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@@ -123,7 +123,7 @@ EGL_IMPORT
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~SwapChainGL()
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{
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- eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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+ eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglDestroyContext(m_display, m_context);
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eglDestroySurface(m_display, m_surface);
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}
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@@ -324,7 +324,7 @@ EGL_IMPORT
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{
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if (NULL != m_display)
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{
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- eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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+ eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglDestroyContext(m_display, m_context);
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eglDestroySurface(m_display, m_surface);
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eglTerminate(m_display);
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@@ -344,7 +344,7 @@ EGL_IMPORT
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if (NULL != m_display)
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{
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EGLNativeWindowType nwh = (EGLNativeWindowType )g_platformData.nwh;
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- eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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+ eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglDestroySurface(m_display, m_surface);
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m_surface = eglCreateWindowSurface(m_display, m_config, nwh, NULL);
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BGFX_FATAL(m_surface != EGL_NO_SURFACE, Fatal::UnableToInitialize, "Failed to create surface.");
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