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Fixed missing paren on line 2227 for WinRT

WINRT version doesn't compile due to typo
Sean Burgoon há 7 anos atrás
pai
commit
3e517c5f1b
1 ficheiros alterados com 1 adições e 1 exclusões
  1. 1 1
      src/renderer_d3d12.cpp

+ 1 - 1
src/renderer_d3d12.cpp

@@ -2224,7 +2224,7 @@ namespace bgfx { namespace d3d12
 						BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(presentQueue) );
 						BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(presentQueue) );
 						DX_CHECK(m_dxgi.resizeBuffers(m_swapChain, m_scd, nodeMask, presentQueue) );
 						DX_CHECK(m_dxgi.resizeBuffers(m_swapChain, m_scd, nodeMask, presentQueue) );
 #elif BX_PLATFORM_WINRT
 #elif BX_PLATFORM_WINRT
-						DX_CHECK(m_dxgi.resizeBuffers(m_swapChain, m_scd);
+						DX_CHECK(m_dxgi.resizeBuffers(m_swapChain, m_scd));
 						m_backBufferColorIdx = m_scd.bufferCount-1;
 						m_backBufferColorIdx = m_scd.bufferCount-1;
 #endif // BX_PLATFORM_WINDOWS
 #endif // BX_PLATFORM_WINDOWS
 					}
 					}