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_depth = bx::uint16_max(1, _depth);
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_depth = bx::uint16_max(1, _depth);
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uint32_t max = bx::uint32_max(_width, bx::uint32_max(_height, _depth) );
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uint32_t max = bx::uint32_max(_width, bx::uint32_max(_height, _depth) );
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uint32_t imageGetSize(TextureFormat::Enum _format, uint16_t _width, uint16_t _height, uint16_t _depth, uint16_t _numLayers, bool _cubeMap, uint8_t _numMips)
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uint32_t imageGetSize(TextureFormat::Enum _format, uint16_t _width, uint16_t _height, uint16_t _depth, uint16_t _numLayers, bool _cubeMap, uint8_t _numMips)
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