Бранимир Караџић 4 anni fa
parent
commit
39d91615ef

+ 78 - 30
_static/basic.css

@@ -4,7 +4,7 @@
  *
  * Sphinx stylesheet -- basic theme.
  *
- * :copyright: Copyright 2007-2020 by the Sphinx team, see AUTHORS.
+ * :copyright: Copyright 2007-2021 by the Sphinx team, see AUTHORS.
  * :license: BSD, see LICENSE for details.
  *
  */
@@ -130,7 +130,7 @@ ul.search li a {
     font-weight: bold;
 }
 
-ul.search li div.context {
+ul.search li p.context {
     color: #888;
     margin: 2px 0 0 30px;
     text-align: left;
@@ -277,25 +277,25 @@ p.rubric {
     font-weight: bold;
 }
 
-img.align-left, .figure.align-left, object.align-left {
+img.align-left, figure.align-left, .figure.align-left, object.align-left {
     clear: left;
     float: left;
     margin-right: 1em;
 }
 
-img.align-right, .figure.align-right, object.align-right {
+img.align-right, figure.align-right, .figure.align-right, object.align-right {
     clear: right;
     float: right;
     margin-left: 1em;
 }
 
-img.align-center, .figure.align-center, object.align-center {
+img.align-center, figure.align-center, .figure.align-center, object.align-center {
   display: block;
   margin-left: auto;
   margin-right: auto;
 }
 
-img.align-default, .figure.align-default {
+img.align-default, figure.align-default, .figure.align-default {
   display: block;
   margin-left: auto;
   margin-right: auto;
@@ -319,7 +319,8 @@ img.align-default, .figure.align-default {
 
 /* -- sidebars -------------------------------------------------------------- */
 
-div.sidebar {
+div.sidebar,
+aside.sidebar {
     margin: 0 0 0.5em 1em;
     border: 1px solid #ddb;
     padding: 7px;
@@ -377,12 +378,14 @@ div.body p.centered {
 /* -- content of sidebars/topics/admonitions -------------------------------- */
 
 div.sidebar > :last-child,
+aside.sidebar > :last-child,
 div.topic > :last-child,
 div.admonition > :last-child {
     margin-bottom: 0;
 }
 
 div.sidebar::after,
+aside.sidebar::after,
 div.topic::after,
 div.admonition::after,
 blockquote::after {
@@ -455,20 +458,22 @@ td > :last-child {
 
 /* -- figures --------------------------------------------------------------- */
 
-div.figure {
+div.figure, figure {
     margin: 0.5em;
     padding: 0.5em;
 }
 
-div.figure p.caption {
+div.figure p.caption, figcaption {
     padding: 0.3em;
 }
 
-div.figure p.caption span.caption-number {
+div.figure p.caption span.caption-number,
+figcaption span.caption-number {
     font-style: italic;
 }
 
-div.figure p.caption span.caption-text {
+div.figure p.caption span.caption-text,
+figcaption span.caption-text {
 }
 
 /* -- field list styles ----------------------------------------------------- */
@@ -503,6 +508,63 @@ table.hlist td {
     vertical-align: top;
 }
 
+/* -- object description styles --------------------------------------------- */
+
+.sig {
+	font-family: 'Consolas', 'Menlo', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', monospace;
+}
+
+.sig-name, code.descname {
+    background-color: transparent;
+    font-weight: bold;
+}
+
+.sig-name {
+	font-size: 1.1em;
+}
+
+code.descname {
+    font-size: 1.2em;
+}
+
+.sig-prename, code.descclassname {
+    background-color: transparent;
+}
+
+.optional {
+    font-size: 1.3em;
+}
+
+.sig-paren {
+    font-size: larger;
+}
+
+.sig-param.n {
+	font-style: italic;
+}
+
+/* C++ specific styling */
+
+.sig-inline.c-texpr,
+.sig-inline.cpp-texpr {
+	font-family: unset;
+}
+
+.sig.c   .k, .sig.c   .kt,
+.sig.cpp .k, .sig.cpp .kt {
+	color: #0033B3;
+}
+
+.sig.c   .m,
+.sig.cpp .m {
+	color: #1750EB;
+}
+
+.sig.c   .s, .sig.c   .sc,
+.sig.cpp .s, .sig.cpp .sc {
+	color: #067D17;
+}
+
 
 /* -- other body styles ----------------------------------------------------- */
 
@@ -629,14 +691,6 @@ dl.glossary dt {
     font-size: 1.1em;
 }
 
-.optional {
-    font-size: 1.3em;
-}
-
-.sig-paren {
-    font-size: larger;
-}
-
 .versionmodified {
     font-style: italic;
 }
@@ -766,7 +820,11 @@ div.code-block-caption code {
 table.highlighttable td.linenos,
 span.linenos,
 div.doctest > div.highlight span.gp {  /* gp: Generic.Prompt */
-    user-select: none;
+  user-select: none;
+  -webkit-user-select: text; /* Safari fallback only */
+  -webkit-user-select: none; /* Chrome/Safari */
+  -moz-user-select: none; /* Firefox */
+  -ms-user-select: none; /* IE10+ */
 }
 
 div.code-block-caption span.caption-number {
@@ -781,16 +839,6 @@ div.literal-block-wrapper {
     margin: 1em 0;
 }
 
-code.descname {
-    background-color: transparent;
-    font-weight: bold;
-    font-size: 1.2em;
-}
-
-code.descclassname {
-    background-color: transparent;
-}
-
 code.xref, a code {
     background-color: transparent;
     font-weight: bold;

+ 7 - 2
_static/doctools.js

@@ -4,7 +4,7 @@
  *
  * Sphinx JavaScript utilities for all documentation.
  *
- * :copyright: Copyright 2007-2020 by the Sphinx team, see AUTHORS.
+ * :copyright: Copyright 2007-2021 by the Sphinx team, see AUTHORS.
  * :license: BSD, see LICENSE for details.
  *
  */
@@ -29,9 +29,14 @@ if (!window.console || !console.firebug) {
 
 /**
  * small helper function to urldecode strings
+ *
+ * See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/decodeURIComponent#Decoding_query_parameters_from_a_URL
  */
 jQuery.urldecode = function(x) {
-  return decodeURIComponent(x).replace(/\+/g, ' ');
+  if (!x) {
+    return x
+  }
+  return decodeURIComponent(x.replace(/\+/g, ' '));
 };
 
 /**

BIN
_static/fonts/Inconsolata-Bold.ttf


BIN
_static/fonts/Inconsolata-Regular.ttf


BIN
_static/fonts/Inconsolata.ttf


BIN
_static/fonts/Lato-Bold.ttf


BIN
_static/fonts/Lato-Regular.ttf


BIN
_static/fonts/RobotoSlab-Bold.ttf


BIN
_static/fonts/RobotoSlab-Regular.ttf


+ 3 - 3
_static/language_data.js

@@ -5,7 +5,7 @@
  * This script contains the language-specific data used by searchtools.js,
  * namely the list of stopwords, stemmer, scorer and splitter.
  *
- * :copyright: Copyright 2007-2020 by the Sphinx team, see AUTHORS.
+ * :copyright: Copyright 2007-2021 by the Sphinx team, see AUTHORS.
  * :license: BSD, see LICENSE for details.
  *
  */
@@ -13,7 +13,8 @@
 var stopwords = ["a","and","are","as","at","be","but","by","for","if","in","into","is","it","near","no","not","of","on","or","such","that","the","their","then","there","these","they","this","to","was","will","with"];
 
 
-/* Non-minified version JS is _stemmer.js if file is provided */ 
+/* Non-minified version is copied as a separate JS file, is available */
+
 /**
  * Porter Stemmer
  */
@@ -199,7 +200,6 @@ var Stemmer = function() {
 
 
 
-
 var splitChars = (function() {
     var result = {};
     var singles = [96, 180, 187, 191, 215, 247, 749, 885, 903, 907, 909, 930, 1014, 1648,

+ 6 - 1
_static/pygments.css

@@ -1,5 +1,10 @@
+pre { line-height: 125%; }
+td.linenos .normal { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
+span.linenos { color: inherit; background-color: transparent; padding-left: 5px; padding-right: 5px; }
+td.linenos .special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
+span.linenos.special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; }
 .highlight .hll { background-color: #ffffcc }
-.highlight  { background: #eeffcc; }
+.highlight { background: #eeffcc; }
 .highlight .c { color: #408090; font-style: italic } /* Comment */
 .highlight .err { border: 1px solid #FF0000 } /* Error */
 .highlight .k { color: #007020; font-weight: bold } /* Keyword */

+ 19 - 11
_static/searchtools.js

@@ -4,7 +4,7 @@
  *
  * Sphinx JavaScript utilities for the full-text search.
  *
- * :copyright: Copyright 2007-2020 by the Sphinx team, see AUTHORS.
+ * :copyright: Copyright 2007-2021 by the Sphinx team, see AUTHORS.
  * :license: BSD, see LICENSE for details.
  *
  */
@@ -248,7 +248,7 @@ var Search = {
       // results left, load the summary and display it
       if (results.length) {
         var item = results.pop();
-        var listItem = $('<li style="display:none"></li>');
+        var listItem = $('<li></li>');
         var requestUrl = "";
         var linkUrl = "";
         if (DOCUMENTATION_OPTIONS.BUILDER === 'dirhtml') {
@@ -273,9 +273,9 @@ var Search = {
         if (item[3]) {
           listItem.append($('<span> (' + item[3] + ')</span>'));
           Search.output.append(listItem);
-          listItem.slideDown(5, function() {
+          setTimeout(function() {
             displayNextItem();
-          });
+          }, 5);
         } else if (DOCUMENTATION_OPTIONS.HAS_SOURCE) {
           $.ajax({url: requestUrl,
                   dataType: "text",
@@ -285,16 +285,16 @@ var Search = {
                       listItem.append(Search.makeSearchSummary(data, searchterms, hlterms));
                     }
                     Search.output.append(listItem);
-                    listItem.slideDown(5, function() {
+                    setTimeout(function() {
                       displayNextItem();
-                    });
+                    }, 5);
                   }});
         } else {
           // no source available, just display title
           Search.output.append(listItem);
-          listItem.slideDown(5, function() {
+          setTimeout(function() {
             displayNextItem();
-          });
+          }, 5);
         }
       }
       // search finished, update title and status message
@@ -379,6 +379,13 @@ var Search = {
     return results;
   },
 
+  /**
+   * See https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Regular_Expressions
+   */
+  escapeRegExp : function(string) {
+    return string.replace(/[.*+\-?^${}()|[\]\\]/g, '\\$&'); // $& means the whole matched string
+  },
+
   /**
    * search for full-text terms in the index
    */
@@ -402,13 +409,14 @@ var Search = {
       ];
       // add support for partial matches
       if (word.length > 2) {
+        var word_regex = this.escapeRegExp(word);
         for (var w in terms) {
-          if (w.match(word) && !terms[word]) {
+          if (w.match(word_regex) && !terms[word]) {
             _o.push({files: terms[w], score: Scorer.partialTerm})
           }
         }
         for (var w in titleterms) {
-          if (w.match(word) && !titleterms[word]) {
+          if (w.match(word_regex) && !titleterms[word]) {
               _o.push({files: titleterms[w], score: Scorer.partialTitle})
           }
         }
@@ -501,7 +509,7 @@ var Search = {
     var excerpt = ((start > 0) ? '...' : '') +
       $.trim(text.substr(start, 240)) +
       ((start + 240 - text.length) ? '...' : '');
-    var rv = $('<div class="context"></div>').text(excerpt);
+    var rv = $('<p class="context"></p>').text(excerpt);
     $.each(hlwords, function() {
       rv = rv.highlightText(this, 'highlighted');
     });

+ 2042 - 0
_static/underscore-1.13.1.js

@@ -0,0 +1,2042 @@
+(function (global, factory) {
+  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
+  typeof define === 'function' && define.amd ? define('underscore', factory) :
+  (global = typeof globalThis !== 'undefined' ? globalThis : global || self, (function () {
+    var current = global._;
+    var exports = global._ = factory();
+    exports.noConflict = function () { global._ = current; return exports; };
+  }()));
+}(this, (function () {
+  //     Underscore.js 1.13.1
+  //     https://underscorejs.org
+  //     (c) 2009-2021 Jeremy Ashkenas, Julian Gonggrijp, and DocumentCloud and Investigative Reporters & Editors
+  //     Underscore may be freely distributed under the MIT license.
+
+  // Current version.
+  var VERSION = '1.13.1';
+
+  // Establish the root object, `window` (`self`) in the browser, `global`
+  // on the server, or `this` in some virtual machines. We use `self`
+  // instead of `window` for `WebWorker` support.
+  var root = typeof self == 'object' && self.self === self && self ||
+            typeof global == 'object' && global.global === global && global ||
+            Function('return this')() ||
+            {};
+
+  // Save bytes in the minified (but not gzipped) version:
+  var ArrayProto = Array.prototype, ObjProto = Object.prototype;
+  var SymbolProto = typeof Symbol !== 'undefined' ? Symbol.prototype : null;
+
+  // Create quick reference variables for speed access to core prototypes.
+  var push = ArrayProto.push,
+      slice = ArrayProto.slice,
+      toString = ObjProto.toString,
+      hasOwnProperty = ObjProto.hasOwnProperty;
+
+  // Modern feature detection.
+  var supportsArrayBuffer = typeof ArrayBuffer !== 'undefined',
+      supportsDataView = typeof DataView !== 'undefined';
+
+  // All **ECMAScript 5+** native function implementations that we hope to use
+  // are declared here.
+  var nativeIsArray = Array.isArray,
+      nativeKeys = Object.keys,
+      nativeCreate = Object.create,
+      nativeIsView = supportsArrayBuffer && ArrayBuffer.isView;
+
+  // Create references to these builtin functions because we override them.
+  var _isNaN = isNaN,
+      _isFinite = isFinite;
+
+  // Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.
+  var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString');
+  var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',
+    'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];
+
+  // The largest integer that can be represented exactly.
+  var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1;
+
+  // Some functions take a variable number of arguments, or a few expected
+  // arguments at the beginning and then a variable number of values to operate
+  // on. This helper accumulates all remaining arguments past the function’s
+  // argument length (or an explicit `startIndex`), into an array that becomes
+  // the last argument. Similar to ES6’s "rest parameter".
+  function restArguments(func, startIndex) {
+    startIndex = startIndex == null ? func.length - 1 : +startIndex;
+    return function() {
+      var length = Math.max(arguments.length - startIndex, 0),
+          rest = Array(length),
+          index = 0;
+      for (; index < length; index++) {
+        rest[index] = arguments[index + startIndex];
+      }
+      switch (startIndex) {
+        case 0: return func.call(this, rest);
+        case 1: return func.call(this, arguments[0], rest);
+        case 2: return func.call(this, arguments[0], arguments[1], rest);
+      }
+      var args = Array(startIndex + 1);
+      for (index = 0; index < startIndex; index++) {
+        args[index] = arguments[index];
+      }
+      args[startIndex] = rest;
+      return func.apply(this, args);
+    };
+  }
+
+  // Is a given variable an object?
+  function isObject(obj) {
+    var type = typeof obj;
+    return type === 'function' || type === 'object' && !!obj;
+  }
+
+  // Is a given value equal to null?
+  function isNull(obj) {
+    return obj === null;
+  }
+
+  // Is a given variable undefined?
+  function isUndefined(obj) {
+    return obj === void 0;
+  }
+
+  // Is a given value a boolean?
+  function isBoolean(obj) {
+    return obj === true || obj === false || toString.call(obj) === '[object Boolean]';
+  }
+
+  // Is a given value a DOM element?
+  function isElement(obj) {
+    return !!(obj && obj.nodeType === 1);
+  }
+
+  // Internal function for creating a `toString`-based type tester.
+  function tagTester(name) {
+    var tag = '[object ' + name + ']';
+    return function(obj) {
+      return toString.call(obj) === tag;
+    };
+  }
+
+  var isString = tagTester('String');
+
+  var isNumber = tagTester('Number');
+
+  var isDate = tagTester('Date');
+
+  var isRegExp = tagTester('RegExp');
+
+  var isError = tagTester('Error');
+
+  var isSymbol = tagTester('Symbol');
+
+  var isArrayBuffer = tagTester('ArrayBuffer');
+
+  var isFunction = tagTester('Function');
+
+  // Optimize `isFunction` if appropriate. Work around some `typeof` bugs in old
+  // v8, IE 11 (#1621), Safari 8 (#1929), and PhantomJS (#2236).
+  var nodelist = root.document && root.document.childNodes;
+  if (typeof /./ != 'function' && typeof Int8Array != 'object' && typeof nodelist != 'function') {
+    isFunction = function(obj) {
+      return typeof obj == 'function' || false;
+    };
+  }
+
+  var isFunction$1 = isFunction;
+
+  var hasObjectTag = tagTester('Object');
+
+  // In IE 10 - Edge 13, `DataView` has string tag `'[object Object]'`.
+  // In IE 11, the most common among them, this problem also applies to
+  // `Map`, `WeakMap` and `Set`.
+  var hasStringTagBug = (
+        supportsDataView && hasObjectTag(new DataView(new ArrayBuffer(8)))
+      ),
+      isIE11 = (typeof Map !== 'undefined' && hasObjectTag(new Map));
+
+  var isDataView = tagTester('DataView');
+
+  // In IE 10 - Edge 13, we need a different heuristic
+  // to determine whether an object is a `DataView`.
+  function ie10IsDataView(obj) {
+    return obj != null && isFunction$1(obj.getInt8) && isArrayBuffer(obj.buffer);
+  }
+
+  var isDataView$1 = (hasStringTagBug ? ie10IsDataView : isDataView);
+
+  // Is a given value an array?
+  // Delegates to ECMA5's native `Array.isArray`.
+  var isArray = nativeIsArray || tagTester('Array');
+
+  // Internal function to check whether `key` is an own property name of `obj`.
+  function has$1(obj, key) {
+    return obj != null && hasOwnProperty.call(obj, key);
+  }
+
+  var isArguments = tagTester('Arguments');
+
+  // Define a fallback version of the method in browsers (ahem, IE < 9), where
+  // there isn't any inspectable "Arguments" type.
+  (function() {
+    if (!isArguments(arguments)) {
+      isArguments = function(obj) {
+        return has$1(obj, 'callee');
+      };
+    }
+  }());
+
+  var isArguments$1 = isArguments;
+
+  // Is a given object a finite number?
+  function isFinite$1(obj) {
+    return !isSymbol(obj) && _isFinite(obj) && !isNaN(parseFloat(obj));
+  }
+
+  // Is the given value `NaN`?
+  function isNaN$1(obj) {
+    return isNumber(obj) && _isNaN(obj);
+  }
+
+  // Predicate-generating function. Often useful outside of Underscore.
+  function constant(value) {
+    return function() {
+      return value;
+    };
+  }
+
+  // Common internal logic for `isArrayLike` and `isBufferLike`.
+  function createSizePropertyCheck(getSizeProperty) {
+    return function(collection) {
+      var sizeProperty = getSizeProperty(collection);
+      return typeof sizeProperty == 'number' && sizeProperty >= 0 && sizeProperty <= MAX_ARRAY_INDEX;
+    }
+  }
+
+  // Internal helper to generate a function to obtain property `key` from `obj`.
+  function shallowProperty(key) {
+    return function(obj) {
+      return obj == null ? void 0 : obj[key];
+    };
+  }
+
+  // Internal helper to obtain the `byteLength` property of an object.
+  var getByteLength = shallowProperty('byteLength');
+
+  // Internal helper to determine whether we should spend extensive checks against
+  // `ArrayBuffer` et al.
+  var isBufferLike = createSizePropertyCheck(getByteLength);
+
+  // Is a given value a typed array?
+  var typedArrayPattern = /\[object ((I|Ui)nt(8|16|32)|Float(32|64)|Uint8Clamped|Big(I|Ui)nt64)Array\]/;
+  function isTypedArray(obj) {
+    // `ArrayBuffer.isView` is the most future-proof, so use it when available.
+    // Otherwise, fall back on the above regular expression.
+    return nativeIsView ? (nativeIsView(obj) && !isDataView$1(obj)) :
+                  isBufferLike(obj) && typedArrayPattern.test(toString.call(obj));
+  }
+
+  var isTypedArray$1 = supportsArrayBuffer ? isTypedArray : constant(false);
+
+  // Internal helper to obtain the `length` property of an object.
+  var getLength = shallowProperty('length');
+
+  // Internal helper to create a simple lookup structure.
+  // `collectNonEnumProps` used to depend on `_.contains`, but this led to
+  // circular imports. `emulatedSet` is a one-off solution that only works for
+  // arrays of strings.
+  function emulatedSet(keys) {
+    var hash = {};
+    for (var l = keys.length, i = 0; i < l; ++i) hash[keys[i]] = true;
+    return {
+      contains: function(key) { return hash[key]; },
+      push: function(key) {
+        hash[key] = true;
+        return keys.push(key);
+      }
+    };
+  }
+
+  // Internal helper. Checks `keys` for the presence of keys in IE < 9 that won't
+  // be iterated by `for key in ...` and thus missed. Extends `keys` in place if
+  // needed.
+  function collectNonEnumProps(obj, keys) {
+    keys = emulatedSet(keys);
+    var nonEnumIdx = nonEnumerableProps.length;
+    var constructor = obj.constructor;
+    var proto = isFunction$1(constructor) && constructor.prototype || ObjProto;
+
+    // Constructor is a special case.
+    var prop = 'constructor';
+    if (has$1(obj, prop) && !keys.contains(prop)) keys.push(prop);
+
+    while (nonEnumIdx--) {
+      prop = nonEnumerableProps[nonEnumIdx];
+      if (prop in obj && obj[prop] !== proto[prop] && !keys.contains(prop)) {
+        keys.push(prop);
+      }
+    }
+  }
+
+  // Retrieve the names of an object's own properties.
+  // Delegates to **ECMAScript 5**'s native `Object.keys`.
+  function keys(obj) {
+    if (!isObject(obj)) return [];
+    if (nativeKeys) return nativeKeys(obj);
+    var keys = [];
+    for (var key in obj) if (has$1(obj, key)) keys.push(key);
+    // Ahem, IE < 9.
+    if (hasEnumBug) collectNonEnumProps(obj, keys);
+    return keys;
+  }
+
+  // Is a given array, string, or object empty?
+  // An "empty" object has no enumerable own-properties.
+  function isEmpty(obj) {
+    if (obj == null) return true;
+    // Skip the more expensive `toString`-based type checks if `obj` has no
+    // `.length`.
+    var length = getLength(obj);
+    if (typeof length == 'number' && (
+      isArray(obj) || isString(obj) || isArguments$1(obj)
+    )) return length === 0;
+    return getLength(keys(obj)) === 0;
+  }
+
+  // Returns whether an object has a given set of `key:value` pairs.
+  function isMatch(object, attrs) {
+    var _keys = keys(attrs), length = _keys.length;
+    if (object == null) return !length;
+    var obj = Object(object);
+    for (var i = 0; i < length; i++) {
+      var key = _keys[i];
+      if (attrs[key] !== obj[key] || !(key in obj)) return false;
+    }
+    return true;
+  }
+
+  // If Underscore is called as a function, it returns a wrapped object that can
+  // be used OO-style. This wrapper holds altered versions of all functions added
+  // through `_.mixin`. Wrapped objects may be chained.
+  function _$1(obj) {
+    if (obj instanceof _$1) return obj;
+    if (!(this instanceof _$1)) return new _$1(obj);
+    this._wrapped = obj;
+  }
+
+  _$1.VERSION = VERSION;
+
+  // Extracts the result from a wrapped and chained object.
+  _$1.prototype.value = function() {
+    return this._wrapped;
+  };
+
+  // Provide unwrapping proxies for some methods used in engine operations
+  // such as arithmetic and JSON stringification.
+  _$1.prototype.valueOf = _$1.prototype.toJSON = _$1.prototype.value;
+
+  _$1.prototype.toString = function() {
+    return String(this._wrapped);
+  };
+
+  // Internal function to wrap or shallow-copy an ArrayBuffer,
+  // typed array or DataView to a new view, reusing the buffer.
+  function toBufferView(bufferSource) {
+    return new Uint8Array(
+      bufferSource.buffer || bufferSource,
+      bufferSource.byteOffset || 0,
+      getByteLength(bufferSource)
+    );
+  }
+
+  // We use this string twice, so give it a name for minification.
+  var tagDataView = '[object DataView]';
+
+  // Internal recursive comparison function for `_.isEqual`.
+  function eq(a, b, aStack, bStack) {
+    // Identical objects are equal. `0 === -0`, but they aren't identical.
+    // See the [Harmony `egal` proposal](https://wiki.ecmascript.org/doku.php?id=harmony:egal).
+    if (a === b) return a !== 0 || 1 / a === 1 / b;
+    // `null` or `undefined` only equal to itself (strict comparison).
+    if (a == null || b == null) return false;
+    // `NaN`s are equivalent, but non-reflexive.
+    if (a !== a) return b !== b;
+    // Exhaust primitive checks
+    var type = typeof a;
+    if (type !== 'function' && type !== 'object' && typeof b != 'object') return false;
+    return deepEq(a, b, aStack, bStack);
+  }
+
+  // Internal recursive comparison function for `_.isEqual`.
+  function deepEq(a, b, aStack, bStack) {
+    // Unwrap any wrapped objects.
+    if (a instanceof _$1) a = a._wrapped;
+    if (b instanceof _$1) b = b._wrapped;
+    // Compare `[[Class]]` names.
+    var className = toString.call(a);
+    if (className !== toString.call(b)) return false;
+    // Work around a bug in IE 10 - Edge 13.
+    if (hasStringTagBug && className == '[object Object]' && isDataView$1(a)) {
+      if (!isDataView$1(b)) return false;
+      className = tagDataView;
+    }
+    switch (className) {
+      // These types are compared by value.
+      case '[object RegExp]':
+        // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')
+      case '[object String]':
+        // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
+        // equivalent to `new String("5")`.
+        return '' + a === '' + b;
+      case '[object Number]':
+        // `NaN`s are equivalent, but non-reflexive.
+        // Object(NaN) is equivalent to NaN.
+        if (+a !== +a) return +b !== +b;
+        // An `egal` comparison is performed for other numeric values.
+        return +a === 0 ? 1 / +a === 1 / b : +a === +b;
+      case '[object Date]':
+      case '[object Boolean]':
+        // Coerce dates and booleans to numeric primitive values. Dates are compared by their
+        // millisecond representations. Note that invalid dates with millisecond representations
+        // of `NaN` are not equivalent.
+        return +a === +b;
+      case '[object Symbol]':
+        return SymbolProto.valueOf.call(a) === SymbolProto.valueOf.call(b);
+      case '[object ArrayBuffer]':
+      case tagDataView:
+        // Coerce to typed array so we can fall through.
+        return deepEq(toBufferView(a), toBufferView(b), aStack, bStack);
+    }
+
+    var areArrays = className === '[object Array]';
+    if (!areArrays && isTypedArray$1(a)) {
+        var byteLength = getByteLength(a);
+        if (byteLength !== getByteLength(b)) return false;
+        if (a.buffer === b.buffer && a.byteOffset === b.byteOffset) return true;
+        areArrays = true;
+    }
+    if (!areArrays) {
+      if (typeof a != 'object' || typeof b != 'object') return false;
+
+      // Objects with different constructors are not equivalent, but `Object`s or `Array`s
+      // from different frames are.
+      var aCtor = a.constructor, bCtor = b.constructor;
+      if (aCtor !== bCtor && !(isFunction$1(aCtor) && aCtor instanceof aCtor &&
+                               isFunction$1(bCtor) && bCtor instanceof bCtor)
+                          && ('constructor' in a && 'constructor' in b)) {
+        return false;
+      }
+    }
+    // Assume equality for cyclic structures. The algorithm for detecting cyclic
+    // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
+
+    // Initializing stack of traversed objects.
+    // It's done here since we only need them for objects and arrays comparison.
+    aStack = aStack || [];
+    bStack = bStack || [];
+    var length = aStack.length;
+    while (length--) {
+      // Linear search. Performance is inversely proportional to the number of
+      // unique nested structures.
+      if (aStack[length] === a) return bStack[length] === b;
+    }
+
+    // Add the first object to the stack of traversed objects.
+    aStack.push(a);
+    bStack.push(b);
+
+    // Recursively compare objects and arrays.
+    if (areArrays) {
+      // Compare array lengths to determine if a deep comparison is necessary.
+      length = a.length;
+      if (length !== b.length) return false;
+      // Deep compare the contents, ignoring non-numeric properties.
+      while (length--) {
+        if (!eq(a[length], b[length], aStack, bStack)) return false;
+      }
+    } else {
+      // Deep compare objects.
+      var _keys = keys(a), key;
+      length = _keys.length;
+      // Ensure that both objects contain the same number of properties before comparing deep equality.
+      if (keys(b).length !== length) return false;
+      while (length--) {
+        // Deep compare each member
+        key = _keys[length];
+        if (!(has$1(b, key) && eq(a[key], b[key], aStack, bStack))) return false;
+      }
+    }
+    // Remove the first object from the stack of traversed objects.
+    aStack.pop();
+    bStack.pop();
+    return true;
+  }
+
+  // Perform a deep comparison to check if two objects are equal.
+  function isEqual(a, b) {
+    return eq(a, b);
+  }
+
+  // Retrieve all the enumerable property names of an object.
+  function allKeys(obj) {
+    if (!isObject(obj)) return [];
+    var keys = [];
+    for (var key in obj) keys.push(key);
+    // Ahem, IE < 9.
+    if (hasEnumBug) collectNonEnumProps(obj, keys);
+    return keys;
+  }
+
+  // Since the regular `Object.prototype.toString` type tests don't work for
+  // some types in IE 11, we use a fingerprinting heuristic instead, based
+  // on the methods. It's not great, but it's the best we got.
+  // The fingerprint method lists are defined below.
+  function ie11fingerprint(methods) {
+    var length = getLength(methods);
+    return function(obj) {
+      if (obj == null) return false;
+      // `Map`, `WeakMap` and `Set` have no enumerable keys.
+      var keys = allKeys(obj);
+      if (getLength(keys)) return false;
+      for (var i = 0; i < length; i++) {
+        if (!isFunction$1(obj[methods[i]])) return false;
+      }
+      // If we are testing against `WeakMap`, we need to ensure that
+      // `obj` doesn't have a `forEach` method in order to distinguish
+      // it from a regular `Map`.
+      return methods !== weakMapMethods || !isFunction$1(obj[forEachName]);
+    };
+  }
+
+  // In the interest of compact minification, we write
+  // each string in the fingerprints only once.
+  var forEachName = 'forEach',
+      hasName = 'has',
+      commonInit = ['clear', 'delete'],
+      mapTail = ['get', hasName, 'set'];
+
+  // `Map`, `WeakMap` and `Set` each have slightly different
+  // combinations of the above sublists.
+  var mapMethods = commonInit.concat(forEachName, mapTail),
+      weakMapMethods = commonInit.concat(mapTail),
+      setMethods = ['add'].concat(commonInit, forEachName, hasName);
+
+  var isMap = isIE11 ? ie11fingerprint(mapMethods) : tagTester('Map');
+
+  var isWeakMap = isIE11 ? ie11fingerprint(weakMapMethods) : tagTester('WeakMap');
+
+  var isSet = isIE11 ? ie11fingerprint(setMethods) : tagTester('Set');
+
+  var isWeakSet = tagTester('WeakSet');
+
+  // Retrieve the values of an object's properties.
+  function values(obj) {
+    var _keys = keys(obj);
+    var length = _keys.length;
+    var values = Array(length);
+    for (var i = 0; i < length; i++) {
+      values[i] = obj[_keys[i]];
+    }
+    return values;
+  }
+
+  // Convert an object into a list of `[key, value]` pairs.
+  // The opposite of `_.object` with one argument.
+  function pairs(obj) {
+    var _keys = keys(obj);
+    var length = _keys.length;
+    var pairs = Array(length);
+    for (var i = 0; i < length; i++) {
+      pairs[i] = [_keys[i], obj[_keys[i]]];
+    }
+    return pairs;
+  }
+
+  // Invert the keys and values of an object. The values must be serializable.
+  function invert(obj) {
+    var result = {};
+    var _keys = keys(obj);
+    for (var i = 0, length = _keys.length; i < length; i++) {
+      result[obj[_keys[i]]] = _keys[i];
+    }
+    return result;
+  }
+
+  // Return a sorted list of the function names available on the object.
+  function functions(obj) {
+    var names = [];
+    for (var key in obj) {
+      if (isFunction$1(obj[key])) names.push(key);
+    }
+    return names.sort();
+  }
+
+  // An internal function for creating assigner functions.
+  function createAssigner(keysFunc, defaults) {
+    return function(obj) {
+      var length = arguments.length;
+      if (defaults) obj = Object(obj);
+      if (length < 2 || obj == null) return obj;
+      for (var index = 1; index < length; index++) {
+        var source = arguments[index],
+            keys = keysFunc(source),
+            l = keys.length;
+        for (var i = 0; i < l; i++) {
+          var key = keys[i];
+          if (!defaults || obj[key] === void 0) obj[key] = source[key];
+        }
+      }
+      return obj;
+    };
+  }
+
+  // Extend a given object with all the properties in passed-in object(s).
+  var extend = createAssigner(allKeys);
+
+  // Assigns a given object with all the own properties in the passed-in
+  // object(s).
+  // (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign)
+  var extendOwn = createAssigner(keys);
+
+  // Fill in a given object with default properties.
+  var defaults = createAssigner(allKeys, true);
+
+  // Create a naked function reference for surrogate-prototype-swapping.
+  function ctor() {
+    return function(){};
+  }
+
+  // An internal function for creating a new object that inherits from another.
+  function baseCreate(prototype) {
+    if (!isObject(prototype)) return {};
+    if (nativeCreate) return nativeCreate(prototype);
+    var Ctor = ctor();
+    Ctor.prototype = prototype;
+    var result = new Ctor;
+    Ctor.prototype = null;
+    return result;
+  }
+
+  // Creates an object that inherits from the given prototype object.
+  // If additional properties are provided then they will be added to the
+  // created object.
+  function create(prototype, props) {
+    var result = baseCreate(prototype);
+    if (props) extendOwn(result, props);
+    return result;
+  }
+
+  // Create a (shallow-cloned) duplicate of an object.
+  function clone(obj) {
+    if (!isObject(obj)) return obj;
+    return isArray(obj) ? obj.slice() : extend({}, obj);
+  }
+
+  // Invokes `interceptor` with the `obj` and then returns `obj`.
+  // The primary purpose of this method is to "tap into" a method chain, in
+  // order to perform operations on intermediate results within the chain.
+  function tap(obj, interceptor) {
+    interceptor(obj);
+    return obj;
+  }
+
+  // Normalize a (deep) property `path` to array.
+  // Like `_.iteratee`, this function can be customized.
+  function toPath$1(path) {
+    return isArray(path) ? path : [path];
+  }
+  _$1.toPath = toPath$1;
+
+  // Internal wrapper for `_.toPath` to enable minification.
+  // Similar to `cb` for `_.iteratee`.
+  function toPath(path) {
+    return _$1.toPath(path);
+  }
+
+  // Internal function to obtain a nested property in `obj` along `path`.
+  function deepGet(obj, path) {
+    var length = path.length;
+    for (var i = 0; i < length; i++) {
+      if (obj == null) return void 0;
+      obj = obj[path[i]];
+    }
+    return length ? obj : void 0;
+  }
+
+  // Get the value of the (deep) property on `path` from `object`.
+  // If any property in `path` does not exist or if the value is
+  // `undefined`, return `defaultValue` instead.
+  // The `path` is normalized through `_.toPath`.
+  function get(object, path, defaultValue) {
+    var value = deepGet(object, toPath(path));
+    return isUndefined(value) ? defaultValue : value;
+  }
+
+  // Shortcut function for checking if an object has a given property directly on
+  // itself (in other words, not on a prototype). Unlike the internal `has`
+  // function, this public version can also traverse nested properties.
+  function has(obj, path) {
+    path = toPath(path);
+    var length = path.length;
+    for (var i = 0; i < length; i++) {
+      var key = path[i];
+      if (!has$1(obj, key)) return false;
+      obj = obj[key];
+    }
+    return !!length;
+  }
+
+  // Keep the identity function around for default iteratees.
+  function identity(value) {
+    return value;
+  }
+
+  // Returns a predicate for checking whether an object has a given set of
+  // `key:value` pairs.
+  function matcher(attrs) {
+    attrs = extendOwn({}, attrs);
+    return function(obj) {
+      return isMatch(obj, attrs);
+    };
+  }
+
+  // Creates a function that, when passed an object, will traverse that object’s
+  // properties down the given `path`, specified as an array of keys or indices.
+  function property(path) {
+    path = toPath(path);
+    return function(obj) {
+      return deepGet(obj, path);
+    };
+  }
+
+  // Internal function that returns an efficient (for current engines) version
+  // of the passed-in callback, to be repeatedly applied in other Underscore
+  // functions.
+  function optimizeCb(func, context, argCount) {
+    if (context === void 0) return func;
+    switch (argCount == null ? 3 : argCount) {
+      case 1: return function(value) {
+        return func.call(context, value);
+      };
+      // The 2-argument case is omitted because we’re not using it.
+      case 3: return function(value, index, collection) {
+        return func.call(context, value, index, collection);
+      };
+      case 4: return function(accumulator, value, index, collection) {
+        return func.call(context, accumulator, value, index, collection);
+      };
+    }
+    return function() {
+      return func.apply(context, arguments);
+    };
+  }
+
+  // An internal function to generate callbacks that can be applied to each
+  // element in a collection, returning the desired result — either `_.identity`,
+  // an arbitrary callback, a property matcher, or a property accessor.
+  function baseIteratee(value, context, argCount) {
+    if (value == null) return identity;
+    if (isFunction$1(value)) return optimizeCb(value, context, argCount);
+    if (isObject(value) && !isArray(value)) return matcher(value);
+    return property(value);
+  }
+
+  // External wrapper for our callback generator. Users may customize
+  // `_.iteratee` if they want additional predicate/iteratee shorthand styles.
+  // This abstraction hides the internal-only `argCount` argument.
+  function iteratee(value, context) {
+    return baseIteratee(value, context, Infinity);
+  }
+  _$1.iteratee = iteratee;
+
+  // The function we call internally to generate a callback. It invokes
+  // `_.iteratee` if overridden, otherwise `baseIteratee`.
+  function cb(value, context, argCount) {
+    if (_$1.iteratee !== iteratee) return _$1.iteratee(value, context);
+    return baseIteratee(value, context, argCount);
+  }
+
+  // Returns the results of applying the `iteratee` to each element of `obj`.
+  // In contrast to `_.map` it returns an object.
+  function mapObject(obj, iteratee, context) {
+    iteratee = cb(iteratee, context);
+    var _keys = keys(obj),
+        length = _keys.length,
+        results = {};
+    for (var index = 0; index < length; index++) {
+      var currentKey = _keys[index];
+      results[currentKey] = iteratee(obj[currentKey], currentKey, obj);
+    }
+    return results;
+  }
+
+  // Predicate-generating function. Often useful outside of Underscore.
+  function noop(){}
+
+  // Generates a function for a given object that returns a given property.
+  function propertyOf(obj) {
+    if (obj == null) return noop;
+    return function(path) {
+      return get(obj, path);
+    };
+  }
+
+  // Run a function **n** times.
+  function times(n, iteratee, context) {
+    var accum = Array(Math.max(0, n));
+    iteratee = optimizeCb(iteratee, context, 1);
+    for (var i = 0; i < n; i++) accum[i] = iteratee(i);
+    return accum;
+  }
+
+  // Return a random integer between `min` and `max` (inclusive).
+  function random(min, max) {
+    if (max == null) {
+      max = min;
+      min = 0;
+    }
+    return min + Math.floor(Math.random() * (max - min + 1));
+  }
+
+  // A (possibly faster) way to get the current timestamp as an integer.
+  var now = Date.now || function() {
+    return new Date().getTime();
+  };
+
+  // Internal helper to generate functions for escaping and unescaping strings
+  // to/from HTML interpolation.
+  function createEscaper(map) {
+    var escaper = function(match) {
+      return map[match];
+    };
+    // Regexes for identifying a key that needs to be escaped.
+    var source = '(?:' + keys(map).join('|') + ')';
+    var testRegexp = RegExp(source);
+    var replaceRegexp = RegExp(source, 'g');
+    return function(string) {
+      string = string == null ? '' : '' + string;
+      return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;
+    };
+  }
+
+  // Internal list of HTML entities for escaping.
+  var escapeMap = {
+    '&': '&amp;',
+    '<': '&lt;',
+    '>': '&gt;',
+    '"': '&quot;',
+    "'": '&#x27;',
+    '`': '&#x60;'
+  };
+
+  // Function for escaping strings to HTML interpolation.
+  var _escape = createEscaper(escapeMap);
+
+  // Internal list of HTML entities for unescaping.
+  var unescapeMap = invert(escapeMap);
+
+  // Function for unescaping strings from HTML interpolation.
+  var _unescape = createEscaper(unescapeMap);
+
+  // By default, Underscore uses ERB-style template delimiters. Change the
+  // following template settings to use alternative delimiters.
+  var templateSettings = _$1.templateSettings = {
+    evaluate: /<%([\s\S]+?)%>/g,
+    interpolate: /<%=([\s\S]+?)%>/g,
+    escape: /<%-([\s\S]+?)%>/g
+  };
+
+  // When customizing `_.templateSettings`, if you don't want to define an
+  // interpolation, evaluation or escaping regex, we need one that is
+  // guaranteed not to match.
+  var noMatch = /(.)^/;
+
+  // Certain characters need to be escaped so that they can be put into a
+  // string literal.
+  var escapes = {
+    "'": "'",
+    '\\': '\\',
+    '\r': 'r',
+    '\n': 'n',
+    '\u2028': 'u2028',
+    '\u2029': 'u2029'
+  };
+
+  var escapeRegExp = /\\|'|\r|\n|\u2028|\u2029/g;
+
+  function escapeChar(match) {
+    return '\\' + escapes[match];
+  }
+
+  // In order to prevent third-party code injection through
+  // `_.templateSettings.variable`, we test it against the following regular
+  // expression. It is intentionally a bit more liberal than just matching valid
+  // identifiers, but still prevents possible loopholes through defaults or
+  // destructuring assignment.
+  var bareIdentifier = /^\s*(\w|\$)+\s*$/;
+
+  // JavaScript micro-templating, similar to John Resig's implementation.
+  // Underscore templating handles arbitrary delimiters, preserves whitespace,
+  // and correctly escapes quotes within interpolated code.
+  // NB: `oldSettings` only exists for backwards compatibility.
+  function template(text, settings, oldSettings) {
+    if (!settings && oldSettings) settings = oldSettings;
+    settings = defaults({}, settings, _$1.templateSettings);
+
+    // Combine delimiters into one regular expression via alternation.
+    var matcher = RegExp([
+      (settings.escape || noMatch).source,
+      (settings.interpolate || noMatch).source,
+      (settings.evaluate || noMatch).source
+    ].join('|') + '|$', 'g');
+
+    // Compile the template source, escaping string literals appropriately.
+    var index = 0;
+    var source = "__p+='";
+    text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
+      source += text.slice(index, offset).replace(escapeRegExp, escapeChar);
+      index = offset + match.length;
+
+      if (escape) {
+        source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
+      } else if (interpolate) {
+        source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
+      } else if (evaluate) {
+        source += "';\n" + evaluate + "\n__p+='";
+      }
+
+      // Adobe VMs need the match returned to produce the correct offset.
+      return match;
+    });
+    source += "';\n";
+
+    var argument = settings.variable;
+    if (argument) {
+      // Insure against third-party code injection. (CVE-2021-23358)
+      if (!bareIdentifier.test(argument)) throw new Error(
+        'variable is not a bare identifier: ' + argument
+      );
+    } else {
+      // If a variable is not specified, place data values in local scope.
+      source = 'with(obj||{}){\n' + source + '}\n';
+      argument = 'obj';
+    }
+
+    source = "var __t,__p='',__j=Array.prototype.join," +
+      "print=function(){__p+=__j.call(arguments,'');};\n" +
+      source + 'return __p;\n';
+
+    var render;
+    try {
+      render = new Function(argument, '_', source);
+    } catch (e) {
+      e.source = source;
+      throw e;
+    }
+
+    var template = function(data) {
+      return render.call(this, data, _$1);
+    };
+
+    // Provide the compiled source as a convenience for precompilation.
+    template.source = 'function(' + argument + '){\n' + source + '}';
+
+    return template;
+  }
+
+  // Traverses the children of `obj` along `path`. If a child is a function, it
+  // is invoked with its parent as context. Returns the value of the final
+  // child, or `fallback` if any child is undefined.
+  function result(obj, path, fallback) {
+    path = toPath(path);
+    var length = path.length;
+    if (!length) {
+      return isFunction$1(fallback) ? fallback.call(obj) : fallback;
+    }
+    for (var i = 0; i < length; i++) {
+      var prop = obj == null ? void 0 : obj[path[i]];
+      if (prop === void 0) {
+        prop = fallback;
+        i = length; // Ensure we don't continue iterating.
+      }
+      obj = isFunction$1(prop) ? prop.call(obj) : prop;
+    }
+    return obj;
+  }
+
+  // Generate a unique integer id (unique within the entire client session).
+  // Useful for temporary DOM ids.
+  var idCounter = 0;
+  function uniqueId(prefix) {
+    var id = ++idCounter + '';
+    return prefix ? prefix + id : id;
+  }
+
+  // Start chaining a wrapped Underscore object.
+  function chain(obj) {
+    var instance = _$1(obj);
+    instance._chain = true;
+    return instance;
+  }
+
+  // Internal function to execute `sourceFunc` bound to `context` with optional
+  // `args`. Determines whether to execute a function as a constructor or as a
+  // normal function.
+  function executeBound(sourceFunc, boundFunc, context, callingContext, args) {
+    if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args);
+    var self = baseCreate(sourceFunc.prototype);
+    var result = sourceFunc.apply(self, args);
+    if (isObject(result)) return result;
+    return self;
+  }
+
+  // Partially apply a function by creating a version that has had some of its
+  // arguments pre-filled, without changing its dynamic `this` context. `_` acts
+  // as a placeholder by default, allowing any combination of arguments to be
+  // pre-filled. Set `_.partial.placeholder` for a custom placeholder argument.
+  var partial = restArguments(function(func, boundArgs) {
+    var placeholder = partial.placeholder;
+    var bound = function() {
+      var position = 0, length = boundArgs.length;
+      var args = Array(length);
+      for (var i = 0; i < length; i++) {
+        args[i] = boundArgs[i] === placeholder ? arguments[position++] : boundArgs[i];
+      }
+      while (position < arguments.length) args.push(arguments[position++]);
+      return executeBound(func, bound, this, this, args);
+    };
+    return bound;
+  });
+
+  partial.placeholder = _$1;
+
+  // Create a function bound to a given object (assigning `this`, and arguments,
+  // optionally).
+  var bind = restArguments(function(func, context, args) {
+    if (!isFunction$1(func)) throw new TypeError('Bind must be called on a function');
+    var bound = restArguments(function(callArgs) {
+      return executeBound(func, bound, context, this, args.concat(callArgs));
+    });
+    return bound;
+  });
+
+  // Internal helper for collection methods to determine whether a collection
+  // should be iterated as an array or as an object.
+  // Related: https://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength
+  // Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094
+  var isArrayLike = createSizePropertyCheck(getLength);
+
+  // Internal implementation of a recursive `flatten` function.
+  function flatten$1(input, depth, strict, output) {
+    output = output || [];
+    if (!depth && depth !== 0) {
+      depth = Infinity;
+    } else if (depth <= 0) {
+      return output.concat(input);
+    }
+    var idx = output.length;
+    for (var i = 0, length = getLength(input); i < length; i++) {
+      var value = input[i];
+      if (isArrayLike(value) && (isArray(value) || isArguments$1(value))) {
+        // Flatten current level of array or arguments object.
+        if (depth > 1) {
+          flatten$1(value, depth - 1, strict, output);
+          idx = output.length;
+        } else {
+          var j = 0, len = value.length;
+          while (j < len) output[idx++] = value[j++];
+        }
+      } else if (!strict) {
+        output[idx++] = value;
+      }
+    }
+    return output;
+  }
+
+  // Bind a number of an object's methods to that object. Remaining arguments
+  // are the method names to be bound. Useful for ensuring that all callbacks
+  // defined on an object belong to it.
+  var bindAll = restArguments(function(obj, keys) {
+    keys = flatten$1(keys, false, false);
+    var index = keys.length;
+    if (index < 1) throw new Error('bindAll must be passed function names');
+    while (index--) {
+      var key = keys[index];
+      obj[key] = bind(obj[key], obj);
+    }
+    return obj;
+  });
+
+  // Memoize an expensive function by storing its results.
+  function memoize(func, hasher) {
+    var memoize = function(key) {
+      var cache = memoize.cache;
+      var address = '' + (hasher ? hasher.apply(this, arguments) : key);
+      if (!has$1(cache, address)) cache[address] = func.apply(this, arguments);
+      return cache[address];
+    };
+    memoize.cache = {};
+    return memoize;
+  }
+
+  // Delays a function for the given number of milliseconds, and then calls
+  // it with the arguments supplied.
+  var delay = restArguments(function(func, wait, args) {
+    return setTimeout(function() {
+      return func.apply(null, args);
+    }, wait);
+  });
+
+  // Defers a function, scheduling it to run after the current call stack has
+  // cleared.
+  var defer = partial(delay, _$1, 1);
+
+  // Returns a function, that, when invoked, will only be triggered at most once
+  // during a given window of time. Normally, the throttled function will run
+  // as much as it can, without ever going more than once per `wait` duration;
+  // but if you'd like to disable the execution on the leading edge, pass
+  // `{leading: false}`. To disable execution on the trailing edge, ditto.
+  function throttle(func, wait, options) {
+    var timeout, context, args, result;
+    var previous = 0;
+    if (!options) options = {};
+
+    var later = function() {
+      previous = options.leading === false ? 0 : now();
+      timeout = null;
+      result = func.apply(context, args);
+      if (!timeout) context = args = null;
+    };
+
+    var throttled = function() {
+      var _now = now();
+      if (!previous && options.leading === false) previous = _now;
+      var remaining = wait - (_now - previous);
+      context = this;
+      args = arguments;
+      if (remaining <= 0 || remaining > wait) {
+        if (timeout) {
+          clearTimeout(timeout);
+          timeout = null;
+        }
+        previous = _now;
+        result = func.apply(context, args);
+        if (!timeout) context = args = null;
+      } else if (!timeout && options.trailing !== false) {
+        timeout = setTimeout(later, remaining);
+      }
+      return result;
+    };
+
+    throttled.cancel = function() {
+      clearTimeout(timeout);
+      previous = 0;
+      timeout = context = args = null;
+    };
+
+    return throttled;
+  }
+
+  // When a sequence of calls of the returned function ends, the argument
+  // function is triggered. The end of a sequence is defined by the `wait`
+  // parameter. If `immediate` is passed, the argument function will be
+  // triggered at the beginning of the sequence instead of at the end.
+  function debounce(func, wait, immediate) {
+    var timeout, previous, args, result, context;
+
+    var later = function() {
+      var passed = now() - previous;
+      if (wait > passed) {
+        timeout = setTimeout(later, wait - passed);
+      } else {
+        timeout = null;
+        if (!immediate) result = func.apply(context, args);
+        // This check is needed because `func` can recursively invoke `debounced`.
+        if (!timeout) args = context = null;
+      }
+    };
+
+    var debounced = restArguments(function(_args) {
+      context = this;
+      args = _args;
+      previous = now();
+      if (!timeout) {
+        timeout = setTimeout(later, wait);
+        if (immediate) result = func.apply(context, args);
+      }
+      return result;
+    });
+
+    debounced.cancel = function() {
+      clearTimeout(timeout);
+      timeout = args = context = null;
+    };
+
+    return debounced;
+  }
+
+  // Returns the first function passed as an argument to the second,
+  // allowing you to adjust arguments, run code before and after, and
+  // conditionally execute the original function.
+  function wrap(func, wrapper) {
+    return partial(wrapper, func);
+  }
+
+  // Returns a negated version of the passed-in predicate.
+  function negate(predicate) {
+    return function() {
+      return !predicate.apply(this, arguments);
+    };
+  }
+
+  // Returns a function that is the composition of a list of functions, each
+  // consuming the return value of the function that follows.
+  function compose() {
+    var args = arguments;
+    var start = args.length - 1;
+    return function() {
+      var i = start;
+      var result = args[start].apply(this, arguments);
+      while (i--) result = args[i].call(this, result);
+      return result;
+    };
+  }
+
+  // Returns a function that will only be executed on and after the Nth call.
+  function after(times, func) {
+    return function() {
+      if (--times < 1) {
+        return func.apply(this, arguments);
+      }
+    };
+  }
+
+  // Returns a function that will only be executed up to (but not including) the
+  // Nth call.
+  function before(times, func) {
+    var memo;
+    return function() {
+      if (--times > 0) {
+        memo = func.apply(this, arguments);
+      }
+      if (times <= 1) func = null;
+      return memo;
+    };
+  }
+
+  // Returns a function that will be executed at most one time, no matter how
+  // often you call it. Useful for lazy initialization.
+  var once = partial(before, 2);
+
+  // Returns the first key on an object that passes a truth test.
+  function findKey(obj, predicate, context) {
+    predicate = cb(predicate, context);
+    var _keys = keys(obj), key;
+    for (var i = 0, length = _keys.length; i < length; i++) {
+      key = _keys[i];
+      if (predicate(obj[key], key, obj)) return key;
+    }
+  }
+
+  // Internal function to generate `_.findIndex` and `_.findLastIndex`.
+  function createPredicateIndexFinder(dir) {
+    return function(array, predicate, context) {
+      predicate = cb(predicate, context);
+      var length = getLength(array);
+      var index = dir > 0 ? 0 : length - 1;
+      for (; index >= 0 && index < length; index += dir) {
+        if (predicate(array[index], index, array)) return index;
+      }
+      return -1;
+    };
+  }
+
+  // Returns the first index on an array-like that passes a truth test.
+  var findIndex = createPredicateIndexFinder(1);
+
+  // Returns the last index on an array-like that passes a truth test.
+  var findLastIndex = createPredicateIndexFinder(-1);
+
+  // Use a comparator function to figure out the smallest index at which
+  // an object should be inserted so as to maintain order. Uses binary search.
+  function sortedIndex(array, obj, iteratee, context) {
+    iteratee = cb(iteratee, context, 1);
+    var value = iteratee(obj);
+    var low = 0, high = getLength(array);
+    while (low < high) {
+      var mid = Math.floor((low + high) / 2);
+      if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;
+    }
+    return low;
+  }
+
+  // Internal function to generate the `_.indexOf` and `_.lastIndexOf` functions.
+  function createIndexFinder(dir, predicateFind, sortedIndex) {
+    return function(array, item, idx) {
+      var i = 0, length = getLength(array);
+      if (typeof idx == 'number') {
+        if (dir > 0) {
+          i = idx >= 0 ? idx : Math.max(idx + length, i);
+        } else {
+          length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1;
+        }
+      } else if (sortedIndex && idx && length) {
+        idx = sortedIndex(array, item);
+        return array[idx] === item ? idx : -1;
+      }
+      if (item !== item) {
+        idx = predicateFind(slice.call(array, i, length), isNaN$1);
+        return idx >= 0 ? idx + i : -1;
+      }
+      for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) {
+        if (array[idx] === item) return idx;
+      }
+      return -1;
+    };
+  }
+
+  // Return the position of the first occurrence of an item in an array,
+  // or -1 if the item is not included in the array.
+  // If the array is large and already in sort order, pass `true`
+  // for **isSorted** to use binary search.
+  var indexOf = createIndexFinder(1, findIndex, sortedIndex);
+
+  // Return the position of the last occurrence of an item in an array,
+  // or -1 if the item is not included in the array.
+  var lastIndexOf = createIndexFinder(-1, findLastIndex);
+
+  // Return the first value which passes a truth test.
+  function find(obj, predicate, context) {
+    var keyFinder = isArrayLike(obj) ? findIndex : findKey;
+    var key = keyFinder(obj, predicate, context);
+    if (key !== void 0 && key !== -1) return obj[key];
+  }
+
+  // Convenience version of a common use case of `_.find`: getting the first
+  // object containing specific `key:value` pairs.
+  function findWhere(obj, attrs) {
+    return find(obj, matcher(attrs));
+  }
+
+  // The cornerstone for collection functions, an `each`
+  // implementation, aka `forEach`.
+  // Handles raw objects in addition to array-likes. Treats all
+  // sparse array-likes as if they were dense.
+  function each(obj, iteratee, context) {
+    iteratee = optimizeCb(iteratee, context);
+    var i, length;
+    if (isArrayLike(obj)) {
+      for (i = 0, length = obj.length; i < length; i++) {
+        iteratee(obj[i], i, obj);
+      }
+    } else {
+      var _keys = keys(obj);
+      for (i = 0, length = _keys.length; i < length; i++) {
+        iteratee(obj[_keys[i]], _keys[i], obj);
+      }
+    }
+    return obj;
+  }
+
+  // Return the results of applying the iteratee to each element.
+  function map(obj, iteratee, context) {
+    iteratee = cb(iteratee, context);
+    var _keys = !isArrayLike(obj) && keys(obj),
+        length = (_keys || obj).length,
+        results = Array(length);
+    for (var index = 0; index < length; index++) {
+      var currentKey = _keys ? _keys[index] : index;
+      results[index] = iteratee(obj[currentKey], currentKey, obj);
+    }
+    return results;
+  }
+
+  // Internal helper to create a reducing function, iterating left or right.
+  function createReduce(dir) {
+    // Wrap code that reassigns argument variables in a separate function than
+    // the one that accesses `arguments.length` to avoid a perf hit. (#1991)
+    var reducer = function(obj, iteratee, memo, initial) {
+      var _keys = !isArrayLike(obj) && keys(obj),
+          length = (_keys || obj).length,
+          index = dir > 0 ? 0 : length - 1;
+      if (!initial) {
+        memo = obj[_keys ? _keys[index] : index];
+        index += dir;
+      }
+      for (; index >= 0 && index < length; index += dir) {
+        var currentKey = _keys ? _keys[index] : index;
+        memo = iteratee(memo, obj[currentKey], currentKey, obj);
+      }
+      return memo;
+    };
+
+    return function(obj, iteratee, memo, context) {
+      var initial = arguments.length >= 3;
+      return reducer(obj, optimizeCb(iteratee, context, 4), memo, initial);
+    };
+  }
+
+  // **Reduce** builds up a single result from a list of values, aka `inject`,
+  // or `foldl`.
+  var reduce = createReduce(1);
+
+  // The right-associative version of reduce, also known as `foldr`.
+  var reduceRight = createReduce(-1);
+
+  // Return all the elements that pass a truth test.
+  function filter(obj, predicate, context) {
+    var results = [];
+    predicate = cb(predicate, context);
+    each(obj, function(value, index, list) {
+      if (predicate(value, index, list)) results.push(value);
+    });
+    return results;
+  }
+
+  // Return all the elements for which a truth test fails.
+  function reject(obj, predicate, context) {
+    return filter(obj, negate(cb(predicate)), context);
+  }
+
+  // Determine whether all of the elements pass a truth test.
+  function every(obj, predicate, context) {
+    predicate = cb(predicate, context);
+    var _keys = !isArrayLike(obj) && keys(obj),
+        length = (_keys || obj).length;
+    for (var index = 0; index < length; index++) {
+      var currentKey = _keys ? _keys[index] : index;
+      if (!predicate(obj[currentKey], currentKey, obj)) return false;
+    }
+    return true;
+  }
+
+  // Determine if at least one element in the object passes a truth test.
+  function some(obj, predicate, context) {
+    predicate = cb(predicate, context);
+    var _keys = !isArrayLike(obj) && keys(obj),
+        length = (_keys || obj).length;
+    for (var index = 0; index < length; index++) {
+      var currentKey = _keys ? _keys[index] : index;
+      if (predicate(obj[currentKey], currentKey, obj)) return true;
+    }
+    return false;
+  }
+
+  // Determine if the array or object contains a given item (using `===`).
+  function contains(obj, item, fromIndex, guard) {
+    if (!isArrayLike(obj)) obj = values(obj);
+    if (typeof fromIndex != 'number' || guard) fromIndex = 0;
+    return indexOf(obj, item, fromIndex) >= 0;
+  }
+
+  // Invoke a method (with arguments) on every item in a collection.
+  var invoke = restArguments(function(obj, path, args) {
+    var contextPath, func;
+    if (isFunction$1(path)) {
+      func = path;
+    } else {
+      path = toPath(path);
+      contextPath = path.slice(0, -1);
+      path = path[path.length - 1];
+    }
+    return map(obj, function(context) {
+      var method = func;
+      if (!method) {
+        if (contextPath && contextPath.length) {
+          context = deepGet(context, contextPath);
+        }
+        if (context == null) return void 0;
+        method = context[path];
+      }
+      return method == null ? method : method.apply(context, args);
+    });
+  });
+
+  // Convenience version of a common use case of `_.map`: fetching a property.
+  function pluck(obj, key) {
+    return map(obj, property(key));
+  }
+
+  // Convenience version of a common use case of `_.filter`: selecting only
+  // objects containing specific `key:value` pairs.
+  function where(obj, attrs) {
+    return filter(obj, matcher(attrs));
+  }
+
+  // Return the maximum element (or element-based computation).
+  function max(obj, iteratee, context) {
+    var result = -Infinity, lastComputed = -Infinity,
+        value, computed;
+    if (iteratee == null || typeof iteratee == 'number' && typeof obj[0] != 'object' && obj != null) {
+      obj = isArrayLike(obj) ? obj : values(obj);
+      for (var i = 0, length = obj.length; i < length; i++) {
+        value = obj[i];
+        if (value != null && value > result) {
+          result = value;
+        }
+      }
+    } else {
+      iteratee = cb(iteratee, context);
+      each(obj, function(v, index, list) {
+        computed = iteratee(v, index, list);
+        if (computed > lastComputed || computed === -Infinity && result === -Infinity) {
+          result = v;
+          lastComputed = computed;
+        }
+      });
+    }
+    return result;
+  }
+
+  // Return the minimum element (or element-based computation).
+  function min(obj, iteratee, context) {
+    var result = Infinity, lastComputed = Infinity,
+        value, computed;
+    if (iteratee == null || typeof iteratee == 'number' && typeof obj[0] != 'object' && obj != null) {
+      obj = isArrayLike(obj) ? obj : values(obj);
+      for (var i = 0, length = obj.length; i < length; i++) {
+        value = obj[i];
+        if (value != null && value < result) {
+          result = value;
+        }
+      }
+    } else {
+      iteratee = cb(iteratee, context);
+      each(obj, function(v, index, list) {
+        computed = iteratee(v, index, list);
+        if (computed < lastComputed || computed === Infinity && result === Infinity) {
+          result = v;
+          lastComputed = computed;
+        }
+      });
+    }
+    return result;
+  }
+
+  // Sample **n** random values from a collection using the modern version of the
+  // [Fisher-Yates shuffle](https://en.wikipedia.org/wiki/Fisher–Yates_shuffle).
+  // If **n** is not specified, returns a single random element.
+  // The internal `guard` argument allows it to work with `_.map`.
+  function sample(obj, n, guard) {
+    if (n == null || guard) {
+      if (!isArrayLike(obj)) obj = values(obj);
+      return obj[random(obj.length - 1)];
+    }
+    var sample = isArrayLike(obj) ? clone(obj) : values(obj);
+    var length = getLength(sample);
+    n = Math.max(Math.min(n, length), 0);
+    var last = length - 1;
+    for (var index = 0; index < n; index++) {
+      var rand = random(index, last);
+      var temp = sample[index];
+      sample[index] = sample[rand];
+      sample[rand] = temp;
+    }
+    return sample.slice(0, n);
+  }
+
+  // Shuffle a collection.
+  function shuffle(obj) {
+    return sample(obj, Infinity);
+  }
+
+  // Sort the object's values by a criterion produced by an iteratee.
+  function sortBy(obj, iteratee, context) {
+    var index = 0;
+    iteratee = cb(iteratee, context);
+    return pluck(map(obj, function(value, key, list) {
+      return {
+        value: value,
+        index: index++,
+        criteria: iteratee(value, key, list)
+      };
+    }).sort(function(left, right) {
+      var a = left.criteria;
+      var b = right.criteria;
+      if (a !== b) {
+        if (a > b || a === void 0) return 1;
+        if (a < b || b === void 0) return -1;
+      }
+      return left.index - right.index;
+    }), 'value');
+  }
+
+  // An internal function used for aggregate "group by" operations.
+  function group(behavior, partition) {
+    return function(obj, iteratee, context) {
+      var result = partition ? [[], []] : {};
+      iteratee = cb(iteratee, context);
+      each(obj, function(value, index) {
+        var key = iteratee(value, index, obj);
+        behavior(result, value, key);
+      });
+      return result;
+    };
+  }
+
+  // Groups the object's values by a criterion. Pass either a string attribute
+  // to group by, or a function that returns the criterion.
+  var groupBy = group(function(result, value, key) {
+    if (has$1(result, key)) result[key].push(value); else result[key] = [value];
+  });
+
+  // Indexes the object's values by a criterion, similar to `_.groupBy`, but for
+  // when you know that your index values will be unique.
+  var indexBy = group(function(result, value, key) {
+    result[key] = value;
+  });
+
+  // Counts instances of an object that group by a certain criterion. Pass
+  // either a string attribute to count by, or a function that returns the
+  // criterion.
+  var countBy = group(function(result, value, key) {
+    if (has$1(result, key)) result[key]++; else result[key] = 1;
+  });
+
+  // Split a collection into two arrays: one whose elements all pass the given
+  // truth test, and one whose elements all do not pass the truth test.
+  var partition = group(function(result, value, pass) {
+    result[pass ? 0 : 1].push(value);
+  }, true);
+
+  // Safely create a real, live array from anything iterable.
+  var reStrSymbol = /[^\ud800-\udfff]|[\ud800-\udbff][\udc00-\udfff]|[\ud800-\udfff]/g;
+  function toArray(obj) {
+    if (!obj) return [];
+    if (isArray(obj)) return slice.call(obj);
+    if (isString(obj)) {
+      // Keep surrogate pair characters together.
+      return obj.match(reStrSymbol);
+    }
+    if (isArrayLike(obj)) return map(obj, identity);
+    return values(obj);
+  }
+
+  // Return the number of elements in a collection.
+  function size(obj) {
+    if (obj == null) return 0;
+    return isArrayLike(obj) ? obj.length : keys(obj).length;
+  }
+
+  // Internal `_.pick` helper function to determine whether `key` is an enumerable
+  // property name of `obj`.
+  function keyInObj(value, key, obj) {
+    return key in obj;
+  }
+
+  // Return a copy of the object only containing the allowed properties.
+  var pick = restArguments(function(obj, keys) {
+    var result = {}, iteratee = keys[0];
+    if (obj == null) return result;
+    if (isFunction$1(iteratee)) {
+      if (keys.length > 1) iteratee = optimizeCb(iteratee, keys[1]);
+      keys = allKeys(obj);
+    } else {
+      iteratee = keyInObj;
+      keys = flatten$1(keys, false, false);
+      obj = Object(obj);
+    }
+    for (var i = 0, length = keys.length; i < length; i++) {
+      var key = keys[i];
+      var value = obj[key];
+      if (iteratee(value, key, obj)) result[key] = value;
+    }
+    return result;
+  });
+
+  // Return a copy of the object without the disallowed properties.
+  var omit = restArguments(function(obj, keys) {
+    var iteratee = keys[0], context;
+    if (isFunction$1(iteratee)) {
+      iteratee = negate(iteratee);
+      if (keys.length > 1) context = keys[1];
+    } else {
+      keys = map(flatten$1(keys, false, false), String);
+      iteratee = function(value, key) {
+        return !contains(keys, key);
+      };
+    }
+    return pick(obj, iteratee, context);
+  });
+
+  // Returns everything but the last entry of the array. Especially useful on
+  // the arguments object. Passing **n** will return all the values in
+  // the array, excluding the last N.
+  function initial(array, n, guard) {
+    return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));
+  }
+
+  // Get the first element of an array. Passing **n** will return the first N
+  // values in the array. The **guard** check allows it to work with `_.map`.
+  function first(array, n, guard) {
+    if (array == null || array.length < 1) return n == null || guard ? void 0 : [];
+    if (n == null || guard) return array[0];
+    return initial(array, array.length - n);
+  }
+
+  // Returns everything but the first entry of the `array`. Especially useful on
+  // the `arguments` object. Passing an **n** will return the rest N values in the
+  // `array`.
+  function rest(array, n, guard) {
+    return slice.call(array, n == null || guard ? 1 : n);
+  }
+
+  // Get the last element of an array. Passing **n** will return the last N
+  // values in the array.
+  function last(array, n, guard) {
+    if (array == null || array.length < 1) return n == null || guard ? void 0 : [];
+    if (n == null || guard) return array[array.length - 1];
+    return rest(array, Math.max(0, array.length - n));
+  }
+
+  // Trim out all falsy values from an array.
+  function compact(array) {
+    return filter(array, Boolean);
+  }
+
+  // Flatten out an array, either recursively (by default), or up to `depth`.
+  // Passing `true` or `false` as `depth` means `1` or `Infinity`, respectively.
+  function flatten(array, depth) {
+    return flatten$1(array, depth, false);
+  }
+
+  // Take the difference between one array and a number of other arrays.
+  // Only the elements present in just the first array will remain.
+  var difference = restArguments(function(array, rest) {
+    rest = flatten$1(rest, true, true);
+    return filter(array, function(value){
+      return !contains(rest, value);
+    });
+  });
+
+  // Return a version of the array that does not contain the specified value(s).
+  var without = restArguments(function(array, otherArrays) {
+    return difference(array, otherArrays);
+  });
+
+  // Produce a duplicate-free version of the array. If the array has already
+  // been sorted, you have the option of using a faster algorithm.
+  // The faster algorithm will not work with an iteratee if the iteratee
+  // is not a one-to-one function, so providing an iteratee will disable
+  // the faster algorithm.
+  function uniq(array, isSorted, iteratee, context) {
+    if (!isBoolean(isSorted)) {
+      context = iteratee;
+      iteratee = isSorted;
+      isSorted = false;
+    }
+    if (iteratee != null) iteratee = cb(iteratee, context);
+    var result = [];
+    var seen = [];
+    for (var i = 0, length = getLength(array); i < length; i++) {
+      var value = array[i],
+          computed = iteratee ? iteratee(value, i, array) : value;
+      if (isSorted && !iteratee) {
+        if (!i || seen !== computed) result.push(value);
+        seen = computed;
+      } else if (iteratee) {
+        if (!contains(seen, computed)) {
+          seen.push(computed);
+          result.push(value);
+        }
+      } else if (!contains(result, value)) {
+        result.push(value);
+      }
+    }
+    return result;
+  }
+
+  // Produce an array that contains the union: each distinct element from all of
+  // the passed-in arrays.
+  var union = restArguments(function(arrays) {
+    return uniq(flatten$1(arrays, true, true));
+  });
+
+  // Produce an array that contains every item shared between all the
+  // passed-in arrays.
+  function intersection(array) {
+    var result = [];
+    var argsLength = arguments.length;
+    for (var i = 0, length = getLength(array); i < length; i++) {
+      var item = array[i];
+      if (contains(result, item)) continue;
+      var j;
+      for (j = 1; j < argsLength; j++) {
+        if (!contains(arguments[j], item)) break;
+      }
+      if (j === argsLength) result.push(item);
+    }
+    return result;
+  }
+
+  // Complement of zip. Unzip accepts an array of arrays and groups
+  // each array's elements on shared indices.
+  function unzip(array) {
+    var length = array && max(array, getLength).length || 0;
+    var result = Array(length);
+
+    for (var index = 0; index < length; index++) {
+      result[index] = pluck(array, index);
+    }
+    return result;
+  }
+
+  // Zip together multiple lists into a single array -- elements that share
+  // an index go together.
+  var zip = restArguments(unzip);
+
+  // Converts lists into objects. Pass either a single array of `[key, value]`
+  // pairs, or two parallel arrays of the same length -- one of keys, and one of
+  // the corresponding values. Passing by pairs is the reverse of `_.pairs`.
+  function object(list, values) {
+    var result = {};
+    for (var i = 0, length = getLength(list); i < length; i++) {
+      if (values) {
+        result[list[i]] = values[i];
+      } else {
+        result[list[i][0]] = list[i][1];
+      }
+    }
+    return result;
+  }
+
+  // Generate an integer Array containing an arithmetic progression. A port of
+  // the native Python `range()` function. See
+  // [the Python documentation](https://docs.python.org/library/functions.html#range).
+  function range(start, stop, step) {
+    if (stop == null) {
+      stop = start || 0;
+      start = 0;
+    }
+    if (!step) {
+      step = stop < start ? -1 : 1;
+    }
+
+    var length = Math.max(Math.ceil((stop - start) / step), 0);
+    var range = Array(length);
+
+    for (var idx = 0; idx < length; idx++, start += step) {
+      range[idx] = start;
+    }
+
+    return range;
+  }
+
+  // Chunk a single array into multiple arrays, each containing `count` or fewer
+  // items.
+  function chunk(array, count) {
+    if (count == null || count < 1) return [];
+    var result = [];
+    var i = 0, length = array.length;
+    while (i < length) {
+      result.push(slice.call(array, i, i += count));
+    }
+    return result;
+  }
+
+  // Helper function to continue chaining intermediate results.
+  function chainResult(instance, obj) {
+    return instance._chain ? _$1(obj).chain() : obj;
+  }
+
+  // Add your own custom functions to the Underscore object.
+  function mixin(obj) {
+    each(functions(obj), function(name) {
+      var func = _$1[name] = obj[name];
+      _$1.prototype[name] = function() {
+        var args = [this._wrapped];
+        push.apply(args, arguments);
+        return chainResult(this, func.apply(_$1, args));
+      };
+    });
+    return _$1;
+  }
+
+  // Add all mutator `Array` functions to the wrapper.
+  each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
+    var method = ArrayProto[name];
+    _$1.prototype[name] = function() {
+      var obj = this._wrapped;
+      if (obj != null) {
+        method.apply(obj, arguments);
+        if ((name === 'shift' || name === 'splice') && obj.length === 0) {
+          delete obj[0];
+        }
+      }
+      return chainResult(this, obj);
+    };
+  });
+
+  // Add all accessor `Array` functions to the wrapper.
+  each(['concat', 'join', 'slice'], function(name) {
+    var method = ArrayProto[name];
+    _$1.prototype[name] = function() {
+      var obj = this._wrapped;
+      if (obj != null) obj = method.apply(obj, arguments);
+      return chainResult(this, obj);
+    };
+  });
+
+  // Named Exports
+
+  var allExports = {
+    __proto__: null,
+    VERSION: VERSION,
+    restArguments: restArguments,
+    isObject: isObject,
+    isNull: isNull,
+    isUndefined: isUndefined,
+    isBoolean: isBoolean,
+    isElement: isElement,
+    isString: isString,
+    isNumber: isNumber,
+    isDate: isDate,
+    isRegExp: isRegExp,
+    isError: isError,
+    isSymbol: isSymbol,
+    isArrayBuffer: isArrayBuffer,
+    isDataView: isDataView$1,
+    isArray: isArray,
+    isFunction: isFunction$1,
+    isArguments: isArguments$1,
+    isFinite: isFinite$1,
+    isNaN: isNaN$1,
+    isTypedArray: isTypedArray$1,
+    isEmpty: isEmpty,
+    isMatch: isMatch,
+    isEqual: isEqual,
+    isMap: isMap,
+    isWeakMap: isWeakMap,
+    isSet: isSet,
+    isWeakSet: isWeakSet,
+    keys: keys,
+    allKeys: allKeys,
+    values: values,
+    pairs: pairs,
+    invert: invert,
+    functions: functions,
+    methods: functions,
+    extend: extend,
+    extendOwn: extendOwn,
+    assign: extendOwn,
+    defaults: defaults,
+    create: create,
+    clone: clone,
+    tap: tap,
+    get: get,
+    has: has,
+    mapObject: mapObject,
+    identity: identity,
+    constant: constant,
+    noop: noop,
+    toPath: toPath$1,
+    property: property,
+    propertyOf: propertyOf,
+    matcher: matcher,
+    matches: matcher,
+    times: times,
+    random: random,
+    now: now,
+    escape: _escape,
+    unescape: _unescape,
+    templateSettings: templateSettings,
+    template: template,
+    result: result,
+    uniqueId: uniqueId,
+    chain: chain,
+    iteratee: iteratee,
+    partial: partial,
+    bind: bind,
+    bindAll: bindAll,
+    memoize: memoize,
+    delay: delay,
+    defer: defer,
+    throttle: throttle,
+    debounce: debounce,
+    wrap: wrap,
+    negate: negate,
+    compose: compose,
+    after: after,
+    before: before,
+    once: once,
+    findKey: findKey,
+    findIndex: findIndex,
+    findLastIndex: findLastIndex,
+    sortedIndex: sortedIndex,
+    indexOf: indexOf,
+    lastIndexOf: lastIndexOf,
+    find: find,
+    detect: find,
+    findWhere: findWhere,
+    each: each,
+    forEach: each,
+    map: map,
+    collect: map,
+    reduce: reduce,
+    foldl: reduce,
+    inject: reduce,
+    reduceRight: reduceRight,
+    foldr: reduceRight,
+    filter: filter,
+    select: filter,
+    reject: reject,
+    every: every,
+    all: every,
+    some: some,
+    any: some,
+    contains: contains,
+    includes: contains,
+    include: contains,
+    invoke: invoke,
+    pluck: pluck,
+    where: where,
+    max: max,
+    min: min,
+    shuffle: shuffle,
+    sample: sample,
+    sortBy: sortBy,
+    groupBy: groupBy,
+    indexBy: indexBy,
+    countBy: countBy,
+    partition: partition,
+    toArray: toArray,
+    size: size,
+    pick: pick,
+    omit: omit,
+    first: first,
+    head: first,
+    take: first,
+    initial: initial,
+    last: last,
+    rest: rest,
+    tail: rest,
+    drop: rest,
+    compact: compact,
+    flatten: flatten,
+    without: without,
+    uniq: uniq,
+    unique: uniq,
+    union: union,
+    intersection: intersection,
+    difference: difference,
+    unzip: unzip,
+    transpose: unzip,
+    zip: zip,
+    object: object,
+    range: range,
+    chunk: chunk,
+    mixin: mixin,
+    'default': _$1
+  };
+
+  // Default Export
+
+  // Add all of the Underscore functions to the wrapper object.
+  var _ = mixin(allExports);
+  // Legacy Node.js API.
+  _._ = _;
+
+  return _;
+
+})));
+//# sourceMappingURL=underscore-umd.js.map

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+ 5 - 31
_static/underscore.js


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+ 171 - 141
bgfx.html


+ 53 - 53
build.html

@@ -3,9 +3,10 @@
 <!DOCTYPE html>
 <html class="writer-html5" lang="en" >
 <head>
-  <meta charset="utf-8">
-  
-  <meta name="viewport" content="width=device-width, initial-scale=1.0">
+  <meta charset="utf-8" />
+  <meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
+
+  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
   
   <title>Building &mdash; bgfx 1.0 documentation</title>
   
@@ -13,10 +14,15 @@
   
   <link rel="stylesheet" href="_static/css/theme.css" type="text/css" />
   <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+  <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+  <link rel="stylesheet" href="_static/css/theme.css" type="text/css" />
 
   
   
+
+  
   
+
   
 
   
@@ -26,10 +32,10 @@
   
     
       <script type="text/javascript" id="documentation_options" data-url_root="./" src="_static/documentation_options.js"></script>
+        <script data-url_root="./" id="documentation_options" src="_static/documentation_options.js"></script>
         <script src="_static/jquery.js"></script>
         <script src="_static/underscore.js"></script>
         <script src="_static/doctools.js"></script>
-        <script src="_static/language_data.js"></script>
     
     <script type="text/javascript" src="_static/js/theme.js"></script>
 
@@ -51,7 +57,7 @@
           
 
           
-            <a href="index.html" class="icon icon-home" alt="Documentation Home"> bgfx
+            <a href="index.html" class="icon icon-home"> bgfx
           
 
           
@@ -157,6 +163,8 @@
 
 
 
+
+
 <div role="navigation" aria-label="breadcrumbs navigation">
 
   <ul class="wy-breadcrumbs">
@@ -168,7 +176,7 @@
     
       <li class="wy-breadcrumbs-aside">
         
-            
+          
         
       </li>
     
@@ -180,22 +188,22 @@
           <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
            <div itemprop="articleBody">
             
-  <div class="section" id="building">
+  <section id="building">
 <h1>Building<a class="headerlink" href="#building" title="Permalink to this headline">¶</a></h1>
-<div class="section" id="dependencies">
+<section id="dependencies">
 <h2>Dependencies<a class="headerlink" href="#dependencies" title="Permalink to this headline">¶</a></h2>
 <p><a class="reference external" href="https://github.com/bkaradzic/bx">https://github.com/bkaradzic/bx</a></p>
 <p><a class="reference external" href="https://github.com/bkaradzic/bimg">https://github.com/bkaradzic/bimg</a></p>
-</div>
-<div class="section" id="getting-source">
+</section>
+<section id="getting-source">
 <h2>Getting Source<a class="headerlink" href="#getting-source" title="Permalink to this headline">¶</a></h2>
 <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">git</span> <span class="n">clone</span> <span class="n">git</span><span class="p">:</span><span class="o">//</span><span class="n">github</span><span class="o">.</span><span class="n">com</span><span class="o">/</span><span class="n">bkaradzic</span><span class="o">/</span><span class="n">bx</span><span class="o">.</span><span class="n">git</span>
 <span class="n">git</span> <span class="n">clone</span> <span class="n">git</span><span class="p">:</span><span class="o">//</span><span class="n">github</span><span class="o">.</span><span class="n">com</span><span class="o">/</span><span class="n">bkaradzic</span><span class="o">/</span><span class="n">bimg</span><span class="o">.</span><span class="n">git</span>
 <span class="n">git</span> <span class="n">clone</span> <span class="n">git</span><span class="p">:</span><span class="o">//</span><span class="n">github</span><span class="o">.</span><span class="n">com</span><span class="o">/</span><span class="n">bkaradzic</span><span class="o">/</span><span class="n">bgfx</span><span class="o">.</span><span class="n">git</span>
 </pre></div>
 </div>
-</div>
-<div class="section" id="quick-start">
+</section>
+<section id="quick-start">
 <h2>Quick Start<a class="headerlink" href="#quick-start" title="Permalink to this headline">¶</a></h2>
 <p>These are step for users who use Windows with Visual Studio.</p>
 <p>Enter bgfx directory:</p>
@@ -214,10 +222,10 @@
 <p class="admonition-title">Note</p>
 <p>For more detailed prerequisites and build steps on other platforms see below.</p>
 </div>
-</div>
-<div class="section" id="prerequisites">
+</section>
+<section id="prerequisites">
 <h2>Prerequisites<a class="headerlink" href="#prerequisites" title="Permalink to this headline">¶</a></h2>
-<div class="section" id="android">
+<section id="android">
 <h3>Android<a class="headerlink" href="#android" title="Permalink to this headline">¶</a></h3>
 <p>Download AndroidNDK:</p>
 <blockquote>
@@ -238,14 +246,14 @@
 <li><p><a class="reference external" href="https://github.com/Nodrev/bgfx-android-activity#bgfx-android-activity---android-glue-for-bgfx">https://github.com/Nodrev/bgfx-android-activity#bgfx-android-activity—android-glue-for-bgfx</a></p></li>
 </ul>
 </div></blockquote>
-</div>
-<div class="section" id="linux">
+</section>
+<section id="linux">
 <h3>Linux<a class="headerlink" href="#linux" title="Permalink to this headline">¶</a></h3>
 <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">sudo</span> <span class="n">apt</span><span class="o">-</span><span class="n">get</span> <span class="n">install</span> <span class="n">libgl1</span><span class="o">-</span><span class="n">mesa</span><span class="o">-</span><span class="n">dev</span> <span class="n">x11proto</span><span class="o">-</span><span class="n">core</span><span class="o">-</span><span class="n">dev</span> <span class="n">libx11</span><span class="o">-</span><span class="n">dev</span>
 </pre></div>
 </div>
-</div>
-<div class="section" id="windows">
+</section>
+<section id="windows">
 <h3>Windows<a class="headerlink" href="#windows" title="Permalink to this headline">¶</a></h3>
 <p>Windows users download GnuWin32 utilities:</p>
 <blockquote>
@@ -256,14 +264,14 @@
 <li><p><a class="reference external" href="http://gnuwin32.sourceforge.net/packages/libintl.htm">http://gnuwin32.sourceforge.net/packages/libintl.htm</a></p></li>
 </ul>
 </div></blockquote>
-</div>
-</div>
-<div class="section" id="build">
+</section>
+</section>
+<section id="build">
 <h2>Build<a class="headerlink" href="#build" title="Permalink to this headline">¶</a></h2>
 <p>bgfx uses <a class="reference external" href="https://github.com/bkaradzic/genie#genie---project-generator-tool">GENie - Project generator tool</a>
 to generate project files for various platform. Binaries for Linux, OSX, and Windows are included in
 bx repository.</p>
-<div class="section" id="general">
+<section id="general">
 <h3>General<a class="headerlink" href="#general" title="Permalink to this headline">¶</a></h3>
 <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">cd</span> <span class="n">bgfx</span>
 <span class="n">make</span>
@@ -280,8 +288,8 @@ directory structure. Deleting .build directory at any time is safe.</p>
 <span class="n">android</span><span class="o">-</span><span class="n">release</span><span class="p">,</span> <span class="n">etc</span><span class="o">.</span>
 </pre></div>
 </div>
-</div>
-<div class="section" id="id1">
+</section>
+<section id="id1">
 <h3>Windows<a class="headerlink" href="#id1" title="Permalink to this headline">¶</a></h3>
 <p>Visual Studio 2017 command line:</p>
 <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">make</span> <span class="n">vs2017</span><span class="o">-</span><span class="n">release64</span>
@@ -291,8 +299,8 @@ directory structure. Deleting .build directory at any time is safe.</p>
 <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">start</span> <span class="o">.</span><span class="n">build</span><span class="o">/</span><span class="n">projects</span><span class="o">/</span><span class="n">vs2017</span><span class="o">/</span><span class="n">bgfx</span><span class="o">.</span><span class="n">sln</span>
 </pre></div>
 </div>
-</div>
-<div class="section" id="xcode">
+</section>
+<section id="xcode">
 <h3>Xcode<a class="headerlink" href="#xcode" title="Permalink to this headline">¶</a></h3>
 <p>Xcode command line:</p>
 <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">make</span> <span class="n">osx</span><span class="o">-</span><span class="n">release</span>
@@ -314,14 +322,14 @@ configuration file, it has to be set manually for each example project:</p>
 <li><p>Check <em>“Use custom working directory”</em> and enter following path:
 <code class="docutils literal notranslate"><span class="pre">${PROJECT_DIR}/../../../examples/runtime</span></code>.</p></li>
 </ol>
-</div>
-<div class="section" id="id2">
+</section>
+<section id="id2">
 <h3>Linux<a class="headerlink" href="#id2" title="Permalink to this headline">¶</a></h3>
 <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">make</span> <span class="n">linux</span><span class="o">-</span><span class="n">release64</span>
 </pre></div>
 </div>
-</div>
-<div class="section" id="winrt-uwp">
+</section>
+<section id="winrt-uwp">
 <h3>WinRT / UWP<a class="headerlink" href="#winrt-uwp" title="Permalink to this headline">¶</a></h3>
 <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="o">..</span>\<span class="n">bx</span>\<span class="n">tools</span>\<span class="nb">bin</span>\<span class="n">windows</span>\<span class="n">genie</span> <span class="o">--</span><span class="n">vs</span><span class="o">=</span><span class="n">winstore100</span> <span class="n">vs2017</span>
 </pre></div>
@@ -331,9 +339,9 @@ configuration file, it has to be set manually for each example project:</p>
 <p class="admonition-title">Note</p>
 <p>Shaders will need to be compiled with the appropriate target profile for your platform.</p>
 </div>
-</div>
-</div>
-<div class="section" id="amalgamated-build">
+</section>
+</section>
+<section id="amalgamated-build">
 <h2>Amalgamated Build<a class="headerlink" href="#amalgamated-build" title="Permalink to this headline">¶</a></h2>
 <p>For ease of integration to other build system bgfx library can be built
 with single .cpp file. It’s only necessary to build
@@ -341,15 +349,15 @@ with single .cpp file. It’s only necessary to build
 (for OSX/iOS use
 <a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/src/amalgamated.mm">src/amalgamated.mm</a>
 instead) inside different build system.</p>
-</div>
-<div class="section" id="tools">
+</section>
+<section id="tools">
 <h2>Tools<a class="headerlink" href="#tools" title="Permalink to this headline">¶</a></h2>
 <p>To build bgfx project files for tools, use <code class="docutils literal notranslate"><span class="pre">--with-tools</span></code> option:</p>
 <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="o">..</span>\<span class="n">bx</span>\<span class="n">tools</span>\<span class="nb">bin</span>\<span class="n">windows</span>\<span class="n">genie</span> <span class="o">--</span><span class="k">with</span><span class="o">-</span><span class="n">tools</span> <span class="n">vs2017</span>
 </pre></div>
 </div>
-</div>
-<div class="section" id="alternative-build-systems">
+</section>
+<section id="alternative-build-systems">
 <h2>Alternative build systems<a class="headerlink" href="#alternative-build-systems" title="Permalink to this headline">¶</a></h2>
 <p><strong>CMake</strong></p>
 <blockquote>
@@ -365,44 +373,36 @@ instead) inside different build system.</p>
 <a class="reference external" href="https://github.com/floooh/fips#fips">https://github.com/floooh/fips#fips</a></p>
 <p><strong>Conan</strong> package
 <a class="reference external" href="https://github.com/firefalcom/bgfx-conan">https://github.com/firefalcom/bgfx-conan</a></p>
-</div>
-<div class="section" id="minimal-example-without-bgfx-example-harness">
+</section>
+<section id="minimal-example-without-bgfx-example-harness">
 <h2>Minimal example without bgfx’ example harness<a class="headerlink" href="#minimal-example-without-bgfx-example-harness" title="Permalink to this headline">¶</a></h2>
 <p>This project demonstrates minimal amount of code needed to integrate bgfx with GLFW, but without
 any of existing bgfx example harness. It also demonstrates how to build bgfx with alternative build
 system.</p>
 <p><a class="reference external" href="https://github.com/jpcy/bgfx-minimal-example">https://github.com/jpcy/bgfx-minimal-example</a></p>
-</div>
-</div>
+</section>
+</section>
 
 
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+        <a href="examples.html" class="btn btn-neutral float-right" title="Examples" accesskey="n" rel="next">Next <span class="fa fa-arrow-circle-right" aria-hidden="true"></span></a>
+        <a href="overview.html" class="btn btn-neutral float-left" title="Overview" accesskey="p" rel="prev"><span class="fa fa-arrow-circle-left" aria-hidden="true"></span> Previous</a>
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+        &#169; Copyright 2010-2020, Branimir Karadžić.
 
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+ 195 - 195
examples.html

@@ -3,9 +3,10 @@
 <!DOCTYPE html>
 <html class="writer-html5" lang="en" >
 <head>
-  <meta charset="utf-8">
-  
-  <meta name="viewport" content="width=device-width, initial-scale=1.0">
+  <meta charset="utf-8" />
+  <meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
+
+  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
   
   <title>Examples &mdash; bgfx 1.0 documentation</title>
   
@@ -13,10 +14,15 @@
   
   <link rel="stylesheet" href="_static/css/theme.css" type="text/css" />
   <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+  <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+  <link rel="stylesheet" href="_static/css/theme.css" type="text/css" />
 
   
   
+
+  
   
+
   
 
   
@@ -26,10 +32,10 @@
   
     
       <script type="text/javascript" id="documentation_options" data-url_root="./" src="_static/documentation_options.js"></script>
+        <script data-url_root="./" id="documentation_options" src="_static/documentation_options.js"></script>
         <script src="_static/jquery.js"></script>
         <script src="_static/underscore.js"></script>
         <script src="_static/doctools.js"></script>
-        <script src="_static/language_data.js"></script>
     
     <script type="text/javascript" src="_static/js/theme.js"></script>
 
@@ -51,7 +57,7 @@
           
 
           
-            <a href="index.html" class="icon icon-home" alt="Documentation Home"> bgfx
+            <a href="index.html" class="icon icon-home"> bgfx
           
 
           
@@ -186,6 +192,8 @@
 
 
 
+
+
 <div role="navigation" aria-label="breadcrumbs navigation">
 
   <ul class="wy-breadcrumbs">
@@ -197,7 +205,7 @@
     
       <li class="wy-breadcrumbs-aside">
         
-            
+          
         
       </li>
     
@@ -209,28 +217,28 @@
           <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
            <div itemprop="articleBody">
             
-  <div class="section" id="examples">
+  <section id="examples">
 <h1>Examples<a class="headerlink" href="#examples" title="Permalink to this headline">¶</a></h1>
 <p>Most of the examples require shader/texture/mesh data to be loaded. When
 running examples your current directory should be examples/runtime.</p>
 <div class="highlight-default notranslate"><div class="highlight"><pre><span></span>&lt;bgfx_path&gt;/examples/runtime $ ../../.build/&lt;config&gt;/bin/example-00-helloworldDebug
 </pre></div>
 </div>
-<div class="section" id="helloworld">
+<section id="helloworld">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/examples/00-helloworld">00-helloworld</a><a class="headerlink" href="#helloworld" title="Permalink to this headline">¶</a></h2>
 <p>Initialization and debug text.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-00-helloworld" src="https://github.com/bkaradzic/bgfx/raw/master/examples/00-helloworld/screenshot.png" />
-</div>
-</div>
-<div class="section" id="cubes">
+</figure>
+</section>
+<section id="cubes">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/examples/01-cubes/cubes.cpp">01-cubes</a><a class="headerlink" href="#cubes" title="Permalink to this headline">¶</a></h2>
 <p>Rendering simple static mesh.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-01-cubes" src="https://github.com/bkaradzic/bgfx/raw/master/examples/01-cubes/screenshot.png" />
-</div>
-</div>
-<div class="section" id="metaballs">
+</figure>
+</section>
+<section id="metaballs">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/examples/02-metaballs">02-metaballs</a><a class="headerlink" href="#metaballs" title="Permalink to this headline">¶</a></h2>
 <p>Rendering with transient buffers and embedding shaders.</p>
 <div class="emscripten">
@@ -322,101 +330,101 @@ running examples your current directory should be examples/runtime.</p>
     };
   };
 </script>
-<script async type="text/javascript" src="example-02-metaballsRelease.bc.js"></script></div>
-<div class="section" id="raymarch">
+<script async type="text/javascript" src="example-02-metaballsRelease.bc.js"></script></section>
+<section id="raymarch">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/examples/03-raymarch">03-raymarch</a><a class="headerlink" href="#raymarch" title="Permalink to this headline">¶</a></h2>
 <p>Updating shader uniforms.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-03-raymarch" src="https://github.com/bkaradzic/bgfx/raw/master/examples/03-raymarch/screenshot.png" />
-</div>
-</div>
-<div class="section" id="mesh">
+</figure>
+</section>
+<section id="mesh">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/examples/04-mesh">04-mesh</a><a class="headerlink" href="#mesh" title="Permalink to this headline">¶</a></h2>
 <p>Loading meshes.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-04-mesh" src="https://github.com/bkaradzic/bgfx/raw/master/examples/04-mesh/screenshot.png" />
-</div>
-</div>
-<div class="section" id="instancing">
+</figure>
+</section>
+<section id="instancing">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/examples/05-instancing">05-instancing</a><a class="headerlink" href="#instancing" title="Permalink to this headline">¶</a></h2>
 <p>Geometry instancing.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-05-instancing" src="https://github.com/bkaradzic/bgfx/raw/master/examples/05-instancing/screenshot.png" />
-</div>
-</div>
-<div class="section" id="bump">
+</figure>
+</section>
+<section id="bump">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/examples/06-bump">06-bump</a><a class="headerlink" href="#bump" title="Permalink to this headline">¶</a></h2>
 <p>Loading textures.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-06-bump" src="https://github.com/bkaradzic/bgfx/raw/master/examples/06-bump/screenshot.png" />
-</div>
-</div>
-<div class="section" id="callback">
+</figure>
+</section>
+<section id="callback">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/examples/07-callback">07-callback</a><a class="headerlink" href="#callback" title="Permalink to this headline">¶</a></h2>
 <p>Implementing application specific callbacks for taking screen shots,
 caching OpenGL binary shaders, and video capture.</p>
-</div>
-<div class="section" id="update">
+</section>
+<section id="update">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/examples/08-update">08-update</a><a class="headerlink" href="#update" title="Permalink to this headline">¶</a></h2>
 <p>Updating textures.</p>
-</div>
-<div class="section" id="hdr">
+</section>
+<section id="hdr">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/09-hdr">09-hdr</a><a class="headerlink" href="#hdr" title="Permalink to this headline">¶</a></h2>
 <p>Using multiple views with frame buffers, and view order remapping.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-09-hdr" src="https://github.com/bkaradzic/bgfx/raw/master/examples/09-hdr/screenshot.png" />
-</div>
-</div>
-<div class="section" id="font">
+</figure>
+</section>
+<section id="font">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/10-font">10-font</a><a class="headerlink" href="#font" title="Permalink to this headline">¶</a></h2>
 <p>Use the font system to display text and styled text.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-10-font" src="https://github.com/bkaradzic/bgfx/raw/master/examples/10-font/screenshot.png" />
-</div>
-</div>
-<div class="section" id="fontsdf">
+</figure>
+</section>
+<section id="fontsdf">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/11-fontsdf">11-fontsdf</a><a class="headerlink" href="#fontsdf" title="Permalink to this headline">¶</a></h2>
 <p>Use a single distance field font to render text of various size.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-11-fontsdf" src="https://github.com/bkaradzic/bgfx/raw/master/examples/11-fontsdf/screenshot.png" />
-</div>
-</div>
-<div class="section" id="lod">
+</figure>
+</section>
+<section id="lod">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/12-lod">12-lod</a><a class="headerlink" href="#lod" title="Permalink to this headline">¶</a></h2>
 <p>Mesh LOD transitions.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-12-lod" src="https://github.com/bkaradzic/bgfx/raw/master/examples/12-lod/screenshot.png" />
-</div>
-</div>
-<div class="section" id="stencil">
+</figure>
+</section>
+<section id="stencil">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/13-stencil">13-stencil</a><a class="headerlink" href="#stencil" title="Permalink to this headline">¶</a></h2>
 <p>Stencil reflections and shadows.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-13-stencil" src="https://github.com/bkaradzic/bgfx/raw/master/examples/13-stencil/screenshot.png" />
-</div>
-</div>
-<div class="section" id="shadowvolumes">
+</figure>
+</section>
+<section id="shadowvolumes">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/14-shadowvolumes">14-shadowvolumes</a><a class="headerlink" href="#shadowvolumes" title="Permalink to this headline">¶</a></h2>
 <p>Shadow volumes.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-14-shadowvolumes" src="https://github.com/bkaradzic/bgfx/raw/master/examples/14-shadowvolumes/screenshot.png" />
-</div>
-</div>
-<div class="section" id="shadowmaps-simple">
+</figure>
+</section>
+<section id="shadowmaps-simple">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/15-shadowmaps-simple">15-shadowmaps-simple</a><a class="headerlink" href="#shadowmaps-simple" title="Permalink to this headline">¶</a></h2>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-15-shadowmaps-simple" src="https://github.com/bkaradzic/bgfx/raw/master/examples/15-shadowmaps-simple/screenshot.png" />
-</div>
-</div>
-<div class="section" id="shadowmaps">
+</figure>
+</section>
+<section id="shadowmaps">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/16-shadowmaps">16-shadowmaps</a><a class="headerlink" href="#shadowmaps" title="Permalink to this headline">¶</a></h2>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-16-shadowmaps" src="https://github.com/bkaradzic/bgfx/raw/master/examples/16-shadowmaps/screenshot.png" />
-</div>
-</div>
-<div class="section" id="drawstress">
+</figure>
+</section>
+<section id="drawstress">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/examples/17-drawstress">17-drawstress</a><a class="headerlink" href="#drawstress" title="Permalink to this headline">¶</a></h2>
-<div class="section" id="hz">
+<section id="hz">
 <h3>60Hz<a class="headerlink" href="#hz" title="Permalink to this headline">¶</a></h3>
 <p>Draw stress is CPU stress test to show what is the maximimum number of
 draw calls while maintaining 60Hz frame rate. bgfx currently has default
@@ -883,8 +891,8 @@ changing <code class="docutils literal notranslate"><span class="pre">BGFX_CONFI
 (on Windows), and <code class="docutils literal notranslate"><span class="pre">layout.frame_rate</span> <span class="pre">500</span></code>.</p></li>
 <li><p>Chrome 33 command line option: <code class="docutils literal notranslate"><span class="pre">--disable-gpu-vsync</span></code>.</p></li>
 </ul>
-</div>
-<div class="section" id="hz-test-for-browsers">
+</section>
+<section id="hz-test-for-browsers">
 <h3>30Hz (test for browsers)<a class="headerlink" href="#hz-test-for-browsers" title="Permalink to this headline">¶</a></h3>
 <p>By default browsers are using vsync, and don’t have option to turn it
 off programatically.</p>
@@ -1014,108 +1022,108 @@ off programatically.</p>
 </tr>
 </tbody>
 </table>
-</div>
-</div>
-<div class="section" id="ibl">
+</section>
+</section>
+<section id="ibl">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/18-ibl">18-ibl</a><a class="headerlink" href="#ibl" title="Permalink to this headline">¶</a></h2>
 <p>Image-based lighting.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-18-ibl" src="https://github.com/bkaradzic/bgfx/raw/master/examples/18-ibl/screenshot.png" />
-</div>
-</div>
-<div class="section" id="oit">
+</figure>
+</section>
+<section id="oit">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/19-oit">19-oit</a><a class="headerlink" href="#oit" title="Permalink to this headline">¶</a></h2>
 <p>Weighted, Blended Order-Independent Transparency</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-19-oit" src="https://github.com/bkaradzic/bgfx/raw/master/examples/19-oit/screenshot.png" />
-</div>
-</div>
-<div class="section" id="nanovg">
+</figure>
+</section>
+<section id="nanovg">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/20-nanovg">20-nanovg</a><a class="headerlink" href="#nanovg" title="Permalink to this headline">¶</a></h2>
 <p>NanoVG is small antialiased vector graphics rendering library.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-20-nanovg" src="https://github.com/bkaradzic/bgfx/raw/master/examples/20-nanovg/screenshot.png" />
-</div>
-</div>
-<div class="section" id="deferred">
+</figure>
+</section>
+<section id="deferred">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/21-deferred">21-deferred</a><a class="headerlink" href="#deferred" title="Permalink to this headline">¶</a></h2>
 <p>MRT rendering and deferred shading.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-21-deferred" src="https://github.com/bkaradzic/bgfx/raw/master/examples/21-deferred/screenshot.png" />
-</div>
-</div>
-<div class="section" id="windows">
+</figure>
+</section>
+<section id="windows">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/22-windows">22-windows</a><a class="headerlink" href="#windows" title="Permalink to this headline">¶</a></h2>
 <p>Rendering into multiple windows.</p>
-</div>
-<div class="section" id="vectordisplay">
+</section>
+<section id="vectordisplay">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/23-vectordisplay">23-vectordisplay</a><a class="headerlink" href="#vectordisplay" title="Permalink to this headline">¶</a></h2>
 <p>Rendering lines as oldschool vectors.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-23-vectordisplay" src="https://github.com/bkaradzic/bgfx/raw/master/examples/23-vectordisplay/screenshot.png" />
-</div>
-</div>
-<div class="section" id="nbody">
+</figure>
+</section>
+<section id="nbody">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/24-nbody">24-nbody</a><a class="headerlink" href="#nbody" title="Permalink to this headline">¶</a></h2>
 <p>N-body simulation with compute shaders using buffers.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-24-nbody" src="https://github.com/bkaradzic/bgfx/raw/master/examples/24-nbody/screenshot.png" />
-</div>
-</div>
-<div class="section" id="c99">
+</figure>
+</section>
+<section id="c99">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/25-c99">25-c99</a><a class="headerlink" href="#c99" title="Permalink to this headline">¶</a></h2>
 <p>Initialization and debug text with C99 API.</p>
-</div>
-<div class="section" id="occlusion">
+</section>
+<section id="occlusion">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/26-occlusion">26-occlusion</a><a class="headerlink" href="#occlusion" title="Permalink to this headline">¶</a></h2>
 <p>Using occlusion query for conditional rendering.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-26-occlusion" src="https://github.com/bkaradzic/bgfx/raw/master/examples/26-occlusion/screenshot.png" />
-</div>
-</div>
-<div class="section" id="terrain">
+</figure>
+</section>
+<section id="terrain">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/27-terrain">27-terrain</a><a class="headerlink" href="#terrain" title="Permalink to this headline">¶</a></h2>
 <p>Terrain painting example.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-27-terrain" src="https://github.com/bkaradzic/bgfx/raw/master/examples/27-terrain/screenshot.png" />
-</div>
-</div>
-<div class="section" id="wireframe">
+</figure>
+</section>
+<section id="wireframe">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/28-wireframe">28-wireframe</a><a class="headerlink" href="#wireframe" title="Permalink to this headline">¶</a></h2>
 <p>Drawing wireframe mesh.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-28-wireframe" src="https://github.com/bkaradzic/bgfx/raw/master/examples/28-wireframe/screenshot.png" />
-</div>
-</div>
-<div class="section" id="debugdraw">
+</figure>
+</section>
+<section id="debugdraw">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/29-debugdraw">29-debugdraw</a><a class="headerlink" href="#debugdraw" title="Permalink to this headline">¶</a></h2>
 <p>Debug draw.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-29-debugdraw" src="https://github.com/bkaradzic/bgfx/raw/master/examples/29-debugdraw/screenshot.png" />
-</div>
-</div>
-<div class="section" id="picking">
+</figure>
+</section>
+<section id="picking">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/30-picking">30-picking</a><a class="headerlink" href="#picking" title="Permalink to this headline">¶</a></h2>
 <p>Mouse picking via GPU readback.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-30-picking" src="https://github.com/bkaradzic/bgfx/raw/master/examples/30-picking/screenshot.png" />
-</div>
-</div>
-<div class="section" id="rsm">
+</figure>
+</section>
+<section id="rsm">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/31-rsm">31-rsm</a><a class="headerlink" href="#rsm" title="Permalink to this headline">¶</a></h2>
 <p>Global Illumination with Reflective Shadow Map.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-31-rsm" src="https://github.com/bkaradzic/bgfx/raw/master/examples/31-rsm/screenshot.png" />
-</div>
-</div>
-<div class="section" id="particles">
+</figure>
+</section>
+<section id="particles">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/32-particles">32-particles</a><a class="headerlink" href="#particles" title="Permalink to this headline">¶</a></h2>
 <p>Particles.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-32-particles" src="https://github.com/bkaradzic/bgfx/raw/master/examples/32-particles/screenshot.png" />
-</div>
-</div>
-<div class="section" id="pom">
+</figure>
+</section>
+<section id="pom">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/33-pom">33-pom</a><a class="headerlink" href="#pom" title="Permalink to this headline">¶</a></h2>
 <p>Parallax occlusion mapping.</p>
 <dl class="simple">
@@ -1124,32 +1132,32 @@ off programatically.</p>
 </ul>
 </dd>
 </dl>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-33-pom" src="https://github.com/bkaradzic/bgfx/raw/master/examples/33-pom/screenshot.png" />
-</div>
-</div>
-<div class="section" id="mvs">
+</figure>
+</section>
+<section id="mvs">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/34-mvs">34-mvs</a><a class="headerlink" href="#mvs" title="Permalink to this headline">¶</a></h2>
 <p>Multiple vertex streams.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-34-mvs" src="https://github.com/bkaradzic/bgfx/raw/master/examples/34-mvs/screenshot.png" />
-</div>
-</div>
-<div class="section" id="dynamic">
+</figure>
+</section>
+<section id="dynamic">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/35-dynamic">35-dynamic</a><a class="headerlink" href="#dynamic" title="Permalink to this headline">¶</a></h2>
 <p>Dynamic buffers update.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-35-dynamic" src="https://github.com/bkaradzic/bgfx/raw/master/examples/35-dynamic/screenshot.png" />
-</div>
-</div>
-<div class="section" id="sky">
+</figure>
+</section>
+<section id="sky">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/36-sky">36-sky</a><a class="headerlink" href="#sky" title="Permalink to this headline">¶</a></h2>
 <p>Perez dynamic sky model.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-36-sky" src="https://github.com/bkaradzic/bgfx/raw/master/examples/36-sky/screenshot.png" />
-</div>
-</div>
-<div class="section" id="gpudrivenrendering">
+</figure>
+</section>
+<section id="gpudrivenrendering">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/37-gpudrivenrendering">37-gpudrivenrendering</a><a class="headerlink" href="#gpudrivenrendering" title="Permalink to this headline">¶</a></h2>
 <p>GPU-Driven Rendering.</p>
 <dl class="simple">
@@ -1160,11 +1168,11 @@ off programatically.</p>
 </ul>
 </dd>
 </dl>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-37-gpudrivenrendering" src="https://github.com/bkaradzic/bgfx/raw/master/examples/37-gpudrivenrendering/screenshot.png" />
-</div>
-</div>
-<div class="section" id="bloom">
+</figure>
+</section>
+<section id="bloom">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/38-bloom">38-bloom</a><a class="headerlink" href="#bloom" title="Permalink to this headline">¶</a></h2>
 <p>Bloom.</p>
 <dl class="simple">
@@ -1173,11 +1181,11 @@ off programatically.</p>
 </ul>
 </dd>
 </dl>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-38-bloom" src="https://github.com/bkaradzic/bgfx/raw/master/examples/38-bloom/screenshot.png" />
-</div>
-</div>
-<div class="section" id="assao">
+</figure>
+</section>
+<section id="assao">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/39-assao">39-assao</a><a class="headerlink" href="#assao" title="Permalink to this headline">¶</a></h2>
 <p>Adaptive Screen Space Ambient Occlusion.</p>
 <dl class="simple">
@@ -1186,18 +1194,18 @@ off programatically.</p>
 </ul>
 </dd>
 </dl>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-39-assao" src="https://github.com/bkaradzic/bgfx/raw/master/examples/39-assao/screenshot.png" />
-</div>
-</div>
-<div class="section" id="svt">
+</figure>
+</section>
+<section id="svt">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/40-svt">40-svt</a><a class="headerlink" href="#svt" title="Permalink to this headline">¶</a></h2>
 <p>Sparse Virtual Textures.</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-40-svt" src="https://github.com/bkaradzic/bgfx/raw/master/examples/40-svt/screenshot.png" />
-</div>
-</div>
-<div class="section" id="tess">
+</figure>
+</section>
+<section id="tess">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/41-tess">41-tess</a><a class="headerlink" href="#tess" title="Permalink to this headline">¶</a></h2>
 <p>Adaptive GPU Tessellation with Compute Shaders</p>
 <dl class="simple">
@@ -1206,11 +1214,11 @@ off programatically.</p>
 </ul>
 </dd>
 </dl>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-41-tess" src="https://github.com/bkaradzic/bgfx/raw/master/examples/41-tess/screenshot.png" />
-</div>
-</div>
-<div class="section" id="bunnylod">
+</figure>
+</section>
+<section id="bunnylod">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/42-bunnylod">42-bunnylod</a><a class="headerlink" href="#bunnylod" title="Permalink to this headline">¶</a></h2>
 <p>Simple Polygon Reduction</p>
 <dl class="simple">
@@ -1220,11 +1228,11 @@ off programatically.</p>
 </ul>
 </dd>
 </dl>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-42-bunnylod" src="https://github.com/bkaradzic/bgfx/raw/master/examples/42-bunnylod/screenshot.png" />
-</div>
-</div>
-<div class="section" id="denoise">
+</figure>
+</section>
+<section id="denoise">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/43-denoise">43-denoise</a><a class="headerlink" href="#denoise" title="Permalink to this headline">¶</a></h2>
 <p>Denoise</p>
 <dl class="simple">
@@ -1235,18 +1243,18 @@ off programatically.</p>
 </ul>
 </dd>
 </dl>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-43-denoise" src="https://github.com/bkaradzic/bgfx/raw/master/examples/43-denoise/screenshot.png" />
-</div>
-</div>
-<div class="section" id="sss">
+</figure>
+</section>
+<section id="sss">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/44-sss">44-sss</a><a class="headerlink" href="#sss" title="Permalink to this headline">¶</a></h2>
 <p>Screen-Space Shadows</p>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-44-sss" src="https://github.com/bkaradzic/bgfx/raw/master/examples/44-sss/screenshot.png" />
-</div>
-</div>
-<div class="section" id="bokeh">
+</figure>
+</section>
+<section id="bokeh">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/examples/45-bokeh">45-bokeh</a><a class="headerlink" href="#bokeh" title="Permalink to this headline">¶</a></h2>
 <p>Bokeh Depth of Field</p>
 <dl class="simple">
@@ -1255,40 +1263,32 @@ off programatically.</p>
 </ul>
 </dd>
 </dl>
-<div class="figure align-default">
+<figure class="align-default">
 <img alt="example-45-bokeh" src="https://github.com/bkaradzic/bgfx/raw/master/examples/45-bokeh/screenshot.png" />
-</div>
-</div>
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+ 15 - 9
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+  <meta charset="utf-8" />
   
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+  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
   
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@@ -13,23 +13,28 @@
   
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+  <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
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+</li>
+      <li><a href="bgfx.html#_CPPv4N4bgfx21getSupportedRenderersE7uint8_tPN12RendererType4EnumE">bgfx::getSupportedRenderers (C++ function)</a>
 </li>
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+ 20 - 19
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@@ -26,10 +32,10 @@
   
     
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+            <a href="#" class="icon icon-home"> bgfx
           
 
           
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-  <div class="section" id="documentation">
+  <section id="documentation">
 <h1>Documentation<a class="headerlink" href="#documentation" title="Permalink to this headline">¶</a></h1>
 <p>Cross-platform, graphics API agnostic, “Bring Your Own Engine/Framework” style rendering library,
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@@ -166,7 +174,7 @@ licensed under permissive BSD-2 clause open source license.</p>
 </ul>
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-<div class="section" id="contents">
+<section id="contents">
 <h2>Contents<a class="headerlink" href="#contents" title="Permalink to this headline">¶</a></h2>
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+ 33 - 33
internals.html

@@ -3,9 +3,10 @@
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@@ -51,7 +57,7 @@
           
 
           
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+            <a href="index.html" class="icon icon-home"> bgfx
           
 
           
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-  <div class="section" id="internals">
+  <section id="internals">
 <h1>Internals<a class="headerlink" href="#internals" title="Permalink to this headline">¶</a></h1>
-<div class="section" id="sort-based-draw-call-bucketing">
+<section id="sort-based-draw-call-bucketing">
 <h2>Sort based draw call bucketing<a class="headerlink" href="#sort-based-draw-call-bucketing" title="Permalink to this headline">¶</a></h2>
 <p>bgfx is using sort-based draw call bucketing. This means that submission order doesn’t necessarily match the rendering order, but on the low-level they will be sorted and ordered correctly. On the high level bgfx uses <strong>declarative API</strong> and internal sorting allows more optimal way of submitting draw calls for all passes at one place, and on the low-level this allows better optimization of rendering order. This sometimes creates undesired results usually for GUI rendering, where draw order should usually match submit order. bgfx provides way to enable sequential rendering for these cases (see <code class="docutils literal notranslate"><span class="pre">bgfx::setViewMode</span></code>).</p>
 <blockquote>
@@ -178,67 +186,59 @@
 <li><p>More detailed description of sort-based draw call bucketing can be found at: <a class="reference external" href="http://realtimecollisiondetection.net/blog/?p=86">Order your graphics draw calls around!</a></p></li>
 </ul>
 </div></blockquote>
-</div>
-<div class="section" id="api-and-render-thread">
+</section>
+<section id="api-and-render-thread">
 <h2>API and render thread<a class="headerlink" href="#api-and-render-thread" title="Permalink to this headline">¶</a></h2>
 <p>API thread is thread from which <code class="docutils literal notranslate"><span class="pre">bgfx::init</span></code> is called. Once <code class="docutils literal notranslate"><span class="pre">bgfx::init</span></code> is called on thread, internally bgfx assumes that all API calls will be called from the same thread with exception of Resource, View, and Encoder API.</p>
 <p>Render thread from where internal rendering <code class="docutils literal notranslate"><span class="pre">bgfx::renderFrame</span></code> is called. On most of OS’ it’s required that this call be called on thread that OS created when executing process (some refer to this thread as “main” thread, or thread where <code class="docutils literal notranslate"><span class="pre">main</span></code> function is called).</p>
 <p>When bgfx is compiled with option <code class="docutils literal notranslate"><span class="pre">BGFX_CONFIG_MULTITHREADED=1</span></code> (default is on) <code class="docutils literal notranslate"><span class="pre">bgfx::renderFrame</span></code> can be called by user. It’s required to be called before <code class="docutils literal notranslate"><span class="pre">bgfx::init</span></code> from thread that will be used as render thread. If both <code class="docutils literal notranslate"><span class="pre">bgfx::renderFrame</span></code> and <code class="docutils literal notranslate"><span class="pre">bgfx::init</span></code> are called from the same thread, bgfx will switch to execute in single threaded mode, and calling <code class="docutils literal notranslate"><span class="pre">bgfx::renderFrame</span></code> is not required, since it will be called automatically during <code class="docutils literal notranslate"><span class="pre">bgfx::frame</span></code> call.</p>
-</div>
-<div class="section" id="resource-api">
+</section>
+<section id="resource-api">
 <h2>Resource API<a class="headerlink" href="#resource-api" title="Permalink to this headline">¶</a></h2>
 <p>Any API call starting with <code class="docutils literal notranslate"><span class="pre">bgfx::create*</span></code>, <code class="docutils literal notranslate"><span class="pre">bgfx::destroy*</span></code>, <code class="docutils literal notranslate"><span class="pre">bgfx::update*</span></code>, <code class="docutils literal notranslate"><span class="pre">bgfx::alloc*</span></code> is considered part of resource API. Internally resource API calls are guarded by mutex. There is no limit of number of threads that can call resource API simultaneously. Calling any resource API is infrequent, and functions are cheap since most of work with resource is done at later point on render thread.</p>
-</div>
-<div class="section" id="view-api">
+</section>
+<section id="view-api">
 <h2>View API<a class="headerlink" href="#view-api" title="Permalink to this headline">¶</a></h2>
 <p>Any API call starting with <code class="docutils literal notranslate"><span class="pre">bgfx::setView*</span></code> is considered part of view API. View API is not designed to be thread safe at all since all views are independentent from each other. Calling any view API for different views from different threads is safe. What’s not safe is to update the same view from multiple threads. This will lead to undefined behavior. Only view API that has to be set before any draw calls are issued is view mode <code class="docutils literal notranslate"><span class="pre">bgfx::setViewMode</span></code>. Internal encoder requires view mode to select sort key encoding and if user changes view mode after submit it will cause incorrect sort behavior within the view.</p>
-</div>
-<div class="section" id="encoder-api">
+</section>
+<section id="encoder-api">
 <h2>Encoder API<a class="headerlink" href="#encoder-api" title="Permalink to this headline">¶</a></h2>
 <p>Encoder API can be obtained by calling <code class="docutils literal notranslate"><span class="pre">bgfx::begin</span></code>. bgfx by default allows 8 simultaneous threads to use encoders. This can be configured by changing <code class="docutils literal notranslate"><span class="pre">Limits.maxEncoders</span></code> init option of <code class="docutils literal notranslate"><span class="pre">bgfx::Init</span></code> structure.</p>
-</div>
-<div class="section" id="customization">
+</section>
+<section id="customization">
 <h2>Customization<a class="headerlink" href="#customization" title="Permalink to this headline">¶</a></h2>
 <p>By default each platform has sane default values. For example on Windows default renderer is DirectX, on Linux it is OpenGL, and on OSX it’s Metal. On Windows platform almost all rendering backends are available. For OpenGL ES on desktop you can find more information at:- <a class="reference external" href="http://www.g-truc.net/post-0457.html">OpenGL ES 2.0 and EGL on desktop</a></p>
 <p>If you’re targeting specific mobile hardware, you can find GLES support in their official SDKs: <a class="reference external" href="http://developer.qualcomm.com/mobile-development/mobile-technologies/gaming-graphics-optimization-adreno/tools-and-resources">Adreno
 SDK</a>, <a class="reference external" href="http://www.malideveloper.com/">Mali SDK</a>, <a class="reference external" href="http://www.imgtec.com/powervr/insider/sdkdownloads/">PowerVR SDK</a>.</p>
 <p>All configuration settings are located inside <a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/src/config.h">src/config.h</a>.</p>
 <p>Every <code class="docutils literal notranslate"><span class="pre">BGFX_CONFIG_*</span></code> setting can be changed by passing defines thru compiler switches. For example setting preprocessor define <code class="docutils literal notranslate"><span class="pre">BGFX_CONFIG_RENDERER_OPENGL=1</span></code> will change backend renderer to OpenGL 2.1. on Windows. Since rendering APIs are platform specific, this obviously won’t work nor make sense in all cases.</p>
-<div class="section" id="options">
+<section id="options">
 <h3>Options<a class="headerlink" href="#options" title="Permalink to this headline">¶</a></h3>
 <p><code class="docutils literal notranslate"><span class="pre">BGFX_CONFIG_MULTITHREADED</span></code> is used to enable/disable threading support inside bgfx. By default set to 1 on all platforms that support threading.</p>
-</div>
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+</section>
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+</section>
 
 
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+ 46 - 45
license.html

@@ -3,9 +3,10 @@
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-  
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+
+  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
   
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@@ -13,23 +14,28 @@
   
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   <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+  <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
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+        <script data-url_root="./" id="documentation_options" src="_static/documentation_options.js"></script>
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@@ -50,7 +56,7 @@
           
 
           
-            <a href="index.html" class="icon icon-home" alt="Documentation Home"> bgfx
+            <a href="index.html" class="icon icon-home"> bgfx
           
 
           
@@ -151,6 +157,8 @@
 
 
 
+
+
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   <ul class="wy-breadcrumbs">
@@ -162,7 +170,7 @@
     
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@@ -174,9 +182,9 @@
           <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
            <div itemprop="articleBody">
             
-  <div class="section" id="license">
+  <section id="license">
 <h1>License<a class="headerlink" href="#license" title="Permalink to this headline">¶</a></h1>
-<div class="section" id="license-bsd-2-clause">
+<section id="license-bsd-2-clause">
 <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/LICENSE">License (BSD 2-clause)</a><a class="headerlink" href="#license-bsd-2-clause" title="Permalink to this headline">¶</a></h2>
 <div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">Copyright</span> <span class="mi">2010</span><span class="o">-</span><span class="mi">2020</span> <span class="n">Branimir</span> <span class="n">Karadzic</span>
 
@@ -202,13 +210,13 @@
 <span class="n">OF</span> <span class="n">THE</span> <span class="n">POSSIBILITY</span> <span class="n">OF</span> <span class="n">SUCH</span> <span class="n">DAMAGE</span><span class="o">.</span>
 </pre></div>
 </div>
-</div>
-<div class="section" id="rd-party-libraries">
+</section>
+<section id="rd-party-libraries">
 <h2>3rd Party Libraries<a class="headerlink" href="#rd-party-libraries" title="Permalink to this headline">¶</a></h2>
 <p>All required 3rd party libraries are included in bgfx repository in
 <a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/3rdparty">3rdparty/</a>
 directory.</p>
-<div class="section" id="blendish-mit">
+<section id="blendish-mit">
 <h3>Blendish (MIT)<a class="headerlink" href="#blendish-mit" title="Permalink to this headline">¶</a></h3>
 <p>Blendish - Blender 2.5 UI based theming functions for NanoVG.</p>
 <blockquote>
@@ -216,8 +224,8 @@ directory.</p>
 <li><p><a class="reference external" href="https://bitbucket.org/duangle/oui-blendish">https://bitbucket.org/duangle/oui-blendish</a></p></li>
 </ul>
 </div></blockquote>
-</div>
-<div class="section" id="edtaa3-mit">
+</section>
+<section id="edtaa3-mit">
 <h3>edtaa3 (MIT)<a class="headerlink" href="#edtaa3-mit" title="Permalink to this headline">¶</a></h3>
 <p>Contour Rendering by Distance Fields</p>
 <blockquote>
@@ -225,8 +233,8 @@ directory.</p>
 <li><p><a class="reference external" href="https://github.com/OpenGLInsights/OpenGLInsightsCode/tree/master/Chapter%2012%202D%20Shape%20Rendering%20by%20Distance%20Fields">https://github.com/OpenGLInsights/OpenGLInsightsCode/tree/master/Chapter%2012%202D%20Shape%20Rendering%20by%20Distance%20Fields</a></p></li>
 </ul>
 </div></blockquote>
-</div>
-<div class="section" id="fcpp-bsd">
+</section>
+<section id="fcpp-bsd">
 <h3>fcpp (BSD)<a class="headerlink" href="#fcpp-bsd" title="Permalink to this headline">¶</a></h3>
 <p>Frexx C preprocessor</p>
 <blockquote>
@@ -234,24 +242,24 @@ directory.</p>
 <li><p><a class="reference external" href="https://github.com/bagder/fcpp">https://github.com/bagder/fcpp</a></p></li>
 </ul>
 </div></blockquote>
-</div>
-<div class="section" id="forsyth-triangle-order-optimizer-public-domain">
+</section>
+<section id="forsyth-triangle-order-optimizer-public-domain">
 <h3>Forsyth Triangle Order Optimizer (Public Domain)<a class="headerlink" href="#forsyth-triangle-order-optimizer-public-domain" title="Permalink to this headline">¶</a></h3>
 <blockquote>
 <div><ul class="simple">
 <li><p><a class="reference external" href="http://gameangst.com/?p=9">http://gameangst.com/?p=9</a></p></li>
 </ul>
 </div></blockquote>
-</div>
-<div class="section" id="freetype">
+</section>
+<section id="freetype">
 <h3>FreeType<a class="headerlink" href="#freetype" title="Permalink to this headline">¶</a></h3>
 <blockquote>
 <div><ul class="simple">
 <li><p><a class="reference external" href="http://www.freetype.org/">http://www.freetype.org/</a></p></li>
 </ul>
 </div></blockquote>
-</div>
-<div class="section" id="glsl-optimizer-mit">
+</section>
+<section id="glsl-optimizer-mit">
 <h3>glsl-optimizer (MIT)<a class="headerlink" href="#glsl-optimizer-mit" title="Permalink to this headline">¶</a></h3>
 <p>GLSL optimizer based on Mesa’s GLSL compiler. Used in Unity for mobile
 shader optimization.</p>
@@ -260,8 +268,8 @@ shader optimization.</p>
 <li><p><a class="reference external" href="https://github.com/aras-p/glsl-optimizer">https://github.com/aras-p/glsl-optimizer</a></p></li>
 </ul>
 </div></blockquote>
-</div>
-<div class="section" id="nanovg-zlib">
+</section>
+<section id="nanovg-zlib">
 <h3>NanoVG (ZLIB)<a class="headerlink" href="#nanovg-zlib" title="Permalink to this headline">¶</a></h3>
 <p>NanoVG is small antialiased vector graphics rendering library.</p>
 <blockquote>
@@ -269,8 +277,8 @@ shader optimization.</p>
 <li><p><a class="reference external" href="https://github.com/memononen/nanovg">https://github.com/memononen/nanovg</a></p></li>
 </ul>
 </div></blockquote>
-</div>
-<div class="section" id="imgui-mit">
+</section>
+<section id="imgui-mit">
 <h3>ImGui (MIT)<a class="headerlink" href="#imgui-mit" title="Permalink to this headline">¶</a></h3>
 <p>Bloat-free Immediate Mode Graphical User interface for C++ with minimal
 dependencies.</p>
@@ -279,8 +287,8 @@ dependencies.</p>
 <li><p><a class="reference external" href="https://github.com/ocornut/imgui">https://github.com/ocornut/imgui</a></p></li>
 </ul>
 </div></blockquote>
-</div>
-<div class="section" id="sdf-mit">
+</section>
+<section id="sdf-mit">
 <h3>SDF (MIT)<a class="headerlink" href="#sdf-mit" title="Permalink to this headline">¶</a></h3>
 <p>Sweep-and-update Euclidean distance transform of an antialised image for
 contour texturing.</p>
@@ -289,25 +297,25 @@ contour texturing.</p>
 <li><p><a class="reference external" href="https://github.com/memononen/SDF">https://github.com/memononen/SDF</a></p></li>
 </ul>
 </div></blockquote>
-</div>
-<div class="section" id="stb-public-domain">
+</section>
+<section id="stb-public-domain">
 <h3>stb (Public Domain)<a class="headerlink" href="#stb-public-domain" title="Permalink to this headline">¶</a></h3>
 <blockquote>
 <div><ul class="simple">
 <li><p><a class="reference external" href="http://nothings.org">http://nothings.org</a></p></li>
 </ul>
 </div></blockquote>
-</div>
-<div class="section" id="vertex-cache-optimised-index-buffer-compression-bsd">
+</section>
+<section id="vertex-cache-optimised-index-buffer-compression-bsd">
 <h3>Vertex Cache Optimised Index Buffer Compression (BSD)<a class="headerlink" href="#vertex-cache-optimised-index-buffer-compression-bsd" title="Permalink to this headline">¶</a></h3>
 <blockquote>
 <div><ul class="simple">
 <li><p><a class="reference external" href="https://github.com/ConorStokes/IndexBufferCompression">https://github.com/ConorStokes/IndexBufferCompression</a></p></li>
 </ul>
 </div></blockquote>
-</div>
-</div>
-<div class="section" id="assets">
+</section>
+</section>
+<section id="assets">
 <h2>Assets<a class="headerlink" href="#assets" title="Permalink to this headline">¶</a></h2>
 <p>Bunny</p>
 <blockquote>
@@ -418,35 +426,28 @@ contour texturing.</p>
 <li><p><a class="reference external" href="https://commons.wikimedia.org/wiki/File:Normal_map_example_with_scene_and_result.png">https://commons.wikimedia.org/wiki/File:Normal_map_example_with_scene_and_result.png</a></p></li>
 </ul>
 </div></blockquote>
-</div>
-</div>
+</section>
+</section>
 
 
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   <div role="contentinfo">
     <p>
-        
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+        &#169; Copyright 2010-2020, Branimir Karadžić.
 
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BIN
objects.inv


+ 49 - 49
overview.html

@@ -3,9 +3,10 @@
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 <html class="writer-html5" lang="en" >
 <head>
-  <meta charset="utf-8">
-  
-  <meta name="viewport" content="width=device-width, initial-scale=1.0">
+  <meta charset="utf-8" />
+  <meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
+
+  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
   
   <title>Overview &mdash; bgfx 1.0 documentation</title>
   
@@ -13,23 +14,28 @@
   
   <link rel="stylesheet" href="_static/css/theme.css" type="text/css" />
   <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+  <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+  <link rel="stylesheet" href="_static/css/theme.css" type="text/css" />
 
   
   
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+        <script data-url_root="./" id="documentation_options" src="_static/documentation_options.js"></script>
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@@ -51,7 +57,7 @@
           
 
           
-            <a href="index.html" class="icon icon-home" alt="Documentation Home"> bgfx
+            <a href="index.html" class="icon icon-home"> bgfx
           
 
           
@@ -157,6 +163,8 @@
 
 
 
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@@ -168,7 +176,7 @@
     
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@@ -180,16 +188,16 @@
           <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
            <div itemprop="articleBody">
             
-  <div class="section" id="overview">
+  <section id="overview">
 <h1>Overview<a class="headerlink" href="#overview" title="Permalink to this headline">¶</a></h1>
-<div class="section" id="what-is-it">
+<section id="what-is-it">
 <h2>What is it?<a class="headerlink" href="#what-is-it" title="Permalink to this headline">¶</a></h2>
 <p>Cross-platform, graphics API agnostic, “Bring Your Own Engine/Framework” style rendering library,
 licensed under permissive BSD-2 clause open source license.</p>
 <p>
 <iframe src="https://ghbtns.com/github-btn.html?user=bkaradzic&repo=bgfx&type=star&count=true&size=large" frameborder="0" scrolling="0" width="160px" height="30px"></iframe>
 <iframe src="https://ghbtns.com/github-btn.html?user=bkaradzic&repo=bgfx&type=fork&count=true&size=large" frameborder="0" scrolling="0" width="158px" height="30px"></iframe>
-</p><div class="section" id="supported-rendering-backends">
+</p><section id="supported-rendering-backends">
 <h3>Supported rendering backends<a class="headerlink" href="#supported-rendering-backends" title="Permalink to this headline">¶</a></h3>
 <ul class="simple">
 <li><p>Direct3D 9</p></li>
@@ -206,8 +214,8 @@ licensed under permissive BSD-2 clause open source license.</p>
 <li><p>WebGL 2.0</p></li>
 <li><p>WebGPU/Dawn (experimental)</p></li>
 </ul>
-</div>
-<div class="section" id="supported-platforms">
+</section>
+<section id="supported-platforms">
 <h3>Supported Platforms<a class="headerlink" href="#supported-platforms" title="Permalink to this headline">¶</a></h3>
 <ul class="simple">
 <li><p>Android (14+, ARM, x86, MIPS)</p></li>
@@ -222,16 +230,16 @@ licensed under permissive BSD-2 clause open source license.</p>
 <li><p>Windows (XP, Vista, 7, 8, 10)</p></li>
 <li><p>UWP (Universal Windows, Xbox One)</p></li>
 </ul>
-</div>
-<div class="section" id="supported-compilers">
+</section>
+<section id="supported-compilers">
 <h3>Supported Compilers<a class="headerlink" href="#supported-compilers" title="Permalink to this headline">¶</a></h3>
 <ul class="simple">
 <li><p>Clang 3.3 and above</p></li>
 <li><p>GCC 5 and above</p></li>
 <li><p>vs2017 and above</p></li>
 </ul>
-</div>
-<div class="section" id="supported-languages">
+</section>
+<section id="supported-languages">
 <h3>Supported Languages<a class="headerlink" href="#supported-languages" title="Permalink to this headline">¶</a></h3>
 <ul class="simple">
 <li><p><a class="reference external" href="https://bkaradzic.github.io/bgfx/bgfx.html">C/C++ API documentation</a></p></li>
@@ -249,14 +257,14 @@ licensed under permissive BSD-2 clause open source license.</p>
 <li><p><a class="reference external" href="https://github.com/stuartcarnie/SwiftBGFX">Swift language API bindings</a></p></li>
 <li><p><a class="reference external" href="https://github.com/Akira13641/PasBGFX">Pascal language API bindings</a></p></li>
 </ul>
-</div>
-<div class="section" id="project-page">
+</section>
+<section id="project-page">
 <h3>Project Page<a class="headerlink" href="#project-page" title="Permalink to this headline">¶</a></h3>
 <ul class="simple">
 <li><p><a class="reference external" href="https://github.com/bkaradzic/bgfx">https://github.com/bkaradzic/bgfx</a></p></li>
 </ul>
-</div>
-<div class="section" id="contact">
+</section>
+<section id="contact">
 <h3>Contact<a class="headerlink" href="#contact" title="Permalink to this headline">¶</a></h3>
 <blockquote>
 <div><ul class="simple">
@@ -266,11 +274,11 @@ licensed under permissive BSD-2 clause open source license.</p>
 <li><p>Twitter <a class="reference external" href="https://twitter.com/bkaradzic">&#64;bkaradzic</a></p></li>
 </ul>
 </div></blockquote>
-</div>
-</div>
-<div class="section" id="debugging-and-profiling">
+</section>
+</section>
+<section id="debugging-and-profiling">
 <h2>Debugging and Profiling<a class="headerlink" href="#debugging-and-profiling" title="Permalink to this headline">¶</a></h2>
-<div class="section" id="renderdoc">
+<section id="renderdoc">
 <h3>RenderDoc<a class="headerlink" href="#renderdoc" title="Permalink to this headline">¶</a></h3>
 <p>Loading of RenderDoc is integrated in bgfx when using DX11 or OpenGL
 renderer. You can drop in <code class="docutils literal notranslate"><span class="pre">renderdoc.dll</span></code> from RenderDoc distribution
@@ -281,16 +289,16 @@ initialization. This allows frame capture at any time by pressing
 <p>RenderDoc <a class="reference external" href="https://renderdoc.org/docs/how/index.html">How do I …?</a> documentation.</p>
 <p><a class="reference external" href="https://software.intel.com/en-us/articles/shader-debugging-for-bgfx-rendering-engine">Shader debugging</a>
 with RenderDoc and MSVC.</p>
-</div>
-<div class="section" id="intelgpa">
+</section>
+<section id="intelgpa">
 <h3>IntelGPA<a class="headerlink" href="#intelgpa" title="Permalink to this headline">¶</a></h3>
 <p>Right click <strong>Intel GPA Monitor</strong> tray icon, choose preferences, check
 “Auto-detect launched applications” option. Find <code class="docutils literal notranslate"><span class="pre">InjectionList.txt</span></code>
 in GPA directory and add <code class="docutils literal notranslate"><span class="pre">examples-*</span></code> to the list.</p>
 <p>Download:
 <a class="reference external" href="https://software.intel.com/en-us/vcsource/tools/intel-gpa">IntelGPA</a></p>
-</div>
-<div class="section" id="other-debuggers-and-profilers">
+</section>
+<section id="other-debuggers-and-profilers">
 <h3>Other Debuggers and Profilers<a class="headerlink" href="#other-debuggers-and-profilers" title="Permalink to this headline">¶</a></h3>
 <table class="docutils align-default">
 <colgroup>
@@ -455,9 +463,9 @@ in GPA directory and add <code class="docutils literal notranslate"><span class=
 <li><p><a class="reference external" href="https://github.com/GPUOpen-Tools/Radeon-GPUProfiler/releases">RGP (Radeon GPU Profiler)</a></p></li>
 <li><p><a class="reference external" href="https://github.com/ValveSoftware/vogl">vogl</a></p></li>
 </ul>
-</div>
-</div>
-<div class="section" id="sdl-glfw-etc">
+</section>
+</section>
+<section id="sdl-glfw-etc">
 <h2>SDL, GLFW, etc.<a class="headerlink" href="#sdl-glfw-etc" title="Permalink to this headline">¶</a></h2>
 <p>It is possible to use bgfx with SDL, GLFW and similar cross platform
 windowing libraries. The main requirement is that windowing library
@@ -481,8 +489,8 @@ Each platform has rules about where renderer can be and how multithreading inter
 with context/device. To disable multithreaded render use <code class="docutils literal notranslate"><span class="pre">BGFX_CONFIG_MULTITHREADED=0</span></code>
 preprocessor define.</p>
 </div>
-</div>
-<div class="section" id="getting-involved">
+</section>
+<section id="getting-involved">
 <h2>Getting Involved<a class="headerlink" href="#getting-involved" title="Permalink to this headline">¶</a></h2>
 <p>Everyone is welcome to contribute to bgfx by submitting bug reports, testing on different
 platforms, writing examples (see <a class="reference external" href="https://github.com/bkaradzic/bgfx/issues?q=is%3Aissue+is%3Aopen+label%3A%22help+needed%22">ideas</a>),
@@ -492,7 +500,7 @@ improving documentation, profiling and optimizing, etc.</p>
 <p><strong>When contributing to the bgfx project you must agree to the BSD 2-clause
 licensing terms.</strong></p>
 </div>
-<div class="section" id="contributors">
+<section id="contributors">
 <h3>Contributors<a class="headerlink" href="#contributors" title="Permalink to this headline">¶</a></h3>
 <p>Chrnonological order:</p>
 <blockquote>
@@ -585,43 +593,35 @@ and <a class="reference external" href="examples.html#bokeh">45-bokeh</a> exampl
 </ul>
 </div></blockquote>
 <p>and <a class="reference external" href="https://github.com/bkaradzic/bgfx/graphs/contributors">others</a>…</p>
-</div>
-<div class="section" id="repository-visualization">
+</section>
+<section id="repository-visualization">
 <h3>Repository visualization<a class="headerlink" href="#repository-visualization" title="Permalink to this headline">¶</a></h3>
 <p>
 <iframe width="694" height="390" src="https://www.youtube.com/embed/5ZeN_d_-BHo" frameborder="0" allowfullscreen></iframe>
-</p></div>
-</div>
-</div>
+</p></section>
+</section>
+</section>
 
 
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+ 13 - 10
search.html

@@ -3,9 +3,9 @@
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-  <meta charset="utf-8">
+  <meta charset="utf-8" />
   
-  <meta name="viewport" content="width=device-width, initial-scale=1.0">
+  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
   
   <title>Search &mdash; bgfx 1.0 documentation</title>
   
@@ -13,10 +13,15 @@
   
   <link rel="stylesheet" href="_static/css/theme.css" type="text/css" />
   <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+  <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+  <link rel="stylesheet" href="_static/css/theme.css" type="text/css" />
 
   
   
+
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+
   
 
   
@@ -27,15 +32,16 @@
   
     
       <script type="text/javascript" id="documentation_options" data-url_root="./" src="_static/documentation_options.js"></script>
+        <script data-url_root="./" id="documentation_options" src="_static/documentation_options.js"></script>
         <script src="_static/jquery.js"></script>
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+    <script type="text/javascript" src="_static/language_data.js"></script>
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     <link rel="search" title="Search" href="#" /> 
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@@ -51,7 +57,7 @@
           
 
           
-            <a href="index.html" class="icon icon-home" alt="Documentation Home"> bgfx
+            <a href="index.html" class="icon icon-home"> bgfx
           
 
           
@@ -134,6 +140,8 @@
 
 
 
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@@ -145,8 +153,6 @@
     
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@@ -174,20 +180,17 @@
            
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+ 0 - 0
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+ 31 - 31
tools.html

@@ -3,9 +3,10 @@
 <!DOCTYPE html>
 <html class="writer-html5" lang="en" >
 <head>
-  <meta charset="utf-8">
-  
-  <meta name="viewport" content="width=device-width, initial-scale=1.0">
+  <meta charset="utf-8" />
+  <meta name="generator" content="Docutils 0.17.1: http://docutils.sourceforge.net/" />
+
+  <meta name="viewport" content="width=device-width, initial-scale=1.0" />
   
   <title>Tools &mdash; bgfx 1.0 documentation</title>
   
@@ -13,10 +14,15 @@
   
   <link rel="stylesheet" href="_static/css/theme.css" type="text/css" />
   <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+  <link rel="stylesheet" href="_static/pygments.css" type="text/css" />
+  <link rel="stylesheet" href="_static/css/theme.css" type="text/css" />
 
   
   
+
+  
   
+
   
 
   
@@ -26,10 +32,10 @@
   
     
       <script type="text/javascript" id="documentation_options" data-url_root="./" src="_static/documentation_options.js"></script>
+        <script data-url_root="./" id="documentation_options" src="_static/documentation_options.js"></script>
         <script src="_static/jquery.js"></script>
         <script src="_static/underscore.js"></script>
         <script src="_static/doctools.js"></script>
-        <script src="_static/language_data.js"></script>
     
     <script type="text/javascript" src="_static/js/theme.js"></script>
 
@@ -51,7 +57,7 @@
           
 
           
-            <a href="index.html" class="icon icon-home" alt="Documentation Home"> bgfx
+            <a href="index.html" class="icon icon-home"> bgfx
           
 
           
@@ -144,6 +150,8 @@
 
 
 
+
+
 <div role="navigation" aria-label="breadcrumbs navigation">
 
   <ul class="wy-breadcrumbs">
@@ -155,7 +163,7 @@
     
       <li class="wy-breadcrumbs-aside">
         
-            
+          
         
       </li>
     
@@ -167,9 +175,9 @@
           <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article">
            <div itemprop="articleBody">
             
-  <div class="section" id="tools">
+  <section id="tools">
 <h1>Tools<a class="headerlink" href="#tools" title="Permalink to this headline">¶</a></h1>
-<div class="section" id="geometry-compiler-geometryc">
+<section id="geometry-compiler-geometryc">
 <h2>Geometry Compiler (geometryc)<a class="headerlink" href="#geometry-compiler-geometryc" title="Permalink to this headline">¶</a></h2>
 <p>Converts Wavefront .obj, or glTF 2.0 mesh file to format optimal for using with bgfx.</p>
 <p>Usage:</p>
@@ -252,12 +260,12 @@ More steps slower calculation.</p>
 </dd>
 </dl>
 </div></blockquote>
-</div>
-<div class="section" id="geometry-viewer-geometryv">
+</section>
+<section id="geometry-viewer-geometryv">
 <h2>Geometry Viewer (geometryv)<a class="headerlink" href="#geometry-viewer-geometryv" title="Permalink to this headline">¶</a></h2>
 <p>Geometry viewer.</p>
-</div>
-<div class="section" id="shader-compiler-shaderc">
+</section>
+<section id="shader-compiler-shaderc">
 <h2>Shader Compiler (shaderc)<a class="headerlink" href="#shader-compiler-shaderc" title="Permalink to this headline">¶</a></h2>
 <p>bgfx cross-platform shader language is based on GLSL syntax. It’s uses
 ANSI C preprocessor to transform GLSL like language syntax into HLSL.
@@ -347,13 +355,13 @@ macros</a>.</p>
 </dd>
 </dl>
 </div></blockquote>
-<div class="section" id="building-shaders">
+<section id="building-shaders">
 <h3>Building shaders<a class="headerlink" href="#building-shaders" title="Permalink to this headline">¶</a></h3>
 <p>Shaders must be compiled for all renderers by using <cite>shaderc</cite> tool. Makefile to simplify building
 shaders is provided in examples. D3D shaders can be only compiled on Windows.</p>
-</div>
-</div>
-<div class="section" id="texture-compiler-texturec">
+</section>
+</section>
+<section id="texture-compiler-texturec">
 <h2>Texture Compiler (texturec)<a class="headerlink" href="#texture-compiler-texturec" title="Permalink to this headline">¶</a></h2>
 <p>Convert PNG, TGA, DDS, KTX, PVR texture into bgfx supported texture formats.</p>
 <p>Usage:</p>
@@ -490,41 +498,33 @@ shaders is provided in examples. D3D shaders can be only compiled on Windows.</p
 </dd>
 </dl>
 </div></blockquote>
-</div>
-<div class="section" id="texture-viewer-texturev">
+</section>
+<section id="texture-viewer-texturev">
 <h2>Texture Viewer (texturev)<a class="headerlink" href="#texture-viewer-texturev" title="Permalink to this headline">¶</a></h2>
 <p>Texture viewer.</p>
-</div>
-</div>
+</section>
+</section>
 
 
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