeight, 0.0f, fg, bg, (ch  )*8.0f*texelWidth - texelWidthHalf, utop },
+							{ (xx+1)*8.0f, (yy  )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
+							{ (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
+							{ (xx  )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch  )*8.0f*texelWidth - texelWidthHalf, ubottom },
+						};
+
+						memcpy(vertex, vert, sizeof(vert) );
+						vertex += 4;
+
+						indices[0] = startVertex+0;
+						indices[1] = startVertex+1;
+						indices[2] = startVertex+2;
+						indices[3] = startVertex+2;
+						indices[4] = startVertex+3;
+						indices[5] = startVertex+0;
+
+						startVertex += 4;
+						indices += 6;
+
+						numIndices += 6;
+					}
+
+					line += 2;
+				}
+
+				if (numIndices >= numBatchIndices)
+				{
+					break;
+				}
+			}
+
+			render(numIndices);
+		}
+	}
+
+	static const char* s_predefinedName[PredefinedUniform::Count] =
+	{
+		"u_viewRect",
+		"u_viewTexel",
+		"u_view",
+		"u_viewProj",
+		"u_viewProjX",
+		"u_model",
+		"u_modelViewProj",
+		"u_modelViewProjX",
+		"u_alphaRef",
+	};
+
+	PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
+	{
+		for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
+		{
+			if (0 == strcmp(_name, s_predefinedName[ii]) )
+			{
+				return PredefinedUniform::Enum(ii);
+			}
+		}
+
+		return PredefinedUniform::Count;
+	}
+
+	void Frame::submit(uint8_t _id)
+	{
+		if (m_discard)
+		{
+			m_discard = false;
+			return;
+		}
+
+		if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
+		{
+			++m_numDropped;
+			return;
+		}
+
+		m_key.m_view = _id;
+		m_key.m_seq = s_ctx.m_seq[_id] & s_ctx.m_seqMask[_id];
+		s_ctx.m_seq[_id]++;
+		uint64_t key = m_key.encode();
+		m_sortKeys[m_num] = key;
+		m_sortValues[m_num] = m_numRenderStates;
+		++m_num;
+
+		m_state.m_constEnd = m_constantBuffer->getPos();
+		m_state.m_flags |= m_flags;
+		m_renderState[m_numRenderStates] = m_state;
+		++m_numRenderStates;
+		m_state.clear();
+		m_flags = BGFX_STATE_NONE;
+	}
+
+	void Frame::submitMask(uint32_t _viewMask)
+	{
+		if (m_discard)
+		{
+			m_discard = false;
+			return;
+		}
+
+		if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
+		{
+			m_numDropped += uint32_cntbits(_viewMask);
+			return;
+		}
+
+		for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) )
+		{
+			viewMask >>= ntz;
+			id += ntz;
+
+			m_key.m_view = id;
+			m_key.m_seq = s_ctx.m_seq[id] & s_ctx.m_seqMask[id];
+			s_ctx.m_seq[id]++;
+			uint64_t key = m_key.encode();
+			m_sortKeys[m_num] = key;
+			m_sortValues[m_num] = m_numRenderStates;
+			++m_num;
+		}
+		
+		m_state.m_constEnd = m_constantBuffer->getPos();
+		m_state.m_flags |= m_flags;
+		m_renderState[m_numRenderStates] = m_state;
+		++m_numRenderStates;
+		m_state.clear();
+		m_flags = BGFX_STATE_NONE;
+	}
+
+	void Frame::sort()
+	{
+		bx::radixSort64(m_sortKeys, s_ctx.m_tempKeys, m_sortValues, s_ctx.m_tempValues, m_num);
+	}
+
+	RendererType::Enum getRendererType()
+	{
+#if BGFX_CONFIG_RENDERER_DIRECT3D
+		return RendererType::Direct3D9;
+#elif BGFX_CONFIG_RENDERER_OPENGL
+		return RendererType::OpenGL;
+#elif BGFX_CONFIG_RENDERER_OPENGLES
+		return RendererType::OpenGLES;
+#else
+		return RendererType::Null;
+#endif // BGFX_CONFIG_RENDERER_
+	}
+
+	void init(bool _createRenderThread, fatalFn _fatal, reallocFn _realloc, freeFn _free, cacheFn _cache)
+	{
+		if (NULL != _fatal)
+		{
+			g_fatal = _fatal;
+		}
+
+		if (NULL != _realloc
+		&&  NULL != _free)
+		{
+			g_realloc = _realloc;
+			g_free = _free;
+		}
+
+		if (NULL != _cache)
+		{
+			g_cache = _cache;
+		}
+
+		s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
+		s_ctx.init(_createRenderThread);
+	}
+
+	void shutdown()
+	{
+		BGFX_MAIN_THREAD();
+		s_ctx.shutdown();
+	}
+
+	void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
+	{
+		BGFX_MAIN_THREAD();
+		s_ctx.reset(_width, _height, _flags);
+	}
+
+	void frame()
+	{
+		BGFX_MAIN_THREAD();
+		s_ctx.frame();
+	}
+
+	bool renderFrame()
+	{
+		BGFX_RENDER_THREAD();
+		return s_ctx.renderFrame();
+	}
+
+	static const uint32_t s_attribTypeSize[AttribType::Count] =
+	{
+		1,
+		2,
+		4,
+	};
+
+	void VertexDecl::begin()
+	{
+		m_hash = 0;
+		m_stride = 0;
+		memset(m_attributes, 0xff, sizeof(m_attributes) );
+		memset(m_offset, 0, sizeof(m_offset) );
+	}
+
+	void VertexDecl::end()
+	{
+		m_hash = hash(m_attributes, sizeof(m_attributes) );
+	}
+
+	void VertexDecl::add(Attrib::Enum _attrib, uint8_t _num, AttribType::Enum _type, bool _normalized)
+	{
+		const uint8_t encoded_norm = (_normalized&1)<<6;
+		const uint8_t encoded_type = (_type&3)<<3;
+		const uint8_t encoded_num = (_num-1)&3;
+
+		m_attributes[_attrib] = encoded_norm|encoded_type|encoded_num;
+		m_offset[_attrib] = m_stride;
+		m_stride += s_attribTypeSize[_type]*_num;
+	}
+
+	void VertexDecl::decode(Attrib::Enum _attrib, uint8_t& _num, AttribType::Enum& _type, bool& _normalized) const
+	{
+		uint8_t val = m_attributes[_attrib];
+		_num = (val&3)+1;
+		_type = AttribType::Enum((val>>3)&3);
+		_normalized = !!(val&(1<<6) );
+	}
+
+	const char* getAttribName(Attrib::Enum _attr)
+	{
+		static const char* attrName[Attrib::Count] = 
+		{
+			"Attrib::Position",
+			"Attrib::Normal",
+			"Attrib::Color0",
+			"Attrib::Color1",
+			"Attrib::Indices",
+			"Attrib::Weights",
+			"Attrib::TexCoord0",
+			"Attrib::TexCoord1",
+			"Attrib::TexCoord2",
+			"Attrib::TexCoord3",
+			"Attrib::TexCoord4",
+			"Attrib::TexCoord5",
+			"Attrib::TexCoord6",
+			"Attrib::TexCoord7",
+		};
+
+		return attrName[_attr];
+	}
+
+	void dump(const VertexDecl& _decl)
+	{
+#if BGFX_CONFIG_DEBUG
+		BX_TRACE("vertexdecl %08x (%08x), stride %d"
+			, _decl.m_hash
+			, hash(_decl.m_attributes, sizeof(_decl.m_attributes) )
+			, _decl.m_stride
+			);
+
+		for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
+		{
+			if (0xff != _decl.m_attributes[attr])
+			{
+				uint8_t num;
+				AttribType::Enum type;
+				bool normalized;
+				_decl.decode(Attrib::Enum(attr), num, type, normalized);
+
+				BX_TRACE("\tattr %d - %s, num %d, type %d, norm %d, offset %d"
+					, attr
+					, getAttribName(Attrib::Enum(attr) )
+					, num
+					, type
+					, normalized
+					, _decl.m_offset[attr]
+				);
+			}
+		}
+#endif // BGFX_CONFIG_DEBUG
+	}
+
+	const uint32_t g_constantTypeSize[ConstantType::Count] =
+	{
+		sizeof(int32_t),
+		sizeof(float),
+		0,
+		1*sizeof(int32_t),
+		1*sizeof(float),
+		2*sizeof(float),
+		3*sizeof(float),
+		4*sizeof(float),
+		3*3*sizeof(float),
+		4*4*sizeof(float),
+	};
+
+	void ConstantBuffer::writeUniform(ConstantType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
+	{
+		uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
+		write(opcode);
+		write(_value, g_constantTypeSize[_type]*_num);
+	}
+
+	void ConstantBuffer::writeUniformRef(ConstantType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
+	{
+		uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
+		write(opcode);
+		write(&_value, sizeof(void*) );
+	}
+
+#if BX_PLATFORM_WINDOWS
+	LRESULT CALLBACK Context::Window::wndProc(HWND _hwnd, UINT _id, WPARAM _wparam, LPARAM _lparam)
+	{
+		return s_ctx.m_window.process(_hwnd, _id, _wparam, _lparam);
+	}
+#endif // BX_PLATFORM_WINDOWS
+
+	void Context::init(bool _createRenderThread)
+	{
+		BX_TRACE("init");
+
+		m_submit->create();
+		m_render->create();
+
+#if BX_PLATFORM_WINDOWS
+		m_window.init();
+#endif // BX_PLATFORM_
+
+#if BGFX_CONFIG_MULTITHREADED
+		m_renderThread = 0;
+
+		if (_createRenderThread)
+		{
+#	if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360
+			m_renderThread = CreateThread(NULL, 16<<10, renderThread, NULL, 0, NULL);
+#	elif BX_PLATFORM_LINUX
+			pthread_create(&m_renderThread, NULL, renderThread, NULL);
+#	endif // BX_PLATFORM_
+		}
+#endif // BGFX_CONFIG_MULTITHREADED
+
+		memset(m_rt, 0xff, sizeof(m_rt) );
+		memset(m_clear, 0, sizeof(m_clear) );
+		memset(m_rect, 0, sizeof(m_rect) );
+		memset(m_seq, 0, sizeof(m_seq) );
+		memset(m_seqMask, 0, sizeof(m_seqMask) );
+
+		gameSemPost();
+
+		getCommandBuffer(CommandBuffer::RendererInit);
+
+		m_textVideoMemBlitter.init();
+
+		m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
+		m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
+		frame();
+		m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
+		m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
+		frame();
+	}
+
+	void Context::shutdown()
+	{
+		BX_TRACE("shutdown");
+
+		getCommandBuffer(CommandBuffer::RendererShutdown);
+		frame();
+
+#if BGFX_CONFIG_MULTITHREADED
+		if (0 != m_renderThread)
+		{
+#	if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360
+			WaitForSingleObject(m_renderThread, INFINITE);
+			m_renderThread = NULL;
+#	elif BX_PLATFORM_LINUX
+			pthread_join(m_renderThread, NULL);
+			m_renderThread = 0;
+#	endif // BX_PLATFORM_*
+		}
+#endif // BGFX_CONFIG_MULTITHREADED
+
+		m_submit->destroy();
+		m_render->destroy();
+	}
+
+#if BX_PLATFORM_WINDOWS|BX_PLATFORM_XBOX360
+	DWORD WINAPI renderThread(LPVOID)
+#else
+	void* renderThread(void*)
+#endif // BX_PLATFORM_WINDOWS
+	{
+		while (!renderFrame() );
+		return EXIT_SUCCESS;
+	}
+
+	const Memory* alloc(uint32_t _size)
+	{
+		Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) + _size);
+		mem->size = _size;
+		mem->data = (uint8_t*)mem + sizeof(Memory);
+		return mem;
+	}
+
+	const Memory* makeRef(void* _data, uint32_t _size)
+	{
+		Memory* mem = (Memory*)g_realloc(NULL, sizeof(Memory) );
+		mem->size = _size;
+		mem->data = (uint8_t*)_data;
+		return mem;
+	}
+
+	void release(Memory* _mem)
+	{
+		g_free(_mem);
+	}
+
+	void setDebug(uint32_t _debug)
+	{
+		s_ctx.m_debug = _debug;
+	}
+
+	void dbgTextClear(uint8_t _attr, bool _small)
+	{
+		s_ctx.dbgTextClear(_attr, _small);
+	}
+
+	void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
+	{
+		va_list argList;
+		va_start(argList, _format);
+		s_ctx.dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
+		va_end(argList);
+	}
+
+	IndexBufferHandle createIndexBuffer(const Memory* _mem)
+	{
+		return s_ctx.createIndexBuffer(_mem);
+	}
+
+	void destroyIndexBuffer(IndexBufferHandle _handle)
+	{
+		s_ctx.destroyIndexBuffer(_handle);
+	}
+
+	VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
+	{
+		return s_ctx.createVertexBuffer(_mem, _decl);
+	}
+
+	void destroyVertexBuffer(VertexBufferHandle _handle)
+	{
+		s_ctx.destroyVertexBuffer(_handle);
+	}
+
+	DynamicIndexBufferHandle createDynamicIndexBuffer(uint16_t _num)
+	{
+		return s_ctx.createDynamicIndexBuffer(_num);
+	}
+
+	DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
+	{
+		return s_ctx.createDynamicIndexBuffer(_mem);
+	}
+
+	void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
+	{
+		s_ctx.updateDynamicIndexBuffer(_handle, _mem);
+	}
+
+	void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
+	{
+		s_ctx.destroyDynamicIndexBuffer(_handle);
+	}
+
+	DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl)
+	{
+		return s_ctx.createDynamicVertexBuffer(_num, _decl);
+	}
+
+	DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
+	{
+		return s_ctx.createDynamicVertexBuffer(_mem, _decl);
+	}
+
+	void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem)
+	{
+		s_ctx.updateDynamicVertexBuffer(_handle, _mem);
+	}
+
+	void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
+	{
+		s_ctx.destroyDynamicVertexBuffer(_handle);
+	}
+
+	bool checkAvailTransientIndexBuffer(uint16_t _num)
+	{
+		return s_ctx.m_submit->checkAvailTransientIndexBuffer(_num);
+	}
+
+	const TransientIndexBuffer* allocTransientIndexBuffer(uint16_t _num)
+	{
+		return s_ctx.allocTransientIndexBuffer(_num);
+	}
+
+	bool checkAvailTransientVertexBuffer(uint16_t _num, const VertexDecl& _decl)
+	{
+		return s_ctx.m_submit->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
+	}
+
+	const TransientVertexBuffer* allocTransientVertexBuffer(uint16_t _num, const VertexDecl& _decl)
+	{
+		return s_ctx.allocTransientVertexBuffer(_num, _decl);
+	}
+
+	VertexShaderHandle createVertexShader(const Memory* _mem)
+	{
+		return s_ctx.createVertexShader(_mem);
+	}
+
+	void destroyVertexShader(VertexShaderHandle _handle)
+	{
+		s_ctx.destroyVertexShader(_handle);
+	}
+
+	FragmentShaderHandle createFragmentShader(const Memory* _mem)
+	{
+		return s_ctx.createFragmentShader(_mem);
+	}
+
+	void destroyFragmentShader(FragmentShaderHandle _handle)
+	{
+		s_ctx.destroyFragmentShader(_handle);
+	}
+
+	MaterialHandle createMaterial(VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
+	{
+		return s_ctx.createMaterial(_vsh, _fsh);
+	}
+
+	void destroyMaterial(MaterialHandle _handle)
+	{
+		s_ctx.destroyMaterial(_handle);
+	}
+
+	TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint16_t* _width, uint16_t* _height)
+	{
+		return s_ctx.createTexture(_mem, _flags, _width, _height);
+	}
+
+	void destroyTexture(TextureHandle _handle)
+	{
+		s_ctx.destroyTexture(_handle);
+	}
+
+	RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
+	{
+		return s_ctx.createRenderTarget(_width, _height, _flags, _textureFlags);
+	}
+
+	void destroyRenderTarget(RenderTargetHandle _handle)
+	{
+		s_ctx.destroyRenderTarget(_handle);
+	}
+
+	UniformHandle createUniform(const char* _name, ConstantType::Enum _type, uint16_t _num)
+	{
+		return s_ctx.createUniform(_name, _type, _num);
+	}
+
+	void destroyUniform(UniformHandle _handle)
+	{
+		s_ctx.destroyUniform(_handle);
+	}
+
+	void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
+	{
+		s_ctx.setViewRect(_id, _x, _y, _width, _height);
+	}
+
+	void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
+	{
+		s_ctx.setViewRectMask(_viewMask, _x, _y, _width, _height);
+	}
+
+	void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
+	{
+		s_ctx.setViewClear(_id, _flags, _rgba, _depth, _stencil);
+	}
+
+	void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
+	{
+		s_ctx.setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil);
+	}
+
+	void setViewSeq(uint8_t _id, bool _enabled)
+	{
+		s_ctx.setViewSeq(_id, _enabled);
+	}
+
+	void setViewSeqMask(uint32_t _viewMask, bool _enabled)
+	{
+		s_ctx.setViewSeqMask(_viewMask, _enabled);
+	}
+
+	void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle)
+	{
+		s_ctx.setViewRenderTarget(_id, _handle);
+	}
+
+	void setViewRenderTargetMask(uint32_t _mask, RenderTargetHandle _handle)
+	{
+		s_ctx.setViewRenderTargetMask(_mask, _handle);
+	}
+
+	void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _other)
+	{
+		s_ctx.m_submit->setViewTransform(_id, _view, _proj, _other);
+	}
+
+	void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other)
+	{
+		s_ctx.m_submit->setViewTransformMask(_viewMask, _view, _proj, _other);
+	}
+
+	void setState(uint64_t _state)
+	{
+		s_ctx.m_submit->setState(_state);
+	}
+
+	uint32_t setTransform(const void* _mtx, uint16_t _num)
+	{
+		return s_ctx.m_submit->setTransform(_mtx, _num);
+	}
+
+	void setTransform(uint32_t _cache, uint16_t _num)
+	{
+		s_ctx.m_submit->setTransform(_cache, _num);
+	}
+
+	void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
+	{
+		s_ctx.setUniform(_handle, _value, _num);
+	}
+
+	void setUniform(MaterialHandle _material, UniformHandle _handle, const void* _value)
+	{
+		s_ctx.setUniform(_material, _handle, _value);
+	}
+
+	void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
+	{
+		s_ctx.m_submit->setIndexBuffer(_handle, _firstIndex, _numIndices);
+	}
+
+	void setIndexBuffer(IndexBufferHandle _handle)
+	{
+		s_ctx.m_submit->setIndexBuffer(_handle, BGFX_DRAW_WHOLE_INDEX_BUFFER, 0);
+	}
+
+	void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
+	{
+		s_ctx.m_submit->setIndexBuffer(s_ctx.m_dynamicIndexBuffers[_handle.idx].m_handle, _firstIndex, _numIndices);
+	}
+
+	void setIndexBuffer(DynamicIndexBufferHandle _handle)
+	{
+		s_ctx.m_submit->setIndexBuffer(s_ctx.m_dynamicIndexBuffers[_handle.idx].m_handle, BGFX_DRAW_WHOLE_INDEX_BUFFER, 0);
+	}
+
+	void setIndexBuffer(const TransientIndexBuffer* _ib, uint32_t _numIndices)
+	{
+		uint32_t numIndices = uint32_min(_numIndices, _ib->size/2);
+		s_ctx.m_submit->setIndexBuffer(_ib, numIndices);
+	}
+
+	void setVertexBuffer(VertexBufferHandle _handle)
+	{
+		s_ctx.m_submit->setVertexBuffer(_handle);
+	}
+
+	void setVertexBuffer(DynamicVertexBufferHandle _handle)
+	{
+		s_ctx.m_submit->setVertexBuffer(s_ctx.m_dynamicVertexBuffers[_handle.idx]);
+	}
+
+	void setVertexBuffer(const TransientVertexBuffer* _vb)
+	{
+		s_ctx.m_submit->setVertexBuffer(_vb);
+	}
+
+	void setMaterial(MaterialHandle _handle)
+	{
+		s_ctx.m_submit->setMaterial(_handle);
+	}
+
+	void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle)
+	{
+		s_ctx.m_submit->setTexture(_stage, _sampler, _handle);
+	}
+
+	void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth)
+	{
+		s_ctx.m_submit->setTexture(_stage, _sampler, _handle, _depth);
+	}
+
+	void submit(uint8_t _id)
+	{
+		s_ctx.m_submit->submit(_id);
+	}
+
+	void submitMask(uint32_t _viewMask)
+	{
+		s_ctx.m_submit->submitMask(_viewMask);
+	}
+
+	void saveScreenShot(const char* _filePath)
+	{
+		uint32_t len = (uint32_t)strlen(_filePath)+1;
+		const Memory* mem = alloc(len);
+		memcpy(mem->data, _filePath, mem->size);
+		return s_ctx.saveScreenShot(mem);
+	}
+}

+ 18 - 0
src/bgfx_p.h

@@ -2870,6 +2870,15 @@ namespace bgfx
 					}
 					break;
 
+				case WM_KEYDOWN:
+				case WM_SYSKEYDOWN:
+					if (WM_KEYDOWN == _id && VK_F11 == _wparam
+					||  WM_SYSKEYDOWN == _id && VK_RETURN == _wparam)
+					{
+						toggleWindowFrame();
+					}
+					break;
+
 				default:
 					break;
 				}
@@ -2893,6 +2902,8 @@ namespace bgfx
 
 			void adjust(uint32_t _width, uint32_t _height, bool _windowFrame)
 			{
+				m_width = _width;
+				m_height = _height;
 				m_aspectRatio = float(_width)/float(_height);
 
 				ShowWindow(g_bgfxHwnd, SW_SHOWNORMAL);
@@ -2996,8 +3007,15 @@ namespace bgfx
 		private:
 			static LRESULT CALLBACK wndProc(HWND _hwnd, UINT _id, WPARAM _wparam, LPARAM _lparam);
 
+			void toggleWindowFrame()
+			{
+				adjust(m_width, m_height, !m_frame);
+			}
+
 			RECT m_rect;
 			DWORD m_style;
+			uint32_t m_width;
+			uint32_t m_height;
 			float m_aspectRatio;
 			bool m_frame;
 			bool m_update;