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@@ -201,7 +201,8 @@ namespace bgfx
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC22
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC22
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC24
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC24
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // Unknown
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // Unknown
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- { DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_UNKNOWN }, // R1
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+ { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R1
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+// { DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_UNKNOWN }, // R1
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{ DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN }, // R8
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{ DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN }, // R8
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{ DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN }, // R16
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{ DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN }, // R16
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{ DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN }, // R16F
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{ DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN }, // R16F
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@@ -728,7 +729,33 @@ namespace bgfx
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for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
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for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
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{
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{
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- g_caps.formats[ii] = DXGI_FORMAT_UNKNOWN == s_textureFormat[ii].m_fmt ? 0 : 1;
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+ uint8_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
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+
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+ if (DXGI_FORMAT_UNKNOWN != s_textureFormat[ii].m_fmt)
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+ {
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+ D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
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+ data.InFormat = s_textureFormat[ii].m_fmt;
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+ DX_CHECK(m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) ) );
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+ support |= 0 != (data.OutFormatSupport & (0
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+ | D3D11_FORMAT_SUPPORT_TEXTURE3D
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+ | D3D11_FORMAT_SUPPORT_TEXTURE3D
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+ | D3D11_FORMAT_SUPPORT_TEXTURECUBE
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+ ) )
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+ ? BGFX_CAPS_FORMAT_TEXTURE_COLOR
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+ : BGFX_CAPS_FORMAT_TEXTURE_NONE
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+ ;
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+
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+ support |= 0 != (data.OutFormatSupport & (0
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+ | D3D11_FORMAT_SUPPORT_BUFFER
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+ | D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
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+ | D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
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+ ) )
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+ ? BGFX_CAPS_FORMAT_TEXTURE_VERTEX
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+ : BGFX_CAPS_FORMAT_TEXTURE_NONE
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+ ;
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+ }
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+
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+ g_caps.formats[ii] = support;
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}
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}
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// Init reserved part of view name.
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// Init reserved part of view name.
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