@@ -2828,7 +2828,7 @@ namespace bgfx { namespace gl
Vertex* vertex = (Vertex*)_clearQuad.m_vb->data;
BX_CHECK(vertexDecl.m_stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", vertexDecl.m_stride, sizeof(Vertex) );
- const float depth = _clear.m_depth;
+ const float depth = _clear.m_depth * 2.0f - 1.0f;
vertex->m_x = -1.0f;
vertex->m_y = -1.0f;