|
|
@@ -88,6 +88,40 @@ struct BgfxSampler2D
|
|
|
Texture2D m_texture;
|
|
|
};
|
|
|
|
|
|
+struct BgfxSampler2DShadow
|
|
|
+{
|
|
|
+ SamplerComparisonState m_sampler;
|
|
|
+ Texture2D m_texture;
|
|
|
+};
|
|
|
+
|
|
|
+struct BgfxSampler3D
|
|
|
+{
|
|
|
+ SamplerState m_sampler;
|
|
|
+ Texture3D m_texture;
|
|
|
+};
|
|
|
+
|
|
|
+struct BgfxISampler3D
|
|
|
+{
|
|
|
+ Texture3D<ivec4> m_texture;
|
|
|
+};
|
|
|
+
|
|
|
+struct BgfxUSampler3D
|
|
|
+{
|
|
|
+ Texture3D<uvec4> m_texture;
|
|
|
+};
|
|
|
+
|
|
|
+struct BgfxSamplerCube
|
|
|
+{
|
|
|
+ SamplerState m_sampler;
|
|
|
+ TextureCube m_texture;
|
|
|
+};
|
|
|
+
|
|
|
+struct BgfxSampler2DMS
|
|
|
+{
|
|
|
+ SamplerState m_sampler;
|
|
|
+ Texture2DMS<vec4> m_texture;
|
|
|
+};
|
|
|
+
|
|
|
vec4 bgfxTexture2D(BgfxSampler2D _sampler, vec2 _coord)
|
|
|
{
|
|
|
return _sampler.m_texture.Sample(_sampler.m_sampler, _coord);
|
|
|
@@ -110,18 +144,6 @@ vec4 bgfxTexture2DProj(BgfxSampler2D _sampler, vec4 _coord)
|
|
|
return _sampler.m_texture.Sample(_sampler.m_sampler, coord);
|
|
|
}
|
|
|
|
|
|
-struct BgfxSampler2DMS
|
|
|
-{
|
|
|
- SamplerState m_sampler;
|
|
|
- Texture2DMS m_texture;
|
|
|
-};
|
|
|
-
|
|
|
-struct BgfxSampler2DShadow
|
|
|
-{
|
|
|
- SamplerComparisonState m_sampler;
|
|
|
- Texture2D m_texture;
|
|
|
-};
|
|
|
-
|
|
|
float bgfxShadow2D(BgfxSampler2DShadow _sampler, vec3 _coord)
|
|
|
{
|
|
|
return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, _coord.xy, _coord.z);
|
|
|
@@ -133,22 +155,6 @@ float bgfxShadow2DProj(BgfxSampler2DShadow _sampler, vec4 _coord)
|
|
|
return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, coord.xy, coord.z);
|
|
|
}
|
|
|
|
|
|
-struct BgfxSampler3D
|
|
|
-{
|
|
|
- SamplerState m_sampler;
|
|
|
- Texture3D m_texture;
|
|
|
-};
|
|
|
-
|
|
|
-struct BgfxISampler3D
|
|
|
-{
|
|
|
- Texture3D<ivec4> m_texture;
|
|
|
-};
|
|
|
-
|
|
|
-struct BgfxUSampler3D
|
|
|
-{
|
|
|
- Texture3D<uvec4> m_texture;
|
|
|
-};
|
|
|
-
|
|
|
vec4 bgfxTexture3D(BgfxSampler3D _sampler, vec3 _coord)
|
|
|
{
|
|
|
return _sampler.m_texture.Sample(_sampler.m_sampler, _coord);
|
|
|
@@ -173,12 +179,6 @@ uvec4 bgfxTexture3D(BgfxUSampler3D _sampler, vec3 _coord)
|
|
|
return _sampler.m_texture.Load(uvec4(_coord * size, 0) );
|
|
|
}
|
|
|
|
|
|
-struct BgfxSamplerCube
|
|
|
-{
|
|
|
- SamplerState m_sampler;
|
|
|
- TextureCube m_texture;
|
|
|
-};
|
|
|
-
|
|
|
vec4 bgfxTextureCube(BgfxSamplerCube _sampler, vec3 _coord)
|
|
|
{
|
|
|
return _sampler.m_texture.Sample(_sampler.m_sampler, _coord);
|