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Format files to remove trailing spaces (#3384)

Aaron Franke 1 tahun lalu
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100 mengubah file dengan 2754 tambahan dan 2788 penghapusan
  1. 54 54
      README.md
  2. 158 158
      bindings/bf/bgfx.bf
  3. 158 158
      bindings/cs/bgfx.cs
  4. 123 123
      bindings/d/package.d
  5. 0 2
      bindings/zig/bgfx.zig
  6. 1 1
      docs/examples.rst
  7. 1 1
      examples/06-bump/vs_bump.sc
  8. 2 2
      examples/06-bump/vs_bump_instanced.sc
  9. 0 1
      examples/12-lod/fs_tree.sc
  10. 1 1
      examples/13-stencil/vs_stencil_color.sc
  11. 1 1
      examples/13-stencil/vs_stencil_color_lighting.sc
  12. 1 1
      examples/13-stencil/vs_stencil_color_texture.sc
  13. 1 1
      examples/13-stencil/vs_stencil_texture.sc
  14. 1 1
      examples/13-stencil/vs_stencil_texture_lighting.sc
  15. 1 1
      examples/14-shadowvolumes/fs_shadowvolume_svfrontcolor.sc
  16. 1 1
      examples/14-shadowvolumes/fs_shadowvolume_svfronttex2.sc
  17. 0 1
      examples/14-shadowvolumes/fs_shadowvolume_texture_lighting.sc
  18. 1 2
      examples/14-shadowvolumes/vs_shadowvolume_color_texture.sc
  19. 1 1
      examples/14-shadowvolumes/vs_shadowvolume_texture.sc
  20. 0 1
      examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm_csm.sc
  21. 0 1
      examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm_linear_csm.sc
  22. 0 1
      examples/16-shadowmaps/fs_shadowmaps_color_lighting_hard_linear_csm.sc
  23. 0 1
      examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf_csm.sc
  24. 0 1
      examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf_linear_csm.sc
  25. 0 1
      examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf_linear_omni.sc
  26. 0 1
      examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm_linear_csm.sc
  27. 0 1
      examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm_linear_omni.sc
  28. 153 153
      examples/20-nanovg/blendish.h
  29. 1 1
      examples/21-deferred/vs_deferred_geom.sc
  30. 0 1
      examples/28-wireframe/fs_wf_wireframe.sc
  31. 0 1
      examples/28-wireframe/vs_wf_wireframe.sc
  32. 1 1
      examples/31-rsm/vs_rsm_gbuffer.sc
  33. 1 1
      examples/31-rsm/vs_rsm_shadow.sc
  34. 6 6
      examples/36-sky/fs_sky_landscape.sc
  35. 1 1
      examples/36-sky/varying.def.sc
  36. 1 1
      examples/37-gpudrivenrendering/cs_gdr_occlude_props.sc
  37. 0 2
      examples/39-assao/assao.cpp
  38. 6 7
      examples/39-assao/cs_assao_apply.sc
  39. 3 3
      examples/39-assao/cs_assao_generate_importance_map.sc
  40. 20 20
      examples/39-assao/cs_assao_generate_q.sh
  41. 1 1
      examples/39-assao/cs_assao_generate_q0.sc
  42. 1 1
      examples/39-assao/cs_assao_generate_q1.sc
  43. 1 1
      examples/39-assao/cs_assao_generate_q2.sc
  44. 1 1
      examples/39-assao/cs_assao_generate_q3.sc
  45. 1 1
      examples/39-assao/cs_assao_generate_q3base.sc
  46. 2 2
      examples/39-assao/cs_assao_load_counter_clear.sc
  47. 2 3
      examples/39-assao/cs_assao_non_smart_apply.sc
  48. 3 4
      examples/39-assao/cs_assao_non_smart_blur.sc
  49. 2 2
      examples/39-assao/cs_assao_non_smart_half_apply.sc
  50. 3 3
      examples/39-assao/cs_assao_postprocess_importance_map_a.sc
  51. 5 5
      examples/39-assao/cs_assao_postprocess_importance_map_b.sc
  52. 7 7
      examples/39-assao/cs_assao_prepare_depth_mip.sc
  53. 5 6
      examples/39-assao/cs_assao_prepare_depths.sc
  54. 14 14
      examples/39-assao/cs_assao_prepare_depths_and_normals.sc
  55. 14 14
      examples/39-assao/cs_assao_prepare_depths_and_normals_half.sc
  56. 3 4
      examples/39-assao/cs_assao_prepare_depths_half.sc
  57. 3 4
      examples/39-assao/cs_assao_smart_blur.sc
  58. 3 4
      examples/39-assao/cs_assao_smart_blur_wide.sc
  59. 2 3
      examples/39-assao/fs_assao_deferred_combine.sc
  60. 2 2
      examples/39-assao/uniforms.sh
  61. 1 2
      examples/39-assao/varying.def.sc
  62. 1 2
      examples/39-assao/vs_assao.sc
  63. 1 1
      examples/39-assao/vs_assao_gbuffer.sc
  64. 1 1
      examples/40-svt/fs_vt_mip.sc
  65. 2 3
      examples/40-svt/fs_vt_unlit.sc
  66. 3 3
      examples/40-svt/virtualtexture.sh
  67. 0 2
      examples/41-tess/uniforms.sh
  68. 1 1
      examples/43-denoise/fs_denoise_spatial_implementation.sh
  69. 2 2
      examples/43-denoise/fs_denoise_txaa.sc
  70. 1 1
      examples/43-denoise/normal_encoding.sh
  71. 4 4
      examples/44-sss/fs_sss_gbuffer.sc
  72. 1 1
      examples/44-sss/normal_encoding.sh
  73. 1 1
      examples/45-bokeh/bokeh_dof.sh
  74. 3 3
      examples/45-bokeh/fs_bokeh_forward.sc
  75. 20 20
      examples/46-fsr/ffx_a.h
  76. 18 18
      examples/46-fsr/ffx_fsr1.h
  77. 3 3
      examples/46-fsr/fs_fsr_forward.sc
  78. 15 15
      examples/49-hextile/fs_hextile.sc
  79. 0 1
      examples/assets/meshes/tree1b_lod0_2.obj
  80. 0 1
      examples/assets/meshes/tree1b_lod1_2.obj
  81. 0 1
      examples/assets/meshes/tree1b_lod2_2.obj
  82. 1 1
      examples/common/cube_atlas.h
  83. 1 1
      examples/common/font/font_manager.cpp
  84. 1 1
      examples/common/font/fs_font_distance_field.sc
  85. 1 1
      examples/common/font/utf8.cpp
  86. 1 1
      examples/common/imgui/fs_ocornut_imgui.sc
  87. 0 1
      examples/common/imgui/vs_ocornut_imgui.sc
  88. 1 1
      examples/runtime/shaders/pssl/.gitignore
  89. 1 1
      examples/runtime/temp/.gitignore
  90. 2 2
      examples/runtime/text/sherlock_holmes_a_scandal_in_bohemia_arthur_conan_doyle.txt
  91. 11 11
      include/bgfx/c99/bgfx.h
  92. 1808 1808
      scripts/bgfx.doxygen
  93. 67 67
      scripts/bindings-d.lua
  94. 1 1
      src/bgfx_compute.sh
  95. 1 1
      src/dxgi.cpp
  96. 1 1
      src/renderer_mtl.h
  97. 1 1
      tools/bin/darwin/.gitignore
  98. 1 1
      tools/bin/linux/.gitignore
  99. 1 1
      tools/bin/windows/.gitignore
  100. 1 1
      tools/geometryv/fs_mesh.sc

+ 54 - 54
README.md

@@ -120,8 +120,8 @@ https://github.com/andr3wmac/Torque6 - Torque 6 is an MIT licensed 3D engine
 loosely based on Torque2D. Being neither Torque2D or Torque3D it is the 6th
 derivative of the original Torque Engine.
 
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=p4LTM_QGK34" 
-target="_blank"><img src="http://img.youtube.com/vi/p4LTM_QGK34/0.jpg" 
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=p4LTM_QGK34"
+target="_blank"><img src="http://img.youtube.com/vi/p4LTM_QGK34/0.jpg"
 alt="Torque 6 Material Editor" width="640" height="480" border="0" /></a>
 
 ## Kepler Orbits
@@ -148,7 +148,7 @@ C++ and using bgfx to support multiple rendering APIs.
 http://makingartstudios.itch.io/dls - DLS, the digital logic simulator game.
 
 <a href="http://www.youtube.com/watch?feature=player_embedded&v=6o1-sQRNqcA
-" target="_blank"><img src="http://img.youtube.com/vi/6o1-sQRNqcA/0.jpg" 
+" target="_blank"><img src="http://img.youtube.com/vi/6o1-sQRNqcA/0.jpg"
 alt="DLS - Creating a 4-bit Register "
 width="640" height="480" border="0" /></a>
 
@@ -168,8 +168,8 @@ https://blackshift.itch.io/blackshift - Blackshift is a grid-based, space-themed
 action puzzle game which isn't afraid of complexity - think Chip's Challenge on
 crack.
 
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=PUl8612Y-ds" 
-target="_blank"><img src="http://img.youtube.com/vi/PUl8612Y-ds/0.jpg" 
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=PUl8612Y-ds"
+target="_blank"><img src="http://img.youtube.com/vi/PUl8612Y-ds/0.jpg"
 alt="Blackshift Trailer, May 2016"
 width="640" height="480" border="0" /></a>
 
@@ -179,8 +179,8 @@ https://eheitzresearch.wordpress.com/415-2/ - Real-Time Polygonal-Light Shading
 with Linearly Transformed Cosines, Eric Heitz, Jonathan Dupuy, Stephen Hill and
 David Neubelt, ACM SIGGRAPH 2016.
 
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=ZLRgEN7AQgM" 
-target="_blank"><img src="http://img.youtube.com/vi/ZLRgEN7AQgM/0.jpg" 
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=ZLRgEN7AQgM"
+target="_blank"><img src="http://img.youtube.com/vi/ZLRgEN7AQgM/0.jpg"
 alt="Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
 width="640" height="480" border="0" /></a>
 
@@ -190,8 +190,8 @@ http://www.dogbytegames.com/dead_venture.html - Dead Venture is a new Drive 'N
 Gun game where you help a handful of survivals reach the safe haven: a military
 base on a far island.
 
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=CgMr1g12yXw" 
-target="_blank"><img src="http://img.youtube.com/vi/CgMr1g12yXw/0.jpg" 
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=CgMr1g12yXw"
+target="_blank"><img src="http://img.youtube.com/vi/CgMr1g12yXw/0.jpg"
 alt="Dead Venture - Gameplay Teaser (iOS / Android)"
 width="640" height="480" border="0" /></a>
 
@@ -201,7 +201,7 @@ https://github.com/degenerated1123/REGoth - REGoth is an open-source
 reimplementation of the zEngine, used by the game "Gothic" and "Gothic II".
 
 <a href="http://www.youtube.com/watch?feature=player_embedded&v=8bLAGttYYpY
-" target="_blank"><img src="http://img.youtube.com/vi/8bLAGttYYpY/0.jpg" 
+" target="_blank"><img src="http://img.youtube.com/vi/8bLAGttYYpY/0.jpg"
 alt="REGoth Engine"
 width="640" height="480" border="0" /></a>
 
@@ -217,8 +217,8 @@ and WYSIWYG editor.
 http://gorallygame.com/ - Go Rally is top-down rally game with a career mode,
 multiplayer time challenges, and a track creator.
 
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=ckbkQsB6RVY" 
-target="_blank"><img src="http://img.youtube.com/vi/ckbkQsB6RVY/0.jpg" 
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=ckbkQsB6RVY"
+target="_blank"><img src="http://img.youtube.com/vi/ckbkQsB6RVY/0.jpg"
 alt="Go Rally"
 width="640" height="480" border="0" /></a>
 
@@ -237,8 +237,8 @@ open-world offroad driving game: explore massive landscapes, complete
 challenges, smash zombies, find secret locations, unlock and upgrade cars and
 weapons, it's up to you!
 
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=LSiH0lRkw8g" 
-target="_blank"><img src="http://img.youtube.com/vi/LSiH0lRkw8g/0.jpg" 
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=LSiH0lRkw8g"
+target="_blank"><img src="http://img.youtube.com/vi/LSiH0lRkw8g/0.jpg"
 alt="Zombie Safari - Official Gameplay Trailer (Android)"
 width="640" height="480" border="0" /></a>
 
@@ -249,8 +249,8 @@ shooter for PC, PS4 & XBoxOne arriving in late 2018. Smith and Winston features
 a massively destructible voxel world, rapid twin stick combat, physics puzzles
 and Metroid-style discovery.
 
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=Mr_L7KuiByU" 
-target="_blank"><img src="http://img.youtube.com/vi/Mr_L7KuiByU/0.jpg" 
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=Mr_L7KuiByU"
+target="_blank"><img src="http://img.youtube.com/vi/Mr_L7KuiByU/0.jpg"
 alt="Smith and Winston: Gameplay Video"
 width="640" height="480" border="0" /></a>
 
@@ -260,8 +260,8 @@ http://www.footballmanager.com/ - Football Manager 2018 is a 2017 football
 management simulation video game developed by Sports Interactive and published
 by Sega.
 
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=1Woak1Bl_KI" 
-target="_blank"><img src="http://img.youtube.com/vi/1Woak1Bl_KI/0.jpg" 
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=1Woak1Bl_KI"
+target="_blank"><img src="http://img.youtube.com/vi/1Woak1Bl_KI/0.jpg"
 alt="Match Engine | Football Manager 2018"
 width="640" height="480" border="0" /></a>
 
@@ -271,8 +271,8 @@ http://wonderworlds.me/ - WonderWorlds is a place to play thousands of
 user-created levels and stories, make your own using the extensive in-game tools
 and share them with whomever you want.
 
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=nY8y_dFolKo" 
-target="_blank"><img src="http://img.youtube.com/vi/nY8y_dFolKo/0.jpg" 
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=nY8y_dFolKo"
+target="_blank"><img src="http://img.youtube.com/vi/nY8y_dFolKo/0.jpg"
 alt="WonderWorlds"
 width="640" height="480" border="0" /></a>
 
@@ -288,8 +288,8 @@ focused towards live graphical apps and games.
 https://outfit7.com/apps/talking-tom-pool/ - A "sling and match" puzzle game for
 mobile devices.
 
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=eNSI45zDEo0" 
-target="_blank"><img src="http://img.youtube.com/vi/eNSI45zDEo0/0.jpg" 
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=eNSI45zDEo0"
+target="_blank"><img src="http://img.youtube.com/vi/eNSI45zDEo0/0.jpg"
 alt="Talking Tom Pool"
 width="640" height="480" border="0" /></a>
 
@@ -306,8 +306,8 @@ engine v3.0.
 http://www.dogbytegames.com/off_the_road.html - A sandbox off-road driving
 simulator.
 
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=RgnIReFkbyU" 
-target="_blank"><img src="http://img.youtube.com/vi/RgnIReFkbyU/hq720.jpg" 
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=RgnIReFkbyU"
+target="_blank"><img src="http://img.youtube.com/vi/RgnIReFkbyU/hq720.jpg"
 alt="Off The Road"
 width="640" height="360" border="0" /></a>
 
@@ -321,8 +321,8 @@ https://beardsvibe.com/ - A multiplayer PVP rhythm game.
 
 https://outfit7.com/apps/my-talking-tom-2/ - Many mini games for mobile devices.
 
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=I0U7EQKKDjw" 
-target="_blank"><img src="http://img.youtube.com/vi/I0U7EQKKDjw/0.jpg" 
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=I0U7EQKKDjw"
+target="_blank"><img src="http://img.youtube.com/vi/I0U7EQKKDjw/0.jpg"
 alt="My Talking Tom 2"
 width="640" height="480" border="0" /></a>
 
@@ -346,8 +346,8 @@ Hammerwatch. Encounter endless hordes of enemies, traps, puzzles, secrets and
 lots of loot, as you battle your way through procedurally generated levels to
 reach the top of the Forsaken Spire.
 
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=uTIVDKdNvms" 
-target="_blank"><img src="http://img.youtube.com/vi/uTIVDKdNvms/0.jpg" 
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=uTIVDKdNvms"
+target="_blank"><img src="http://img.youtube.com/vi/uTIVDKdNvms/0.jpg"
 alt="Heroes of Hammerwatch"
 width="640" height="480" border="0" /></a>
 
@@ -365,8 +365,8 @@ SIGGRAPH 2019: Project Nira: Instant Interactive Real-Time Access to
 Multi-Gigabyte Sized 3D Assets on Any Device:
 https://s2019.siggraph.org/presentation/?sess=sess104&id=real_130#038;id=real_130
 
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=Gz9weuemhDA&t=3350" 
-target="_blank"><img src="http://img.youtube.com/vi/Gz9weuemhDA/0.jpg" 
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=Gz9weuemhDA&t=3350"
+target="_blank"><img src="http://img.youtube.com/vi/Gz9weuemhDA/0.jpg"
 alt="Heroes of Hammerwatch"
 width="640" height="480" border="0" /></a>
 
@@ -468,8 +468,8 @@ vehicle you bet you can hop into it! Pilot big rigs, helicopters, boats,
 airplanes or even trains. Sand dunes, frozen plains, mountains to climb and
 conquer.
 
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=cwDR0Wj3LO4" 
-target="_blank"><img src="http://img.youtube.com/vi/cwDR0Wj3LO4/0.jpg" 
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=cwDR0Wj3LO4"
+target="_blank"><img src="http://img.youtube.com/vi/cwDR0Wj3LO4/0.jpg"
 alt="Off The Road Unleashed"
 width="640" height="480" border="0" /></a>
 
@@ -488,8 +488,8 @@ https://klei.com/games/griftlands - Griftlands is a roguelike deck-building game
 with role-playing story elements in a science fiction setting, developed and
 published by Klei Entertainment.
 
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=ufl14_Ne5Lg" 
-target="_blank"><img src="http://img.youtube.com/vi/ufl14_Ne5Lg/0.jpg" 
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=ufl14_Ne5Lg"
+target="_blank"><img src="http://img.youtube.com/vi/ufl14_Ne5Lg/0.jpg"
 alt="Griftlands"
 width="640" height="480" border="0" /></a>
 
@@ -508,8 +508,8 @@ Evoke 2022 demoparty.
 
 https://github.com/astrofra/demo-marine-melodies
 
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=Ma1-UBa3f2E" 
-target="_blank"><img src="http://img.youtube.com/vi/Ma1-UBa3f2E/0.jpg" 
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=Ma1-UBa3f2E"
+target="_blank"><img src="http://img.youtube.com/vi/Ma1-UBa3f2E/0.jpg"
 alt="Marine Melodies"
 width="640" height="480" border="0" /></a>
 
@@ -570,13 +570,13 @@ https://prototwin.com - Online industrial simulation software for manufacturing
 
 ## WARCANA
 
-WARCANA is a fantasy inspired base defence, RTS game with a deck-building mechanic. 
-Face hundreds of thousands of unrelenting monsters in a battle royale between 30 other 
-mighty magicians. Build your deck. Prepare your defences. Summon your armies. 
+WARCANA is a fantasy inspired base defence, RTS game with a deck-building mechanic.
+Face hundreds of thousands of unrelenting monsters in a battle royale between 30 other
+mighty magicians. Build your deck. Prepare your defences. Summon your armies.
 Survive the onslaught.
 
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=UioR5ptCFYU" 
-target="_blank"><img src="http://img.youtube.com/vi/UioR5ptCFYU/0.jpg" 
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=UioR5ptCFYU"
+target="_blank"><img src="http://img.youtube.com/vi/UioR5ptCFYU/0.jpg"
 alt="WARCANA Announcement Trailer" width="640" height="480" border="0" /></a>
 
 ## DiskBoard
@@ -623,11 +623,11 @@ legacy Direct3D renderer with bgfx.
 
 ## Braid, Anniversary Edition
 
-https://play.google.com/store/apps/details?id=com.netflix.NGP.BraidAnniversaryEdition - 
+https://play.google.com/store/apps/details?id=com.netflix.NGP.BraidAnniversaryEdition -
 bgfx is used only in Android version of the game.
 
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=U738YZG1k1I" 
-target="_blank"><img src="http://img.youtube.com/vi/U738YZG1k1I/0.jpg" 
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=U738YZG1k1I"
+target="_blank"><img src="http://img.youtube.com/vi/U738YZG1k1I/0.jpg"
 alt="Braid, Anniversary Edition"
 width="640" height="480" border="0" /></a>
 
@@ -636,8 +636,8 @@ width="640" height="480" border="0" /></a>
 https://store.steampowered.com/app/2015270/Rotwood/ - Rotwood is an upcoming
 beat'em up, rogouelike video game developed and published by Klei Entertainment.
 
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=SoTNhVPzmC8" 
-target="_blank"><img src="http://img.youtube.com/vi/SoTNhVPzmC8/0.jpg" 
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=SoTNhVPzmC8"
+target="_blank"><img src="http://img.youtube.com/vi/SoTNhVPzmC8/0.jpg"
 alt="Rotwood"
 width="640" height="480" border="0" /></a>
 
@@ -653,12 +653,12 @@ Source: https://github.com/cubzh/cubzh
 
 ## World Of Goo 2
 
-https://store.epicgames.com/en-US/p/world-of-goo-2 - Build bridges, 
-grow towers, terraform terrain, and fuel flying machines in 
+https://store.epicgames.com/en-US/p/world-of-goo-2 - Build bridges,
+grow towers, terraform terrain, and fuel flying machines in
 the stunning followup to the multi-award winning World of Goo.
 
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=q3XVl53Ajsk" 
-target="_blank"><img src="http://img.youtube.com/vi/q3XVl53Ajsk/0.jpg" 
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=q3XVl53Ajsk"
+target="_blank"><img src="http://img.youtube.com/vi/q3XVl53Ajsk/0.jpg"
 alt="World Of Goo 2"
 width="640" height="480" border="0" /></a>
 
@@ -670,17 +670,17 @@ width="640" height="480" border="0" /></a>
 </a>
 
 	Copyright 2010-2024 Branimir Karadzic
-	
+
 	Redistribution and use in source and binary forms, with or without modification,
 	are permitted provided that the following conditions are met:
-	
+
 	   1. Redistributions of source code must retain the above copyright notice, this
 	      list of conditions and the following disclaimer.
-	
+
 	   2. Redistributions in binary form must reproduce the above copyright notice,
 	      this list of conditions and the following disclaimer in the documentation
 	      and/or other materials provided with the distribution.
-	
+
 	THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 	ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 	WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.

File diff ditekan karena terlalu besar
+ 158 - 158
bindings/bf/bgfx.bf


File diff ditekan karena terlalu besar
+ 158 - 158
bindings/cs/bgfx.cs


File diff ditekan karena terlalu besar
+ 123 - 123
bindings/d/package.d


+ 0 - 2
bindings/zig/bgfx.zig

@@ -3720,5 +3720,3 @@ pub inline fn blit(_id: ViewId, _dst: TextureHandle, _dstMip: u8, _dstX: u16, _d
     return bgfx_blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
 }
 extern fn bgfx_blit(_id: ViewId, _dst: TextureHandle, _dstMip: u8, _dstX: u16, _dstY: u16, _dstZ: u16, _src: TextureHandle, _srcMip: u8, _srcX: u16, _srcY: u16, _srcZ: u16, _width: u16, _height: u16, _depth: u16) void;
-
-

+ 1 - 1
docs/examples.rst

@@ -689,7 +689,7 @@ Reference(s):
 
 .. figure:: https://github.com/bkaradzic/bgfx/raw/master/examples/48-drawindirect/screenshot.png
    :alt: example-48-drawindirect
-   
+
 
 `49-hextile  <https://github.com/bkaradzic/bgfx/tree/master/examples/49-hextile>`__
 ---------------------------------------------------------------------------------------------

+ 1 - 1
examples/06-bump/vs_bump.sc

@@ -14,7 +14,7 @@ void main()
 	v_wpos = wpos;
 
 	gl_Position = mul(u_viewProj, vec4(wpos, 1.0) );
-	
+
 	vec4 normal = a_normal * 2.0 - 1.0;
 	vec4 tangent = a_tangent * 2.0 - 1.0;
 

+ 2 - 2
examples/06-bump/vs_bump_instanced.sc

@@ -18,7 +18,7 @@ void main()
 
 	vec3 wpos = instMul(model, vec4(a_position, 1.0) ).xyz;
 	gl_Position = mul(u_viewProj, vec4(wpos, 1.0) );
-	
+
 	vec4 normal = a_normal * 2.0 - 1.0;
 	vec3 wnormal = instMul(model, vec4(normal.xyz, 0.0) ).xyz;
 
@@ -33,7 +33,7 @@ void main()
 
 	v_wpos = wpos;
 
-	vec3 weyepos = mul(vec4(0.0, 0.0, 0.0, 1.0), u_view).xyz;		
+	vec3 weyepos = mul(vec4(0.0, 0.0, 0.0, 1.0), u_view).xyz;
 	v_view = instMul(weyepos - wpos, tbn);
 
 	v_texcoord0 = a_texcoord0;

+ 0 - 1
examples/12-lod/fs_tree.sc

@@ -39,4 +39,3 @@ void main()
 	color.xyz = toLinear(color.xyz)*l;
 	gl_FragColor = toGamma(color);
 }
-

+ 1 - 1
examples/13-stencil/vs_stencil_color.sc

@@ -5,7 +5,7 @@ $input a_position
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "../common/common.sh" 
+#include "../common/common.sh"
 
 void main()
 {

+ 1 - 1
examples/13-stencil/vs_stencil_color_lighting.sc

@@ -6,7 +6,7 @@ $output  v_normal, v_view
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "../common/common.sh" 
+#include "../common/common.sh"
 
 void main()
 {

+ 1 - 1
examples/13-stencil/vs_stencil_color_texture.sc

@@ -6,7 +6,7 @@ $output v_texcoord0
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "../common/common.sh" 
+#include "../common/common.sh"
 
 void main()
 {

+ 1 - 1
examples/13-stencil/vs_stencil_texture.sc

@@ -6,7 +6,7 @@ $output v_texcoord0
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "../common/common.sh" 
+#include "../common/common.sh"
 
 void main()
 {

+ 1 - 1
examples/13-stencil/vs_stencil_texture_lighting.sc

@@ -6,7 +6,7 @@ $output  v_normal, v_view, v_texcoord0
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "../common/common.sh" 
+#include "../common/common.sh"
 
 void main()
 {

+ 1 - 1
examples/14-shadowvolumes/fs_shadowvolume_svfrontcolor.sc

@@ -5,7 +5,7 @@
 
 #include "../common/common.sh"
 uniform vec4 u_color;
- 
+
 void main()
 {
 	gl_FragColor.xyz = u_color.xyz;

+ 1 - 1
examples/14-shadowvolumes/fs_shadowvolume_svfronttex2.sc

@@ -11,7 +11,7 @@ vec4 stencilColor(float _k)
 			, float(abs(_k + 1.0) < 0.0001)/255.0
 			, float(abs(_k - 2.0) < 0.0001)/255.0
 			, float(abs(_k + 2.0) < 0.0001)/255.0
-			); 
+			);
 }
 
 void main()

+ 0 - 1
examples/14-shadowvolumes/fs_shadowvolume_texture_lighting.sc

@@ -86,4 +86,3 @@ void main()
 	gl_FragColor.xyz = mix(u_fogColor, final, fogFactor);
 	gl_FragColor.w   = 1.0;
 }
-

+ 1 - 2
examples/14-shadowvolumes/vs_shadowvolume_color_texture.sc

@@ -6,7 +6,7 @@ $output v_texcoord0
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "../common/common.sh" 
+#include "../common/common.sh"
 
 void main()
 {
@@ -14,4 +14,3 @@ void main()
 
 	v_texcoord0 = a_texcoord0;
 }
-

+ 1 - 1
examples/14-shadowvolumes/vs_shadowvolume_texture.sc

@@ -6,7 +6,7 @@ $output v_texcoord0
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "../common/common.sh" 
+#include "../common/common.sh"
 
 void main()
 {

+ 0 - 1
examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm_csm.sc

@@ -14,4 +14,3 @@ void main()
 {
 #include "fs_shadowmaps_color_lighting_main.sh"
 }
-

+ 0 - 1
examples/16-shadowmaps/fs_shadowmaps_color_lighting_esm_linear_csm.sc

@@ -15,4 +15,3 @@ void main()
 {
 #include "fs_shadowmaps_color_lighting_main.sh"
 }
-

+ 0 - 1
examples/16-shadowmaps/fs_shadowmaps_color_lighting_hard_linear_csm.sc

@@ -14,4 +14,3 @@ void main()
 {
 #include "fs_shadowmaps_color_lighting_main.sh"
 }
-

+ 0 - 1
examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf_csm.sc

@@ -14,4 +14,3 @@ void main()
 {
 #include "fs_shadowmaps_color_lighting_main.sh"
 }
-

+ 0 - 1
examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf_linear_csm.sc

@@ -14,4 +14,3 @@ void main()
 {
 #include "fs_shadowmaps_color_lighting_main.sh"
 }
-

+ 0 - 1
examples/16-shadowmaps/fs_shadowmaps_color_lighting_pcf_linear_omni.sc

@@ -14,4 +14,3 @@ void main()
 {
 #include "fs_shadowmaps_color_lighting_main.sh"
 }
-

+ 0 - 1
examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm_linear_csm.sc

@@ -14,4 +14,3 @@ void main()
 {
 #include "fs_shadowmaps_color_lighting_main.sh"
 }
-

+ 0 - 1
examples/16-shadowmaps/fs_shadowmaps_color_lighting_vsm_linear_omni.sc

@@ -14,4 +14,3 @@ void main()
 {
 #include "fs_shadowmaps_color_lighting_main.sh"
 }
-

File diff ditekan karena terlalu besar
+ 153 - 153
examples/20-nanovg/blendish.h


+ 1 - 1
examples/21-deferred/vs_deferred_geom.sc

@@ -12,7 +12,7 @@ void main()
 {
 	vec3 wpos = mul(u_model[0], vec4(a_position, 1.0) ).xyz;
 	gl_Position = mul(u_viewProj, vec4(wpos, 1.0) );
-	
+
 	vec4 normal = a_normal * 2.0 - 1.0;
 	vec3 wnormal = mul(u_model[0], vec4(normal.xyz, 0.0) ).xyz;
 

+ 0 - 1
examples/28-wireframe/fs_wf_wireframe.sc

@@ -23,4 +23,3 @@ void main()
 	vec4 rgba = vec4(color, (1.0-edge)*opacity);
 	gl_FragColor = rgba;
 }
-

+ 0 - 1
examples/28-wireframe/vs_wf_wireframe.sc

@@ -16,4 +16,3 @@ void main()
 	v_view = u_camPos - mul(u_model[0], vec4(a_position, 1.0) ).xyz;
 	v_bc = a_color1;
 }
-

+ 1 - 1
examples/31-rsm/vs_rsm_gbuffer.sc

@@ -20,7 +20,7 @@ void main()
 	// Calculate normal.  Note that compressed normal is stored in the vertices
 	vec3 normalObjectSpace = a_normal.xyz*2.0+-1.0; // Normal is stored in [0,1], remap to [-1,1].
 
-	// Transform normal into world space.  
+	// Transform normal into world space.
 	vec3 normalWorldSpace = mul(u_model[0], vec4(normalObjectSpace, 0.0) ).xyz;
 	// Normalize to remove (uniform...) scaling, however, recompress
 	v_normal.xyz = normalize(normalWorldSpace)*0.5+0.5;

+ 1 - 1
examples/31-rsm/vs_rsm_shadow.sc

@@ -17,7 +17,7 @@ void main()
 	// Calculate normal.  Note that compressed normal is stored in the vertices
 	vec3 normalObjectSpace = a_normal.xyz*2.0+-1.0; // Normal is stored in [0,1], remap to [-1,1].
 
-	// Transform normal into view space.  
+	// Transform normal into view space.
 	v_normal = mul(u_modelView, vec4(normalObjectSpace, 0.0) ).xyz;
 	// Normalize to remove (uniform...) scaling
 	v_normal = normalize(v_normal);

+ 6 - 6
examples/36-sky/fs_sky_landscape.sc

@@ -26,7 +26,7 @@ float nrand(in vec2 n)
 float n4rand_ss(in vec2 n)
 {
 	float nrnd0 = nrand( n + 0.07*fract( u_parameters.w ) );
-	float nrnd1 = nrand( n + 0.11*fract( u_parameters.w + 0.573953 ) );	
+	float nrnd1 = nrand( n + 0.11*fract( u_parameters.w + 0.573953 ) );
 	return 0.23*sqrt(-log(nrnd0+0.00001))*cos(2.0*3.141592*nrnd1)+0.5;
 }
 
@@ -40,17 +40,17 @@ void main()
 	vec3 normal = normalize(v_normal);
 
 	float occulsion = toLinear(texture2D(s_texLightmap, v_texcoord0).r);
-	
+
 	vec3 skyDirection = vec3(0.0, 0.0, 1.0);
-	
+
 	float diffuseSun = max(0.0, dot(normal, normalize(u_sunDirection.xyz)));
 	float diffuseSky = 1.0 + 0.5 * dot(normal, skyDirection);
-	
+
 	vec3 color = diffuseSun * u_sunLuminance.rgb + (diffuseSky * u_skyLuminance.rgb + 0.01) * occulsion;
 	color *= 0.5;
-	
+
 	//color = mix(color, (u_skyLuminance + u_sunLuminance)*0.3, v_fogFactor);
-	
+
 	gl_FragColor.xyz = color * u_parameters.z;
 	gl_FragColor.w = 1.0;
 	float r = n4rand_ss(gl_FragCoord.xy) / 40.0;

+ 1 - 1
examples/36-sky/varying.def.sc

@@ -6,4 +6,4 @@ vec3 v_viewDir   : TEXCOORD2 = vec3(0.0, 0.0, 1.0);
 
 vec3 a_position  : POSITION;
 vec4 a_normal    : NORMAL;
-vec2 a_texcoord0 : TEXCOORD0;
+vec2 a_texcoord0 : TEXCOORD0;

+ 1 - 1
examples/37-gpudrivenrendering/cs_gdr_occlude_props.sc

@@ -51,7 +51,7 @@ void main()
 			//transform World space aaBox to NDC
 			vec4 clipPos = mul( u_viewProj, vec4(boxCorners[i], 1) );
 
-#if BGFX_SHADER_LANGUAGE_GLSL 
+#if BGFX_SHADER_LANGUAGE_GLSL
 			clipPos.z = 0.5 * ( clipPos.z + clipPos.w );
 #endif
 			clipPos.z = max(clipPos.z, 0);

+ 0 - 2
examples/39-assao/assao.cpp

@@ -1200,5 +1200,3 @@ ENTRY_IMPLEMENT_MAIN(
 	, "Adaptive Screen Space Ambient Occlusion."
 	, "https://bkaradzic.github.io/bgfx/examples.html#assao"
 	);
-
-

+ 6 - 7
examples/39-assao/cs_assao_apply.sc

@@ -3,11 +3,11 @@
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "bgfx_compute.sh" 
+#include "bgfx_compute.sh"
 #include "uniforms.sh"
 
 IMAGE2D_WO(s_target, r8, 0);
-SAMPLER2DARRAY(s_finalSSAO,  1); 
+SAMPLER2DARRAY(s_finalSSAO,  1);
 
 // unpacking for edges; 2 bits per edge mean 4 gradient values (0, 0.33, 0.66, 1) for smoother transitions!
 
@@ -24,7 +24,7 @@ vec4 UnpackEdges( float _packedVal )
 }
 
 NUM_THREADS(8, 8, 1)
-void main() 
+void main()
 {
 	uvec2 dtID = uvec2(gl_GlobalInvocationID.xy) + uvec2(u_rect.xy);
 	if (all(lessThan(dtID.xy, u_rect.zw) ) )
@@ -36,7 +36,7 @@ void main()
 		// calculate index in the four deinterleaved source array texture
 		int mx = (int(pixPos.x) % 2);
 #if BGFX_SHADER_LANGUAGE_GLSL
-		int dimy = imageSize(s_target).y; 
+		int dimy = imageSize(s_target).y;
 		int my = (int(dimy-1-pixPos.y) % 2);
 #else
 		int my = (int(pixPos.y) % 2);
@@ -47,7 +47,7 @@ void main()
 		int id = (1-mx) + (1-my)*2; // diagonal
 
 		vec2 centerVal = texelFetch(s_finalSSAO, ivec3(pixPosHalf, ic), 0 ).xy;
-    
+
 		ao = centerVal.x;
 
 	#if 1   // change to 0 if you want to disable last pass high-res blur (for debugging purposes, etc.)
@@ -58,7 +58,7 @@ void main()
 		// convert index shifts to sampling offsets
 		float fmx   = float(mx);
 		float fmy   = float(my);
-    
+
 		// in case of an edge, push sampling offsets away from the edge (towards pixel center)
 		float fmxe  = (edgesLRTB.y - edgesLRTB.x);
 		float fmye  = (edgesLRTB.w - edgesLRTB.z);
@@ -100,4 +100,3 @@ void main()
 		imageStore(s_target, ivec2(dtID.xy), ao.xxxx);
 	}
 }
-

+ 3 - 3
examples/39-assao/cs_assao_generate_importance_map.sc

@@ -3,14 +3,14 @@
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "bgfx_compute.sh" 
+#include "bgfx_compute.sh"
 #include "uniforms.sh"
 
 IMAGE2D_WO(s_target, r8, 0);
-SAMPLER2DARRAY(s_finalSSAO,  1); 
+SAMPLER2DARRAY(s_finalSSAO,  1);
 
 NUM_THREADS(8, 8, 1)
-void main() 
+void main()
 {
 	uvec2 dtID = uvec2(gl_GlobalInvocationID.xy);
 

+ 20 - 20
examples/39-assao/cs_assao_generate_q.sh

@@ -3,7 +3,7 @@
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "bgfx_compute.sh" 
+#include "bgfx_compute.sh"
 #include "uniforms.sh"
 
 // progressive poisson-like pattern; x, y are in [-1, 1] range, .z is length( vec2(x,y) ), .w is log2( z )
@@ -49,18 +49,18 @@ CONST(uint g_numTaps[5]) = { 3, 5, 12, 0, 0 };
 #define SSAO_DEPTH_MIPS_ENABLE_AT_QUALITY_PRESET                        (2)         // !!warning!! the MIP generation on the C++ side will be enabled on quality preset 2 regardless of this value, so if changing here, change the C++ side too
 #define SSAO_DEPTH_MIPS_GLOBAL_OFFSET                                   (-4.3)      // best noise/quality/performance tradeoff, found empirically
 //
-// !!warning!! the edge handling is hard-coded to 'disabled' on quality level 0, and enabled above, on the C++ side; while toggling it here will work for 
+// !!warning!! the edge handling is hard-coded to 'disabled' on quality level 0, and enabled above, on the C++ side; while toggling it here will work for
 // testing purposes, it will not yield performance gains (or correct results)
-#define SSAO_DEPTH_BASED_EDGES_ENABLE_AT_QUALITY_PRESET                 (1)     
+#define SSAO_DEPTH_BASED_EDGES_ENABLE_AT_QUALITY_PRESET                 (1)
 //
 #define SSAO_REDUCE_RADIUS_NEAR_SCREEN_BORDER_ENABLE_AT_QUALITY_PRESET  (99)        // 99 means disabled; only helpful if artifacts at the edges caused by lack of out of screen depth data are not acceptable with the depth sampler in either clamp or mirror modes
 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
 
-SAMPLER2D(s_viewspaceDepthSource,  0); 
-SAMPLER2D(s_viewspaceDepthSourceMirror,  1); 
+SAMPLER2D(s_viewspaceDepthSource,  0);
+SAMPLER2D(s_viewspaceDepthSourceMirror,  1);
 IMAGE2D_RO(s_normalmapSource, rgba8, 2);
-BUFFER_RO(s_loadCounter, uint, 3); 
-SAMPLER2D(s_importanceMap,  4); 
+BUFFER_RO(s_loadCounter, uint, 3);
+SAMPLER2D(s_importanceMap,  4);
 IMAGE2D_ARRAY_RO(s_baseSSAO, rg8, 5);
 IMAGE2D_ARRAY_WO(s_target, rg8, 6);
 
@@ -96,7 +96,7 @@ void CalculateRadiusParameters( const float pixCenterLength, const vec2 pixelDir
 
     // when too close, on-screen sampling disk will grow beyond screen size; limit this to avoid closeup temporal artifacts
     const float tooCloseLimitMod = saturate( pixCenterLength * u_effectSamplingRadiusNearLimitRec ) * 0.8 + 0.2;
-    
+
     effectRadius *= tooCloseLimitMod;
 
     // 0.85 is to reduce the radius to allow for more samples on a slope to still stay within influence
@@ -169,7 +169,7 @@ void SSAOTapInner( const int qualityLevel, inout float obscuranceSum, inout floa
 
     float obscurance = CalculatePixelObscurance( pixelNormal, hitDelta, falloffCalcMulSq );
     float weight = 1.0;
- 
+
     if( qualityLevel >= SSAO_HALOING_REDUCTION_ENABLE_AT_QUALITY_PRESET )
     {
         //float reduct = max( 0, dot( hitDelta, negViewspaceDir ) );
@@ -198,7 +198,7 @@ void SSAOTap( const int qualityLevel, inout float obscuranceSum, inout float wei
     // snap to pixel center (more correct obscurance math, avoids artifacts)
     sampleOffset                    = round(sampleOffset);
 
-    // calculate MIP based on the sample distance from the centre, similar to as described 
+    // calculate MIP based on the sample distance from the centre, similar to as described
     // in http://graphics.cs.williams.edu/papers/SAOHPG12/.
     float mipLevel = ( qualityLevel < SSAO_DEPTH_MIPS_ENABLE_AT_QUALITY_PRESET )?(0):(samplePow2Len + mipOffset);
 
@@ -228,7 +228,7 @@ void SSAOTap( const int qualityLevel, inout float obscuranceSum, inout float wei
 }
 
 // this function is designed to only work with half/half depth at the moment - there's a couple of hardcoded paths that expect pixel/texel size, so it will not work for full res
-void GenerateSSAOShadowsInternal( out float outShadowTerm, out vec4 outEdges, out float outWeight, 
+void GenerateSSAOShadowsInternal( out float outShadowTerm, out vec4 outEdges, out float outWeight,
 	const vec2 SVPos, const int qualityLevel, bool adaptiveBase)
 {
     vec2 SVPosRounded = trunc( SVPos );
@@ -237,7 +237,7 @@ void GenerateSSAOShadowsInternal( out float outShadowTerm, out vec4 outEdges, ou
     const uint numberOfTaps = (adaptiveBase)?(SSAO_ADAPTIVE_TAP_BASE_COUNT) : ( g_numTaps[qualityLevel] );
     float pixZ, pixLZ, pixTZ, pixRZ, pixBZ;
 
-#if BGFX_SHADER_LANGUAGE_GLSL  
+#if BGFX_SHADER_LANGUAGE_GLSL
     vec4 valuesUL     = textureGather(s_viewspaceDepthSourceMirror, SVPosRounded * u_halfViewportPixelSize + vec2(0.0,u_halfViewportPixelSize.y), 0).wzyx;
     vec4 valuesBR     = textureGatherOffset(s_viewspaceDepthSourceMirror, SVPosRounded * u_halfViewportPixelSize + vec2(0.0,u_halfViewportPixelSize.y), ivec2( 1, -1 ), 0).wzyx;
 #else
@@ -246,7 +246,7 @@ void GenerateSSAOShadowsInternal( out float outShadowTerm, out vec4 outEdges, ou
 #endif
 
     // get this pixel's viewspace depth
-    pixZ = valuesUL.y; 
+    pixZ = valuesUL.y;
 
     // get left right top bottom neighbouring pixels for edge detection (gets compiled out on qualityLevel == 0)
     pixLZ   = valuesUL.x;
@@ -450,7 +450,7 @@ void GenerateSSAOShadowsInternal( out float outShadowTerm, out vec4 outEdges, ou
 
     // calculate fadeout (1 close, gradient, 0 far)
     float fadeOut = saturate( pixCenterPos.z * u_effectFadeOutMul + u_effectFadeOutAdd );
-  
+
     // Reduce the SSAO shadowing if we're on the edge to remove artifacts on edges (we don't care for the lower quality one)
     if( !adaptiveBase && (qualityLevel >= SSAO_DEPTH_BASED_EDGES_ENABLE_AT_QUALITY_PRESET) )
     {
@@ -464,20 +464,20 @@ void GenerateSSAOShadowsInternal( out float outShadowTerm, out vec4 outEdges, ou
 
         fadeOut *= saturate( 1.0 - edgeFadeoutFactor );
     }
-    
+
     // same as a bove, but a lot more conservative version
     // fadeOut *= saturate( dot( edgesLRTB, vec4( 0.9, 0.9, 0.9, 0.9 ) ) - 2.6 );
 
     // strength
     obscurance = u_effectShadowStrength * obscurance;
-    
+
     // clamp
     obscurance = min( obscurance, u_effectShadowClamp );
-    
+
     // fadeout
     obscurance *= fadeOut;
 
-    // conceptually switch to occlusion with the meaning being visibility (grows with visibility, occlusion == 1 implies full visibility), 
+    // conceptually switch to occlusion with the meaning being visibility (grows with visibility, occlusion == 1 implies full visibility),
     // to be in line with what is more commonly used.
     float occlusion = 1.0 - obscurance;
 
@@ -492,11 +492,11 @@ void GenerateSSAOShadowsInternal( out float outShadowTerm, out vec4 outEdges, ou
 }
 
 NUM_THREADS(8, 8, 1)
-void main() 
+void main()
 {
 	uvec2 dtID = uvec2(gl_GlobalInvocationID.xy) + uvec2(u_rect.xy);
 	if (all(lessThan(dtID.xy, u_rect.zw) ) )
-	{ 
+	{
 		float   outShadowTerm;
 		float   outWeight;
 		vec4  outEdges;

+ 1 - 1
examples/39-assao/cs_assao_generate_q0.sc

@@ -6,4 +6,4 @@
 #define ASSAO_QUALITY 0
 #define ASSAO_ADAPTIVE_BASE false
 
-#include "cs_assao_generate_q.sh" 
+#include "cs_assao_generate_q.sh"

+ 1 - 1
examples/39-assao/cs_assao_generate_q1.sc

@@ -6,4 +6,4 @@
 #define ASSAO_QUALITY 1
 #define ASSAO_ADAPTIVE_BASE false
 
-#include "cs_assao_generate_q.sh" 
+#include "cs_assao_generate_q.sh"

+ 1 - 1
examples/39-assao/cs_assao_generate_q2.sc

@@ -6,4 +6,4 @@
 #define ASSAO_QUALITY 2
 #define ASSAO_ADAPTIVE_BASE false
 
-#include "cs_assao_generate_q.sh" 
+#include "cs_assao_generate_q.sh"

+ 1 - 1
examples/39-assao/cs_assao_generate_q3.sc

@@ -6,4 +6,4 @@
 #define ASSAO_QUALITY 3
 #define ASSAO_ADAPTIVE_BASE false
 
-#include "cs_assao_generate_q.sh" 
+#include "cs_assao_generate_q.sh"

+ 1 - 1
examples/39-assao/cs_assao_generate_q3base.sc

@@ -6,4 +6,4 @@
 #define ASSAO_QUALITY 3
 #define ASSAO_ADAPTIVE_BASE true
 
-#include "cs_assao_generate_q.sh" 
+#include "cs_assao_generate_q.sh"

+ 2 - 2
examples/39-assao/cs_assao_load_counter_clear.sc

@@ -3,13 +3,13 @@
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "bgfx_compute.sh" 
+#include "bgfx_compute.sh"
 #include "uniforms.sh"
 
 BUFFER_WO(s_loadCounter, uint, 0);
 
 NUM_THREADS(1, 1, 1)
-void main() 
+void main()
 {
 	s_loadCounter[0] = 0;
 }

+ 2 - 3
examples/39-assao/cs_assao_non_smart_apply.sc

@@ -3,7 +3,7 @@
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "bgfx_compute.sh" 
+#include "bgfx_compute.sh"
 #include "uniforms.sh"
 
 IMAGE2D_WO(s_target, r8, 0);
@@ -11,7 +11,7 @@ SAMPLER2DARRAY(s_finalSSAO,	1);
 
 // edge-ignorant blur & apply (for the lowest quality level 0)
 NUM_THREADS(8, 8, 1)
-void main() 
+void main()
 {
 	uvec2 dtID = uvec2(gl_GlobalInvocationID.xy) + uvec2(u_rect.xy);
 	if (all(lessThan(dtID.xy, u_rect.zw) ) )
@@ -26,4 +26,3 @@ void main()
 		imageStore(s_target, ivec2(dtID.xy), avg.xxxx);
 	}
 }
-

+ 3 - 4
examples/39-assao/cs_assao_non_smart_blur.sc

@@ -3,15 +3,15 @@
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "bgfx_compute.sh" 
+#include "bgfx_compute.sh"
 #include "uniforms.sh"
 
 IMAGE2D_ARRAY_WO(s_target, rg8, 0);
-SAMPLER2DARRAY(s_blurInput,  1); 
+SAMPLER2DARRAY(s_blurInput,  1);
 
 // edge-ignorant blur in x and y directions, 9 pixels touched (for the lowest quality level 0)
 NUM_THREADS(8, 8, 1)
-void main() 
+void main()
 {
 	uvec2 dtID = uvec2(gl_GlobalInvocationID.xy) + uvec2(u_rect.xy);
 	if (all(lessThan(dtID.xy, u_rect.zw) ) )
@@ -34,4 +34,3 @@ void main()
 		imageStore(s_target, ivec3(dtID.xy,u_layer), vec4(dot( vals, 0.2.xxxx ) + centre.x * 0.2, centre.y, 0.0, 0.0));
 	}
 }
-

+ 2 - 2
examples/39-assao/cs_assao_non_smart_half_apply.sc

@@ -3,7 +3,7 @@
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "bgfx_compute.sh" 
+#include "bgfx_compute.sh"
 #include "uniforms.sh"
 
 IMAGE2D_WO(s_target, r8, 0);
@@ -11,7 +11,7 @@ SAMPLER2DARRAY(s_finalSSAO, 1);
 
 // edge-ignorant blur & apply, skipping half pixels in checkerboard pattern (for the Lowest quality level 0 and Settings::SkipHalfPixelsOnLowQualityLevel == true )
 NUM_THREADS(8, 8, 1)
-void main() 
+void main()
 {
 	uvec2 dtID = uvec2(gl_GlobalInvocationID.xy) + uvec2(u_rect.xy);
 	if (all(lessThan(dtID.xy, u_rect.zw) ) )

+ 3 - 3
examples/39-assao/cs_assao_postprocess_importance_map_a.sc

@@ -3,7 +3,7 @@
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "bgfx_compute.sh" 
+#include "bgfx_compute.sh"
 #include "uniforms.sh"
 
 IMAGE2D_WO(s_target, r8, 0);
@@ -14,7 +14,7 @@ SAMPLER2D(s_importanceMap, 1);
 CONST(float cSmoothenImportance) = 1.0;
 
 NUM_THREADS(8, 8, 1)
-void main() 
+void main()
 {
 	uvec2 dtID = uvec2(gl_GlobalInvocationID.xy);
 
@@ -31,7 +31,7 @@ void main()
 
 #if BGFX_SHADER_LANGUAGE_GLSL
 		halfPixel.y = -halfPixel.y;
-#endif 
+#endif
 		vec4 vals;
 		vals.x = texture2DLod(s_importanceMap, inUV + vec2( -halfPixel.x * 3, -halfPixel.y ), 0.0 ).x;
 		vals.y = texture2DLod(s_importanceMap, inUV + vec2( +halfPixel.x, -halfPixel.y * 3 ), 0.0 ).x;

+ 5 - 5
examples/39-assao/cs_assao_postprocess_importance_map_b.sc

@@ -3,7 +3,7 @@
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "bgfx_compute.sh" 
+#include "bgfx_compute.sh"
 #include "uniforms.sh"
 
 IMAGE2D_WO(s_target, r8, 0);
@@ -14,7 +14,7 @@ CONST(float cSmoothenImportance) = 1.0;
 
 // Shaders below only needed for adaptive quality level
 NUM_THREADS(8, 8, 1)
-void main() 
+void main()
 {
 	uvec2 dtID = uvec2(gl_GlobalInvocationID.xy);
 
@@ -40,11 +40,11 @@ void main()
 
 		float retVal = mix( maxVal, avgVal, cSmoothenImportance );
 
-		// sum the average; to avoid overflowing we assume max AO resolution is not bigger than 16384x16384; so quarter res (used here) will be 4096x4096, which leaves us with 8 bits per pixel 
+		// sum the average; to avoid overflowing we assume max AO resolution is not bigger than 16384x16384; so quarter res (used here) will be 4096x4096, which leaves us with 8 bits per pixel
 		uint sum = uint(saturate(retVal) * 255.0 + 0.5);
-    
+
 		// save every 9th to avoid InterlockedAdd congestion - since we're blurring, this is good enough; compensated by multiplying LoadCounterAvgDiv by 9
-#if BGFX_SHADER_LANGUAGE_GLSL 
+#if BGFX_SHADER_LANGUAGE_GLSL
 		if( ((dtID.x % 3) + ((dim.y-1-dtID.y) % 3)) == 0  )
 #else
 		if( ((dtID.x % 3) + (dtID.y % 3)) == 0  )

+ 7 - 7
examples/39-assao/cs_assao_prepare_depth_mip.sc

@@ -3,10 +3,10 @@
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "bgfx_compute.sh" 
+#include "bgfx_compute.sh"
 #include "uniforms.sh"
 
-IMAGE2D_RO(s_viewspaceDepthSource0, r16f, 0); 
+IMAGE2D_RO(s_viewspaceDepthSource0, r16f, 0);
 IMAGE2D_RO(s_viewspaceDepthSource1, r16f, 1);
 IMAGE2D_RO(s_viewspaceDepthSource2, r16f, 2);
 IMAGE2D_RO(s_viewspaceDepthSource3, r16f, 3);
@@ -26,7 +26,7 @@ void CalculateRadiusParameters( const float pixCenterLength, const vec2 pixelDir
 
     // when too close, on-screen sampling disk will grow beyond screen size; limit this to avoid closeup temporal artifacts
     const float tooCloseLimitMod = saturate( pixCenterLength * u_effectSamplingRadiusNearLimitRec ) * 0.8 + 0.2;
-    
+
     effectRadius *= tooCloseLimitMod;
 
     // 0.85 is to reduce the radius to allow for more samples on a slope to still stay within influence
@@ -37,13 +37,13 @@ void CalculateRadiusParameters( const float pixCenterLength, const vec2 pixelDir
 }
 
 NUM_THREADS(8, 8, 1)
-void main() 
+void main()
 {
 	uvec2 dtID = uvec2(gl_GlobalInvocationID.xy);
 
 	uvec2 dim = uvec2(u_rect.zw);
 	if (all(lessThan(dtID.xy, dim) ) )
-	{ 
+	{
 		ivec2 baseCoords = ivec2(dtID.xy) * 2;
 
 		vec4 depthsArr[4];
@@ -66,14 +66,14 @@ void main()
 		depthsArr[3].y = imageLoad(s_viewspaceDepthSource3, baseCoords + ivec2( 1, 0 )).x;
 		depthsArr[3].z = imageLoad(s_viewspaceDepthSource3, baseCoords + ivec2( 0, 1 )).x;
 		depthsArr[3].w = imageLoad(s_viewspaceDepthSource3, baseCoords + ivec2( 1, 1 )).x;
-		
+
 	    const uvec2 SVPosui         = uvec2( dtID.xy );
 		const uint pseudoRandomA    = (SVPosui.x ) + 2 * (SVPosui.y );
 
 		float dummyUnused1;
 		float dummyUnused2;
 		float falloffCalcMulSq, falloffCalcAdd;
- 
+
 		UNROLL
 		for( int i = 0; i < 4; i++ )
 		{

+ 5 - 6
examples/39-assao/cs_assao_prepare_depths.sc

@@ -3,12 +3,12 @@
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "bgfx_compute.sh" 
+#include "bgfx_compute.sh"
 #include "uniforms.sh"
 
 SAMPLER2D(s_depthSource, 0);
 
-IMAGE2D_WO(s_target0, r16f, 1); 
+IMAGE2D_WO(s_target0, r16f, 1);
 IMAGE2D_WO(s_target1, r16f, 2);
 IMAGE2D_WO(s_target2, r16f, 3);
 IMAGE2D_WO(s_target3, r16f, 4);
@@ -29,15 +29,15 @@ float ScreenSpaceToViewSpaceDepth( float screenDepth )
 
 
 NUM_THREADS(8, 8, 1)
-void main() 
+void main()
 {
 	uvec2 dtID = uvec2(gl_GlobalInvocationID.xy);
 
 	uvec2 dim = imageSize(s_target0).xy;
 	if (all(lessThan(dtID.xy, dim) ) )
-	{ 
+	{
 		ivec2 baseCoord = ivec2(dtID.xy) * 2;
-#if BGFX_SHADER_LANGUAGE_GLSL 
+#if BGFX_SHADER_LANGUAGE_GLSL
 		float a = texelFetch(s_depthSource, baseCoord + ivec2( 0, 1 ), 0).x;
 		float b = texelFetch(s_depthSource, baseCoord + ivec2( 1, 1 ), 0).x;
 		float c = texelFetch(s_depthSource, baseCoord + ivec2( 0, 0 ), 0).x;
@@ -55,4 +55,3 @@ void main()
 		imageStore(s_target3, ivec2(dtID.xy), ScreenSpaceToViewSpaceDepth( d ).xxxx);
 	}
 }
-

+ 14 - 14
examples/39-assao/cs_assao_prepare_depths_and_normals.sc

@@ -3,7 +3,7 @@
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "bgfx_compute.sh" 
+#include "bgfx_compute.sh"
 #include "uniforms.sh"
 
 SAMPLER2D(s_depthSource, 0);
@@ -68,12 +68,12 @@ vec3 CalculateNormal( const vec4 edgesLRTB, vec3 pixCenterPos, vec3 pixLPos, vec
     pixelNormal += ( acceptedNormals.z ) * cross( pixRPos, pixBPos );
     pixelNormal += ( acceptedNormals.w ) * cross( pixBPos, pixLPos );
     pixelNormal = normalize( pixelNormal );
-    
+
     return pixelNormal;
 }
 
 NUM_THREADS(8, 8, 1)
-void main() 
+void main()
 {
 	uvec2 dtID = uvec2(gl_GlobalInvocationID.xy);
 
@@ -114,12 +114,12 @@ void main()
 
 #if BGFX_SHADER_LANGUAGE_GLSL
 		// left 2
-		pixZs[0][1] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2( -1, 0 ) ).x ); 
-		pixZs[0][2] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2( -1, -1 ) ).x ); 
+		pixZs[0][1] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2( -1, 0 ) ).x );
+		pixZs[0][2] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2( -1, -1 ) ).x );
 
 		// right 2
-		pixZs[3][1] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  2, 0 ) ).x ); 
-		pixZs[3][2] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  2, -1 ) ).x ); 
+		pixZs[3][1] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  2, 0 ) ).x );
+		pixZs[3][2] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  2, -1 ) ).x );
 
 		// top 2
 		pixZs[1][0] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  0, 1 ) ).x );
@@ -130,11 +130,11 @@ void main()
 		pixZs[2][3] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  1,  -2 ) ).x );
 #else
 		// left 2
-		pixZs[0][1] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2( -1, 0 ) ).x ); 
-		pixZs[0][2] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2( -1, 1 ) ).x ); 
+		pixZs[0][1] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2( -1, 0 ) ).x );
+		pixZs[0][2] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2( -1, 1 ) ).x );
 		// right 2
-		pixZs[3][1] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  2, 0 ) ).x ); 
-		pixZs[3][2] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  2, 1 ) ).x ); 
+		pixZs[3][1] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  2, 0 ) ).x );
+		pixZs[3][2] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  2, 1 ) ).x );
 		// top 2
 		pixZs[1][0] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  0, -1 ) ).x );
 		pixZs[2][0] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  1, -1 ) ).x );
@@ -162,13 +162,13 @@ void main()
 		// left 2
 		pixPos[0][1] = NDCToViewspace( upperLeftUV + viewportPixelSize * vec2( -1.0,  0.0), pixZs[0][1] );
 		pixPos[0][2] = NDCToViewspace( upperLeftUV + viewportPixelSize * vec2( -1.0,  1.0), pixZs[0][2] );
-		// right 2                                                                                     
+		// right 2
 		pixPos[3][1] = NDCToViewspace( upperLeftUV + viewportPixelSize * vec2(  2.0,  0.0), pixZs[3][1] );
 		pixPos[3][2] = NDCToViewspace( upperLeftUV + viewportPixelSize * vec2(  2.0,  1.0), pixZs[3][2] );
-		// top 2                                                                                       
+		// top 2
 		pixPos[1][0] = NDCToViewspace( upperLeftUV + viewportPixelSize * vec2( 0.0, -1.0 ), pixZs[1][0] );
 		pixPos[2][0] = NDCToViewspace( upperLeftUV + viewportPixelSize * vec2( 1.0, -1.0 ), pixZs[2][0] );
-		// bottom 2                                                                                   
+		// bottom 2
 		pixPos[1][3] = NDCToViewspace( upperLeftUV + viewportPixelSize * vec2( 0.0,  2.0 ), pixZs[1][3] );
 		pixPos[2][3] = NDCToViewspace( upperLeftUV + viewportPixelSize * vec2( 1.0,  2.0 ), pixZs[2][3] );
 

+ 14 - 14
examples/39-assao/cs_assao_prepare_depths_and_normals_half.sc

@@ -3,7 +3,7 @@
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "bgfx_compute.sh" 
+#include "bgfx_compute.sh"
 #include "uniforms.sh"
 
 SAMPLER2D(s_depthSource, 0);
@@ -66,12 +66,12 @@ vec3 CalculateNormal( const vec4 edgesLRTB, vec3 pixCenterPos, vec3 pixLPos, vec
     pixelNormal += ( acceptedNormals.z ) * cross( pixRPos, pixBPos );
     pixelNormal += ( acceptedNormals.w ) * cross( pixBPos, pixLPos );
     pixelNormal = normalize( pixelNormal );
-    
+
     return pixelNormal;
 }
 
 NUM_THREADS(8, 8, 1)
-void main() 
+void main()
 {
 	uvec2 dtID = uvec2(gl_GlobalInvocationID.xy);
 
@@ -110,12 +110,12 @@ void main()
 		pixZs[2][2] = z3;
 #if BGFX_SHADER_LANGUAGE_GLSL
 		// left 2
-		pixZs[0][1] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2( -1, 0 ) ).x ); 
-		pixZs[0][2] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2( -1, -1 ) ).x ); 
+		pixZs[0][1] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2( -1, 0 ) ).x );
+		pixZs[0][2] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2( -1, -1 ) ).x );
 
 		// right 2
-		pixZs[3][1] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  2, 0 ) ).x ); 
-		pixZs[3][2] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  2, -1 ) ).x ); 
+		pixZs[3][1] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  2, 0 ) ).x );
+		pixZs[3][2] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  2, -1 ) ).x );
 
 		// top 2
 		pixZs[1][0] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  0, 1 ) ).x );
@@ -126,12 +126,12 @@ void main()
 		pixZs[2][3] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  1,  -2 ) ).x );
 #else
 		// left 2
-		pixZs[0][1] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2( -1, 0 ) ).x ); 
-		pixZs[0][2] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2( -1, 1 ) ).x ); 
+		pixZs[0][1] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2( -1, 0 ) ).x );
+		pixZs[0][2] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2( -1, 1 ) ).x );
 
 		// right 2
-		pixZs[3][1] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  2, 0 ) ).x ); 
-		pixZs[3][2] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  2, 1 ) ).x ); 
+		pixZs[3][1] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  2, 0 ) ).x );
+		pixZs[3][2] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  2, 1 ) ).x );
 
 		// top 2
 		pixZs[1][0] = ScreenSpaceToViewSpaceDepth(  texture2DLodOffset(s_depthSource, upperLeftUV, 0.0, ivec2(  0, -1 ) ).x );
@@ -164,13 +164,13 @@ void main()
 		// left 2
 		pixPos[0][1] = NDCToViewspace( upperLeftUV + viewportPixelSize * vec2( -1.0,  0.0), pixZs[0][1] );
 		//pixPos[0][2] = NDCToViewspace( upperLeftUV + viewportPixelSize * vec2( -1.0,  1.0), pixZs[0][2] );
-		// right 2                                                                                     
+		// right 2
 		//pixPos[3][1] = NDCToViewspace( upperLeftUV + viewportPixelSize * vec2(  2.0,  0.0), pixZs[3][1] );
 		pixPos[3][2] = NDCToViewspace( upperLeftUV + viewportPixelSize * vec2(  2.0,  1.0), pixZs[3][2] );
-		// top 2                                                                                       
+		// top 2
 		pixPos[1][0] = NDCToViewspace( upperLeftUV + viewportPixelSize * vec2( 0.0, -1.0 ), pixZs[1][0] );
 		//pixPos[2][0] = NDCToViewspace( upperLeftUV + viewportPixelSize * vec2( 1.0, -1.0 ), pixZs[2][0] );
-		// bottom 2                                                                                    
+		// bottom 2
 		//pixPos[1][3] = NDCToViewspace( upperLeftUV + viewportPixelSize * vec2( 0.0,  2.0 ), pixZs[1][3] );
 		pixPos[2][3] = NDCToViewspace( upperLeftUV + viewportPixelSize * vec2( 1.0,  2.0 ), pixZs[2][3] );
 

+ 3 - 4
examples/39-assao/cs_assao_prepare_depths_half.sc

@@ -3,7 +3,7 @@
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "bgfx_compute.sh" 
+#include "bgfx_compute.sh"
 #include "uniforms.sh"
 
 SAMPLER2D(s_depthSource, 0);
@@ -25,7 +25,7 @@ float ScreenSpaceToViewSpaceDepth( float screenDepth )
 }
 
 NUM_THREADS(8, 8, 1)
-void main() 
+void main()
 {
 	uvec2 dtID = uvec2(gl_GlobalInvocationID.xy);
 
@@ -33,7 +33,7 @@ void main()
 	if (all(lessThan(dtID.xy, dim) ) )
 	{
 		ivec2 baseCoord = ivec2(dtID.xy) * 2;
-#if BGFX_SHADER_LANGUAGE_GLSL 
+#if BGFX_SHADER_LANGUAGE_GLSL
 		float a = texelFetch(s_depthSource, baseCoord + ivec2( 0, 1 ), 0).x;
 		float d = texelFetch(s_depthSource, baseCoord + ivec2( 1, 0 ), 0).x;
 #else
@@ -45,4 +45,3 @@ void main()
 		imageStore(s_target1, ivec2(dtID.xy), ScreenSpaceToViewSpaceDepth( d ).xxxx);
 	}
 }
-

+ 3 - 4
examples/39-assao/cs_assao_smart_blur.sc

@@ -3,7 +3,7 @@
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "bgfx_compute.sh" 
+#include "bgfx_compute.sh"
 #include "uniforms.sh"
 
 IMAGE2D_ARRAY_WO(s_target, rg8, 0);
@@ -27,7 +27,7 @@ vec4 UnpackEdges( float _packedVal )
 
 void AddSample( float ssaoValue, float edgeValue, inout float sum, inout float sumWeight )
 {
-    float weight = edgeValue;    
+    float weight = edgeValue;
 
     sum += (weight * ssaoValue);
     sumWeight += weight;
@@ -70,7 +70,7 @@ vec2 SampleBlurred( ivec2 inPos, vec2 coord )
 
 // edge-sensitive blur
 NUM_THREADS(8, 8, 1)
-void main() 
+void main()
 {
 	uvec2 dtID = uvec2(gl_GlobalInvocationID.xy) + uvec2(u_rect.xy);
 	if (all(lessThan(dtID.xy, u_rect.zw) ) )
@@ -79,4 +79,3 @@ void main()
 	    imageStore(s_target, ivec3(dtID.xy, u_layer), SampleBlurred( ivec2(dtID.xy), inUV ).xyyy);
 	}
 }
-

+ 3 - 4
examples/39-assao/cs_assao_smart_blur_wide.sc

@@ -3,7 +3,7 @@
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
 
-#include "bgfx_compute.sh" 
+#include "bgfx_compute.sh"
 #include "uniforms.sh"
 
 IMAGE2D_ARRAY_WO(s_target, rg8, 0);
@@ -27,7 +27,7 @@ vec4 UnpackEdges( float _packedVal )
 
 void AddSample( float ssaoValue, float edgeValue, inout float sum, inout float sumWeight )
 {
-    float weight = edgeValue;    
+    float weight = edgeValue;
 
     sum += (weight * ssaoValue);
     sumWeight += weight;
@@ -71,7 +71,7 @@ vec2 SampleBlurredWide(vec3 coord)
 
 // edge-sensitive blur (wider kernel)
 NUM_THREADS(8, 8, 1)
-void main() 
+void main()
 {
 	uvec2 dtID = uvec2(gl_GlobalInvocationID.xy) + uvec2(u_rect.xy);
 	if (all(lessThan(dtID.xy, u_rect.zw) ) )
@@ -80,4 +80,3 @@ void main()
 		imageStore(s_target, ivec3(dtID.xy,u_layer), SampleBlurredWide(vec3(inUV,0.0)).xyyy);
 	}
 }
-

+ 2 - 3
examples/39-assao/fs_assao_deferred_combine.sc

@@ -29,7 +29,7 @@ void main()
 		// Expand out normal
 		n = n*2.0-1.0;
 		vec3 l = normalize(vec3(-0.8,0.75,-1.0));
-		light = max(0.0,dot(n,l)) * 1.2+ 0.3; 
+		light = max(0.0,dot(n,l)) * 1.2+ 0.3;
 	}
 
 	float ao = 1.0;
@@ -39,5 +39,4 @@ void main()
 	}
 
 	gl_FragColor = vec4(albedoColor * light * ao, 1.0f);
-} 
- 
+}

+ 2 - 2
examples/39-assao/uniforms.sh

@@ -1,8 +1,8 @@
 uniform vec4 u_params[19];
 uniform vec4 u_rect;
 
-#define u_viewportPixelSize					u_params[0].xy 
-#define u_halfViewportPixelSize				u_params[0].zw 
+#define u_viewportPixelSize					u_params[0].xy
+#define u_halfViewportPixelSize				u_params[0].zw
 #define u_depthUnpackConsts					u_params[1].xy
 #define u_ndcToViewMul						u_params[2].xy
 #define u_ndcToViewAdd						u_params[2].zw

+ 1 - 2
examples/39-assao/varying.def.sc

@@ -3,5 +3,4 @@ vec2 a_texcoord0 : TEXCOORD0;
 vec3 a_normal    : NORMAL;
 
 vec2  v_texcoord0 : TEXCOORD0;
-vec3 v_normal    : NORMAL    = vec3(0.0, 0.0, 1.0); 
-
+vec3 v_normal    : NORMAL    = vec3(0.0, 0.0, 1.0);

+ 1 - 2
examples/39-assao/vs_assao.sc

@@ -11,6 +11,5 @@ $output v_texcoord0
 void main()
 {
 	gl_Position = mul(u_modelViewProj, vec4(a_position.xyz, 1.0) );
-	v_texcoord0 = a_texcoord0; 
+	v_texcoord0 = a_texcoord0;
 }
-

+ 1 - 1
examples/39-assao/vs_assao_gbuffer.sc

@@ -18,7 +18,7 @@ void main()
 	// Calculate normal.  Note that compressed normal is stored in the vertices
 	vec3 normalObjectSpace = a_normal.xyz*2.0+-1.0; // Normal is stored in [0,1], remap to [-1,1].
 
-	// Transform normal into world space.  
+	// Transform normal into world space.
 	vec3 normalWorldSpace = mul(u_model[0], vec4(normalObjectSpace, 0.0) ).xyz;
 	// Normalize to remove (uniform...) scaling, however, recompress
 	v_normal.xyz = normalize(normalWorldSpace)*0.5+0.5;

+ 1 - 1
examples/40-svt/fs_vt_mip.sc

@@ -20,5 +20,5 @@ void main()
    float mip = floor(MipLevel(v_texcoord0.xy, VirtualTextureSize) - MipBias);
    mip = clamp(mip, 0, mipCount);
    vec2 offset = floor(v_texcoord0.xy * PageTableSize);
-   gl_FragColor = vec4(floor(vec3(offset / exp2(mip), mip)) / 255.0, 1.0);   
+   gl_FragColor = vec4(floor(vec3(offset / exp2(mip), mip)) / 255.0, 1.0);
 }

+ 2 - 3
examples/40-svt/fs_vt_unlit.sc

@@ -9,8 +9,8 @@ $input v_texcoord0
  * Reference(s):
  * - Based on Virtual Texture Demo by Brad Blanchard
  *   http://web.archive.org/web/20190103162638/http://linedef.com/virtual-texture-demo.html
- */ 
- 
+ */
+
 #include "../common/common.sh"
 #include "virtualtexture.sh"
 
@@ -18,4 +18,3 @@ void main()
 {
    gl_FragColor = VirtualTexture(v_texcoord0.xy);
 }
-

+ 3 - 3
examples/40-svt/virtualtexture.sh

@@ -2,7 +2,7 @@
  * Copyright 2011-2024 Branimir Karadzic. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
- 
+
 /*
  * Reference(s):
  * - Based on Virtual Texture Demo by Brad Blanchard
@@ -33,8 +33,8 @@ float MipLevel( vec2 uv, float size )
    return max( 0.5 * log2( d ), 0 );
 }
 
-// This function samples the page table and returns the page's 
-// position and mip level. 
+// This function samples the page table and returns the page's
+// position and mip level.
 vec3 SampleTable( vec2 uv, float mip )
 {
    vec2 offset = fract( uv * PageTableSize ) / PageTableSize;

+ 0 - 2
examples/41-tess/uniforms.sh

@@ -11,5 +11,3 @@ uniform vec4 u_params[2];
 
 #define COMPUTE_THREAD_COUNT 32u
 #define UPDATE_INDIRECT_VALUE_DIVIDE 32u
-
-

+ 1 - 1
examples/43-denoise/fs_denoise_spatial_implementation.sh

@@ -74,7 +74,7 @@ void main()
 			vec4 sampleColor = texture2D(s_color, sampleTexCoord);
 			vec3 sampleNormal = NormalDecode(texture2D(s_normal, sampleTexCoord).xyz);
 			float normalWeight = pow(saturate(dot(normal, sampleNormal)), u_sigmaNormal);
-			
+
 			float sampleDepth = texture2D(s_depth, sampleTexCoord).x;
 			float depthDelta = depth - sampleDepth;
 			float depthWeight = exp(-abs(depthDelta) / max(1e-5, u_sigmaDepth*u_sigmaDepth));

+ 2 - 2
examples/43-denoise/fs_denoise_txaa.sc

@@ -39,7 +39,7 @@ vec3 FindNearestDepth(sampler2D _depthSampler, vec2 _texCoord) {
 	vec3 tcd7 = vec3(coord, texture2D(_depthSampler, coord).x);
 	coord = _texCoord + du + dv;
 	vec3 tcd8 = vec3(coord, texture2D(_depthSampler, coord).x);
-	
+
 	vec3 minTcd = tcd0;
 	if (tcd1.z < minTcd.z) minTcd = tcd1;
 	if (tcd2.z < minTcd.z) minTcd = tcd2;
@@ -86,7 +86,7 @@ void main()
 	vec2 texCoordPrev = GetTexCoordPrevious(texCoord, velocity);
 
 	vec3 colorPrev = texture2D(s_previousColor, texCoordPrev).xyz;
-	
+
 	// Sample local neighborhood for variance clipping
 	vec2 du = vec2(u_viewTexel.x, 0.0);
 	vec2 dv = vec2(0.0, u_viewTexel.y);

+ 1 - 1
examples/43-denoise/normal_encoding.sh

@@ -46,7 +46,7 @@ vec2 float32x3_to_oct(vec3 v) {
 
 	// Project the sphere onto the octahedron, and then onto the xy plane
 	vec2 p = v.xy * (1.0 / (abs(v.x) + abs(v.y) + abs(v.z)));
-	
+
 	// Reflect the folds of the lower hemisphere over the diagonals
 	return (v.z <= 0.0) ? ((1.0 - abs(p.yx)) * signNotZero(p)) : p;
 }

+ 4 - 4
examples/44-sss/fs_sss_gbuffer.sc

@@ -22,7 +22,7 @@ mat3 cotangentFrame(vec3 N, vec3 p, vec2 uv)
 	vec3 dp1perp = cross(N, dp1);
 	vec3 T = dp2perp * duv1.x + dp1perp * duv2.x;
 	vec3 B = dp2perp * duv1.y + dp1perp * duv2.y;
-	
+
 	// construct a scale-invariant frame
 	float invMax = inversesqrt(max(dot(T,T), dot(B,B)));
 	return mat3(T*invMax, B*invMax, N);
@@ -34,13 +34,13 @@ void main()
 
 	// get vertex normal
 	vec3 normal = normalize(v_normal);
-	
+
 	// get normal map normal, unpack, and calculate z
 	vec3 normalMap;
 	normalMap.xy = texture2D(s_normal, v_texcoord0).xy;
 	normalMap.xy = normalMap.xy * 2.0 - 1.0;
 	normalMap.z = sqrt(1.0 - dot(normalMap.xy, normalMap.xy));
-	
+
 	// swap x and y, because the brick texture looks flipped, don't copy this...
 	normalMap.xy = normalMap.yx;
 
@@ -48,7 +48,7 @@ void main()
 	vec3 pos = v_texcoord1.xyz; // contains world space pos
 	mat3 TBN = cotangentFrame(normal, pos, v_texcoord0);
 	vec3 bumpedNormal = normalize(instMul(TBN, normalMap));
-	
+
 	// need some proxy for roughness value w/o roughness texture
 	// assume horizontal (blue) normal map is smooth, and then
 	// modulate with albedo for some higher frequency detail

+ 1 - 1
examples/44-sss/normal_encoding.sh

@@ -46,7 +46,7 @@ vec2 float32x3_to_oct(vec3 v) {
 
 	// Project the sphere onto the octahedron, and then onto the xy plane
 	vec2 p = v.xy * (1.0 / (abs(v.x) + abs(v.y) + abs(v.z)));
-	
+
 	// Reflect the folds of the lower hemisphere over the diagonals
 	return (v.z <= 0.0) ? ((1.0 - abs(p.yx)) * signNotZero(p)) : p;
 }

+ 1 - 1
examples/45-bokeh/bokeh_dof.sh

@@ -91,7 +91,7 @@ float BokehShapeFromAngle (float lobeCount, float radiusMin, float radiusDelta2x
 		return 1.0f;
 	}
 
-	// divide edge into some number of lobes 
+	// divide edge into some number of lobes
 	float invPeriod = lobeCount / (2.0 * 3.1415926);
 	float periodFraction = fract(angle * invPeriod + rotation);
 

+ 3 - 3
examples/45-bokeh/fs_bokeh_forward.sc

@@ -32,7 +32,7 @@ mat3 cotangentFrame(vec3 N, vec3 p, vec2 uv)
 	vec3 dp1perp = cross(N, dp1);
 	vec3 T = dp2perp * duv1.x + dp1perp * duv2.x;
 	vec3 B = dp2perp * duv1.y + dp1perp * duv2.y;
-	
+
 	// construct a scale-invariant frame
 	float invMax = inversesqrt(max(dot(T,T), dot(B,B)));
 	return mat3(T*invMax, B*invMax, N);
@@ -44,13 +44,13 @@ void main()
 
 	// get vertex normal
 	vec3 normal = normalize(v_normal);
-	
+
 	// get normal map normal, unpack, and calculate z
 	vec3 normalMap;
 	normalMap.xy = texture2D(s_normal, v_texcoord0).xy;
 	normalMap.xy = normalMap.xy * 2.0 - 1.0;
 	normalMap.z = sqrt(1.0 - dot(normalMap.xy, normalMap.xy));
-	
+
 	// swap x and y, because the brick texture looks flipped, don't copy this...
 	normalMap.xy = -normalMap.yx;
 

+ 20 - 20
examples/46-fsr/ffx_a.h

@@ -249,7 +249,7 @@
 //------------------------------------------------------------------------------------------------------------------------------
 // TODO
 // ====
-//  - Replace transcendentals with manual versions. 
+//  - Replace transcendentals with manual versions.
 //==============================================================================================================================
  #ifdef A_GCC
   A_STATIC AD1 AAbsD1(AD1 a){return __builtin_fabs(a);}
@@ -310,7 +310,7 @@
  A_STATIC AL1 AMaxL1(AL1 a,AL1 b){return a>b?a:b;}
  A_STATIC AU1 AMaxU1(AU1 a,AU1 b){return a>b?a:b;}
 //------------------------------------------------------------------------------------------------------------------------------
- // These follow the convention that A integer types don't have signage, until they are operated on. 
+ // These follow the convention that A integer types don't have signage, until they are operated on.
  A_STATIC AL1 AMaxSL1(AL1 a,AL1 b){return (ASL1_(a)>ASL1_(b))?a:b;}
  A_STATIC AU1 AMaxSU1(AU1 a,AU1 b){return (ASU1_(a)>ASU1_(b))?a:b;}
 //------------------------------------------------------------------------------------------------------------------------------
@@ -1071,7 +1071,7 @@
  #define AU1_AH1_AF1(a) AU1_AH1_AF1_x(AF1(a))
 //------------------------------------------------------------------------------------------------------------------------------
  AU1 AU1_AH2_AF2_x(AF2 a){return f32tof16(a.x)|(f32tof16(a.y)<<16);}
- #define AU1_AH2_AF2(a) AU1_AH2_AF2_x(AF2(a)) 
+ #define AU1_AH2_AF2(a) AU1_AH2_AF2_x(AF2(a))
  #define AU1_AB4Unorm_AF4(x) D3DCOLORtoUBYTE4(AF4(x))
 //------------------------------------------------------------------------------------------------------------------------------
  AF2 AF2_AH2_AU1_x(AU1 x){return AF2(f16tof32(x&0xFFFF),f16tof32(x>>16));}
@@ -1588,7 +1588,7 @@
 //  - V_CVT_F32_UBYTE{0,1,2,3} - Unsigned byte to float.
 //  - V_CVT_PKACC_U8_F32 - Float to unsigned byte (does bit-field insert into 32-bit integer).
 // V_PERM_B32 does byte packing with ability to zero fill bytes as well.
-//  - Can pull out byte values from two sources, and zero fill upper 8-bits of packed hi and lo. 
+//  - Can pull out byte values from two sources, and zero fill upper 8-bits of packed hi and lo.
 //------------------------------------------------------------------------------------------------------------------------------
 // BYTE : FLOAT - ABuc{0,1,2,3}{To,From}U1() - Designed for V_CVT_F32_UBYTE* and V_CVT_PKACCUM_U8_F32 ops.
 // ====   =====
@@ -1683,8 +1683,8 @@
 // ENCODING (without zero-based encoding)
 // ========
 //   0 = unused (can be used to mean something else)
-//   1 = lowest value 
-// 128 = exact zero center (zero based encoding 
+//   1 = lowest value
+// 128 = exact zero center (zero based encoding
 // 255 = highest value
 //------------------------------------------------------------------------------------------------------------------------------
 // Zero-based [Zb] flips the MSB bit of the byte (making 128 "exact zero" actually zero).
@@ -1696,8 +1696,8 @@
 //    1 : -126/512
 //    2 : -125/512
 //     ...
-//  128 : 0 
-//     ... 
+//  128 : 0
+//     ...
 //  255 : 127/512
 //      : 1/4 (just outside the encoding range)
 //==============================================================================================================================
@@ -1918,7 +1918,7 @@
   //  - Parabolic takes 8 clocks and 8 issue slots (only fract is non-packed).
   AH1 APSinH1(AH1 x){return x*abs(x)-x;}
   AH2 APSinH2(AH2 x){return x*abs(x)-x;} // AND,FMA
-  AH1 APCosH1(AH1 x){x=AFractH1(x*AH1_(0.5)+AH1_(0.75));x=x*AH1_(2.0)-AH1_(1.0);return APSinH1(x);} 
+  AH1 APCosH1(AH1 x){x=AFractH1(x*AH1_(0.5)+AH1_(0.75));x=x*AH1_(2.0)-AH1_(1.0);return APSinH1(x);}
   AH2 APCosH2(AH2 x){x=AFractH2(x*AH2_(0.5)+AH2_(0.75));x=x*AH2_(2.0)-AH2_(1.0);return APSinH2(x);} // 3x FMA, 2xFRACT, AND
   AH2 APSinCosH1(AH1 x){AH1 y=AFractH1(x*AH1_(0.5)+AH1_(0.75));y=y*AH1_(2.0)-AH1_(1.0);return APSinH2(AH2(x,y));}
  #endif
@@ -2152,9 +2152,9 @@
    return clamp(j.xxx,c*j.yyy,pow(c,j.zzz)*k.xxx+k.yyy);}
 //------------------------------------------------------------------------------------------------------------------------------
   // Note 'rcpX' is '1/x', where the 'x' is what would be used in AFromGamma().
-  AF1 AToGammaF1(AF1 c,AF1 rcpX){return pow(c,AF1_(rcpX));} 
-  AF2 AToGammaF2(AF2 c,AF1 rcpX){return pow(c,AF2_(rcpX));} 
-  AF3 AToGammaF3(AF3 c,AF1 rcpX){return pow(c,AF3_(rcpX));} 
+  AF1 AToGammaF1(AF1 c,AF1 rcpX){return pow(c,AF1_(rcpX));}
+  AF2 AToGammaF2(AF2 c,AF1 rcpX){return pow(c,AF2_(rcpX));}
+  AF3 AToGammaF3(AF3 c,AF1 rcpX){return pow(c,AF3_(rcpX));}
 //------------------------------------------------------------------------------------------------------------------------------
   AF1 AToPqF1(AF1 x){AF1 p=pow(x,AF1_(0.159302));
    return pow((AF1_(0.835938)+AF1_(18.8516)*p)/(AF1_(1.0)+AF1_(18.6875)*p),AF1_(78.8438));}
@@ -2188,9 +2188,9 @@
   AF3 AFrom709F3(AF3 c){AF3 j=AF3(0.081/4.5,1.0/4.5,1.0/0.45);AF2 k=AF2(1.0/1.099,0.099/1.099);
    return AZolSelF3(AZolSignedF3(c-j.xxx),c*j.yyy,pow(c*k.xxx+k.yyy,j.zzz));}
 //------------------------------------------------------------------------------------------------------------------------------
-  AF1 AFromGammaF1(AF1 c,AF1 x){return pow(c,AF1_(x));} 
-  AF2 AFromGammaF2(AF2 c,AF1 x){return pow(c,AF2_(x));} 
-  AF3 AFromGammaF3(AF3 c,AF1 x){return pow(c,AF3_(x));} 
+  AF1 AFromGammaF1(AF1 c,AF1 x){return pow(c,AF1_(x));}
+  AF2 AFromGammaF2(AF2 c,AF1 x){return pow(c,AF2_(x));}
+  AF3 AFromGammaF3(AF3 c,AF1 x){return pow(c,AF3_(x));}
 //------------------------------------------------------------------------------------------------------------------------------
   AF1 AFromPqF1(AF1 x){AF1 p=pow(x,AF1_(0.0126833));
    return pow(ASatF1(p-AF1_(0.835938))/(AF1_(18.8516)-AF1_(18.6875)*p),AF1_(6.27739));}
@@ -2292,14 +2292,14 @@
  // Details,
  //  LANE TO 8x8 MAPPING
  //  ===================
- //  00 01 08 09 10 11 18 19 
+ //  00 01 08 09 10 11 18 19
  //  02 03 0a 0b 12 13 1a 1b
  //  04 05 0c 0d 14 15 1c 1d
- //  06 07 0e 0f 16 17 1e 1f 
- //  20 21 28 29 30 31 38 39 
+ //  06 07 0e 0f 16 17 1e 1f
+ //  20 21 28 29 30 31 38 39
  //  22 23 2a 2b 32 33 3a 3b
  //  24 25 2c 2d 34 35 3c 3d
- //  26 27 2e 2f 36 37 3e 3f 
+ //  26 27 2e 2f 36 37 3e 3f
  AU2 ARmpRed8x8(AU1 a){return AU2(ABfiM(ABfe(a,2u,3u),a,1u),ABfiM(ABfe(a,3u,3u),ABfe(a,1u,2u),2u));}
 //==============================================================================================================================
  #ifdef A_HALF
@@ -2356,7 +2356,7 @@
 //   ...
 //  1023 = 2^(-14)*(1-2^(-10)) = 2^(-14)*(1-1/1024) ... last denormal value
 //  1024 = 2^(-14) = 1/16384 .......................... first normal value that still maps to integers
-//  2047 .............................................. last normal value that still maps to integers 
+//  2047 .............................................. last normal value that still maps to integers
 // Scaling limits,
 //  2^15 = 32768 ...................................... largest power of 2 scaling
 // Largest pow2 conversion mapping is at *32768,

+ 18 - 18
examples/46-fsr/ffx_fsr1.h

@@ -35,12 +35,12 @@
 // =====
 // FSR is a collection of algorithms relating to generating a higher resolution image.
 // This specific header focuses on single-image non-temporal image scaling, and related tools.
-// 
+//
 // The core functions are EASU and RCAS:
 //  [EASU] Edge Adaptive Spatial Upsampling ....... 1x to 4x area range spatial scaling, clamped adaptive elliptical filter.
 //  [RCAS] Robust Contrast Adaptive Sharpening .... A non-scaling variation on CAS.
 // RCAS needs to be applied after EASU as a separate pass.
-// 
+//
 // Optional utility functions are:
 //  [LFGA] Linear Film Grain Applicator ........... Tool to apply film grain after scaling.
 //  [SRTM] Simple Reversible Tone-Mapper .......... Linear HDR {0 to FP16_MAX} to {0 to 1} and back.
@@ -80,7 +80,7 @@
 // and limits output to the minimum and maximum of that neighborhood.
 //------------------------------------------------------------------------------------------------------------------------------
 // Input image requirements:
-// 
+//
 // Color needs to be encoded as 3 channel[red, green, blue](e.g.XYZ not supported)
 // Each channel needs to be in the range[0, 1]
 // Any color primaries are supported
@@ -90,11 +90,11 @@
 // There should be no noise in the input that is not at input pixel granularity
 // For performance purposes, use 32bpp formats
 //------------------------------------------------------------------------------------------------------------------------------
-// Best to apply EASU at the end of the frame after tonemapping 
+// Best to apply EASU at the end of the frame after tonemapping
 // but before film grain or composite of the UI.
 //------------------------------------------------------------------------------------------------------------------------------
 // Example of including this header for D3D HLSL :
-// 
+//
 //  #define A_GPU 1
 //  #define A_HLSL 1
 //  #define A_HALF 1
@@ -103,9 +103,9 @@
 //  #define FSR_RCAS_H 1
 //  //declare input callbacks
 //  #include "ffx_fsr1.h"
-// 
+//
 // Example of including this header for Vulkan GLSL :
-// 
+//
 //  #define A_GPU 1
 //  #define A_GLSL 1
 //  #define A_HALF 1
@@ -114,9 +114,9 @@
 //  #define FSR_RCAS_H 1
 //  //declare input callbacks
 //  #include "ffx_fsr1.h"
-// 
+//
 // Example of including this header for Vulkan HLSL :
-// 
+//
 //  #define A_GPU 1
 //  #define A_HLSL 1
 //  #define A_HLSL_6_2 1
@@ -127,11 +127,11 @@
 //  #define FSR_RCAS_H 1
 //  //declare input callbacks
 //  #include "ffx_fsr1.h"
-// 
+//
 //  Example of declaring the required input callbacks for GLSL :
 //  The callbacks need to gather4 for each color channel using the specified texture coordinate 'p'.
 //  EASU uses gather4 to reduce position computation logic and for free Arrays of Structures to Structures of Arrays conversion.
-// 
+//
 //  AH4 FsrEasuRH(AF2 p){return AH4(textureGather(sampler2D(tex,sam),p,0));}
 //  AH4 FsrEasuGH(AF2 p){return AH4(textureGather(sampler2D(tex,sam),p,1));}
 //  AH4 FsrEasuBH(AF2 p){return AH4(textureGather(sampler2D(tex,sam),p,2));}
@@ -611,7 +611,7 @@ A_STATIC void FsrEasuConOffset(
 // RCAS is based on the following logic.
 // RCAS uses a 5 tap filter in a cross pattern (same as CAS),
 //    w                n
-//  w 1 w  for taps  w m e 
+//  w 1 w  for taps  w m e
 //    w                s
 // Where 'w' is the negative lobe weight.
 //  output = (w*(n+e+w+s)+m)/(4*w+1)
@@ -630,16 +630,16 @@ A_STATIC void FsrEasuConOffset(
 // This is used as a noise detection filter, to reduce the effect of RCAS on grain, and focus on real edges.
 //
 //  GLSL example for the required callbacks :
-// 
+//
 //  AH4 FsrRcasLoadH(ASW2 p){return AH4(imageLoad(imgSrc,ASU2(p)));}
 //  void FsrRcasInputH(inout AH1 r,inout AH1 g,inout AH1 b)
 //  {
 //    //do any simple input color conversions here or leave empty if none needed
 //  }
-//  
+//
 //  FsrRcasCon need to be called from the CPU or GPU to set up constants.
 //  Including a GPU example here, the 'con' value would be stored out to a constant buffer.
-// 
+//
 //  AU4 con;
 //  FsrRcasCon(con,
 //   0.0); // The scale is {0.0 := maximum sharpness, to N>0, where N is the number of stops (halving) of the reduction of sharpness}.
@@ -691,7 +691,7 @@ AF1 sharpness){
  AU2 ip, // Integer pixel position in output.
  AU4 con){ // Constant generated by RcasSetup().
   // Algorithm uses minimal 3x3 pixel neighborhood.
-  //    b 
+  //    b
   //  d e f
   //    h
   ASU2 sp=ASU2(ip);
@@ -766,7 +766,7 @@ AF1 sharpness){
   pixR=(lobe*bR+lobe*dR+lobe*hR+lobe*fR+eR)*rcpL;
   pixG=(lobe*bG+lobe*dG+lobe*hG+lobe*fG+eG)*rcpL;
   pixB=(lobe*bB+lobe*dB+lobe*hB+lobe*fB+eB)*rcpL;
-  return;} 
+  return;}
 #endif
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -789,7 +789,7 @@ AF1 sharpness){
  AU2 ip, // Integer pixel position in output.
  AU4 con){ // Constant generated by RcasSetup().
   // Sharpening algorithm uses minimal 3x3 pixel neighborhood.
-  //    b 
+  //    b
   //  d e f
   //    h
   ASW2 sp=ASW2(ip);

+ 3 - 3
examples/46-fsr/fs_fsr_forward.sc

@@ -31,7 +31,7 @@ mat3 cotangentFrame(vec3 N, vec3 p, vec2 uv)
 	vec3 dp1perp = cross(N, dp1);
 	vec3 T = dp2perp * duv1.x + dp1perp * duv2.x;
 	vec3 B = dp2perp * duv1.y + dp1perp * duv2.y;
-	
+
 	// construct a scale-invariant frame
 	float invMax = inversesqrt(max(dot(T,T), dot(B,B)));
 	return mat3(T*invMax, B*invMax, N);
@@ -43,13 +43,13 @@ void main()
 
 	// get vertex normal
 	vec3 normal = normalize(v_normal);
-	
+
 	// get normal map normal, unpack, and calculate z
 	vec3 normalMap;
 	normalMap.xy = texture2D(s_normal, v_texcoord0).xy;
 	normalMap.xy = normalMap.xy * 2.0 - 1.0;
 	normalMap.z = sqrt(1.0 - dot(normalMap.xy, normalMap.xy));
-	
+
 	// swap x and y, because the brick texture looks flipped, don't copy this...
 	normalMap.xy = -normalMap.yx;
 

+ 15 - 15
examples/49-hextile/fs_hextile.sc

@@ -4,18 +4,18 @@ $input v_position, v_texcoord0
  * Copyright 2022 Preetish Kakkar. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */
- 
+
  /*
 
 	Most of the code is inspired/ported from https://github.com/mmikk/hextile-demo/blob/main/hextile-demo/shader_lighting.hlsl
-	
+
 	The basic idea behind the algorithm is to use tiling & blending schema but instead of regular linear blending, the algorithm uses blending operator that prevents visual artifacts caused by linear blending
-	
+
 	We partition the uv-space on a triangle grid and compute the local triangle and the barycentric coordinates inside the triangle. We use a hash function to associate a random offset with each vertex of the triangle
 	grid and use this random offset to fetch the example texture.
-	
+
 	Finally, we blend the result using the barycentric coordinates as blending weights.
- 
+
  */
 
 #include "../common/common.sh"
@@ -56,7 +56,7 @@ mat2 LoadRot2x2(vec2 idx, float rotStrength)
 	float angle = abs(idx.x * idx.y) + abs(idx.x + idx.y) + M_PI;
 
 	// remap to +/-pi
-	//angle = fmod(angle, 2.0*M_PI); 
+	//angle = fmod(angle, 2.0*M_PI);
 	if (angle < 0.0) angle += 2.0 * M_PI;
 	if (angle > M_PI) angle -= 2.0 * M_PI;
 
@@ -108,7 +108,7 @@ void TriangleGrid(out float w1, out float w2, out float w3,
 	vec2 uv)
 {
 	// Scaling of the input
-	uv *= 2.0 * sqrt(3.0); // controls the size of the input with respect to the size of the tiles. 
+	uv *= 2.0 * sqrt(3.0); // controls the size of the input with respect to the size of the tiles.
 
 	// Skew input space into simplex triangle grid
 	const mat2 gridToSkewedGrid =
@@ -157,7 +157,7 @@ void hex2colTex(out vec4 color, out vec3 weights, vec2 uv,
 	vec2 uv3 = mul(uv - cen3, rot3) + cen3 + hash(vertex3);
 
 	// Fetch input
-	// We could simply use texture2D function, however, the screen space derivatives could be broken 
+	// We could simply use texture2D function, however, the screen space derivatives could be broken
 	// since we are using random offsets, we use texture2DGrad to make sure that we pass correct derivatives explicitly.
 	vec4 c1 = texture2DGrad(s_trx_d, uv1,
 		mul(dSTdx, rot1), mul(dSTdy, rot1));
@@ -175,7 +175,7 @@ void hex2colTex(out vec4 color, out vec3 weights, vec2 uv,
 	W /= (W.x + W.y + W.z);
 	if (r != 0.5) W = Gain3(W, r);
 
-	// blend weights with color linearly 
+	// blend weights with color linearly
 	// histogram preserving blending will be better but requires precompution step to create histogram texture
 	color = W.x * c1 + W.y * c2 + W.z * c3;
 	weights = ProduceHexWeights(W.xyz, vertex1, vertex2, vertex3);
@@ -202,16 +202,16 @@ void main()
 	vec3 sp = GetTileRate() * surfPosInWorld;
 
 	vec2 uv0 = vec2(sp.x, sp.z);
-		
-	if(u_useRegularTiling > 0.0) 
+
+	if(u_useRegularTiling > 0.0)
 	{
 		gl_FragColor = vec4(texture2D(s_trx_d, uv0.xy));
-	} 
-	else 
+	}
+	else
 	{
 		vec3 color, weights;
 		FetchColorAndWeight(color, weights, uv0);
-		
+
 		if (u_showWeights > 0.0)
 		{
 			gl_FragColor = vec4(weights, 1.0);
@@ -222,5 +222,5 @@ void main()
 		}
 	}
 
-	
+
 }

+ 0 - 1
examples/assets/meshes/tree1b_lod0_2.obj

@@ -7585,4 +7585,3 @@ vn -0.567090 0.776659 -0.274245
 vn -0.672016 0.735228 0.088511
 vn -0.516133 0.848043 0.120122
 vn -0.398125 0.839839 -0.369008
-

+ 0 - 1
examples/assets/meshes/tree1b_lod1_2.obj

@@ -5291,4 +5291,3 @@ vn -0.516133 0.848043 0.120122
 vn -0.294180 0.754159 -0.587114
 vn -0.371250 0.704178 -0.605233
 vn -0.672016 0.735228 0.088511
-

+ 0 - 1
examples/assets/meshes/tree1b_lod2_2.obj

@@ -2609,4 +2609,3 @@ vn -0.516133 0.848043 0.120122
 vn -0.294180 0.754159 -0.587114
 vn -0.523407 0.573721 -0.629991
 vn -0.741276 0.667292 0.072325
-

+ 1 - 1
examples/common/cube_atlas.h

@@ -1,4 +1,4 @@
-/*
+/*
  * Copyright 2013 Jeremie Roy. All rights reserved.
  * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  */

+ 1 - 1
examples/common/font/font_manager.cpp

@@ -522,7 +522,7 @@ float FontManager::getKerning(FontHandle _handle, CodePoint _prevCodePoint, Code
 	if (isValid(cachedFont.masterFontHandle))
 	{
 		CachedFont& baseFont = m_cachedFonts[cachedFont.masterFontHandle.idx];
-		return baseFont.trueTypeFont->m_scale 
+		return baseFont.trueTypeFont->m_scale
 			* stbtt_GetCodepointKernAdvance(&baseFont.trueTypeFont->m_font, _prevCodePoint, _codePoint)
 			* cachedFont.fontInfo.scale;
 	}

+ 1 - 1
examples/common/font/fs_font_distance_field.sc

@@ -9,7 +9,7 @@ uniform vec4 u_params;
 #define u_distanceMultiplier     u_params.y
 
 void main()
-{	
+{
 	vec4 color = textureCube(s_texColor, v_texcoord0.xyz);
 	int index = int(v_texcoord0.w*4.0 + 0.5);
 	float rgba[4];

+ 1 - 1
examples/common/font/utf8.cpp

@@ -1,7 +1,7 @@
 // Copyright (c) 2008-2009 Bjoern Hoehrmann <[email protected]>
 // See http://bjoern.hoehrmann.de/utf-8/decoder/dfa/ for details.
 //
-// Permission is hereby granted, free of charge, to any person obtaining a 
+// Permission is hereby granted, free of charge, to any person obtaining a
 // copy of this software and associated documentation files (the "Software"),
 // to deal in the Software without restriction, including without limitation
 // the rights to use, copy, modify, merge, publish, distribute, sublicense,

+ 1 - 1
examples/common/imgui/fs_ocornut_imgui.sc

@@ -7,5 +7,5 @@ SAMPLER2D(s_tex, 0);
 void main()
 {
 	vec4 texel = texture2D(s_tex, v_texcoord0);
-	gl_FragColor = texel * v_color0; 
+	gl_FragColor = texel * v_color0;
 }

+ 0 - 1
examples/common/imgui/vs_ocornut_imgui.sc

@@ -10,4 +10,3 @@ void main()
 	v_texcoord0 = a_texcoord0;
 	v_color0    = a_color0;
 }
-

+ 1 - 1
examples/runtime/shaders/pssl/.gitignore

@@ -1 +1 @@
-*
+*

+ 1 - 1
examples/runtime/temp/.gitignore

@@ -1 +1 @@
-*
+*

+ 2 - 2
examples/runtime/text/sherlock_holmes_a_scandal_in_bohemia_arthur_conan_doyle.txt

@@ -1,4 +1,4 @@
-Stripped down from project Gutenberg's 
+Stripped down from project Gutenberg's
 "The Adventures of Sherlock Holmes", by Arthur Conan Doyle
 
 This eBook is for the use of anyone anywhere at no cost and with
@@ -1133,4 +1133,4 @@ of Bohemia, and how the best plans of Mr. Sherlock Holmes were
 beaten by a woman's wit. He used to make merry over the
 cleverness of women, but I have not heard him do it of late. And
 when he speaks of Irene Adler, or when he refers to her
-photograph, it is always under the honourable title of the woman.
+photograph, it is always under the honourable title of the woman.

+ 11 - 11
include/bgfx/c99/bgfx.h

@@ -550,7 +550,7 @@ typedef struct bgfx_caps_limits_s
 typedef struct bgfx_caps_s
 {
     bgfx_renderer_type_t rendererType;       /** Renderer backend type. See: `bgfx::RendererType` */
-    
+
     /**
      * Supported functionality.
      *   @attention See `BGFX_CAPS_*` flags at https://bkaradzic.github.io/bgfx/bgfx.html#available-caps
@@ -563,7 +563,7 @@ typedef struct bgfx_caps_s
     uint8_t              numGPUs;            /** Number of enumerated GPUs.               */
     bgfx_caps_gpu_t      gpu[4];             /** Enumerated GPUs.                         */
     bgfx_caps_limits_t   limits;             /** Renderer runtime limits.                 */
-    
+
     /**
      * Supported texture format capabilities flags:
      *   - `BGFX_CAPS_FORMAT_TEXTURE_NONE` - Texture format is not supported.
@@ -611,25 +611,25 @@ typedef struct bgfx_internal_data_s
 typedef struct bgfx_platform_data_s
 {
     void*                ndt;                /** Native display type (*nix specific).     */
-    
+
     /**
      * Native window handle. If `NULL`, bgfx will create a headless
      * context/device, provided the rendering API supports it.
      */
     void*                nwh;
-    
+
     /**
      * GL context, D3D device, or Vulkan device. If `NULL`, bgfx
      * will create context/device.
      */
     void*                context;
-    
+
     /**
      * GL back-buffer, or D3D render target view. If `NULL` bgfx will
      * create back-buffer color surface.
      */
     void*                backBuffer;
-    
+
     /**
      * Backbuffer depth/stencil. If `NULL`, bgfx will create a back-buffer
      * depth/stencil surface.
@@ -674,14 +674,14 @@ typedef struct bgfx_init_limits_s
  */
 typedef struct bgfx_init_s
 {
-    
+
     /**
      * Select rendering backend. When set to RendererType::Count
      * a default rendering backend will be selected appropriate to the platform.
      * See: `bgfx::RendererType`
      */
     bgfx_renderer_type_t type;
-    
+
     /**
      * Vendor PCI ID. If set to `BGFX_PCI_ID_NONE`, discrete and integrated
      * GPUs will be prioritised.
@@ -694,7 +694,7 @@ typedef struct bgfx_init_s
      *   - `BGFX_PCI_ID_MICROSOFT` - Microsoft adapter.
      */
     uint16_t             vendorId;
-    
+
     /**
      * Device ID. If set to 0 it will select first device, or device with
      * matching ID.
@@ -706,13 +706,13 @@ typedef struct bgfx_init_s
     bgfx_platform_data_t platformData;       /** Platform data.                           */
     bgfx_resolution_t    resolution;         /** Backbuffer resolution and reset parameters. See: `bgfx::Resolution`. */
     bgfx_init_limits_t   limits;             /** Configurable runtime limits parameters.  */
-    
+
     /**
      * Provide application specific callback interface.
      * See: `bgfx::CallbackI`
      */
     bgfx_callback_interface_t* callback;
-    
+
     /**
      * Custom allocator. When a custom allocator is not
      * specified, bgfx uses the CRT allocator. Bgfx assumes

+ 1808 - 1808
scripts/bgfx.doxygen

@@ -1,1808 +1,1808 @@
-# Doxyfile 1.8.2
-
-# This file describes the settings to be used by the documentation system
-# doxygen (www.doxygen.org) for a project.
-#
-# All text after a hash (#) is considered a comment and will be ignored.
-# The format is:
-#       TAG = value [value, ...]
-# For lists items can also be appended using:
-#       TAG += value [value, ...]
-# Values that contain spaces should be placed between quotes (" ").
-
-#---------------------------------------------------------------------------
-# Project related configuration options
-#---------------------------------------------------------------------------
-
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-# that follow. The default is UTF-8 which is also the encoding used for all
-# text before the first occurrence of this tag. Doxygen uses libiconv (or the
-# iconv built into libc) for the transcoding. See
-# http://www.gnu.org/software/libiconv for the list of possible encodings.
-
-DOXYFILE_ENCODING      = UTF-8
-
-# The PROJECT_NAME tag is a single word (or sequence of words) that should
-# identify the project. Note that if you do not use Doxywizard you need
-# to put quotes around the project name if it contains spaces.
-
-PROJECT_NAME           = "bgfx"
-
-# The PROJECT_NUMBER tag can be used to enter a project or revision number.
-# This could be handy for archiving the generated documentation or
-# if some version control system is used.
-
-PROJECT_NUMBER         =
-
-# Using the PROJECT_BRIEF tag one can provide an optional one line description
-# for a project that appears at the top of each page and should give viewer
-# a quick idea about the purpose of the project. Keep the description short.
-
-PROJECT_BRIEF          = "Cross-platform rendering library."
-
-# With the PROJECT_LOGO tag one can specify an logo or icon that is
-# included in the documentation. The maximum height of the logo should not
-# exceed 55 pixels and the maximum width should not exceed 200 pixels.
-# Doxygen will copy the logo to the output directory.
-
-PROJECT_LOGO           =
-
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-# base path where the generated documentation will be put.
-# If a relative path is entered, it will be relative to the location
-# where doxygen was started. If left blank the current directory will be used.
-
-OUTPUT_DIRECTORY       = .build/docs
-
-# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create
-# 4096 sub-directories (in 2 levels) under the output directory of each output
-# format and will distribute the generated files over these directories.
-# Enabling this option can be useful when feeding doxygen a huge amount of
-# source files, where putting all generated files in the same directory would
-# otherwise cause performance problems for the file system.
-
-CREATE_SUBDIRS         = NO
-
-# The OUTPUT_LANGUAGE tag is used to specify the language in which all
-# documentation generated by doxygen is written. Doxygen will use this
-# information to generate all constant output in the proper language.
-# The default language is English, other supported languages are:
-# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional,
-# Croatian, Czech, Danish, Dutch, Esperanto, Farsi, Finnish, French, German,
-# Greek, Hungarian, Italian, Japanese, Japanese-en (Japanese with English
-# messages), Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian,
-# Polish, Portuguese, Romanian, Russian, Serbian, Serbian-Cyrillic, Slovak,
-# Slovene, Spanish, Swedish, Ukrainian, and Vietnamese.
-
-OUTPUT_LANGUAGE        = English
-
-# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
-# include brief member descriptions after the members that are listed in
-# the file and class documentation (similar to JavaDoc).
-# Set to NO to disable this.
-
-BRIEF_MEMBER_DESC      = YES
-
-# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend
-# the brief description of a member or function before the detailed description.
-# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
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-
-REPEAT_BRIEF           = YES
-
-# This tag implements a quasi-intelligent brief description abbreviator
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-# "represents" "a" "an" "the"
-
-ABBREVIATE_BRIEF       =
-
-# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
-# Doxygen will generate a detailed section even if there is only a brief
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-
-ALWAYS_DETAILED_SEC    = NO
-
-# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all
-# inherited members of a class in the documentation of that class as if those
-# members were ordinary class members. Constructors, destructors and assignment
-# operators of the base classes will not be shown.
-
-INLINE_INHERITED_MEMB  = NO
-
-# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full
-# path before files name in the file list and in the header files. If set
-# to NO the shortest path that makes the file name unique will be used.
-
-FULL_PATH_NAMES        = YES
-
-# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag
-# can be used to strip a user-defined part of the path. Stripping is
-# only done if one of the specified strings matches the left-hand part of
-# the path. The tag can be used to show relative paths in the file list.
-# If left blank the directory from which doxygen is run is used as the
-# path to strip. Note that you specify absolute paths here, but also
-# relative paths, which will be relative from the directory where doxygen is
-# started.
-
-STRIP_FROM_PATH        =
-
-# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of
-# the path mentioned in the documentation of a class, which tells
-# the reader which header file to include in order to use a class.
-# If left blank only the name of the header file containing the class
-# definition is used. Otherwise one should specify the include paths that
-# are normally passed to the compiler using the -I flag.
-
-STRIP_FROM_INC_PATH    =
-
-# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter
-# (but less readable) file names. This can be useful if your file system
-# doesn't support long names like on DOS, Mac, or CD-ROM.
-
-SHORT_NAMES            = NO
-
-# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen
-# will interpret the first line (until the first dot) of a JavaDoc-style
-# comment as the brief description. If set to NO, the JavaDoc
-# comments will behave just like regular Qt-style comments
-# (thus requiring an explicit @brief command for a brief description.)
-
-JAVADOC_AUTOBRIEF      = NO
-
-# If the QT_AUTOBRIEF tag is set to YES then Doxygen will
-# interpret the first line (until the first dot) of a Qt-style
-# comment as the brief description. If set to NO, the comments
-# will behave just like regular Qt-style comments (thus requiring
-# an explicit \brief command for a brief description.)
-
-QT_AUTOBRIEF           = NO
-
-# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen
-# treat a multi-line C++ special comment block (i.e. a block of //! or ///
-# comments) as a brief description. This used to be the default behaviour.
-# The new default is to treat a multi-line C++ comment block as a detailed
-# description. Set this tag to YES if you prefer the old behaviour instead.
-
-MULTILINE_CPP_IS_BRIEF = YES
-
-# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented
-# member inherits the documentation from any documented member that it
-# re-implements.
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-
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-# a new page for each member. If set to NO, the documentation of a member will
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-SEPARATE_MEMBER_PAGES  = NO
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-# Doxygen uses this value to replace tabs by spaces in code fragments.
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-ALIASES                =
-
-# This tag can be used to specify a number of word-keyword mappings (TCL only).
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-
-TCL_SUBST              =
-
-# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C
-# sources only. Doxygen will then generate output that is more tailored for C.
-# For instance, some of the names that are used will be different. The list
-# of all members will be omitted, etc.
-
-OPTIMIZE_OUTPUT_FOR_C  = NO
-
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-# scopes will look different, etc.
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-OPTIMIZE_OUTPUT_JAVA   = NO
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-# sources only. Doxygen will then generate output that is more tailored for
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-
-OPTIMIZE_FOR_FORTRAN   = NO
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-OPTIMIZE_OUTPUT_VHDL   = NO
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-
-EXTENSION_MAPPING      =
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-# can mix doxygen, HTML, and XML commands with Markdown formatting.
-# Disable only in case of backward compatibilities issues.
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-MARKDOWN_SUPPORT       = YES
-
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-AUTOLINK_SUPPORT       = YES
-
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-# to include (a tag file for) the STL sources as input, then you should
-# set this tag to YES in order to let doxygen match functions declarations and
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-# diagrams that involve STL classes more complete and accurate.
-
-BUILTIN_STL_SUPPORT    = NO
-
-# If you use Microsoft's C++/CLI language, you should set this option to YES to
-# enable parsing support.
-
-CPP_CLI_SUPPORT        = NO
-
-# Set the SIP_SUPPORT tag to YES if your project consists of sip sources only.
-# Doxygen will parse them like normal C++ but will assume all classes use public
-# instead of private inheritance when no explicit protection keyword is present.
-
-SIP_SUPPORT            = NO
-
-# For Microsoft's IDL there are propget and propput attributes to indicate getter and setter methods for a property. Setting this option to YES (the default) will make doxygen replace the get and set methods by a property in the documentation. This will only work if the methods are indeed getting or setting a simple type. If this is not the case, or you want to show the methods anyway, you should set this option to NO.
-
-IDL_PROPERTY_SUPPORT   = NO
-
-# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
-# tag is set to YES, then doxygen will reuse the documentation of the first
-# member in the group (if any) for the other members of the group. By default
-# all members of a group must be documented explicitly.
-
-DISTRIBUTE_GROUP_DOC   = NO
-
-# Set the SUBGROUPING tag to YES (the default) to allow class member groups of
-# the same type (for instance a group of public functions) to be put as a
-# subgroup of that type (e.g. under the Public Functions section). Set it to
-# NO to prevent subgrouping. Alternatively, this can be done per class using
-# the \nosubgrouping command.
-
-SUBGROUPING            = YES
-
-# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and
-# unions are shown inside the group in which they are included (e.g. using
-# @ingroup) instead of on a separate page (for HTML and Man pages) or
-# section (for LaTeX and RTF).
-
-INLINE_GROUPED_CLASSES = NO
-
-# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and
-# unions with only public data fields will be shown inline in the documentation
-# of the scope in which they are defined (i.e. file, namespace, or group
-# documentation), provided this scope is documented. If set to NO (the default),
-# structs, classes, and unions are shown on a separate page (for HTML and Man
-# pages) or section (for LaTeX and RTF).
-
-INLINE_SIMPLE_STRUCTS  = YES
-
-# When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum
-# is documented as struct, union, or enum with the name of the typedef. So
-# typedef struct TypeS {} TypeT, will appear in the documentation as a struct
-# with name TypeT. When disabled the typedef will appear as a member of a file,
-# namespace, or class. And the struct will be named TypeS. This can typically
-# be useful for C code in case the coding convention dictates that all compound
-# types are typedef'ed and only the typedef is referenced, never the tag name.
-
-TYPEDEF_HIDES_STRUCT   = YES
-
-# The SYMBOL_CACHE_SIZE determines the size of the internal cache use to
-# determine which symbols to keep in memory and which to flush to disk.
-# When the cache is full, less often used symbols will be written to disk.
-# For small to medium size projects (<1000 input files) the default value is
-# probably good enough. For larger projects a too small cache size can cause
-# doxygen to be busy swapping symbols to and from disk most of the time
-# causing a significant performance penalty.
-# If the system has enough physical memory increasing the cache will improve the
-# performance by keeping more symbols in memory. Note that the value works on
-# a logarithmic scale so increasing the size by one will roughly double the
-# memory usage. The cache size is given by this formula:
-# 2^(16+SYMBOL_CACHE_SIZE). The valid range is 0..9, the default is 0,
-# corresponding to a cache size of 2^16 = 65536 symbols.
-
-SYMBOL_CACHE_SIZE      = 0
-
-# Similar to the SYMBOL_CACHE_SIZE the size of the symbol lookup cache can be
-# set using LOOKUP_CACHE_SIZE. This cache is used to resolve symbols given
-# their name and scope. Since this can be an expensive process and often the
-# same symbol appear multiple times in the code, doxygen keeps a cache of
-# pre-resolved symbols. If the cache is too small doxygen will become slower.
-# If the cache is too large, memory is wasted. The cache size is given by this
-# formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range is 0..9, the default is 0,
-# corresponding to a cache size of 2^16 = 65536 symbols.
-
-LOOKUP_CACHE_SIZE      = 0
-
-#---------------------------------------------------------------------------
-# Build related configuration options
-#---------------------------------------------------------------------------
-
-# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in
-# documentation are documented, even if no documentation was available.
-# Private class members and static file members will be hidden unless
-# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES
-
-EXTRACT_ALL            = NO
-
-# If the EXTRACT_PRIVATE tag is set to YES all private members of a class
-# will be included in the documentation.
-
-EXTRACT_PRIVATE        = NO
-
-# If the EXTRACT_PACKAGE tag is set to YES all members with package or internal
-# scope will be included in the documentation.
-
-EXTRACT_PACKAGE        = NO
-
-# If the EXTRACT_STATIC tag is set to YES all static members of a file
-# will be included in the documentation.
-
-EXTRACT_STATIC         = NO
-
-# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs)
-# defined locally in source files will be included in the documentation.
-# If set to NO only classes defined in header files are included.
-
-EXTRACT_LOCAL_CLASSES  = YES
-
-# This flag is only useful for Objective-C code. When set to YES local
-# methods, which are defined in the implementation section but not in
-# the interface are included in the documentation.
-# If set to NO (the default) only methods in the interface are included.
-
-EXTRACT_LOCAL_METHODS  = NO
-
-# If this flag is set to YES, the members of anonymous namespaces will be
-# extracted and appear in the documentation as a namespace called
-# 'anonymous_namespace{file}', where file will be replaced with the base
-# name of the file that contains the anonymous namespace. By default
-# anonymous namespaces are hidden.
-
-EXTRACT_ANON_NSPACES   = NO
-
-# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all
-# undocumented members of documented classes, files or namespaces.
-# If set to NO (the default) these members will be included in the
-# various overviews, but no documentation section is generated.
-# This option has no effect if EXTRACT_ALL is enabled.
-
-HIDE_UNDOC_MEMBERS     = NO
-
-# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all
-# undocumented classes that are normally visible in the class hierarchy.
-# If set to NO (the default) these classes will be included in the various
-# overviews. This option has no effect if EXTRACT_ALL is enabled.
-
-HIDE_UNDOC_CLASSES     = NO
-
-# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all
-# friend (class|struct|union) declarations.
-# If set to NO (the default) these declarations will be included in the
-# documentation.
-
-HIDE_FRIEND_COMPOUNDS  = NO
-
-# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any
-# documentation blocks found inside the body of a function.
-# If set to NO (the default) these blocks will be appended to the
-# function's detailed documentation block.
-
-HIDE_IN_BODY_DOCS      = NO
-
-# The INTERNAL_DOCS tag determines if documentation
-# that is typed after a \internal command is included. If the tag is set
-# to NO (the default) then the documentation will be excluded.
-# Set it to YES to include the internal documentation.
-
-INTERNAL_DOCS          = NO
-
-# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate
-# file names in lower-case letters. If set to YES upper-case letters are also
-# allowed. This is useful if you have classes or files whose names only differ
-# in case and if your file system supports case sensitive file names. Windows
-# and Mac users are advised to set this option to NO.
-
-CASE_SENSE_NAMES       = NO
-
-# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen
-# will show members with their full class and namespace scopes in the
-# documentation. If set to YES the scope will be hidden.
-
-HIDE_SCOPE_NAMES       = NO
-
-# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen
-# will put a list of the files that are included by a file in the documentation
-# of that file.
-
-SHOW_INCLUDE_FILES     = YES
-
-# If the FORCE_LOCAL_INCLUDES tag is set to YES then Doxygen
-# will list include files with double quotes in the documentation
-# rather than with sharp brackets.
-
-FORCE_LOCAL_INCLUDES   = NO
-
-# If the INLINE_INFO tag is set to YES (the default) then a tag [inline]
-# is inserted in the documentation for inline members.
-
-INLINE_INFO            = YES
-
-# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen
-# will sort the (detailed) documentation of file and class members
-# alphabetically by member name. If set to NO the members will appear in
-# declaration order.
-
-SORT_MEMBER_DOCS       = YES
-
-# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the
-# brief documentation of file, namespace and class members alphabetically
-# by member name. If set to NO (the default) the members will appear in
-# declaration order.
-
-SORT_BRIEF_DOCS        = NO
-
-# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen
-# will sort the (brief and detailed) documentation of class members so that
-# constructors and destructors are listed first. If set to NO (the default)
-# the constructors will appear in the respective orders defined by
-# SORT_MEMBER_DOCS and SORT_BRIEF_DOCS.
-# This tag will be ignored for brief docs if SORT_BRIEF_DOCS is set to NO
-# and ignored for detailed docs if SORT_MEMBER_DOCS is set to NO.
-
-SORT_MEMBERS_CTORS_1ST = NO
-
-# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the
-# hierarchy of group names into alphabetical order. If set to NO (the default)
-# the group names will appear in their defined order.
-
-SORT_GROUP_NAMES       = NO
-
-# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be
-# sorted by fully-qualified names, including namespaces. If set to
-# NO (the default), the class list will be sorted only by class name,
-# not including the namespace part.
-# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
-# Note: This option applies only to the class list, not to the
-# alphabetical list.
-
-SORT_BY_SCOPE_NAME     = NO
-
-# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to
-# do proper type resolution of all parameters of a function it will reject a
-# match between the prototype and the implementation of a member function even
-# if there is only one candidate or it is obvious which candidate to choose
-# by doing a simple string match. By disabling STRICT_PROTO_MATCHING doxygen
-# will still accept a match between prototype and implementation in such cases.
-
-STRICT_PROTO_MATCHING  = NO
-
-# The GENERATE_TODOLIST tag can be used to enable (YES) or
-# disable (NO) the todo list. This list is created by putting \todo
-# commands in the documentation.
-
-GENERATE_TODOLIST      = YES
-
-# The GENERATE_TESTLIST tag can be used to enable (YES) or
-# disable (NO) the test list. This list is created by putting \test
-# commands in the documentation.
-
-GENERATE_TESTLIST      = YES
-
-# The GENERATE_BUGLIST tag can be used to enable (YES) or
-# disable (NO) the bug list. This list is created by putting \bug
-# commands in the documentation.
-
-GENERATE_BUGLIST       = YES
-
-# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or
-# disable (NO) the deprecated list. This list is created by putting
-# \deprecated commands in the documentation.
-
-GENERATE_DEPRECATEDLIST= YES
-
-# The ENABLED_SECTIONS tag can be used to enable conditional
-# documentation sections, marked by \if sectionname ... \endif.
-
-ENABLED_SECTIONS       =
-
-# The MAX_INITIALIZER_LINES tag determines the maximum number of lines
-# the initial value of a variable or macro consists of for it to appear in
-# the documentation. If the initializer consists of more lines than specified
-# here it will be hidden. Use a value of 0 to hide initializers completely.
-# The appearance of the initializer of individual variables and macros in the
-# documentation can be controlled using \showinitializer or \hideinitializer
-# command in the documentation regardless of this setting.
-
-MAX_INITIALIZER_LINES  = 30
-
-# Set the SHOW_USED_FILES tag to NO to disable the list of files generated
-# at the bottom of the documentation of classes and structs. If set to YES the
-# list will mention the files that were used to generate the documentation.
-
-SHOW_USED_FILES        = YES
-
-# Set the SHOW_FILES tag to NO to disable the generation of the Files page.
-# This will remove the Files entry from the Quick Index and from the
-# Folder Tree View (if specified). The default is YES.
-
-SHOW_FILES             = YES
-
-# Set the SHOW_NAMESPACES tag to NO to disable the generation of the
-# Namespaces page.
-# This will remove the Namespaces entry from the Quick Index
-# and from the Folder Tree View (if specified). The default is YES.
-
-SHOW_NAMESPACES        = YES
-
-# The FILE_VERSION_FILTER tag can be used to specify a program or script that
-# doxygen should invoke to get the current version for each file (typically from
-# the version control system). Doxygen will invoke the program by executing (via
-# popen()) the command <command> <input-file>, where <command> is the value of
-# the FILE_VERSION_FILTER tag, and <input-file> is the name of an input file
-# provided by doxygen. Whatever the program writes to standard output
-# is used as the file version. See the manual for examples.
-
-FILE_VERSION_FILTER    =
-
-# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed
-# by doxygen. The layout file controls the global structure of the generated
-# output files in an output format independent way. To create the layout file
-# that represents doxygen's defaults, run doxygen with the -l option.
-# You can optionally specify a file name after the option, if omitted
-# DoxygenLayout.xml will be used as the name of the layout file.
-
-LAYOUT_FILE            =
-
-# The CITE_BIB_FILES tag can be used to specify one or more bib files
-# containing the references data. This must be a list of .bib files. The
-# .bib extension is automatically appended if omitted. Using this command
-# requires the bibtex tool to be installed. See also
-# http://en.wikipedia.org/wiki/BibTeX for more info. For LaTeX the style
-# of the bibliography can be controlled using LATEX_BIB_STYLE. To use this
-# feature you need bibtex and perl available in the search path.
-
-CITE_BIB_FILES         =
-
-#---------------------------------------------------------------------------
-# configuration options related to warning and progress messages
-#---------------------------------------------------------------------------
-
-# The QUIET tag can be used to turn on/off the messages that are generated
-# by doxygen. Possible values are YES and NO. If left blank NO is used.
-
-QUIET                  = NO
-
-# The WARNINGS tag can be used to turn on/off the warning messages that are
-# generated by doxygen. Possible values are YES and NO. If left blank
-# NO is used.
-
-WARNINGS               = YES
-
-# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings
-# for undocumented members. If EXTRACT_ALL is set to YES then this flag will
-# automatically be disabled.
-
-WARN_IF_UNDOCUMENTED   = YES
-
-# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for
-# potential errors in the documentation, such as not documenting some
-# parameters in a documented function, or documenting parameters that
-# don't exist or using markup commands wrongly.
-
-WARN_IF_DOC_ERROR      = YES
-
-# The WARN_NO_PARAMDOC option can be enabled to get warnings for
-# functions that are documented, but have no documentation for their parameters
-# or return value. If set to NO (the default) doxygen will only warn about
-# wrong or incomplete parameter documentation, but not about the absence of
-# documentation.
-
-WARN_NO_PARAMDOC       = NO
-
-# The WARN_FORMAT tag determines the format of the warning messages that
-# doxygen can produce. The string should contain the $file, $line, and $text
-# tags, which will be replaced by the file and line number from which the
-# warning originated and the warning text. Optionally the format may contain
-# $version, which will be replaced by the version of the file (if it could
-# be obtained via FILE_VERSION_FILTER)
-
-WARN_FORMAT            = "$file:$line: $text"
-
-# The WARN_LOGFILE tag can be used to specify a file to which warning
-# and error messages should be written. If left blank the output is written
-# to stderr.
-
-WARN_LOGFILE           =
-
-#---------------------------------------------------------------------------
-# configuration options related to the input files
-#---------------------------------------------------------------------------
-
-# The INPUT tag can be used to specify the files and/or directories that contain
-# documented source files. You may enter file names like "myfile.cpp" or
-# directories like "/usr/src/myproject". Separate the files or directories
-# with spaces.
-
-INPUT                  = include/bgfx.h README.md
-
-# This tag can be used to specify the character encoding of the source files
-# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
-# also the default input encoding. Doxygen uses libiconv (or the iconv built
-# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for
-# the list of possible encodings.
-
-INPUT_ENCODING         = UTF-8
-
-# If the value of the INPUT tag contains directories, you can use the
-# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
-# and *.h) to filter out the source-files in the directories. If left
-# blank the following patterns are tested:
-# *.c *.cc *.cxx *.cpp *.c++ *.d *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh
-# *.hxx *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.dox *.py
-# *.f90 *.f *.for *.vhd *.vhdl
-
-FILE_PATTERNS          =
-
-# The RECURSIVE tag can be used to turn specify whether or not subdirectories
-# should be searched for input files as well. Possible values are YES and NO.
-# If left blank NO is used.
-
-RECURSIVE              = NO
-
-# The EXCLUDE tag can be used to specify files and/or directories that should be
-# excluded from the INPUT source files. This way you can easily exclude a
-# subdirectory from a directory tree whose root is specified with the INPUT tag.
-# Note that relative paths are relative to the directory from which doxygen is
-# run.
-
-EXCLUDE                =
-
-# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
-# directories that are symbolic links (a Unix file system feature) are excluded
-# from the input.
-
-EXCLUDE_SYMLINKS       = NO
-
-# If the value of the INPUT tag contains directories, you can use the
-# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
-# certain files from those directories. Note that the wildcards are matched
-# against the file with absolute path, so to exclude all test directories
-# for example use the pattern */test/*
-
-EXCLUDE_PATTERNS       =
-
-# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
-# (namespaces, classes, functions, etc.) that should be excluded from the
-# output. The symbol name can be a fully qualified name, a word, or if the
-# wildcard * is used, a substring. Examples: ANamespace, AClass,
-# AClass::ANamespace, ANamespace::*Test
-
-EXCLUDE_SYMBOLS        =
-
-# The EXAMPLE_PATH tag can be used to specify one or more files or
-# directories that contain example code fragments that are included (see
-# the \include command).
-
-EXAMPLE_PATH           =
-
-# If the value of the EXAMPLE_PATH tag contains directories, you can use the
-# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
-# and *.h) to filter out the source-files in the directories. If left
-# blank all files are included.
-
-EXAMPLE_PATTERNS       =
-
-# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
-# searched for input files to be used with the \include or \dontinclude
-# commands irrespective of the value of the RECURSIVE tag.
-# Possible values are YES and NO. If left blank NO is used.
-
-EXAMPLE_RECURSIVE      = NO
-
-# The IMAGE_PATH tag can be used to specify one or more files or
-# directories that contain image that are included in the documentation (see
-# the \image command).
-
-IMAGE_PATH             =
-
-# The INPUT_FILTER tag can be used to specify a program that doxygen should
-# invoke to filter for each input file. Doxygen will invoke the filter program
-# by executing (via popen()) the command <filter> <input-file>, where <filter>
-# is the value of the INPUT_FILTER tag, and <input-file> is the name of an
-# input file. Doxygen will then use the output that the filter program writes
-# to standard output.
-# If FILTER_PATTERNS is specified, this tag will be
-# ignored.
-
-INPUT_FILTER           =
-
-# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
-# basis.
-# Doxygen will compare the file name with each pattern and apply the
-# filter if there is a match.
-# The filters are a list of the form:
-# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further
-# info on how filters are used. If FILTER_PATTERNS is empty or if
-# non of the patterns match the file name, INPUT_FILTER is applied.
-
-FILTER_PATTERNS        =
-
-# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
-# INPUT_FILTER) will be used to filter the input files when producing source
-# files to browse (i.e. when SOURCE_BROWSER is set to YES).
-
-FILTER_SOURCE_FILES    = NO
-
-# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file
-# pattern. A pattern will override the setting for FILTER_PATTERN (if any)
-# and it is also possible to disable source filtering for a specific pattern
-# using *.ext= (so without naming a filter). This option only has effect when
-# FILTER_SOURCE_FILES is enabled.
-
-FILTER_SOURCE_PATTERNS =
-
-#---------------------------------------------------------------------------
-# configuration options related to source browsing
-#---------------------------------------------------------------------------
-
-# If the SOURCE_BROWSER tag is set to YES then a list of source files will
-# be generated. Documented entities will be cross-referenced with these sources.
-# Note: To get rid of all source code in the generated output, make sure also
-# VERBATIM_HEADERS is set to NO.
-
-SOURCE_BROWSER         = NO
-
-# Setting the INLINE_SOURCES tag to YES will include the body
-# of functions and classes directly in the documentation.
-
-INLINE_SOURCES         = NO
-
-# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct
-# doxygen to hide any special comment blocks from generated source code
-# fragments. Normal C, C++ and Fortran comments will always remain visible.
-
-STRIP_CODE_COMMENTS    = YES
-
-# If the REFERENCED_BY_RELATION tag is set to YES
-# then for each documented function all documented
-# functions referencing it will be listed.
-
-REFERENCED_BY_RELATION = NO
-
-# If the REFERENCES_RELATION tag is set to YES
-# then for each documented function all documented entities
-# called/used by that function will be listed.
-
-REFERENCES_RELATION    = NO
-
-# If the REFERENCES_LINK_SOURCE tag is set to YES (the default)
-# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from
-# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will
-# link to the source code.
-# Otherwise they will link to the documentation.
-
-REFERENCES_LINK_SOURCE = YES
-
-# If the USE_HTAGS tag is set to YES then the references to source code
-# will point to the HTML generated by the htags(1) tool instead of doxygen
-# built-in source browser. The htags tool is part of GNU's global source
-# tagging system (see http://www.gnu.org/software/global/global.html). You
-# will need version 4.8.6 or higher.
-
-USE_HTAGS              = NO
-
-# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen
-# will generate a verbatim copy of the header file for each class for
-# which an include is specified. Set to NO to disable this.
-
-VERBATIM_HEADERS       = YES
-
-#---------------------------------------------------------------------------
-# configuration options related to the alphabetical class index
-#---------------------------------------------------------------------------
-
-# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index
-# of all compounds will be generated. Enable this if the project
-# contains a lot of classes, structs, unions or interfaces.
-
-ALPHABETICAL_INDEX     = YES
-
-# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then
-# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns
-# in which this list will be split (can be a number in the range [1..20])
-
-COLS_IN_ALPHA_INDEX    = 5
-
-# In case all classes in a project start with a common prefix, all
-# classes will be put under the same header in the alphabetical index.
-# The IGNORE_PREFIX tag can be used to specify one or more prefixes that
-# should be ignored while generating the index headers.
-
-IGNORE_PREFIX          =
-
-#---------------------------------------------------------------------------
-# configuration options related to the HTML output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_HTML tag is set to YES (the default) Doxygen will
-# generate HTML output.
-
-GENERATE_HTML          = YES
-
-# The HTML_OUTPUT tag is used to specify where the HTML docs will be put.
-# If a relative path is entered the value of OUTPUT_DIRECTORY will be
-# put in front of it. If left blank `html' will be used as the default path.
-
-HTML_OUTPUT            = html
-
-# The HTML_FILE_EXTENSION tag can be used to specify the file extension for
-# each generated HTML page (for example: .htm,.php,.asp). If it is left blank
-# doxygen will generate files with .html extension.
-
-HTML_FILE_EXTENSION    = .html
-
-# The HTML_HEADER tag can be used to specify a personal HTML header for
-# each generated HTML page. If it is left blank doxygen will generate a
-# standard header. Note that when using a custom header you are responsible
-#  for the proper inclusion of any scripts and style sheets that doxygen
-# needs, which is dependent on the configuration options used.
-# It is advised to generate a default header using "doxygen -w html
-# header.html footer.html stylesheet.css YourConfigFile" and then modify
-# that header. Note that the header is subject to change so you typically
-# have to redo this when upgrading to a newer version of doxygen or when
-# changing the value of configuration settings such as GENERATE_TREEVIEW!
-
-HTML_HEADER            =
-
-# The HTML_FOOTER tag can be used to specify a personal HTML footer for
-# each generated HTML page. If it is left blank doxygen will generate a
-# standard footer.
-
-HTML_FOOTER            =
-
-# The HTML_STYLESHEET tag can be used to specify a user-defined cascading
-# style sheet that is used by each HTML page. It can be used to
-# fine-tune the look of the HTML output. If left blank doxygen will
-# generate a default style sheet. Note that it is recommended to use
-# HTML_EXTRA_STYLESHEET instead of this one, as it is more robust and this
-# tag will in the future become obsolete.
-
-HTML_STYLESHEET        =
-
-# The HTML_EXTRA_STYLESHEET tag can be used to specify an additional
-# user-defined cascading style sheet that is included after the standard
-# style sheets created by doxygen. Using this option one can overrule
-# certain style aspects. This is preferred over using HTML_STYLESHEET
-# since it does not replace the standard style sheet and is therefor more
-# robust against future updates. Doxygen will copy the style sheet file to
-# the output directory.
-
-HTML_EXTRA_STYLESHEET  =
-
-# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
-# other source files which should be copied to the HTML output directory. Note
-# that these files will be copied to the base HTML output directory. Use the
-# $relpath$ marker in the HTML_HEADER and/or HTML_FOOTER files to load these
-# files. In the HTML_STYLESHEET file, use the file name only. Also note that
-# the files will be copied as-is; there are no commands or markers available.
-
-HTML_EXTRA_FILES       =
-
-# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output.
-# Doxygen will adjust the colors in the style sheet and background images
-# according to this color. Hue is specified as an angle on a colorwheel,
-# see http://en.wikipedia.org/wiki/Hue for more information.
-# For instance the value 0 represents red, 60 is yellow, 120 is green,
-# 180 is cyan, 240 is blue, 300 purple, and 360 is red again.
-# The allowed range is 0 to 359.
-
-HTML_COLORSTYLE_HUE    = 220
-
-# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of
-# the colors in the HTML output. For a value of 0 the output will use
-# grayscales only. A value of 255 will produce the most vivid colors.
-
-HTML_COLORSTYLE_SAT    = 100
-
-# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to
-# the luminance component of the colors in the HTML output. Values below
-# 100 gradually make the output lighter, whereas values above 100 make
-# the output darker. The value divided by 100 is the actual gamma applied,
-# so 80 represents a gamma of 0.8, The value 220 represents a gamma of 2.2,
-# and 100 does not change the gamma.
-
-HTML_COLORSTYLE_GAMMA  = 80
-
-# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML
-# page will contain the date and time when the page was generated. Setting
-# this to NO can help when comparing the output of multiple runs.
-
-HTML_TIMESTAMP         = YES
-
-# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
-# documentation will contain sections that can be hidden and shown after the
-# page has loaded.
-
-HTML_DYNAMIC_SECTIONS  = NO
-
-# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of
-# entries shown in the various tree structured indices initially; the user
-# can expand and collapse entries dynamically later on. Doxygen will expand
-# the tree to such a level that at most the specified number of entries are
-# visible (unless a fully collapsed tree already exceeds this amount).
-# So setting the number of entries 1 will produce a full collapsed tree by
-# default. 0 is a special value representing an infinite number of entries
-# and will result in a full expanded tree by default.
-
-HTML_INDEX_NUM_ENTRIES = 100
-
-# If the GENERATE_DOCSET tag is set to YES, additional index files
-# will be generated that can be used as input for Apple's Xcode 3
-# integrated development environment, introduced with OSX 10.5 (Leopard).
-# To create a documentation set, doxygen will generate a Makefile in the
-# HTML output directory. Running make will produce the docset in that
-# directory and running "make install" will install the docset in
-# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find
-# it at startup.
-# See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html
-# for more information.
-
-GENERATE_DOCSET        = NO
-
-# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the
-# feed. A documentation feed provides an umbrella under which multiple
-# documentation sets from a single provider (such as a company or product suite)
-# can be grouped.
-
-DOCSET_FEEDNAME        = "Doxygen generated docs"
-
-# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that
-# should uniquely identify the documentation set bundle. This should be a
-# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen
-# will append .docset to the name.
-
-DOCSET_BUNDLE_ID       = org.doxygen.Project
-
-# When GENERATE_PUBLISHER_ID tag specifies a string that should uniquely
-# identify the documentation publisher. This should be a reverse domain-name
-# style string, e.g. com.mycompany.MyDocSet.documentation.
-
-DOCSET_PUBLISHER_ID    = org.doxygen.Publisher
-
-# The GENERATE_PUBLISHER_NAME tag identifies the documentation publisher.
-
-DOCSET_PUBLISHER_NAME  = Publisher
-
-# If the GENERATE_HTMLHELP tag is set to YES, additional index files
-# will be generated that can be used as input for tools like the
-# Microsoft HTML help workshop to generate a compiled HTML help file (.chm)
-# of the generated HTML documentation.
-
-GENERATE_HTMLHELP      = NO
-
-# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can
-# be used to specify the file name of the resulting .chm file. You
-# can add a path in front of the file if the result should not be
-# written to the html output directory.
-
-CHM_FILE               =
-
-# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can
-# be used to specify the location (absolute path including file name) of
-# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run
-# the HTML help compiler on the generated index.hhp.
-
-HHC_LOCATION           =
-
-# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag
-# controls if a separate .chi index file is generated (YES) or that
-# it should be included in the master .chm file (NO).
-
-GENERATE_CHI           = NO
-
-# If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING
-# is used to encode HtmlHelp index (hhk), content (hhc) and project file
-# content.
-
-CHM_INDEX_ENCODING     =
-
-# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag
-# controls whether a binary table of contents is generated (YES) or a
-# normal table of contents (NO) in the .chm file.
-
-BINARY_TOC             = NO
-
-# The TOC_EXPAND flag can be set to YES to add extra items for group members
-# to the contents of the HTML help documentation and to the tree view.
-
-TOC_EXPAND             = NO
-
-# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and
-# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated
-# that can be used as input for Qt's qhelpgenerator to generate a
-# Qt Compressed Help (.qch) of the generated HTML documentation.
-
-GENERATE_QHP           = NO
-
-# If the QHG_LOCATION tag is specified, the QCH_FILE tag can
-# be used to specify the file name of the resulting .qch file.
-# The path specified is relative to the HTML output folder.
-
-QCH_FILE               =
-
-# The QHP_NAMESPACE tag specifies the namespace to use when generating
-# Qt Help Project output. For more information please see
-# http://doc.trolltech.com/qthelpproject.html#namespace
-
-QHP_NAMESPACE          = org.doxygen.Project
-
-# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating
-# Qt Help Project output. For more information please see
-# http://doc.trolltech.com/qthelpproject.html#virtual-folders
-
-QHP_VIRTUAL_FOLDER     = doc
-
-# If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to
-# add. For more information please see
-# http://doc.trolltech.com/qthelpproject.html#custom-filters
-
-QHP_CUST_FILTER_NAME   =
-
-# The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the
-# custom filter to add. For more information please see
-# <a href="http://doc.trolltech.com/qthelpproject.html#custom-filters">
-# Qt Help Project / Custom Filters</a>.
-
-QHP_CUST_FILTER_ATTRS  =
-
-# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this
-# project's
-# filter section matches.
-# <a href="http://doc.trolltech.com/qthelpproject.html#filter-attributes">
-# Qt Help Project / Filter Attributes</a>.
-
-QHP_SECT_FILTER_ATTRS  =
-
-# If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can
-# be used to specify the location of Qt's qhelpgenerator.
-# If non-empty doxygen will try to run qhelpgenerator on the generated
-# .qhp file.
-
-QHG_LOCATION           =
-
-# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files
-#  will be generated, which together with the HTML files, form an Eclipse help
-# plugin. To install this plugin and make it available under the help contents
-# menu in Eclipse, the contents of the directory containing the HTML and XML
-# files needs to be copied into the plugins directory of eclipse. The name of
-# the directory within the plugins directory should be the same as
-# the ECLIPSE_DOC_ID value. After copying Eclipse needs to be restarted before
-# the help appears.
-
-GENERATE_ECLIPSEHELP   = NO
-
-# A unique identifier for the eclipse help plugin. When installing the plugin
-# the directory name containing the HTML and XML files should also have
-# this name.
-
-ECLIPSE_DOC_ID         = org.doxygen.Project
-
-# The DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs)
-# at top of each HTML page. The value NO (the default) enables the index and
-# the value YES disables it. Since the tabs have the same information as the
-# navigation tree you can set this option to NO if you already set
-# GENERATE_TREEVIEW to YES.
-
-DISABLE_INDEX          = NO
-
-# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index
-# structure should be generated to display hierarchical information.
-# If the tag value is set to YES, a side panel will be generated
-# containing a tree-like index structure (just like the one that
-# is generated for HTML Help). For this to work a browser that supports
-# JavaScript, DHTML, CSS and frames is required (i.e. any modern browser).
-# Windows users are probably better off using the HTML help feature.
-# Since the tree basically has the same information as the tab index you
-# could consider to set DISABLE_INDEX to NO when enabling this option.
-
-GENERATE_TREEVIEW      = NO
-
-# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values
-# (range [0,1..20]) that doxygen will group on one line in the generated HTML
-# documentation. Note that a value of 0 will completely suppress the enum
-# values from appearing in the overview section.
-
-ENUM_VALUES_PER_LINE   = 4
-
-# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be
-# used to set the initial width (in pixels) of the frame in which the tree
-# is shown.
-
-TREEVIEW_WIDTH         = 250
-
-# When the EXT_LINKS_IN_WINDOW option is set to YES doxygen will open
-# links to external symbols imported via tag files in a separate window.
-
-EXT_LINKS_IN_WINDOW    = NO
-
-# Use this tag to change the font size of Latex formulas included
-# as images in the HTML documentation. The default is 10. Note that
-# when you change the font size after a successful doxygen run you need
-# to manually remove any form_*.png images from the HTML output directory
-# to force them to be regenerated.
-
-FORMULA_FONTSIZE       = 10
-
-# Use the FORMULA_TRANPARENT tag to determine whether or not the images
-# generated for formulas are transparent PNGs. Transparent PNGs are
-# not supported properly for IE 6.0, but are supported on all modern browsers.
-# Note that when changing this option you need to delete any form_*.png files
-# in the HTML output before the changes have effect.
-
-FORMULA_TRANSPARENT    = YES
-
-# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax
-# (see http://www.mathjax.org) which uses client side Javascript for the
-# rendering instead of using prerendered bitmaps. Use this if you do not
-# have LaTeX installed or if you want to formulas look prettier in the HTML
-# output. When enabled you may also need to install MathJax separately and
-# configure the path to it using the MATHJAX_RELPATH option.
-
-USE_MATHJAX            = NO
-
-# When MathJax is enabled you need to specify the location relative to the
-# HTML output directory using the MATHJAX_RELPATH option. The destination
-# directory should contain the MathJax.js script. For instance, if the mathjax
-# directory is located at the same level as the HTML output directory, then
-# MATHJAX_RELPATH should be ../mathjax. The default value points to
-# the MathJax Content Delivery Network so you can quickly see the result without
-# installing MathJax.
-# However, it is strongly recommended to install a local
-# copy of MathJax from http://www.mathjax.org before deployment.
-
-MATHJAX_RELPATH        = http://cdn.mathjax.org/mathjax/latest
-
-# The MATHJAX_EXTENSIONS tag can be used to specify one or MathJax extension
-# names that should be enabled during MathJax rendering.
-
-MATHJAX_EXTENSIONS     =
-
-# When the SEARCHENGINE tag is enabled doxygen will generate a search box
-# for the HTML output. The underlying search engine uses javascript
-# and DHTML and should work on any modern browser. Note that when using
-# HTML help (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets
-# (GENERATE_DOCSET) there is already a search function so this one should
-# typically be disabled. For large projects the javascript based search engine
-# can be slow, then enabling SERVER_BASED_SEARCH may provide a better solution.
-
-SEARCHENGINE           = YES
-
-# When the SERVER_BASED_SEARCH tag is enabled the search engine will be
-# implemented using a PHP enabled web server instead of at the web client
-# using Javascript. Doxygen will generate the search PHP script and index
-# file to put on the web server. The advantage of the server
-# based approach is that it scales better to large projects and allows
-# full text search. The disadvantages are that it is more difficult to setup
-# and does not have live searching capabilities.
-
-SERVER_BASED_SEARCH    = NO
-
-#---------------------------------------------------------------------------
-# configuration options related to the LaTeX output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will
-# generate Latex output.
-
-GENERATE_LATEX         = YES
-
-# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put.
-# If a relative path is entered the value of OUTPUT_DIRECTORY will be
-# put in front of it. If left blank `latex' will be used as the default path.
-
-LATEX_OUTPUT           = latex
-
-# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
-# invoked. If left blank `latex' will be used as the default command name.
-# Note that when enabling USE_PDFLATEX this option is only used for
-# generating bitmaps for formulas in the HTML output, but not in the
-# Makefile that is written to the output directory.
-
-LATEX_CMD_NAME         = latex
-
-# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to
-# generate index for LaTeX. If left blank `makeindex' will be used as the
-# default command name.
-
-MAKEINDEX_CMD_NAME     = makeindex
-
-# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact
-# LaTeX documents. This may be useful for small projects and may help to
-# save some trees in general.
-
-COMPACT_LATEX          = NO
-
-# The PAPER_TYPE tag can be used to set the paper type that is used
-# by the printer. Possible values are: a4, letter, legal and
-# executive. If left blank a4wide will be used.
-
-PAPER_TYPE             = a4
-
-# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX
-# packages that should be included in the LaTeX output.
-
-EXTRA_PACKAGES         =
-
-# The LATEX_HEADER tag can be used to specify a personal LaTeX header for
-# the generated latex document. The header should contain everything until
-# the first chapter. If it is left blank doxygen will generate a
-# standard header. Notice: only use this tag if you know what you are doing!
-
-LATEX_HEADER           =
-
-# The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for
-# the generated latex document. The footer should contain everything after
-# the last chapter. If it is left blank doxygen will generate a
-# standard footer. Notice: only use this tag if you know what you are doing!
-
-LATEX_FOOTER           =
-
-# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated
-# is prepared for conversion to pdf (using ps2pdf). The pdf file will
-# contain links (just like the HTML output) instead of page references
-# This makes the output suitable for online browsing using a pdf viewer.
-
-PDF_HYPERLINKS         = YES
-
-# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of
-# plain latex in the generated Makefile. Set this option to YES to get a
-# higher quality PDF documentation.
-
-USE_PDFLATEX           = YES
-
-# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode.
-# command to the generated LaTeX files. This will instruct LaTeX to keep
-# running if errors occur, instead of asking the user for help.
-# This option is also used when generating formulas in HTML.
-
-LATEX_BATCHMODE        = NO
-
-# If LATEX_HIDE_INDICES is set to YES then doxygen will not
-# include the index chapters (such as File Index, Compound Index, etc.)
-# in the output.
-
-LATEX_HIDE_INDICES     = NO
-
-# If LATEX_SOURCE_CODE is set to YES then doxygen will include
-# source code with syntax highlighting in the LaTeX output.
-# Note that which sources are shown also depends on other settings
-# such as SOURCE_BROWSER.
-
-LATEX_SOURCE_CODE      = NO
-
-# The LATEX_BIB_STYLE tag can be used to specify the style to use for the
-# bibliography, e.g. plainnat, or ieeetr. The default style is "plain". See
-# http://en.wikipedia.org/wiki/BibTeX for more info.
-
-LATEX_BIB_STYLE        = plain
-
-#---------------------------------------------------------------------------
-# configuration options related to the RTF output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output
-# The RTF output is optimized for Word 97 and may not look very pretty with
-# other RTF readers or editors.
-
-GENERATE_RTF           = NO
-
-# The RTF_OUTPUT tag is used to specify where the RTF docs will be put.
-# If a relative path is entered the value of OUTPUT_DIRECTORY will be
-# put in front of it. If left blank `rtf' will be used as the default path.
-
-RTF_OUTPUT             = rtf
-
-# If the COMPACT_RTF tag is set to YES Doxygen generates more compact
-# RTF documents. This may be useful for small projects and may help to
-# save some trees in general.
-
-COMPACT_RTF            = NO
-
-# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated
-# will contain hyperlink fields. The RTF file will
-# contain links (just like the HTML output) instead of page references.
-# This makes the output suitable for online browsing using WORD or other
-# programs which support those fields.
-# Note: wordpad (write) and others do not support links.
-
-RTF_HYPERLINKS         = NO
-
-# Load style sheet definitions from file. Syntax is similar to doxygen's
-# config file, i.e. a series of assignments. You only have to provide
-# replacements, missing definitions are set to their default value.
-
-RTF_STYLESHEET_FILE    =
-
-# Set optional variables used in the generation of an rtf document.
-# Syntax is similar to doxygen's config file.
-
-RTF_EXTENSIONS_FILE    =
-
-#---------------------------------------------------------------------------
-# configuration options related to the man page output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_MAN tag is set to YES (the default) Doxygen will
-# generate man pages
-
-GENERATE_MAN           = NO
-
-# The MAN_OUTPUT tag is used to specify where the man pages will be put.
-# If a relative path is entered the value of OUTPUT_DIRECTORY will be
-# put in front of it. If left blank `man' will be used as the default path.
-
-MAN_OUTPUT             = man
-
-# The MAN_EXTENSION tag determines the extension that is added to
-# the generated man pages (default is the subroutine's section .3)
-
-MAN_EXTENSION          = .3
-
-# If the MAN_LINKS tag is set to YES and Doxygen generates man output,
-# then it will generate one additional man file for each entity
-# documented in the real man page(s). These additional files
-# only source the real man page, but without them the man command
-# would be unable to find the correct page. The default is NO.
-
-MAN_LINKS              = NO
-
-#---------------------------------------------------------------------------
-# configuration options related to the XML output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_XML tag is set to YES Doxygen will
-# generate an XML file that captures the structure of
-# the code including all documentation.
-
-GENERATE_XML           = NO
-
-# The XML_OUTPUT tag is used to specify where the XML pages will be put.
-# If a relative path is entered the value of OUTPUT_DIRECTORY will be
-# put in front of it. If left blank `xml' will be used as the default path.
-
-XML_OUTPUT             = xml
-
-# The XML_SCHEMA tag can be used to specify an XML schema,
-# which can be used by a validating XML parser to check the
-# syntax of the XML files.
-
-XML_SCHEMA             =
-
-# The XML_DTD tag can be used to specify an XML DTD,
-# which can be used by a validating XML parser to check the
-# syntax of the XML files.
-
-XML_DTD                =
-
-# If the XML_PROGRAMLISTING tag is set to YES Doxygen will
-# dump the program listings (including syntax highlighting
-# and cross-referencing information) to the XML output. Note that
-# enabling this will significantly increase the size of the XML output.
-
-XML_PROGRAMLISTING     = YES
-
-#---------------------------------------------------------------------------
-# configuration options for the AutoGen Definitions output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will
-# generate an AutoGen Definitions (see autogen.sf.net) file
-# that captures the structure of the code including all
-# documentation. Note that this feature is still experimental
-# and incomplete at the moment.
-
-GENERATE_AUTOGEN_DEF   = NO
-
-#---------------------------------------------------------------------------
-# configuration options related to the Perl module output
-#---------------------------------------------------------------------------
-
-# If the GENERATE_PERLMOD tag is set to YES Doxygen will
-# generate a Perl module file that captures the structure of
-# the code including all documentation. Note that this
-# feature is still experimental and incomplete at the
-# moment.
-
-GENERATE_PERLMOD       = NO
-
-# If the PERLMOD_LATEX tag is set to YES Doxygen will generate
-# the necessary Makefile rules, Perl scripts and LaTeX code to be able
-# to generate PDF and DVI output from the Perl module output.
-
-PERLMOD_LATEX          = NO
-
-# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be
-# nicely formatted so it can be parsed by a human reader.
-# This is useful
-# if you want to understand what is going on.
-# On the other hand, if this
-# tag is set to NO the size of the Perl module output will be much smaller
-# and Perl will parse it just the same.
-
-PERLMOD_PRETTY         = YES
-
-# The names of the make variables in the generated doxyrules.make file
-# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX.
-# This is useful so different doxyrules.make files included by the same
-# Makefile don't overwrite each other's variables.
-
-PERLMOD_MAKEVAR_PREFIX =
-
-#---------------------------------------------------------------------------
-# Configuration options related to the preprocessor
-#---------------------------------------------------------------------------
-
-# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will
-# evaluate all C-preprocessor directives found in the sources and include
-# files.
-
-ENABLE_PREPROCESSING   = YES
-
-# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro
-# names in the source code. If set to NO (the default) only conditional
-# compilation will be performed. Macro expansion can be done in a controlled
-# way by setting EXPAND_ONLY_PREDEF to YES.
-
-MACRO_EXPANSION        = NO
-
-# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES
-# then the macro expansion is limited to the macros specified with the
-# PREDEFINED and EXPAND_AS_DEFINED tags.
-
-EXPAND_ONLY_PREDEF     = NO
-
-# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files
-# pointed to by INCLUDE_PATH will be searched when a #include is found.
-
-SEARCH_INCLUDES        = YES
-
-# The INCLUDE_PATH tag can be used to specify one or more directories that
-# contain include files that are not input files but should be processed by
-# the preprocessor.
-
-INCLUDE_PATH           =
-
-# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
-# patterns (like *.h and *.hpp) to filter out the header-files in the
-# directories. If left blank, the patterns specified with FILE_PATTERNS will
-# be used.
-
-INCLUDE_FILE_PATTERNS  =
-
-# The PREDEFINED tag can be used to specify one or more macro names that
-# are defined before the preprocessor is started (similar to the -D option of
-# gcc). The argument of the tag is a list of macros of the form: name
-# or name=definition (no spaces). If the definition and the = are
-# omitted =1 is assumed. To prevent a macro definition from being
-# undefined via #undef or recursively expanded use the := operator
-# instead of the = operator.
-
-PREDEFINED             =
-
-# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
-# this tag can be used to specify a list of macro names that should be expanded.
-# The macro definition that is found in the sources will be used.
-# Use the PREDEFINED tag if you want to use a different macro definition that
-# overrules the definition found in the source code.
-
-EXPAND_AS_DEFINED      =
-
-# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then
-# doxygen's preprocessor will remove all references to function-like macros
-# that are alone on a line, have an all uppercase name, and do not end with a
-# semicolon, because these will confuse the parser if not removed.
-
-SKIP_FUNCTION_MACROS   = YES
-
-#---------------------------------------------------------------------------
-# Configuration::additions related to external references
-#---------------------------------------------------------------------------
-
-# The TAGFILES option can be used to specify one or more tagfiles. For each
-# tag file the location of the external documentation should be added. The
-# format of a tag file without this location is as follows:
-#
-# TAGFILES = file1 file2 ...
-# Adding location for the tag files is done as follows:
-#
-# TAGFILES = file1=loc1 "file2 = loc2" ...
-# where "loc1" and "loc2" can be relative or absolute paths
-# or URLs. Note that each tag file must have a unique name (where the name does
-# NOT include the path). If a tag file is not located in the directory in which
-# doxygen is run, you must also specify the path to the tagfile here.
-
-TAGFILES               =
-
-# When a file name is specified after GENERATE_TAGFILE, doxygen will create
-# a tag file that is based on the input files it reads.
-
-GENERATE_TAGFILE       =
-
-# If the ALLEXTERNALS tag is set to YES all external classes will be listed
-# in the class index. If set to NO only the inherited external classes
-# will be listed.
-
-ALLEXTERNALS           = NO
-
-# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed
-# in the modules index. If set to NO, only the current project's groups will
-# be listed.
-
-EXTERNAL_GROUPS        = YES
-
-# The PERL_PATH should be the absolute path and name of the perl script
-# interpreter (i.e. the result of `which perl').
-
-PERL_PATH              = /usr/bin/perl
-
-#---------------------------------------------------------------------------
-# Configuration options related to the dot tool
-#---------------------------------------------------------------------------
-
-# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will
-# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base
-# or super classes. Setting the tag to NO turns the diagrams off. Note that
-# this option also works with HAVE_DOT disabled, but it is recommended to
-# install and use dot, since it yields more powerful graphs.
-
-CLASS_DIAGRAMS         = YES
-
-# You can define message sequence charts within doxygen comments using the \msc
-# command. Doxygen will then run the mscgen tool (see
-# http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the
-# documentation. The MSCGEN_PATH tag allows you to specify the directory where
-# the mscgen tool resides. If left empty the tool is assumed to be found in the
-# default search path.
-
-MSCGEN_PATH            =
-
-# If set to YES, the inheritance and collaboration graphs will hide
-# inheritance and usage relations if the target is undocumented
-# or is not a class.
-
-HIDE_UNDOC_RELATIONS   = YES
-
-# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
-# available from the path. This tool is part of Graphviz, a graph visualization
-# toolkit from AT&T and Lucent Bell Labs. The other options in this section
-# have no effect if this option is set to NO (the default)
-
-HAVE_DOT               = NO
-
-# The DOT_NUM_THREADS specifies the number of dot invocations doxygen is
-# allowed to run in parallel. When set to 0 (the default) doxygen will
-# base this on the number of processors available in the system. You can set it
-# explicitly to a value larger than 0 to get control over the balance
-# between CPU load and processing speed.
-
-DOT_NUM_THREADS        = 0
-
-# By default doxygen will use the Helvetica font for all dot files that
-# doxygen generates. When you want a differently looking font you can specify
-# the font name using DOT_FONTNAME. You need to make sure dot is able to find
-# the font, which can be done by putting it in a standard location or by setting
-# the DOTFONTPATH environment variable or by setting DOT_FONTPATH to the
-# directory containing the font.
-
-DOT_FONTNAME           = Helvetica
-
-# The DOT_FONTSIZE tag can be used to set the size of the font of dot graphs.
-# The default size is 10pt.
-
-DOT_FONTSIZE           = 10
-
-# By default doxygen will tell dot to use the Helvetica font.
-# If you specify a different font using DOT_FONTNAME you can use DOT_FONTPATH to
-# set the path where dot can find it.
-
-DOT_FONTPATH           =
-
-# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen
-# will generate a graph for each documented class showing the direct and
-# indirect inheritance relations. Setting this tag to YES will force the
-# CLASS_DIAGRAMS tag to NO.
-
-CLASS_GRAPH            = YES
-
-# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen
-# will generate a graph for each documented class showing the direct and
-# indirect implementation dependencies (inheritance, containment, and
-# class references variables) of the class with other documented classes.
-
-COLLABORATION_GRAPH    = YES
-
-# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen
-# will generate a graph for groups, showing the direct groups dependencies
-
-GROUP_GRAPHS           = YES
-
-# If the UML_LOOK tag is set to YES doxygen will generate inheritance and
-# collaboration diagrams in a style similar to the OMG's Unified Modeling
-# Language.
-
-UML_LOOK               = NO
-
-# If the UML_LOOK tag is enabled, the fields and methods are shown inside
-# the class node. If there are many fields or methods and many nodes the
-# graph may become too big to be useful. The UML_LIMIT_NUM_FIELDS
-# threshold limits the number of items for each type to make the size more
-# managable. Set this to 0 for no limit. Note that the threshold may be
-# exceeded by 50% before the limit is enforced.
-
-UML_LIMIT_NUM_FIELDS   = 10
-
-# If set to YES, the inheritance and collaboration graphs will show the
-# relations between templates and their instances.
-
-TEMPLATE_RELATIONS     = NO
-
-# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT
-# tags are set to YES then doxygen will generate a graph for each documented
-# file showing the direct and indirect include dependencies of the file with
-# other documented files.
-
-INCLUDE_GRAPH          = YES
-
-# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and
-# HAVE_DOT tags are set to YES then doxygen will generate a graph for each
-# documented header file showing the documented files that directly or
-# indirectly include this file.
-
-INCLUDED_BY_GRAPH      = YES
-
-# If the CALL_GRAPH and HAVE_DOT options are set to YES then
-# doxygen will generate a call dependency graph for every global function
-# or class method. Note that enabling this option will significantly increase
-# the time of a run. So in most cases it will be better to enable call graphs
-# for selected functions only using the \callgraph command.
-
-CALL_GRAPH             = NO
-
-# If the CALLER_GRAPH and HAVE_DOT tags are set to YES then
-# doxygen will generate a caller dependency graph for every global function
-# or class method. Note that enabling this option will significantly increase
-# the time of a run. So in most cases it will be better to enable caller
-# graphs for selected functions only using the \callergraph command.
-
-CALLER_GRAPH           = NO
-
-# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen
-# will generate a graphical hierarchy of all classes instead of a textual one.
-
-GRAPHICAL_HIERARCHY    = YES
-
-# If the DIRECTORY_GRAPH and HAVE_DOT tags are set to YES
-# then doxygen will show the dependencies a directory has on other directories
-# in a graphical way. The dependency relations are determined by the #include
-# relations between the files in the directories.
-
-DIRECTORY_GRAPH        = YES
-
-# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
-# generated by dot. Possible values are svg, png, jpg, or gif.
-# If left blank png will be used. If you choose svg you need to set
-# HTML_FILE_EXTENSION to xhtml in order to make the SVG files
-# visible in IE 9+ (other browsers do not have this requirement).
-
-DOT_IMAGE_FORMAT       = png
-
-# If DOT_IMAGE_FORMAT is set to svg, then this option can be set to YES to
-# enable generation of interactive SVG images that allow zooming and panning.
-# Note that this requires a modern browser other than Internet Explorer.
-# Tested and working are Firefox, Chrome, Safari, and Opera. For IE 9+ you
-# need to set HTML_FILE_EXTENSION to xhtml in order to make the SVG files
-# visible. Older versions of IE do not have SVG support.
-
-INTERACTIVE_SVG        = NO
-
-# The tag DOT_PATH can be used to specify the path where the dot tool can be
-# found. If left blank, it is assumed the dot tool can be found in the path.
-
-DOT_PATH               =
-
-# The DOTFILE_DIRS tag can be used to specify one or more directories that
-# contain dot files that are included in the documentation (see the
-# \dotfile command).
-
-DOTFILE_DIRS           =
-
-# The MSCFILE_DIRS tag can be used to specify one or more directories that
-# contain msc files that are included in the documentation (see the
-# \mscfile command).
-
-MSCFILE_DIRS           =
-
-# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of
-# nodes that will be shown in the graph. If the number of nodes in a graph
-# becomes larger than this value, doxygen will truncate the graph, which is
-# visualized by representing a node as a red box. Note that doxygen if the
-# number of direct children of the root node in a graph is already larger than
-# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note
-# that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH.
-
-DOT_GRAPH_MAX_NODES    = 50
-
-# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the
-# graphs generated by dot. A depth value of 3 means that only nodes reachable
-# from the root by following a path via at most 3 edges will be shown. Nodes
-# that lay further from the root node will be omitted. Note that setting this
-# option to 1 or 2 may greatly reduce the computation time needed for large
-# code bases. Also note that the size of a graph can be further restricted by
-# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction.
-
-MAX_DOT_GRAPH_DEPTH    = 0
-
-# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent
-# background. This is disabled by default, because dot on Windows does not
-# seem to support this out of the box. Warning: Depending on the platform used,
-# enabling this option may lead to badly anti-aliased labels on the edges of
-# a graph (i.e. they become hard to read).
-
-DOT_TRANSPARENT        = NO
-
-# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output
-# files in one run (i.e. multiple -o and -T options on the command line). This
-# makes dot run faster, but since only newer versions of dot (>1.8.10)
-# support this, this feature is disabled by default.
-
-DOT_MULTI_TARGETS      = NO
-
-# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will
-# generate a legend page explaining the meaning of the various boxes and
-# arrows in the dot generated graphs.
-
-GENERATE_LEGEND        = YES
-
-# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will
-# remove the intermediate dot files that are used to generate
-# the various graphs.
-
-DOT_CLEANUP            = YES
+# Doxyfile 1.8.2
+
+# This file describes the settings to be used by the documentation system
+# doxygen (www.doxygen.org) for a project.
+#
+# All text after a hash (#) is considered a comment and will be ignored.
+# The format is:
+#       TAG = value [value, ...]
+# For lists items can also be appended using:
+#       TAG += value [value, ...]
+# Values that contain spaces should be placed between quotes (" ").
+
+#---------------------------------------------------------------------------
+# Project related configuration options
+#---------------------------------------------------------------------------
+
+# This tag specifies the encoding used for all characters in the config file
+# that follow. The default is UTF-8 which is also the encoding used for all
+# text before the first occurrence of this tag. Doxygen uses libiconv (or the
+# iconv built into libc) for the transcoding. See
+# http://www.gnu.org/software/libiconv for the list of possible encodings.
+
+DOXYFILE_ENCODING      = UTF-8
+
+# The PROJECT_NAME tag is a single word (or sequence of words) that should
+# identify the project. Note that if you do not use Doxywizard you need
+# to put quotes around the project name if it contains spaces.
+
+PROJECT_NAME           = "bgfx"
+
+# The PROJECT_NUMBER tag can be used to enter a project or revision number.
+# This could be handy for archiving the generated documentation or
+# if some version control system is used.
+
+PROJECT_NUMBER         =
+
+# Using the PROJECT_BRIEF tag one can provide an optional one line description
+# for a project that appears at the top of each page and should give viewer
+# a quick idea about the purpose of the project. Keep the description short.
+
+PROJECT_BRIEF          = "Cross-platform rendering library."
+
+# With the PROJECT_LOGO tag one can specify an logo or icon that is
+# included in the documentation. The maximum height of the logo should not
+# exceed 55 pixels and the maximum width should not exceed 200 pixels.
+# Doxygen will copy the logo to the output directory.
+
+PROJECT_LOGO           =
+
+# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
+# base path where the generated documentation will be put.
+# If a relative path is entered, it will be relative to the location
+# where doxygen was started. If left blank the current directory will be used.
+
+OUTPUT_DIRECTORY       = .build/docs
+
+# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create
+# 4096 sub-directories (in 2 levels) under the output directory of each output
+# format and will distribute the generated files over these directories.
+# Enabling this option can be useful when feeding doxygen a huge amount of
+# source files, where putting all generated files in the same directory would
+# otherwise cause performance problems for the file system.
+
+CREATE_SUBDIRS         = NO
+
+# The OUTPUT_LANGUAGE tag is used to specify the language in which all
+# documentation generated by doxygen is written. Doxygen will use this
+# information to generate all constant output in the proper language.
+# The default language is English, other supported languages are:
+# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional,
+# Croatian, Czech, Danish, Dutch, Esperanto, Farsi, Finnish, French, German,
+# Greek, Hungarian, Italian, Japanese, Japanese-en (Japanese with English
+# messages), Korean, Korean-en, Lithuanian, Norwegian, Macedonian, Persian,
+# Polish, Portuguese, Romanian, Russian, Serbian, Serbian-Cyrillic, Slovak,
+# Slovene, Spanish, Swedish, Ukrainian, and Vietnamese.
+
+OUTPUT_LANGUAGE        = English
+
+# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
+# include brief member descriptions after the members that are listed in
+# the file and class documentation (similar to JavaDoc).
+# Set to NO to disable this.
+
+BRIEF_MEMBER_DESC      = YES
+
+# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend
+# the brief description of a member or function before the detailed description.
+# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
+# brief descriptions will be completely suppressed.
+
+REPEAT_BRIEF           = YES
+
+# This tag implements a quasi-intelligent brief description abbreviator
+# that is used to form the text in various listings. Each string
+# in this list, if found as the leading text of the brief description, will be
+# stripped from the text and the result after processing the whole list, is
+# used as the annotated text. Otherwise, the brief description is used as-is.
+# If left blank, the following values are used ("$name" is automatically
+# replaced with the name of the entity): "The $name class" "The $name widget"
+# "The $name file" "is" "provides" "specifies" "contains"
+# "represents" "a" "an" "the"
+
+ABBREVIATE_BRIEF       =
+
+# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
+# Doxygen will generate a detailed section even if there is only a brief
+# description.
+
+ALWAYS_DETAILED_SEC    = NO
+
+# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all
+# inherited members of a class in the documentation of that class as if those
+# members were ordinary class members. Constructors, destructors and assignment
+# operators of the base classes will not be shown.
+
+INLINE_INHERITED_MEMB  = NO
+
+# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full
+# path before files name in the file list and in the header files. If set
+# to NO the shortest path that makes the file name unique will be used.
+
+FULL_PATH_NAMES        = YES
+
+# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag
+# can be used to strip a user-defined part of the path. Stripping is
+# only done if one of the specified strings matches the left-hand part of
+# the path. The tag can be used to show relative paths in the file list.
+# If left blank the directory from which doxygen is run is used as the
+# path to strip. Note that you specify absolute paths here, but also
+# relative paths, which will be relative from the directory where doxygen is
+# started.
+
+STRIP_FROM_PATH        =
+
+# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of
+# the path mentioned in the documentation of a class, which tells
+# the reader which header file to include in order to use a class.
+# If left blank only the name of the header file containing the class
+# definition is used. Otherwise one should specify the include paths that
+# are normally passed to the compiler using the -I flag.
+
+STRIP_FROM_INC_PATH    =
+
+# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter
+# (but less readable) file names. This can be useful if your file system
+# doesn't support long names like on DOS, Mac, or CD-ROM.
+
+SHORT_NAMES            = NO
+
+# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen
+# will interpret the first line (until the first dot) of a JavaDoc-style
+# comment as the brief description. If set to NO, the JavaDoc
+# comments will behave just like regular Qt-style comments
+# (thus requiring an explicit @brief command for a brief description.)
+
+JAVADOC_AUTOBRIEF      = NO
+
+# If the QT_AUTOBRIEF tag is set to YES then Doxygen will
+# interpret the first line (until the first dot) of a Qt-style
+# comment as the brief description. If set to NO, the comments
+# will behave just like regular Qt-style comments (thus requiring
+# an explicit \brief command for a brief description.)
+
+QT_AUTOBRIEF           = NO
+
+# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen
+# treat a multi-line C++ special comment block (i.e. a block of //! or ///
+# comments) as a brief description. This used to be the default behaviour.
+# The new default is to treat a multi-line C++ comment block as a detailed
+# description. Set this tag to YES if you prefer the old behaviour instead.
+
+MULTILINE_CPP_IS_BRIEF = YES
+
+# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented
+# member inherits the documentation from any documented member that it
+# re-implements.
+
+INHERIT_DOCS           = YES
+
+# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce
+# a new page for each member. If set to NO, the documentation of a member will
+# be part of the file/class/namespace that contains it.
+
+SEPARATE_MEMBER_PAGES  = NO
+
+# The TAB_SIZE tag can be used to set the number of spaces in a tab.
+# Doxygen uses this value to replace tabs by spaces in code fragments.
+
+TAB_SIZE               = 4
+
+# This tag can be used to specify a number of aliases that acts
+# as commands in the documentation. An alias has the form "name=value".
+# For example adding "sideeffect=\par Side Effects:\n" will allow you to
+# put the command \sideeffect (or @sideeffect) in the documentation, which
+# will result in a user-defined paragraph with heading "Side Effects:".
+# You can put \n's in the value part of an alias to insert newlines.
+
+ALIASES                =
+
+# This tag can be used to specify a number of word-keyword mappings (TCL only).
+# A mapping has the form "name=value". For example adding
+# "class=itcl::class" will allow you to use the command class in the
+# itcl::class meaning.
+
+TCL_SUBST              =
+
+# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C
+# sources only. Doxygen will then generate output that is more tailored for C.
+# For instance, some of the names that are used will be different. The list
+# of all members will be omitted, etc.
+
+OPTIMIZE_OUTPUT_FOR_C  = NO
+
+# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java
+# sources only. Doxygen will then generate output that is more tailored for
+# Java. For instance, namespaces will be presented as packages, qualified
+# scopes will look different, etc.
+
+OPTIMIZE_OUTPUT_JAVA   = NO
+
+# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran
+# sources only. Doxygen will then generate output that is more tailored for
+# Fortran.
+
+OPTIMIZE_FOR_FORTRAN   = NO
+
+# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL
+# sources. Doxygen will then generate output that is tailored for
+# VHDL.
+
+OPTIMIZE_OUTPUT_VHDL   = NO
+
+# Doxygen selects the parser to use depending on the extension of the files it
+# parses. With this tag you can assign which parser to use for a given
+# extension. Doxygen has a built-in mapping, but you can override or extend it
+# using this tag. The format is ext=language, where ext is a file extension,
+# and language is one of the parsers supported by doxygen: IDL, Java,
+# Javascript, CSharp, C, C++, D, PHP, Objective-C, Python, Fortran, VHDL, C,
+# C++. For instance to make doxygen treat .inc files as Fortran files (default
+# is PHP), and .f files as C (default is Fortran), use: inc=Fortran f=C. Note
+# that for custom extensions you also need to set FILE_PATTERNS otherwise the
+# files are not read by doxygen.
+
+EXTENSION_MAPPING      =
+
+# If MARKDOWN_SUPPORT is enabled (the default) then doxygen pre-processes all
+# comments according to the Markdown format, which allows for more readable
+# documentation. See http://daringfireball.net/projects/markdown/ for details.
+# The output of markdown processing is further processed by doxygen, so you
+# can mix doxygen, HTML, and XML commands with Markdown formatting.
+# Disable only in case of backward compatibilities issues.
+
+MARKDOWN_SUPPORT       = YES
+
+# When enabled doxygen tries to link words that correspond to documented classes,
+# or namespaces to their corresponding documentation. Such a link can be
+# prevented in individual cases by by putting a % sign in front of the word or
+# globally by setting AUTOLINK_SUPPORT to NO.
+
+AUTOLINK_SUPPORT       = YES
+
+# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want
+# to include (a tag file for) the STL sources as input, then you should
+# set this tag to YES in order to let doxygen match functions declarations and
+# definitions whose arguments contain STL classes (e.g. func(std::string); v.s.
+# func(std::string) {}). This also makes the inheritance and collaboration
+# diagrams that involve STL classes more complete and accurate.
+
+BUILTIN_STL_SUPPORT    = NO
+
+# If you use Microsoft's C++/CLI language, you should set this option to YES to
+# enable parsing support.
+
+CPP_CLI_SUPPORT        = NO
+
+# Set the SIP_SUPPORT tag to YES if your project consists of sip sources only.
+# Doxygen will parse them like normal C++ but will assume all classes use public
+# instead of private inheritance when no explicit protection keyword is present.
+
+SIP_SUPPORT            = NO
+
+# For Microsoft's IDL there are propget and propput attributes to indicate getter and setter methods for a property. Setting this option to YES (the default) will make doxygen replace the get and set methods by a property in the documentation. This will only work if the methods are indeed getting or setting a simple type. If this is not the case, or you want to show the methods anyway, you should set this option to NO.
+
+IDL_PROPERTY_SUPPORT   = NO
+
+# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
+# tag is set to YES, then doxygen will reuse the documentation of the first
+# member in the group (if any) for the other members of the group. By default
+# all members of a group must be documented explicitly.
+
+DISTRIBUTE_GROUP_DOC   = NO
+
+# Set the SUBGROUPING tag to YES (the default) to allow class member groups of
+# the same type (for instance a group of public functions) to be put as a
+# subgroup of that type (e.g. under the Public Functions section). Set it to
+# NO to prevent subgrouping. Alternatively, this can be done per class using
+# the \nosubgrouping command.
+
+SUBGROUPING            = YES
+
+# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and
+# unions are shown inside the group in which they are included (e.g. using
+# @ingroup) instead of on a separate page (for HTML and Man pages) or
+# section (for LaTeX and RTF).
+
+INLINE_GROUPED_CLASSES = NO
+
+# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and
+# unions with only public data fields will be shown inline in the documentation
+# of the scope in which they are defined (i.e. file, namespace, or group
+# documentation), provided this scope is documented. If set to NO (the default),
+# structs, classes, and unions are shown on a separate page (for HTML and Man
+# pages) or section (for LaTeX and RTF).
+
+INLINE_SIMPLE_STRUCTS  = YES
+
+# When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum
+# is documented as struct, union, or enum with the name of the typedef. So
+# typedef struct TypeS {} TypeT, will appear in the documentation as a struct
+# with name TypeT. When disabled the typedef will appear as a member of a file,
+# namespace, or class. And the struct will be named TypeS. This can typically
+# be useful for C code in case the coding convention dictates that all compound
+# types are typedef'ed and only the typedef is referenced, never the tag name.
+
+TYPEDEF_HIDES_STRUCT   = YES
+
+# The SYMBOL_CACHE_SIZE determines the size of the internal cache use to
+# determine which symbols to keep in memory and which to flush to disk.
+# When the cache is full, less often used symbols will be written to disk.
+# For small to medium size projects (<1000 input files) the default value is
+# probably good enough. For larger projects a too small cache size can cause
+# doxygen to be busy swapping symbols to and from disk most of the time
+# causing a significant performance penalty.
+# If the system has enough physical memory increasing the cache will improve the
+# performance by keeping more symbols in memory. Note that the value works on
+# a logarithmic scale so increasing the size by one will roughly double the
+# memory usage. The cache size is given by this formula:
+# 2^(16+SYMBOL_CACHE_SIZE). The valid range is 0..9, the default is 0,
+# corresponding to a cache size of 2^16 = 65536 symbols.
+
+SYMBOL_CACHE_SIZE      = 0
+
+# Similar to the SYMBOL_CACHE_SIZE the size of the symbol lookup cache can be
+# set using LOOKUP_CACHE_SIZE. This cache is used to resolve symbols given
+# their name and scope. Since this can be an expensive process and often the
+# same symbol appear multiple times in the code, doxygen keeps a cache of
+# pre-resolved symbols. If the cache is too small doxygen will become slower.
+# If the cache is too large, memory is wasted. The cache size is given by this
+# formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range is 0..9, the default is 0,
+# corresponding to a cache size of 2^16 = 65536 symbols.
+
+LOOKUP_CACHE_SIZE      = 0
+
+#---------------------------------------------------------------------------
+# Build related configuration options
+#---------------------------------------------------------------------------
+
+# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in
+# documentation are documented, even if no documentation was available.
+# Private class members and static file members will be hidden unless
+# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES
+
+EXTRACT_ALL            = NO
+
+# If the EXTRACT_PRIVATE tag is set to YES all private members of a class
+# will be included in the documentation.
+
+EXTRACT_PRIVATE        = NO
+
+# If the EXTRACT_PACKAGE tag is set to YES all members with package or internal
+# scope will be included in the documentation.
+
+EXTRACT_PACKAGE        = NO
+
+# If the EXTRACT_STATIC tag is set to YES all static members of a file
+# will be included in the documentation.
+
+EXTRACT_STATIC         = NO
+
+# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs)
+# defined locally in source files will be included in the documentation.
+# If set to NO only classes defined in header files are included.
+
+EXTRACT_LOCAL_CLASSES  = YES
+
+# This flag is only useful for Objective-C code. When set to YES local
+# methods, which are defined in the implementation section but not in
+# the interface are included in the documentation.
+# If set to NO (the default) only methods in the interface are included.
+
+EXTRACT_LOCAL_METHODS  = NO
+
+# If this flag is set to YES, the members of anonymous namespaces will be
+# extracted and appear in the documentation as a namespace called
+# 'anonymous_namespace{file}', where file will be replaced with the base
+# name of the file that contains the anonymous namespace. By default
+# anonymous namespaces are hidden.
+
+EXTRACT_ANON_NSPACES   = NO
+
+# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all
+# undocumented members of documented classes, files or namespaces.
+# If set to NO (the default) these members will be included in the
+# various overviews, but no documentation section is generated.
+# This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_MEMBERS     = NO
+
+# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all
+# undocumented classes that are normally visible in the class hierarchy.
+# If set to NO (the default) these classes will be included in the various
+# overviews. This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_CLASSES     = NO
+
+# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all
+# friend (class|struct|union) declarations.
+# If set to NO (the default) these declarations will be included in the
+# documentation.
+
+HIDE_FRIEND_COMPOUNDS  = NO
+
+# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any
+# documentation blocks found inside the body of a function.
+# If set to NO (the default) these blocks will be appended to the
+# function's detailed documentation block.
+
+HIDE_IN_BODY_DOCS      = NO
+
+# The INTERNAL_DOCS tag determines if documentation
+# that is typed after a \internal command is included. If the tag is set
+# to NO (the default) then the documentation will be excluded.
+# Set it to YES to include the internal documentation.
+
+INTERNAL_DOCS          = NO
+
+# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate
+# file names in lower-case letters. If set to YES upper-case letters are also
+# allowed. This is useful if you have classes or files whose names only differ
+# in case and if your file system supports case sensitive file names. Windows
+# and Mac users are advised to set this option to NO.
+
+CASE_SENSE_NAMES       = NO
+
+# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen
+# will show members with their full class and namespace scopes in the
+# documentation. If set to YES the scope will be hidden.
+
+HIDE_SCOPE_NAMES       = NO
+
+# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen
+# will put a list of the files that are included by a file in the documentation
+# of that file.
+
+SHOW_INCLUDE_FILES     = YES
+
+# If the FORCE_LOCAL_INCLUDES tag is set to YES then Doxygen
+# will list include files with double quotes in the documentation
+# rather than with sharp brackets.
+
+FORCE_LOCAL_INCLUDES   = NO
+
+# If the INLINE_INFO tag is set to YES (the default) then a tag [inline]
+# is inserted in the documentation for inline members.
+
+INLINE_INFO            = YES
+
+# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen
+# will sort the (detailed) documentation of file and class members
+# alphabetically by member name. If set to NO the members will appear in
+# declaration order.
+
+SORT_MEMBER_DOCS       = YES
+
+# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the
+# brief documentation of file, namespace and class members alphabetically
+# by member name. If set to NO (the default) the members will appear in
+# declaration order.
+
+SORT_BRIEF_DOCS        = NO
+
+# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen
+# will sort the (brief and detailed) documentation of class members so that
+# constructors and destructors are listed first. If set to NO (the default)
+# the constructors will appear in the respective orders defined by
+# SORT_MEMBER_DOCS and SORT_BRIEF_DOCS.
+# This tag will be ignored for brief docs if SORT_BRIEF_DOCS is set to NO
+# and ignored for detailed docs if SORT_MEMBER_DOCS is set to NO.
+
+SORT_MEMBERS_CTORS_1ST = NO
+
+# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the
+# hierarchy of group names into alphabetical order. If set to NO (the default)
+# the group names will appear in their defined order.
+
+SORT_GROUP_NAMES       = NO
+
+# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be
+# sorted by fully-qualified names, including namespaces. If set to
+# NO (the default), the class list will be sorted only by class name,
+# not including the namespace part.
+# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
+# Note: This option applies only to the class list, not to the
+# alphabetical list.
+
+SORT_BY_SCOPE_NAME     = NO
+
+# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to
+# do proper type resolution of all parameters of a function it will reject a
+# match between the prototype and the implementation of a member function even
+# if there is only one candidate or it is obvious which candidate to choose
+# by doing a simple string match. By disabling STRICT_PROTO_MATCHING doxygen
+# will still accept a match between prototype and implementation in such cases.
+
+STRICT_PROTO_MATCHING  = NO
+
+# The GENERATE_TODOLIST tag can be used to enable (YES) or
+# disable (NO) the todo list. This list is created by putting \todo
+# commands in the documentation.
+
+GENERATE_TODOLIST      = YES
+
+# The GENERATE_TESTLIST tag can be used to enable (YES) or
+# disable (NO) the test list. This list is created by putting \test
+# commands in the documentation.
+
+GENERATE_TESTLIST      = YES
+
+# The GENERATE_BUGLIST tag can be used to enable (YES) or
+# disable (NO) the bug list. This list is created by putting \bug
+# commands in the documentation.
+
+GENERATE_BUGLIST       = YES
+
+# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or
+# disable (NO) the deprecated list. This list is created by putting
+# \deprecated commands in the documentation.
+
+GENERATE_DEPRECATEDLIST= YES
+
+# The ENABLED_SECTIONS tag can be used to enable conditional
+# documentation sections, marked by \if sectionname ... \endif.
+
+ENABLED_SECTIONS       =
+
+# The MAX_INITIALIZER_LINES tag determines the maximum number of lines
+# the initial value of a variable or macro consists of for it to appear in
+# the documentation. If the initializer consists of more lines than specified
+# here it will be hidden. Use a value of 0 to hide initializers completely.
+# The appearance of the initializer of individual variables and macros in the
+# documentation can be controlled using \showinitializer or \hideinitializer
+# command in the documentation regardless of this setting.
+
+MAX_INITIALIZER_LINES  = 30
+
+# Set the SHOW_USED_FILES tag to NO to disable the list of files generated
+# at the bottom of the documentation of classes and structs. If set to YES the
+# list will mention the files that were used to generate the documentation.
+
+SHOW_USED_FILES        = YES
+
+# Set the SHOW_FILES tag to NO to disable the generation of the Files page.
+# This will remove the Files entry from the Quick Index and from the
+# Folder Tree View (if specified). The default is YES.
+
+SHOW_FILES             = YES
+
+# Set the SHOW_NAMESPACES tag to NO to disable the generation of the
+# Namespaces page.
+# This will remove the Namespaces entry from the Quick Index
+# and from the Folder Tree View (if specified). The default is YES.
+
+SHOW_NAMESPACES        = YES
+
+# The FILE_VERSION_FILTER tag can be used to specify a program or script that
+# doxygen should invoke to get the current version for each file (typically from
+# the version control system). Doxygen will invoke the program by executing (via
+# popen()) the command <command> <input-file>, where <command> is the value of
+# the FILE_VERSION_FILTER tag, and <input-file> is the name of an input file
+# provided by doxygen. Whatever the program writes to standard output
+# is used as the file version. See the manual for examples.
+
+FILE_VERSION_FILTER    =
+
+# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed
+# by doxygen. The layout file controls the global structure of the generated
+# output files in an output format independent way. To create the layout file
+# that represents doxygen's defaults, run doxygen with the -l option.
+# You can optionally specify a file name after the option, if omitted
+# DoxygenLayout.xml will be used as the name of the layout file.
+
+LAYOUT_FILE            =
+
+# The CITE_BIB_FILES tag can be used to specify one or more bib files
+# containing the references data. This must be a list of .bib files. The
+# .bib extension is automatically appended if omitted. Using this command
+# requires the bibtex tool to be installed. See also
+# http://en.wikipedia.org/wiki/BibTeX for more info. For LaTeX the style
+# of the bibliography can be controlled using LATEX_BIB_STYLE. To use this
+# feature you need bibtex and perl available in the search path.
+
+CITE_BIB_FILES         =
+
+#---------------------------------------------------------------------------
+# configuration options related to warning and progress messages
+#---------------------------------------------------------------------------
+
+# The QUIET tag can be used to turn on/off the messages that are generated
+# by doxygen. Possible values are YES and NO. If left blank NO is used.
+
+QUIET                  = NO
+
+# The WARNINGS tag can be used to turn on/off the warning messages that are
+# generated by doxygen. Possible values are YES and NO. If left blank
+# NO is used.
+
+WARNINGS               = YES
+
+# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings
+# for undocumented members. If EXTRACT_ALL is set to YES then this flag will
+# automatically be disabled.
+
+WARN_IF_UNDOCUMENTED   = YES
+
+# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for
+# potential errors in the documentation, such as not documenting some
+# parameters in a documented function, or documenting parameters that
+# don't exist or using markup commands wrongly.
+
+WARN_IF_DOC_ERROR      = YES
+
+# The WARN_NO_PARAMDOC option can be enabled to get warnings for
+# functions that are documented, but have no documentation for their parameters
+# or return value. If set to NO (the default) doxygen will only warn about
+# wrong or incomplete parameter documentation, but not about the absence of
+# documentation.
+
+WARN_NO_PARAMDOC       = NO
+
+# The WARN_FORMAT tag determines the format of the warning messages that
+# doxygen can produce. The string should contain the $file, $line, and $text
+# tags, which will be replaced by the file and line number from which the
+# warning originated and the warning text. Optionally the format may contain
+# $version, which will be replaced by the version of the file (if it could
+# be obtained via FILE_VERSION_FILTER)
+
+WARN_FORMAT            = "$file:$line: $text"
+
+# The WARN_LOGFILE tag can be used to specify a file to which warning
+# and error messages should be written. If left blank the output is written
+# to stderr.
+
+WARN_LOGFILE           =
+
+#---------------------------------------------------------------------------
+# configuration options related to the input files
+#---------------------------------------------------------------------------
+
+# The INPUT tag can be used to specify the files and/or directories that contain
+# documented source files. You may enter file names like "myfile.cpp" or
+# directories like "/usr/src/myproject". Separate the files or directories
+# with spaces.
+
+INPUT                  = include/bgfx.h README.md
+
+# This tag can be used to specify the character encoding of the source files
+# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
+# also the default input encoding. Doxygen uses libiconv (or the iconv built
+# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for
+# the list of possible encodings.
+
+INPUT_ENCODING         = UTF-8
+
+# If the value of the INPUT tag contains directories, you can use the
+# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
+# and *.h) to filter out the source-files in the directories. If left
+# blank the following patterns are tested:
+# *.c *.cc *.cxx *.cpp *.c++ *.d *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh
+# *.hxx *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.dox *.py
+# *.f90 *.f *.for *.vhd *.vhdl
+
+FILE_PATTERNS          =
+
+# The RECURSIVE tag can be used to turn specify whether or not subdirectories
+# should be searched for input files as well. Possible values are YES and NO.
+# If left blank NO is used.
+
+RECURSIVE              = NO
+
+# The EXCLUDE tag can be used to specify files and/or directories that should be
+# excluded from the INPUT source files. This way you can easily exclude a
+# subdirectory from a directory tree whose root is specified with the INPUT tag.
+# Note that relative paths are relative to the directory from which doxygen is
+# run.
+
+EXCLUDE                =
+
+# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
+# directories that are symbolic links (a Unix file system feature) are excluded
+# from the input.
+
+EXCLUDE_SYMLINKS       = NO
+
+# If the value of the INPUT tag contains directories, you can use the
+# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
+# certain files from those directories. Note that the wildcards are matched
+# against the file with absolute path, so to exclude all test directories
+# for example use the pattern */test/*
+
+EXCLUDE_PATTERNS       =
+
+# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
+# (namespaces, classes, functions, etc.) that should be excluded from the
+# output. The symbol name can be a fully qualified name, a word, or if the
+# wildcard * is used, a substring. Examples: ANamespace, AClass,
+# AClass::ANamespace, ANamespace::*Test
+
+EXCLUDE_SYMBOLS        =
+
+# The EXAMPLE_PATH tag can be used to specify one or more files or
+# directories that contain example code fragments that are included (see
+# the \include command).
+
+EXAMPLE_PATH           =
+
+# If the value of the EXAMPLE_PATH tag contains directories, you can use the
+# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
+# and *.h) to filter out the source-files in the directories. If left
+# blank all files are included.
+
+EXAMPLE_PATTERNS       =
+
+# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
+# searched for input files to be used with the \include or \dontinclude
+# commands irrespective of the value of the RECURSIVE tag.
+# Possible values are YES and NO. If left blank NO is used.
+
+EXAMPLE_RECURSIVE      = NO
+
+# The IMAGE_PATH tag can be used to specify one or more files or
+# directories that contain image that are included in the documentation (see
+# the \image command).
+
+IMAGE_PATH             =
+
+# The INPUT_FILTER tag can be used to specify a program that doxygen should
+# invoke to filter for each input file. Doxygen will invoke the filter program
+# by executing (via popen()) the command <filter> <input-file>, where <filter>
+# is the value of the INPUT_FILTER tag, and <input-file> is the name of an
+# input file. Doxygen will then use the output that the filter program writes
+# to standard output.
+# If FILTER_PATTERNS is specified, this tag will be
+# ignored.
+
+INPUT_FILTER           =
+
+# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
+# basis.
+# Doxygen will compare the file name with each pattern and apply the
+# filter if there is a match.
+# The filters are a list of the form:
+# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further
+# info on how filters are used. If FILTER_PATTERNS is empty or if
+# non of the patterns match the file name, INPUT_FILTER is applied.
+
+FILTER_PATTERNS        =
+
+# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
+# INPUT_FILTER) will be used to filter the input files when producing source
+# files to browse (i.e. when SOURCE_BROWSER is set to YES).
+
+FILTER_SOURCE_FILES    = NO
+
+# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file
+# pattern. A pattern will override the setting for FILTER_PATTERN (if any)
+# and it is also possible to disable source filtering for a specific pattern
+# using *.ext= (so without naming a filter). This option only has effect when
+# FILTER_SOURCE_FILES is enabled.
+
+FILTER_SOURCE_PATTERNS =
+
+#---------------------------------------------------------------------------
+# configuration options related to source browsing
+#---------------------------------------------------------------------------
+
+# If the SOURCE_BROWSER tag is set to YES then a list of source files will
+# be generated. Documented entities will be cross-referenced with these sources.
+# Note: To get rid of all source code in the generated output, make sure also
+# VERBATIM_HEADERS is set to NO.
+
+SOURCE_BROWSER         = NO
+
+# Setting the INLINE_SOURCES tag to YES will include the body
+# of functions and classes directly in the documentation.
+
+INLINE_SOURCES         = NO
+
+# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct
+# doxygen to hide any special comment blocks from generated source code
+# fragments. Normal C, C++ and Fortran comments will always remain visible.
+
+STRIP_CODE_COMMENTS    = YES
+
+# If the REFERENCED_BY_RELATION tag is set to YES
+# then for each documented function all documented
+# functions referencing it will be listed.
+
+REFERENCED_BY_RELATION = NO
+
+# If the REFERENCES_RELATION tag is set to YES
+# then for each documented function all documented entities
+# called/used by that function will be listed.
+
+REFERENCES_RELATION    = NO
+
+# If the REFERENCES_LINK_SOURCE tag is set to YES (the default)
+# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from
+# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will
+# link to the source code.
+# Otherwise they will link to the documentation.
+
+REFERENCES_LINK_SOURCE = YES
+
+# If the USE_HTAGS tag is set to YES then the references to source code
+# will point to the HTML generated by the htags(1) tool instead of doxygen
+# built-in source browser. The htags tool is part of GNU's global source
+# tagging system (see http://www.gnu.org/software/global/global.html). You
+# will need version 4.8.6 or higher.
+
+USE_HTAGS              = NO
+
+# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen
+# will generate a verbatim copy of the header file for each class for
+# which an include is specified. Set to NO to disable this.
+
+VERBATIM_HEADERS       = YES
+
+#---------------------------------------------------------------------------
+# configuration options related to the alphabetical class index
+#---------------------------------------------------------------------------
+
+# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index
+# of all compounds will be generated. Enable this if the project
+# contains a lot of classes, structs, unions or interfaces.
+
+ALPHABETICAL_INDEX     = YES
+
+# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then
+# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns
+# in which this list will be split (can be a number in the range [1..20])
+
+COLS_IN_ALPHA_INDEX    = 5
+
+# In case all classes in a project start with a common prefix, all
+# classes will be put under the same header in the alphabetical index.
+# The IGNORE_PREFIX tag can be used to specify one or more prefixes that
+# should be ignored while generating the index headers.
+
+IGNORE_PREFIX          =
+
+#---------------------------------------------------------------------------
+# configuration options related to the HTML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_HTML tag is set to YES (the default) Doxygen will
+# generate HTML output.
+
+GENERATE_HTML          = YES
+
+# The HTML_OUTPUT tag is used to specify where the HTML docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `html' will be used as the default path.
+
+HTML_OUTPUT            = html
+
+# The HTML_FILE_EXTENSION tag can be used to specify the file extension for
+# each generated HTML page (for example: .htm,.php,.asp). If it is left blank
+# doxygen will generate files with .html extension.
+
+HTML_FILE_EXTENSION    = .html
+
+# The HTML_HEADER tag can be used to specify a personal HTML header for
+# each generated HTML page. If it is left blank doxygen will generate a
+# standard header. Note that when using a custom header you are responsible
+#  for the proper inclusion of any scripts and style sheets that doxygen
+# needs, which is dependent on the configuration options used.
+# It is advised to generate a default header using "doxygen -w html
+# header.html footer.html stylesheet.css YourConfigFile" and then modify
+# that header. Note that the header is subject to change so you typically
+# have to redo this when upgrading to a newer version of doxygen or when
+# changing the value of configuration settings such as GENERATE_TREEVIEW!
+
+HTML_HEADER            =
+
+# The HTML_FOOTER tag can be used to specify a personal HTML footer for
+# each generated HTML page. If it is left blank doxygen will generate a
+# standard footer.
+
+HTML_FOOTER            =
+
+# The HTML_STYLESHEET tag can be used to specify a user-defined cascading
+# style sheet that is used by each HTML page. It can be used to
+# fine-tune the look of the HTML output. If left blank doxygen will
+# generate a default style sheet. Note that it is recommended to use
+# HTML_EXTRA_STYLESHEET instead of this one, as it is more robust and this
+# tag will in the future become obsolete.
+
+HTML_STYLESHEET        =
+
+# The HTML_EXTRA_STYLESHEET tag can be used to specify an additional
+# user-defined cascading style sheet that is included after the standard
+# style sheets created by doxygen. Using this option one can overrule
+# certain style aspects. This is preferred over using HTML_STYLESHEET
+# since it does not replace the standard style sheet and is therefor more
+# robust against future updates. Doxygen will copy the style sheet file to
+# the output directory.
+
+HTML_EXTRA_STYLESHEET  =
+
+# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
+# other source files which should be copied to the HTML output directory. Note
+# that these files will be copied to the base HTML output directory. Use the
+# $relpath$ marker in the HTML_HEADER and/or HTML_FOOTER files to load these
+# files. In the HTML_STYLESHEET file, use the file name only. Also note that
+# the files will be copied as-is; there are no commands or markers available.
+
+HTML_EXTRA_FILES       =
+
+# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output.
+# Doxygen will adjust the colors in the style sheet and background images
+# according to this color. Hue is specified as an angle on a colorwheel,
+# see http://en.wikipedia.org/wiki/Hue for more information.
+# For instance the value 0 represents red, 60 is yellow, 120 is green,
+# 180 is cyan, 240 is blue, 300 purple, and 360 is red again.
+# The allowed range is 0 to 359.
+
+HTML_COLORSTYLE_HUE    = 220
+
+# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of
+# the colors in the HTML output. For a value of 0 the output will use
+# grayscales only. A value of 255 will produce the most vivid colors.
+
+HTML_COLORSTYLE_SAT    = 100
+
+# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to
+# the luminance component of the colors in the HTML output. Values below
+# 100 gradually make the output lighter, whereas values above 100 make
+# the output darker. The value divided by 100 is the actual gamma applied,
+# so 80 represents a gamma of 0.8, The value 220 represents a gamma of 2.2,
+# and 100 does not change the gamma.
+
+HTML_COLORSTYLE_GAMMA  = 80
+
+# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML
+# page will contain the date and time when the page was generated. Setting
+# this to NO can help when comparing the output of multiple runs.
+
+HTML_TIMESTAMP         = YES
+
+# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
+# documentation will contain sections that can be hidden and shown after the
+# page has loaded.
+
+HTML_DYNAMIC_SECTIONS  = NO
+
+# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of
+# entries shown in the various tree structured indices initially; the user
+# can expand and collapse entries dynamically later on. Doxygen will expand
+# the tree to such a level that at most the specified number of entries are
+# visible (unless a fully collapsed tree already exceeds this amount).
+# So setting the number of entries 1 will produce a full collapsed tree by
+# default. 0 is a special value representing an infinite number of entries
+# and will result in a full expanded tree by default.
+
+HTML_INDEX_NUM_ENTRIES = 100
+
+# If the GENERATE_DOCSET tag is set to YES, additional index files
+# will be generated that can be used as input for Apple's Xcode 3
+# integrated development environment, introduced with OSX 10.5 (Leopard).
+# To create a documentation set, doxygen will generate a Makefile in the
+# HTML output directory. Running make will produce the docset in that
+# directory and running "make install" will install the docset in
+# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find
+# it at startup.
+# See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html
+# for more information.
+
+GENERATE_DOCSET        = NO
+
+# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the
+# feed. A documentation feed provides an umbrella under which multiple
+# documentation sets from a single provider (such as a company or product suite)
+# can be grouped.
+
+DOCSET_FEEDNAME        = "Doxygen generated docs"
+
+# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that
+# should uniquely identify the documentation set bundle. This should be a
+# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen
+# will append .docset to the name.
+
+DOCSET_BUNDLE_ID       = org.doxygen.Project
+
+# When GENERATE_PUBLISHER_ID tag specifies a string that should uniquely
+# identify the documentation publisher. This should be a reverse domain-name
+# style string, e.g. com.mycompany.MyDocSet.documentation.
+
+DOCSET_PUBLISHER_ID    = org.doxygen.Publisher
+
+# The GENERATE_PUBLISHER_NAME tag identifies the documentation publisher.
+
+DOCSET_PUBLISHER_NAME  = Publisher
+
+# If the GENERATE_HTMLHELP tag is set to YES, additional index files
+# will be generated that can be used as input for tools like the
+# Microsoft HTML help workshop to generate a compiled HTML help file (.chm)
+# of the generated HTML documentation.
+
+GENERATE_HTMLHELP      = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can
+# be used to specify the file name of the resulting .chm file. You
+# can add a path in front of the file if the result should not be
+# written to the html output directory.
+
+CHM_FILE               =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can
+# be used to specify the location (absolute path including file name) of
+# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run
+# the HTML help compiler on the generated index.hhp.
+
+HHC_LOCATION           =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag
+# controls if a separate .chi index file is generated (YES) or that
+# it should be included in the master .chm file (NO).
+
+GENERATE_CHI           = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING
+# is used to encode HtmlHelp index (hhk), content (hhc) and project file
+# content.
+
+CHM_INDEX_ENCODING     =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag
+# controls whether a binary table of contents is generated (YES) or a
+# normal table of contents (NO) in the .chm file.
+
+BINARY_TOC             = NO
+
+# The TOC_EXPAND flag can be set to YES to add extra items for group members
+# to the contents of the HTML help documentation and to the tree view.
+
+TOC_EXPAND             = NO
+
+# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and
+# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated
+# that can be used as input for Qt's qhelpgenerator to generate a
+# Qt Compressed Help (.qch) of the generated HTML documentation.
+
+GENERATE_QHP           = NO
+
+# If the QHG_LOCATION tag is specified, the QCH_FILE tag can
+# be used to specify the file name of the resulting .qch file.
+# The path specified is relative to the HTML output folder.
+
+QCH_FILE               =
+
+# The QHP_NAMESPACE tag specifies the namespace to use when generating
+# Qt Help Project output. For more information please see
+# http://doc.trolltech.com/qthelpproject.html#namespace
+
+QHP_NAMESPACE          = org.doxygen.Project
+
+# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating
+# Qt Help Project output. For more information please see
+# http://doc.trolltech.com/qthelpproject.html#virtual-folders
+
+QHP_VIRTUAL_FOLDER     = doc
+
+# If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to
+# add. For more information please see
+# http://doc.trolltech.com/qthelpproject.html#custom-filters
+
+QHP_CUST_FILTER_NAME   =
+
+# The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the
+# custom filter to add. For more information please see
+# <a href="http://doc.trolltech.com/qthelpproject.html#custom-filters">
+# Qt Help Project / Custom Filters</a>.
+
+QHP_CUST_FILTER_ATTRS  =
+
+# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this
+# project's
+# filter section matches.
+# <a href="http://doc.trolltech.com/qthelpproject.html#filter-attributes">
+# Qt Help Project / Filter Attributes</a>.
+
+QHP_SECT_FILTER_ATTRS  =
+
+# If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can
+# be used to specify the location of Qt's qhelpgenerator.
+# If non-empty doxygen will try to run qhelpgenerator on the generated
+# .qhp file.
+
+QHG_LOCATION           =
+
+# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files
+#  will be generated, which together with the HTML files, form an Eclipse help
+# plugin. To install this plugin and make it available under the help contents
+# menu in Eclipse, the contents of the directory containing the HTML and XML
+# files needs to be copied into the plugins directory of eclipse. The name of
+# the directory within the plugins directory should be the same as
+# the ECLIPSE_DOC_ID value. After copying Eclipse needs to be restarted before
+# the help appears.
+
+GENERATE_ECLIPSEHELP   = NO
+
+# A unique identifier for the eclipse help plugin. When installing the plugin
+# the directory name containing the HTML and XML files should also have
+# this name.
+
+ECLIPSE_DOC_ID         = org.doxygen.Project
+
+# The DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs)
+# at top of each HTML page. The value NO (the default) enables the index and
+# the value YES disables it. Since the tabs have the same information as the
+# navigation tree you can set this option to NO if you already set
+# GENERATE_TREEVIEW to YES.
+
+DISABLE_INDEX          = NO
+
+# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index
+# structure should be generated to display hierarchical information.
+# If the tag value is set to YES, a side panel will be generated
+# containing a tree-like index structure (just like the one that
+# is generated for HTML Help). For this to work a browser that supports
+# JavaScript, DHTML, CSS and frames is required (i.e. any modern browser).
+# Windows users are probably better off using the HTML help feature.
+# Since the tree basically has the same information as the tab index you
+# could consider to set DISABLE_INDEX to NO when enabling this option.
+
+GENERATE_TREEVIEW      = NO
+
+# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values
+# (range [0,1..20]) that doxygen will group on one line in the generated HTML
+# documentation. Note that a value of 0 will completely suppress the enum
+# values from appearing in the overview section.
+
+ENUM_VALUES_PER_LINE   = 4
+
+# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be
+# used to set the initial width (in pixels) of the frame in which the tree
+# is shown.
+
+TREEVIEW_WIDTH         = 250
+
+# When the EXT_LINKS_IN_WINDOW option is set to YES doxygen will open
+# links to external symbols imported via tag files in a separate window.
+
+EXT_LINKS_IN_WINDOW    = NO
+
+# Use this tag to change the font size of Latex formulas included
+# as images in the HTML documentation. The default is 10. Note that
+# when you change the font size after a successful doxygen run you need
+# to manually remove any form_*.png images from the HTML output directory
+# to force them to be regenerated.
+
+FORMULA_FONTSIZE       = 10
+
+# Use the FORMULA_TRANPARENT tag to determine whether or not the images
+# generated for formulas are transparent PNGs. Transparent PNGs are
+# not supported properly for IE 6.0, but are supported on all modern browsers.
+# Note that when changing this option you need to delete any form_*.png files
+# in the HTML output before the changes have effect.
+
+FORMULA_TRANSPARENT    = YES
+
+# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax
+# (see http://www.mathjax.org) which uses client side Javascript for the
+# rendering instead of using prerendered bitmaps. Use this if you do not
+# have LaTeX installed or if you want to formulas look prettier in the HTML
+# output. When enabled you may also need to install MathJax separately and
+# configure the path to it using the MATHJAX_RELPATH option.
+
+USE_MATHJAX            = NO
+
+# When MathJax is enabled you need to specify the location relative to the
+# HTML output directory using the MATHJAX_RELPATH option. The destination
+# directory should contain the MathJax.js script. For instance, if the mathjax
+# directory is located at the same level as the HTML output directory, then
+# MATHJAX_RELPATH should be ../mathjax. The default value points to
+# the MathJax Content Delivery Network so you can quickly see the result without
+# installing MathJax.
+# However, it is strongly recommended to install a local
+# copy of MathJax from http://www.mathjax.org before deployment.
+
+MATHJAX_RELPATH        = http://cdn.mathjax.org/mathjax/latest
+
+# The MATHJAX_EXTENSIONS tag can be used to specify one or MathJax extension
+# names that should be enabled during MathJax rendering.
+
+MATHJAX_EXTENSIONS     =
+
+# When the SEARCHENGINE tag is enabled doxygen will generate a search box
+# for the HTML output. The underlying search engine uses javascript
+# and DHTML and should work on any modern browser. Note that when using
+# HTML help (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets
+# (GENERATE_DOCSET) there is already a search function so this one should
+# typically be disabled. For large projects the javascript based search engine
+# can be slow, then enabling SERVER_BASED_SEARCH may provide a better solution.
+
+SEARCHENGINE           = YES
+
+# When the SERVER_BASED_SEARCH tag is enabled the search engine will be
+# implemented using a PHP enabled web server instead of at the web client
+# using Javascript. Doxygen will generate the search PHP script and index
+# file to put on the web server. The advantage of the server
+# based approach is that it scales better to large projects and allows
+# full text search. The disadvantages are that it is more difficult to setup
+# and does not have live searching capabilities.
+
+SERVER_BASED_SEARCH    = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the LaTeX output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will
+# generate Latex output.
+
+GENERATE_LATEX         = YES
+
+# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `latex' will be used as the default path.
+
+LATEX_OUTPUT           = latex
+
+# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
+# invoked. If left blank `latex' will be used as the default command name.
+# Note that when enabling USE_PDFLATEX this option is only used for
+# generating bitmaps for formulas in the HTML output, but not in the
+# Makefile that is written to the output directory.
+
+LATEX_CMD_NAME         = latex
+
+# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to
+# generate index for LaTeX. If left blank `makeindex' will be used as the
+# default command name.
+
+MAKEINDEX_CMD_NAME     = makeindex
+
+# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact
+# LaTeX documents. This may be useful for small projects and may help to
+# save some trees in general.
+
+COMPACT_LATEX          = NO
+
+# The PAPER_TYPE tag can be used to set the paper type that is used
+# by the printer. Possible values are: a4, letter, legal and
+# executive. If left blank a4wide will be used.
+
+PAPER_TYPE             = a4
+
+# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX
+# packages that should be included in the LaTeX output.
+
+EXTRA_PACKAGES         =
+
+# The LATEX_HEADER tag can be used to specify a personal LaTeX header for
+# the generated latex document. The header should contain everything until
+# the first chapter. If it is left blank doxygen will generate a
+# standard header. Notice: only use this tag if you know what you are doing!
+
+LATEX_HEADER           =
+
+# The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for
+# the generated latex document. The footer should contain everything after
+# the last chapter. If it is left blank doxygen will generate a
+# standard footer. Notice: only use this tag if you know what you are doing!
+
+LATEX_FOOTER           =
+
+# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated
+# is prepared for conversion to pdf (using ps2pdf). The pdf file will
+# contain links (just like the HTML output) instead of page references
+# This makes the output suitable for online browsing using a pdf viewer.
+
+PDF_HYPERLINKS         = YES
+
+# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of
+# plain latex in the generated Makefile. Set this option to YES to get a
+# higher quality PDF documentation.
+
+USE_PDFLATEX           = YES
+
+# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode.
+# command to the generated LaTeX files. This will instruct LaTeX to keep
+# running if errors occur, instead of asking the user for help.
+# This option is also used when generating formulas in HTML.
+
+LATEX_BATCHMODE        = NO
+
+# If LATEX_HIDE_INDICES is set to YES then doxygen will not
+# include the index chapters (such as File Index, Compound Index, etc.)
+# in the output.
+
+LATEX_HIDE_INDICES     = NO
+
+# If LATEX_SOURCE_CODE is set to YES then doxygen will include
+# source code with syntax highlighting in the LaTeX output.
+# Note that which sources are shown also depends on other settings
+# such as SOURCE_BROWSER.
+
+LATEX_SOURCE_CODE      = NO
+
+# The LATEX_BIB_STYLE tag can be used to specify the style to use for the
+# bibliography, e.g. plainnat, or ieeetr. The default style is "plain". See
+# http://en.wikipedia.org/wiki/BibTeX for more info.
+
+LATEX_BIB_STYLE        = plain
+
+#---------------------------------------------------------------------------
+# configuration options related to the RTF output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output
+# The RTF output is optimized for Word 97 and may not look very pretty with
+# other RTF readers or editors.
+
+GENERATE_RTF           = NO
+
+# The RTF_OUTPUT tag is used to specify where the RTF docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `rtf' will be used as the default path.
+
+RTF_OUTPUT             = rtf
+
+# If the COMPACT_RTF tag is set to YES Doxygen generates more compact
+# RTF documents. This may be useful for small projects and may help to
+# save some trees in general.
+
+COMPACT_RTF            = NO
+
+# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated
+# will contain hyperlink fields. The RTF file will
+# contain links (just like the HTML output) instead of page references.
+# This makes the output suitable for online browsing using WORD or other
+# programs which support those fields.
+# Note: wordpad (write) and others do not support links.
+
+RTF_HYPERLINKS         = NO
+
+# Load style sheet definitions from file. Syntax is similar to doxygen's
+# config file, i.e. a series of assignments. You only have to provide
+# replacements, missing definitions are set to their default value.
+
+RTF_STYLESHEET_FILE    =
+
+# Set optional variables used in the generation of an rtf document.
+# Syntax is similar to doxygen's config file.
+
+RTF_EXTENSIONS_FILE    =
+
+#---------------------------------------------------------------------------
+# configuration options related to the man page output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_MAN tag is set to YES (the default) Doxygen will
+# generate man pages
+
+GENERATE_MAN           = NO
+
+# The MAN_OUTPUT tag is used to specify where the man pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `man' will be used as the default path.
+
+MAN_OUTPUT             = man
+
+# The MAN_EXTENSION tag determines the extension that is added to
+# the generated man pages (default is the subroutine's section .3)
+
+MAN_EXTENSION          = .3
+
+# If the MAN_LINKS tag is set to YES and Doxygen generates man output,
+# then it will generate one additional man file for each entity
+# documented in the real man page(s). These additional files
+# only source the real man page, but without them the man command
+# would be unable to find the correct page. The default is NO.
+
+MAN_LINKS              = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the XML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_XML tag is set to YES Doxygen will
+# generate an XML file that captures the structure of
+# the code including all documentation.
+
+GENERATE_XML           = NO
+
+# The XML_OUTPUT tag is used to specify where the XML pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `xml' will be used as the default path.
+
+XML_OUTPUT             = xml
+
+# The XML_SCHEMA tag can be used to specify an XML schema,
+# which can be used by a validating XML parser to check the
+# syntax of the XML files.
+
+XML_SCHEMA             =
+
+# The XML_DTD tag can be used to specify an XML DTD,
+# which can be used by a validating XML parser to check the
+# syntax of the XML files.
+
+XML_DTD                =
+
+# If the XML_PROGRAMLISTING tag is set to YES Doxygen will
+# dump the program listings (including syntax highlighting
+# and cross-referencing information) to the XML output. Note that
+# enabling this will significantly increase the size of the XML output.
+
+XML_PROGRAMLISTING     = YES
+
+#---------------------------------------------------------------------------
+# configuration options for the AutoGen Definitions output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will
+# generate an AutoGen Definitions (see autogen.sf.net) file
+# that captures the structure of the code including all
+# documentation. Note that this feature is still experimental
+# and incomplete at the moment.
+
+GENERATE_AUTOGEN_DEF   = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the Perl module output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_PERLMOD tag is set to YES Doxygen will
+# generate a Perl module file that captures the structure of
+# the code including all documentation. Note that this
+# feature is still experimental and incomplete at the
+# moment.
+
+GENERATE_PERLMOD       = NO
+
+# If the PERLMOD_LATEX tag is set to YES Doxygen will generate
+# the necessary Makefile rules, Perl scripts and LaTeX code to be able
+# to generate PDF and DVI output from the Perl module output.
+
+PERLMOD_LATEX          = NO
+
+# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be
+# nicely formatted so it can be parsed by a human reader.
+# This is useful
+# if you want to understand what is going on.
+# On the other hand, if this
+# tag is set to NO the size of the Perl module output will be much smaller
+# and Perl will parse it just the same.
+
+PERLMOD_PRETTY         = YES
+
+# The names of the make variables in the generated doxyrules.make file
+# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX.
+# This is useful so different doxyrules.make files included by the same
+# Makefile don't overwrite each other's variables.
+
+PERLMOD_MAKEVAR_PREFIX =
+
+#---------------------------------------------------------------------------
+# Configuration options related to the preprocessor
+#---------------------------------------------------------------------------
+
+# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will
+# evaluate all C-preprocessor directives found in the sources and include
+# files.
+
+ENABLE_PREPROCESSING   = YES
+
+# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro
+# names in the source code. If set to NO (the default) only conditional
+# compilation will be performed. Macro expansion can be done in a controlled
+# way by setting EXPAND_ONLY_PREDEF to YES.
+
+MACRO_EXPANSION        = NO
+
+# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES
+# then the macro expansion is limited to the macros specified with the
+# PREDEFINED and EXPAND_AS_DEFINED tags.
+
+EXPAND_ONLY_PREDEF     = NO
+
+# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files
+# pointed to by INCLUDE_PATH will be searched when a #include is found.
+
+SEARCH_INCLUDES        = YES
+
+# The INCLUDE_PATH tag can be used to specify one or more directories that
+# contain include files that are not input files but should be processed by
+# the preprocessor.
+
+INCLUDE_PATH           =
+
+# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
+# patterns (like *.h and *.hpp) to filter out the header-files in the
+# directories. If left blank, the patterns specified with FILE_PATTERNS will
+# be used.
+
+INCLUDE_FILE_PATTERNS  =
+
+# The PREDEFINED tag can be used to specify one or more macro names that
+# are defined before the preprocessor is started (similar to the -D option of
+# gcc). The argument of the tag is a list of macros of the form: name
+# or name=definition (no spaces). If the definition and the = are
+# omitted =1 is assumed. To prevent a macro definition from being
+# undefined via #undef or recursively expanded use the := operator
+# instead of the = operator.
+
+PREDEFINED             =
+
+# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
+# this tag can be used to specify a list of macro names that should be expanded.
+# The macro definition that is found in the sources will be used.
+# Use the PREDEFINED tag if you want to use a different macro definition that
+# overrules the definition found in the source code.
+
+EXPAND_AS_DEFINED      =
+
+# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then
+# doxygen's preprocessor will remove all references to function-like macros
+# that are alone on a line, have an all uppercase name, and do not end with a
+# semicolon, because these will confuse the parser if not removed.
+
+SKIP_FUNCTION_MACROS   = YES
+
+#---------------------------------------------------------------------------
+# Configuration::additions related to external references
+#---------------------------------------------------------------------------
+
+# The TAGFILES option can be used to specify one or more tagfiles. For each
+# tag file the location of the external documentation should be added. The
+# format of a tag file without this location is as follows:
+#
+# TAGFILES = file1 file2 ...
+# Adding location for the tag files is done as follows:
+#
+# TAGFILES = file1=loc1 "file2 = loc2" ...
+# where "loc1" and "loc2" can be relative or absolute paths
+# or URLs. Note that each tag file must have a unique name (where the name does
+# NOT include the path). If a tag file is not located in the directory in which
+# doxygen is run, you must also specify the path to the tagfile here.
+
+TAGFILES               =
+
+# When a file name is specified after GENERATE_TAGFILE, doxygen will create
+# a tag file that is based on the input files it reads.
+
+GENERATE_TAGFILE       =
+
+# If the ALLEXTERNALS tag is set to YES all external classes will be listed
+# in the class index. If set to NO only the inherited external classes
+# will be listed.
+
+ALLEXTERNALS           = NO
+
+# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed
+# in the modules index. If set to NO, only the current project's groups will
+# be listed.
+
+EXTERNAL_GROUPS        = YES
+
+# The PERL_PATH should be the absolute path and name of the perl script
+# interpreter (i.e. the result of `which perl').
+
+PERL_PATH              = /usr/bin/perl
+
+#---------------------------------------------------------------------------
+# Configuration options related to the dot tool
+#---------------------------------------------------------------------------
+
+# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will
+# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base
+# or super classes. Setting the tag to NO turns the diagrams off. Note that
+# this option also works with HAVE_DOT disabled, but it is recommended to
+# install and use dot, since it yields more powerful graphs.
+
+CLASS_DIAGRAMS         = YES
+
+# You can define message sequence charts within doxygen comments using the \msc
+# command. Doxygen will then run the mscgen tool (see
+# http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the
+# documentation. The MSCGEN_PATH tag allows you to specify the directory where
+# the mscgen tool resides. If left empty the tool is assumed to be found in the
+# default search path.
+
+MSCGEN_PATH            =
+
+# If set to YES, the inheritance and collaboration graphs will hide
+# inheritance and usage relations if the target is undocumented
+# or is not a class.
+
+HIDE_UNDOC_RELATIONS   = YES
+
+# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
+# available from the path. This tool is part of Graphviz, a graph visualization
+# toolkit from AT&T and Lucent Bell Labs. The other options in this section
+# have no effect if this option is set to NO (the default)
+
+HAVE_DOT               = NO
+
+# The DOT_NUM_THREADS specifies the number of dot invocations doxygen is
+# allowed to run in parallel. When set to 0 (the default) doxygen will
+# base this on the number of processors available in the system. You can set it
+# explicitly to a value larger than 0 to get control over the balance
+# between CPU load and processing speed.
+
+DOT_NUM_THREADS        = 0
+
+# By default doxygen will use the Helvetica font for all dot files that
+# doxygen generates. When you want a differently looking font you can specify
+# the font name using DOT_FONTNAME. You need to make sure dot is able to find
+# the font, which can be done by putting it in a standard location or by setting
+# the DOTFONTPATH environment variable or by setting DOT_FONTPATH to the
+# directory containing the font.
+
+DOT_FONTNAME           = Helvetica
+
+# The DOT_FONTSIZE tag can be used to set the size of the font of dot graphs.
+# The default size is 10pt.
+
+DOT_FONTSIZE           = 10
+
+# By default doxygen will tell dot to use the Helvetica font.
+# If you specify a different font using DOT_FONTNAME you can use DOT_FONTPATH to
+# set the path where dot can find it.
+
+DOT_FONTPATH           =
+
+# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for each documented class showing the direct and
+# indirect inheritance relations. Setting this tag to YES will force the
+# CLASS_DIAGRAMS tag to NO.
+
+CLASS_GRAPH            = YES
+
+# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for each documented class showing the direct and
+# indirect implementation dependencies (inheritance, containment, and
+# class references variables) of the class with other documented classes.
+
+COLLABORATION_GRAPH    = YES
+
+# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for groups, showing the direct groups dependencies
+
+GROUP_GRAPHS           = YES
+
+# If the UML_LOOK tag is set to YES doxygen will generate inheritance and
+# collaboration diagrams in a style similar to the OMG's Unified Modeling
+# Language.
+
+UML_LOOK               = NO
+
+# If the UML_LOOK tag is enabled, the fields and methods are shown inside
+# the class node. If there are many fields or methods and many nodes the
+# graph may become too big to be useful. The UML_LIMIT_NUM_FIELDS
+# threshold limits the number of items for each type to make the size more
+# managable. Set this to 0 for no limit. Note that the threshold may be
+# exceeded by 50% before the limit is enforced.
+
+UML_LIMIT_NUM_FIELDS   = 10
+
+# If set to YES, the inheritance and collaboration graphs will show the
+# relations between templates and their instances.
+
+TEMPLATE_RELATIONS     = NO
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT
+# tags are set to YES then doxygen will generate a graph for each documented
+# file showing the direct and indirect include dependencies of the file with
+# other documented files.
+
+INCLUDE_GRAPH          = YES
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and
+# HAVE_DOT tags are set to YES then doxygen will generate a graph for each
+# documented header file showing the documented files that directly or
+# indirectly include this file.
+
+INCLUDED_BY_GRAPH      = YES
+
+# If the CALL_GRAPH and HAVE_DOT options are set to YES then
+# doxygen will generate a call dependency graph for every global function
+# or class method. Note that enabling this option will significantly increase
+# the time of a run. So in most cases it will be better to enable call graphs
+# for selected functions only using the \callgraph command.
+
+CALL_GRAPH             = NO
+
+# If the CALLER_GRAPH and HAVE_DOT tags are set to YES then
+# doxygen will generate a caller dependency graph for every global function
+# or class method. Note that enabling this option will significantly increase
+# the time of a run. So in most cases it will be better to enable caller
+# graphs for selected functions only using the \callergraph command.
+
+CALLER_GRAPH           = NO
+
+# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen
+# will generate a graphical hierarchy of all classes instead of a textual one.
+
+GRAPHICAL_HIERARCHY    = YES
+
+# If the DIRECTORY_GRAPH and HAVE_DOT tags are set to YES
+# then doxygen will show the dependencies a directory has on other directories
+# in a graphical way. The dependency relations are determined by the #include
+# relations between the files in the directories.
+
+DIRECTORY_GRAPH        = YES
+
+# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
+# generated by dot. Possible values are svg, png, jpg, or gif.
+# If left blank png will be used. If you choose svg you need to set
+# HTML_FILE_EXTENSION to xhtml in order to make the SVG files
+# visible in IE 9+ (other browsers do not have this requirement).
+
+DOT_IMAGE_FORMAT       = png
+
+# If DOT_IMAGE_FORMAT is set to svg, then this option can be set to YES to
+# enable generation of interactive SVG images that allow zooming and panning.
+# Note that this requires a modern browser other than Internet Explorer.
+# Tested and working are Firefox, Chrome, Safari, and Opera. For IE 9+ you
+# need to set HTML_FILE_EXTENSION to xhtml in order to make the SVG files
+# visible. Older versions of IE do not have SVG support.
+
+INTERACTIVE_SVG        = NO
+
+# The tag DOT_PATH can be used to specify the path where the dot tool can be
+# found. If left blank, it is assumed the dot tool can be found in the path.
+
+DOT_PATH               =
+
+# The DOTFILE_DIRS tag can be used to specify one or more directories that
+# contain dot files that are included in the documentation (see the
+# \dotfile command).
+
+DOTFILE_DIRS           =
+
+# The MSCFILE_DIRS tag can be used to specify one or more directories that
+# contain msc files that are included in the documentation (see the
+# \mscfile command).
+
+MSCFILE_DIRS           =
+
+# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of
+# nodes that will be shown in the graph. If the number of nodes in a graph
+# becomes larger than this value, doxygen will truncate the graph, which is
+# visualized by representing a node as a red box. Note that doxygen if the
+# number of direct children of the root node in a graph is already larger than
+# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note
+# that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH.
+
+DOT_GRAPH_MAX_NODES    = 50
+
+# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the
+# graphs generated by dot. A depth value of 3 means that only nodes reachable
+# from the root by following a path via at most 3 edges will be shown. Nodes
+# that lay further from the root node will be omitted. Note that setting this
+# option to 1 or 2 may greatly reduce the computation time needed for large
+# code bases. Also note that the size of a graph can be further restricted by
+# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction.
+
+MAX_DOT_GRAPH_DEPTH    = 0
+
+# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent
+# background. This is disabled by default, because dot on Windows does not
+# seem to support this out of the box. Warning: Depending on the platform used,
+# enabling this option may lead to badly anti-aliased labels on the edges of
+# a graph (i.e. they become hard to read).
+
+DOT_TRANSPARENT        = NO
+
+# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output
+# files in one run (i.e. multiple -o and -T options on the command line). This
+# makes dot run faster, but since only newer versions of dot (>1.8.10)
+# support this, this feature is disabled by default.
+
+DOT_MULTI_TARGETS      = NO
+
+# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will
+# generate a legend page explaining the meaning of the various boxes and
+# arrows in the dot generated graphs.
+
+GENERATE_LEGEND        = YES
+
+# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will
+# remove the intermediate dot files that are used to generate
+# the various graphs.
+
+DOT_CLEANUP            = YES

+ 67 - 67
scripts/bindings-d.lua

@@ -27,57 +27,57 @@ pragma(inline,true) nothrow @nogc pure @safe{
 	StateBlend_ blendFuncSeparate(StateBlend_ srcRGB, StateBlend_ dstRGB, StateBlend_ srcA, StateBlend_ dstA){
 		return (srcRGB | ((dstRGB) << 4)) | ((srcA | (dstA << 4)) << 8);
 	}
-	
+
 	///Blend equation separate.
 	StateBlendEquation_ blendEquationSeparate(StateBlendEquation_ equationRGB, StateBlendEquation_ equationA){
 		return equationRGB | (equationA << 3);
 	}
-	
+
 	///Blend function.
 	StateBlend_ blendFunc(StateBlend_ src, StateBlend_ dst){ return blendFuncSeparate(src, dst, src, dst); }
-	
+
 	///Blend equation.
 	StateBlendEquation_ blendEquation(StateBlendEquation_ equation){ return blendEquationSeparate(equation, equation); }
-	
+
 	///Utility predefined blend modes.
 	enum StateBlendFunc: StateBlend_{
 		///Additive blending.
 		add = blendFunc(StateBlend.one, StateBlend.one),
-		
+
 		///Alpha blend.
 		alpha = blendFunc(StateBlend.srcAlpha, StateBlend.invSrcAlpha),
-		
+
 		///Selects darker color of blend.
 		darken = blendFunc(StateBlend.one, StateBlend.one) | blendEquation(StateBlendEquation.min),
-		
+
 		///Selects lighter color of blend.
 		lighten = blendFunc(StateBlend.one, StateBlend.one) | blendEquation(StateBlendEquation.max),
-		
+
 		///Multiplies colors.
 		multiply = blendFunc(StateBlend.dstColor, StateBlend.zero),
-		
+
 		///Opaque pixels will cover the pixels directly below them without any math or algorithm applied to them.
 		normal = blendFunc(StateBlend.one, StateBlend.invSrcAlpha),
-		
+
 		///Multiplies the inverse of the blend and base colors.
 		screen = blendFunc(StateBlend.one, StateBlend.invSrcColor),
-		
+
 		///Decreases the brightness of the base color based on the value of the blend color.
 		linearBurn = blendFunc(StateBlend.dstColor, StateBlend.invDstColor) | blendEquation(StateBlendEquation.sub),
 	}
-	
+
 	StateBlend_ blendFuncRTx(StateBlend_ src, StateBlend_ dst){
 		return cast(uint)(src >> StateBlend.shift) | (cast(uint)(dst >> StateBlend.shift) << 4);
 	}
-	
+
 	StateBlend_ blendFuncRTxE(StateBlend_ src, StateBlend_ dst, StateBlendEquation_ equation){
 		return blendFuncRTx(src, dst) | (cast(uint)(equation >> StateBlendEquation.shift) << 8);
 	}
-	
+
 	StateBlend_ blendFuncRT1(StateBlend_ src, StateBlend_ dst){ return blendFuncRTx(src, dst) <<  0; }
 	StateBlend_ blendFuncRT2(StateBlend_ src, StateBlend_ dst){ return blendFuncRTx(src, dst) << 11; }
 	StateBlend_ blendFuncRT3(StateBlend_ src, StateBlend_ dst){ return blendFuncRTx(src, dst) << 22; }
-	
+
 	StateBlend_ blendFuncRT1E(StateBlend_ src, StateBlend_ dst, StateBlendEquation_ equation){
 		return blendFuncRTxE(src, dst, equation) <<  0;
 	}
@@ -111,7 +111,7 @@ local dKeywords = {"abstract", "alias", "align", "asm", "assert", "auto", "bool"
 
 local function contains(table, val)
 	for i=1,#table do
-		if table[i] == val then 
+		if table[i] == val then
 			return true
 		end
 	end
@@ -216,7 +216,7 @@ local function hexStr(val, bits)
 		str = str:sub(0, i) .. "_" .. str:sub(i+1)
 		i = i + 5
 	end
-	
+
 	return "0x" .. str
 end
 
@@ -272,7 +272,7 @@ local function convSomeType(arg, isFnArg)
 		type = type:gsub("const%s+([A-Za-z_][A-Za-z0-9_]*)%s*%*", "const(%1)*") --change `const x*` to `const(x)*`
 		type = abbrevsToUpper(type)
 	end
-	
+
 	return type
 end
 
@@ -289,9 +289,9 @@ local valSubs = {
 	UINT8_MAX = "ubyte.max",
 	UINT16_MAX = "ushort.max",
 	UINT32_MAX = "uint.max",
-	
+
 	BGFX_INVALID_HANDLE = "invalidHandle",
-	
+
 	BGFX_DISCARD_ALL = "Discard.all",
 	BGFX_BUFFER_NONE = "Buffer.none",
 	BGFX_STENCIL_NONE = "Stencil.none",
@@ -318,7 +318,7 @@ local function convVal(arg, type)
 		val = val:gsub("INT32_MAX", "int.max")
 	end
 	val = convArray(val)
-	
+
 	return val
 end
 
@@ -359,7 +359,7 @@ local function genStructMemberFn(func) --NOTE: this does not work on nested stru
 				line = line:gsub("@(%l)(%l+)", function(a, b) return a:upper() .. b .. ":" end)
 				table.insert(st.fns, line)
 			end
-			
+
 			local hasParamsComments = false
 			for _, arg in ipairs(func.args) do
 				if arg.comment ~= nil then
@@ -367,11 +367,11 @@ local function genStructMemberFn(func) --NOTE: this does not work on nested stru
 					break
 				end
 			end
-			
+
 			if hasParamsComments then
 				table.insert(st.fns, "Params:")
 			end
-			
+
 			for _, arg in ipairs(func.args) do
 				if arg.comment ~= nil then
 					table.insert(st.fns, "\t" .. toIntlEnUncond(convName(arg.name:sub(2))) .. " = " .. arg.comment[1])
@@ -382,10 +382,10 @@ local function genStructMemberFn(func) --NOTE: this does not work on nested stru
 					end
 				end
 			end
-			
+
 			table.insert(st.fns, "*/")
 		end
-		
+
 		local args = {}
 		for _, arg in ipairs(func.args) do
 			local def = ""
@@ -398,14 +398,14 @@ local function genStructMemberFn(func) --NOTE: this does not work on nested stru
 				table.insert(args, convFnArgType(arg) .. " " .. toIntlEnUncond(convName(arg.name:sub(2))) .. def)
 			end
 		end
-		
+
 		if func.const ~= nil then
 			attribs = "const"
 		end
 		if attribs ~= "" then
 			attribs = ", memAttr: q{" .. attribs .. "}"
 		end
-		
+
 		table.insert(st.fns, string.format("{q{%s}, q{%s}, q{%s}, ext: `C++`%s},", convType(func.ret), func.name, table.concat(args, ", "), attribs))
 	end
 end
@@ -431,7 +431,7 @@ function gen.gen()
 	local idx = 1;
 	local r = template:gsub("$([a-zA-Z_]+)", function(what)
 		local tmp = {}
-		
+
 		local ind_end = template:find("$"..what, idx, true)
 		local ind_start = ind_end
 		for j = 1, ind_end-1 do
@@ -442,9 +442,9 @@ function gen.gen()
 				break
 			end
 		end
-		
+
 		indent = string.sub(template, ind_start+1, ind_end-1)
-		
+
 		if what == "version" then
 			return genVersion()
 		elseif what == "structs" then
@@ -498,13 +498,13 @@ function converter.structs(st, name, topLvl)
 	for _, line in ipairs(st.comments) do
 		yield(line)
 	end
-	
+
 	if topLvl then
 		yield("extern(C++, \"bgfx\") struct " .. name .. "{")
 	else
 		yield("extern(C++) struct " .. name .. "{")
 	end
-	
+
 	local subN = 0
 	for _, subStruct in ipairs(st.subs) do
 		subN = subN + 1
@@ -521,11 +521,11 @@ function converter.structs(st, name, topLvl)
 	if subN > 0 then
 		yield("\t")
 	end
-	
+
 	for _, line in ipairs(st.fields) do
 		yield(line)
 	end
-	
+
 	if #st.fns > 0 then
 		membersWithFns = membersWithFns .. name .. ", "
 		yield("\textern(D) mixin(joinFnBinds((){")
@@ -537,7 +537,7 @@ function converter.structs(st, name, topLvl)
 		yield("\t\treturn ret;")
 		yield("\t}()));")
 	end
-	
+
 	yield("}")
 end
 
@@ -553,13 +553,13 @@ function converter.types(typ)
 			yield("*/")
 		end
 	end
-	
+
 	if typ.handle then ---hnadle
 		yield("extern(C++, \"bgfx\") struct " .. typ.name .. "{")
 		yield("\tushort idx;")
 		yield("}")
 		--yield(typ.name .. " invalidHandle(){ return " .. typ.name .. "(ushort.max); }")
-	
+
 	-- For some reason, this has never worked, so I'm commenting it out just in case it does start working suddenly. :P
 	--[[
 	elseif typ.funcptr then
@@ -571,16 +571,16 @@ function converter.types(typ)
 				table.insert(args, convFnArgType(arg) .. " " .. convName(arg.name:sub(2)) .. def)
 			end
 		end
-		
+
 		yield(string.format("alias %s = extern(C++) %s function(%s);", typ.name, convType(typ.ret), table.concat(args, ", ")))
 	--]]
 	elseif typ.enum then
 		local typeName = abbrevsToUpper(typ.name:gsub("::Enum", ""))
 		local otherName = string.format("bgfx.fakeenum.%s.Enum", typ.name:gsub("::Enum", ""))
-		
+
 		yield("enum " .. typeName .. ": " .. otherName .. "{")
 		table.insert(enumTypes, typeName)
-		
+
 		local vals = ""
 		for idx, enum in ipairs(typ.enum) do
 			local comments = ""
@@ -598,13 +598,13 @@ function converter.types(typ)
 			local name = convName(toCamelCase(enum.name))
 			yield("\t" .. name .. " = " .. otherName .. "." .. name .. ",")
 			vals = vals .. name .. ","
-			
+
 			local intlName = toIntlEn(enum.name)
 			if intlName ~= nil then
 				yield("\t" .. convName(toCamelCase(intlName)) .. " = " .. otherName .. "." .. name .. ",")
 			end
 		end
-		
+
 		gen.fakeEnumFile = gen.fakeEnumFile .. string.format([[
 extern(C++, "bgfx") package final abstract class %s{
 	enum Enum{
@@ -612,16 +612,16 @@ extern(C++, "bgfx") package final abstract class %s{
 	}
 }
 ]], typeName, vals)
-		
+
 		yield("\t" .. "count = " .. otherName .. ".count,")
 		yield("}")
-		
+
 	elseif typ.bits ~= nil then
 		local typeName = convName(typ.name)
 		if typeName == "Caps" then
 			typeName = "CapFlags"
 		end
-		
+
 		local enumType = "uint"
 		if typ.bits == 64 then
 			enumType = "ulong"
@@ -632,7 +632,7 @@ extern(C++, "bgfx") package final abstract class %s{
 		elseif typ.bits == 8 then
 			enumType = "ubyte"
 		end
-		
+
 		local maxLen = 0
 		if typ.shift then
 			maxLen = string.len("shift")
@@ -642,10 +642,10 @@ extern(C++, "bgfx") package final abstract class %s{
 		for _, flag in ipairs(typ.flag) do
 			maxLen = math.max(maxLen, flag.name:len())
 		end
-		
+
 		yield("alias " .. typeName .. "_ = " .. enumType .. ";")
 		yield("enum " .. typeName .. ": " .. typeName .. "_{")
-		
+
 		local function getValOr(name)
 			local t = typeName
 			if typeName == "State" then
@@ -685,7 +685,7 @@ extern(C++, "bgfx") package final abstract class %s{
 			end
 			return abbrevsToUpper(t) .. "." .. convName(toCamelCase(name))
 		end
-		
+
 		for idx, flag in ipairs(typ.flag) do
 			local value = flag.value
 			if value ~= nil then
@@ -699,7 +699,7 @@ extern(C++, "bgfx") package final abstract class %s{
 					end
 				end
 			end
-			
+
 			local comments = ""
 			if flag.comment ~= nil then
 				if #flag.comment == 1 then
@@ -712,17 +712,17 @@ extern(C++, "bgfx") package final abstract class %s{
 					yield("\t*/")
 				end
 			end
-			
+
 			local name = convName(toCamelCase(flag.name))
 			yield("\t" .. name .. string.rep(" ", maxLen+2 - name:len()) .. "= " .. value .. "," .. comments)
-			
+
 			local intlName = toIntlEn(name)
 			if intlName ~= nil then
 				intlName = intlName
 				yield("\t" .. intlName .. string.rep(" ", maxLen+2 - intlName:len()) .. "= " .. name .. ",")
 			end
 		end
-		
+
 		if typ.shift then
 			local name = convName("shift")
 			local value = typ.shift
@@ -742,12 +742,12 @@ extern(C++, "bgfx") package final abstract class %s{
 			yield("\t" .. name .. string.rep(" ", maxLen+2 - name:len()) .. "= " .. value .. "," .. comments)
 		end
 		yield("}")
-		
+
 		local intlName = toIntlEn(typeName)
 		if intlName ~= nil then
 			yield("alias " .. intlName .. " = " .. typeName .. ";")
 		end
-		
+
 		if typ.helper then
 			yield(string.format(
 				"%s_ to%s(%s v) nothrow @nogc pure @safe{ return (v << %s) & %s; }",
@@ -762,7 +762,7 @@ extern(C++, "bgfx") package final abstract class %s{
 		end
 	elseif typ.struct ~= nil then
 		local st = {name = typ.name, comments = {}, fields = {}, fns = {}, subs = {}}
-		
+
 		if typ.comments ~= nil then
 			if #typ.comments == 1 then
 				table.insert(st.comments, "///" .. typ.comments[1])
@@ -774,7 +774,7 @@ extern(C++, "bgfx") package final abstract class %s{
 				table.insert(st.comments, "*/")
 			end
 		end
-		
+
 		for _, member in ipairs(typ.struct) do
 			local comments = ""
 			if member.comment ~= nil then
@@ -793,11 +793,11 @@ extern(C++, "bgfx") package final abstract class %s{
 			end
 			table.insert(st.fields, "\t" .. convStructMember(member) .. ";" .. comments)
 		end
-		
+
 		if typ.ctor ~= nil and typ.name ~= "PlatformData" then
 			table.insert(st.fns, "{q{void}, q{this}, q{}, ext: `C++`},")
 		end
-		
+
 		if typ.namespace ~= nil then --if this is a sub-struct
 			if allStructs[typ.namespace] ~= nil then
 				table.insert(allStructs[typ.namespace].subs, st)
@@ -828,7 +828,7 @@ function converter.funcs(func)
 				line = line:gsub("@(%l)(%l+)", function(a, b) return a:upper() .. b .. ":" end)
 				yield("* " .. line)
 			end
-			
+
 			local hasParamsComments = false
 			for _, arg in ipairs(func.args) do
 				if arg.comment ~= nil then
@@ -836,11 +836,11 @@ function converter.funcs(func)
 					break
 				end
 			end
-			
+
 			if hasParamsComments then
 				yield("Params:")
 			end
-			
+
 			for _, arg in ipairs(func.args) do
 				if arg.comment ~= nil then
 					yield("\t" .. toIntlEnUncond(convName(arg.name:sub(2))) .. " = " .. arg.comment[1])
@@ -851,10 +851,10 @@ function converter.funcs(func)
 					end
 				end
 			end
-			
+
 			yield("*/")
 		end
-		
+
 		local args = {}
 		for _, arg in ipairs(func.args) do
 			local def = ""
@@ -867,11 +867,11 @@ function converter.funcs(func)
 				table.insert(args, convFnArgType(arg) .. " " .. toIntlEnUncond(convName(arg.name:sub(2))) .. def)
 			end
 		end
-		
+
 		if attribs ~= "" then
 			attribs = ", memAttr: q{" .. attribs .. "}"
 		end
-		
+
 		yield(string.format("{q{%s}, q{%s}, q{%s}, ext: `%s`%s},", convType(func.ret), func.name, table.concat(args, ", "), extern, attribs))
 	end
 end

+ 1 - 1
src/bgfx_compute.sh

@@ -101,7 +101,7 @@
 
 #define IMAGE2D_WO( _name, _format, _reg)                                                 \
 	WRITEONLY FORMAT(_format) RWTexture2D<COMP_ ## _format> _name : REGISTER(u, _reg);  \
-	
+
 #define UIMAGE2D_WO(_name, _format, _reg) IMAGE2D_WO(_name, _format, _reg)
 
 #define IMAGE2D_RW( _name, _format, _reg)                            \

+ 1 - 1
src/dxgi.cpp

@@ -482,7 +482,7 @@ namespace bgfx
 		scd.SwapEffect  = _scd.swapEffect;
 		scd.AlphaMode   = _scd.alphaMode;
 		scd.Flags       = _scd.flags;
-		
+
 #if BX_PLATFORM_LINUX || BX_PLATFORM_WINDOWS
 		IDXGIFactory5* factory5;
 		hr = m_factory->QueryInterface(IID_IDXGIFactory5, (void**)&factory5);

+ 1 - 1
src/renderer_mtl.h

@@ -1072,7 +1072,7 @@ namespace bgfx { namespace mtl
 		void resize(FrameBufferMtl &_frameBuffer, uint32_t _width, uint32_t _height, uint32_t _flags, uint32_t _maximumDrawableCount);
 
 		id <MTLTexture> 	currentDrawableTexture();
-		
+
 		CAMetalLayer* m_metalLayer;
 #if BX_PLATFORM_VISIONOS
 		cp_layer_renderer_t m_layerRenderer;

+ 1 - 1
tools/bin/darwin/.gitignore

@@ -1 +1 @@
-*
+*

+ 1 - 1
tools/bin/linux/.gitignore

@@ -1 +1 @@
-*
+*

+ 1 - 1
tools/bin/windows/.gitignore

@@ -1 +1 @@
-*
+*

+ 1 - 1
tools/geometryv/fs_mesh.sc

@@ -61,4 +61,4 @@ void main()
 
 	gl_FragColor.xyz = evalSh(nn);
 	gl_FragColor.w = 1.0;
-} 
+}

Beberapa file tidak ditampilkan karena terlalu banyak file yang berubah dalam diff ini