Browse Source

Separating sampler flags from texture creation flags.

Branimir Karadžić 7 years ago
parent
commit
4433b5bcdc

+ 10 - 10
examples/08-update/update.cpp

@@ -172,10 +172,10 @@ public:
 		// Create vertex stream declaration.
 		// Create vertex stream declaration.
 		PosTexcoordVertex::init();
 		PosTexcoordVertex::init();
 
 
-		m_textures[ 0] = loadTexture("textures/texture_compression_bc1.ktx", BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP);
-		m_textures[ 1] = loadTexture("textures/texture_compression_bc2.ktx", BGFX_TEXTURE_U_CLAMP);
-		m_textures[ 2] = loadTexture("textures/texture_compression_bc3.ktx", BGFX_TEXTURE_V_CLAMP);
-		m_textures[ 3] = loadTexture("textures/texture_compression_etc1.ktx", BGFX_TEXTURE_U_BORDER | BGFX_TEXTURE_V_BORDER | BGFX_TEXTURE_BORDER_COLOR(1));
+		m_textures[ 0] = loadTexture("textures/texture_compression_bc1.ktx", BGFX_SAMPLER_U_CLAMP | BGFX_SAMPLER_V_CLAMP);
+		m_textures[ 1] = loadTexture("textures/texture_compression_bc2.ktx", BGFX_SAMPLER_U_CLAMP);
+		m_textures[ 2] = loadTexture("textures/texture_compression_bc3.ktx", BGFX_SAMPLER_V_CLAMP);
+		m_textures[ 3] = loadTexture("textures/texture_compression_etc1.ktx", BGFX_SAMPLER_U_BORDER | BGFX_SAMPLER_V_BORDER | BGFX_SAMPLER_BORDER_COLOR(1));
 		m_textures[ 4] = loadTexture("textures/texture_compression_etc2.ktx");
 		m_textures[ 4] = loadTexture("textures/texture_compression_etc2.ktx");
 		m_textures[ 5] = loadTexture("textures/texture_compression_ptc12.pvr");
 		m_textures[ 5] = loadTexture("textures/texture_compression_ptc12.pvr");
 		m_textures[ 6] = loadTexture("textures/texture_compression_ptc14.pvr");
 		m_textures[ 6] = loadTexture("textures/texture_compression_ptc14.pvr");
@@ -214,17 +214,17 @@ public:
 
 
 			if (0 != (BGFX_CAPS_FORMAT_TEXTURE_3D & caps->formats[bgfx::TextureFormat::R8]) )
 			if (0 != (BGFX_CAPS_FORMAT_TEXTURE_3D & caps->formats[bgfx::TextureFormat::R8]) )
 			{
 			{
-				m_textures3d[m_numTextures3d++] = bgfx::createTexture3D(32, 32, 32, false, bgfx::TextureFormat::R8,   BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP, mem8);
+				m_textures3d[m_numTextures3d++] = bgfx::createTexture3D(32, 32, 32, false, bgfx::TextureFormat::R8,   BGFX_SAMPLER_U_CLAMP|BGFX_SAMPLER_V_CLAMP|BGFX_SAMPLER_W_CLAMP, mem8);
 			}
 			}
 
 
 			if (0 != (BGFX_CAPS_FORMAT_TEXTURE_3D & caps->formats[bgfx::TextureFormat::R16F]) )
 			if (0 != (BGFX_CAPS_FORMAT_TEXTURE_3D & caps->formats[bgfx::TextureFormat::R16F]) )
 			{
 			{
-				m_textures3d[m_numTextures3d++] = bgfx::createTexture3D(32, 32, 32, false, bgfx::TextureFormat::R16F, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP, mem16f);
+				m_textures3d[m_numTextures3d++] = bgfx::createTexture3D(32, 32, 32, false, bgfx::TextureFormat::R16F, BGFX_SAMPLER_U_CLAMP|BGFX_SAMPLER_V_CLAMP|BGFX_SAMPLER_W_CLAMP, mem16f);
 			}
 			}
 
 
 			if (0 != (BGFX_CAPS_FORMAT_TEXTURE_3D & caps->formats[bgfx::TextureFormat::R32F]) )
 			if (0 != (BGFX_CAPS_FORMAT_TEXTURE_3D & caps->formats[bgfx::TextureFormat::R32F]) )
 			{
 			{
-				m_textures3d[m_numTextures3d++] = bgfx::createTexture3D(32, 32, 32, false, bgfx::TextureFormat::R32F, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP, mem32f);
+				m_textures3d[m_numTextures3d++] = bgfx::createTexture3D(32, 32, 32, false, bgfx::TextureFormat::R32F, BGFX_SAMPLER_U_CLAMP|BGFX_SAMPLER_V_CLAMP|BGFX_SAMPLER_W_CLAMP, mem32f);
 			}
 			}
 		}
 		}
 
 
@@ -266,7 +266,7 @@ public:
 			, false
 			, false
 			, 1
 			, 1
 			, bgfx::TextureFormat::BGRA8
 			, bgfx::TextureFormat::BGRA8
-			, BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT
+			, BGFX_SAMPLER_MIN_POINT|BGFX_SAMPLER_MAG_POINT|BGFX_SAMPLER_MIP_POINT
 			);
 			);
 
 
 		if (m_blitSupported)
 		if (m_blitSupported)
@@ -276,7 +276,7 @@ public:
 				, false
 				, false
 				, 1
 				, 1
 				, bgfx::TextureFormat::BGRA8
 				, bgfx::TextureFormat::BGRA8
-				, BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT|BGFX_TEXTURE_BLIT_DST
+				, BGFX_SAMPLER_MIN_POINT|BGFX_SAMPLER_MAG_POINT|BGFX_SAMPLER_MIP_POINT|BGFX_TEXTURE_BLIT_DST
 				);
 				);
 		}
 		}
 
 
@@ -297,7 +297,7 @@ public:
 			, false
 			, false
 			, 1
 			, 1
 			, bgfx::TextureFormat::BGRA8
 			, bgfx::TextureFormat::BGRA8
-			, BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT
+			, BGFX_SAMPLER_MIN_POINT|BGFX_SAMPLER_MAG_POINT|BGFX_SAMPLER_MIP_POINT
 			);
 			);
 
 
 		m_texture2dData = (uint8_t*)malloc(kTexture2dSize*kTexture2dSize*4);
 		m_texture2dData = (uint8_t*)malloc(kTexture2dSize*kTexture2dSize*4);

+ 4 - 4
examples/09-hdr/hdr.cpp

@@ -170,9 +170,9 @@ public:
 
 
 		m_uffizi = loadTexture("textures/uffizi.ktx"
 		m_uffizi = loadTexture("textures/uffizi.ktx"
 				, 0
 				, 0
-				| BGFX_TEXTURE_U_CLAMP
-				| BGFX_TEXTURE_V_CLAMP
-				| BGFX_TEXTURE_W_CLAMP
+				| BGFX_SAMPLER_U_CLAMP
+				| BGFX_SAMPLER_V_CLAMP
+				| BGFX_SAMPLER_W_CLAMP
 				);
 				);
 
 
 		m_skyProgram     = loadProgram("vs_hdr_skybox",  "fs_hdr_skybox");
 		m_skyProgram     = loadProgram("vs_hdr_skybox",  "fs_hdr_skybox");
@@ -307,7 +307,7 @@ public:
 					, false
 					, false
 					, 1
 					, 1
 					, bgfx::TextureFormat::BGRA8
 					, bgfx::TextureFormat::BGRA8
-					, ((msaa + 1) << BGFX_TEXTURE_RT_MSAA_SHIFT) | BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP
+					, ((msaa + 1) << BGFX_TEXTURE_RT_MSAA_SHIFT) | BGFX_SAMPLER_U_CLAMP | BGFX_SAMPLER_V_CLAMP
 					);
 					);
 
 
 				const uint32_t textureFlags = BGFX_TEXTURE_RT_WRITE_ONLY|( (msaa+1)<<BGFX_TEXTURE_RT_MSAA_SHIFT);
 				const uint32_t textureFlags = BGFX_TEXTURE_RT_WRITE_ONLY|( (msaa+1)<<BGFX_TEXTURE_RT_MSAA_SHIFT);

+ 1 - 1
examples/12-lod/lod.cpp

@@ -81,7 +81,7 @@ public:
 
 
 		m_textureStipple = bgfx::createTexture2D(8, 4, false, 1
 		m_textureStipple = bgfx::createTexture2D(8, 4, false, 1
 			, bgfx::TextureFormat::R8
 			, bgfx::TextureFormat::R8
-			, BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIN_POINT
+			, BGFX_SAMPLER_MAG_POINT|BGFX_SAMPLER_MIN_POINT
 			, stippleTex
 			, stippleTex
 			);
 			);
 
 

+ 2 - 2
examples/14-shadowvolumes/shadowvolumes.cpp

@@ -1913,7 +1913,7 @@ public:
 
 
 		bgfx::TextureHandle fbtextures[] =
 		bgfx::TextureHandle fbtextures[] =
 		{
 		{
-			bgfx::createTexture2D(uint16_t(m_viewState.m_width), uint16_t(m_viewState.m_height), false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_U_CLAMP | BGFX_TEXTURE_V_CLAMP | BGFX_TEXTURE_RT),
+			bgfx::createTexture2D(uint16_t(m_viewState.m_width), uint16_t(m_viewState.m_height), false, 1, bgfx::TextureFormat::BGRA8, BGFX_SAMPLER_U_CLAMP | BGFX_SAMPLER_V_CLAMP | BGFX_TEXTURE_RT),
 			bgfx::createTexture2D(uint16_t(m_viewState.m_width), uint16_t(m_viewState.m_height), false, 1, bgfx::TextureFormat::D16,   BGFX_TEXTURE_RT_WRITE_ONLY),
 			bgfx::createTexture2D(uint16_t(m_viewState.m_width), uint16_t(m_viewState.m_height), false, 1, bgfx::TextureFormat::D16,   BGFX_TEXTURE_RT_WRITE_ONLY),
 		};
 		};
 
 
@@ -2117,7 +2117,7 @@ public:
 
 
 				bgfx::TextureHandle fbtextures[] =
 				bgfx::TextureHandle fbtextures[] =
 				{
 				{
-					bgfx::createTexture2D(uint16_t(m_viewState.m_width), uint16_t(m_viewState.m_height), false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_RT),
+					bgfx::createTexture2D(uint16_t(m_viewState.m_width), uint16_t(m_viewState.m_height), false, 1, bgfx::TextureFormat::BGRA8, BGFX_SAMPLER_U_CLAMP|BGFX_SAMPLER_V_CLAMP|BGFX_TEXTURE_RT),
 					bgfx::createTexture2D(uint16_t(m_viewState.m_width), uint16_t(m_viewState.m_height), false, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY)
 					bgfx::createTexture2D(uint16_t(m_viewState.m_width), uint16_t(m_viewState.m_height), false, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY)
 				};
 				};
 				s_stencilFb = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
 				s_stencilFb = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);

+ 1 - 1
examples/15-shadowmaps-simple/shadowmaps_simple.cpp

@@ -146,7 +146,7 @@ public:
 					, false
 					, false
 					, 1
 					, 1
 					, bgfx::TextureFormat::D16
 					, bgfx::TextureFormat::D16
-					, BGFX_TEXTURE_RT | BGFX_TEXTURE_COMPARE_LEQUAL
+					, BGFX_TEXTURE_RT | BGFX_SAMPLER_COMPARE_LEQUAL
 					),
 					),
 			};
 			};
 			shadowMapTexture = fbtextures[0];
 			shadowMapTexture = fbtextures[0];

+ 2 - 2
examples/18-ibl/ibl.cpp

@@ -160,10 +160,10 @@ struct LightProbe
 		char filePath[512];
 		char filePath[512];
 
 
 		bx::snprintf(filePath, BX_COUNTOF(filePath), "textures/%s_lod.dds", _name);
 		bx::snprintf(filePath, BX_COUNTOF(filePath), "textures/%s_lod.dds", _name);
-		m_tex = loadTexture(filePath, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP);
+		m_tex = loadTexture(filePath, BGFX_SAMPLER_U_CLAMP|BGFX_SAMPLER_V_CLAMP|BGFX_SAMPLER_W_CLAMP);
 
 
 		bx::snprintf(filePath, BX_COUNTOF(filePath), "textures/%s_irr.dds", _name);
 		bx::snprintf(filePath, BX_COUNTOF(filePath), "textures/%s_irr.dds", _name);
-		m_texIrr = loadTexture(filePath, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_W_CLAMP);
+		m_texIrr = loadTexture(filePath, BGFX_SAMPLER_U_CLAMP|BGFX_SAMPLER_V_CLAMP|BGFX_SAMPLER_W_CLAMP);
 	}
 	}
 
 
 	void destroy()
 	void destroy()

+ 5 - 5
examples/21-deferred/deferred.cpp

@@ -420,11 +420,11 @@ public:
 
 
 					const uint32_t samplerFlags = 0
 					const uint32_t samplerFlags = 0
 						| BGFX_TEXTURE_RT
 						| BGFX_TEXTURE_RT
-						| BGFX_TEXTURE_MIN_POINT
-						| BGFX_TEXTURE_MAG_POINT
-						| BGFX_TEXTURE_MIP_POINT
-						| BGFX_TEXTURE_U_CLAMP
-						| BGFX_TEXTURE_V_CLAMP
+						| BGFX_SAMPLER_MIN_POINT
+						| BGFX_SAMPLER_MAG_POINT
+						| BGFX_SAMPLER_MIP_POINT
+						| BGFX_SAMPLER_U_CLAMP
+						| BGFX_SAMPLER_V_CLAMP
 						;
 						;
 					m_gbufferTex[0] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::BGRA8, samplerFlags);
 					m_gbufferTex[0] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::BGRA8, samplerFlags);
 					m_gbufferTex[1] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::BGRA8, samplerFlags);
 					m_gbufferTex[1] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::BGRA8, samplerFlags);

+ 9 - 9
examples/23-vectordisplay/vectordisplay.cpp

@@ -829,11 +829,11 @@ void VectorDisplay::setupResDependent()
 {
 {
 	const uint32_t samplerFlags = 0
 	const uint32_t samplerFlags = 0
 		| BGFX_TEXTURE_RT
 		| BGFX_TEXTURE_RT
-		| BGFX_TEXTURE_MIN_POINT
-		| BGFX_TEXTURE_MAG_POINT
-		| BGFX_TEXTURE_MIP_POINT
-		| BGFX_TEXTURE_U_CLAMP
-		| BGFX_TEXTURE_V_CLAMP
+		| BGFX_SAMPLER_MIN_POINT
+		| BGFX_SAMPLER_MAG_POINT
+		| BGFX_SAMPLER_MIP_POINT
+		| BGFX_SAMPLER_U_CLAMP
+		| BGFX_SAMPLER_V_CLAMP
 		;
 		;
 	m_sceneFrameBuffer = bgfx::createFrameBuffer(m_screenWidth, m_screenHeight, bgfx::TextureFormat::BGRA8, samplerFlags);
 	m_sceneFrameBuffer = bgfx::createFrameBuffer(m_screenWidth, m_screenHeight, bgfx::TextureFormat::BGRA8, samplerFlags);
 
 
@@ -879,10 +879,10 @@ void VectorDisplay::genLinetex()                                    // generate
 	}
 	}
 
 
 	const uint32_t flags = 0
 	const uint32_t flags = 0
-		| BGFX_TEXTURE_U_CLAMP
-		| BGFX_TEXTURE_V_CLAMP
-		| BGFX_TEXTURE_MIN_POINT
-		| BGFX_TEXTURE_MAG_POINT
+		| BGFX_SAMPLER_U_CLAMP
+		| BGFX_SAMPLER_V_CLAMP
+		| BGFX_SAMPLER_MIN_POINT
+		| BGFX_SAMPLER_MAG_POINT
 		;
 		;
 
 
 	m_lineTexId = bgfx::createTexture2D(TEXTURE_SIZE, TEXTURE_SIZE, false, 1, bgfx::TextureFormat::BGRA8, flags, mem);
 	m_lineTexId = bgfx::createTexture2D(TEXTURE_SIZE, TEXTURE_SIZE, false, 1, bgfx::TextureFormat::BGRA8, flags, mem);

+ 15 - 15
examples/30-picking/picking.cpp

@@ -118,19 +118,19 @@ public:
 		// Set up ID buffer, which has a color target and depth buffer
 		// Set up ID buffer, which has a color target and depth buffer
 		m_pickingRT = bgfx::createTexture2D(ID_DIM, ID_DIM, false, 1, bgfx::TextureFormat::RGBA8, 0
 		m_pickingRT = bgfx::createTexture2D(ID_DIM, ID_DIM, false, 1, bgfx::TextureFormat::RGBA8, 0
 			| BGFX_TEXTURE_RT
 			| BGFX_TEXTURE_RT
-			| BGFX_TEXTURE_MIN_POINT
-			| BGFX_TEXTURE_MAG_POINT
-			| BGFX_TEXTURE_MIP_POINT
-			| BGFX_TEXTURE_U_CLAMP
-			| BGFX_TEXTURE_V_CLAMP
+			| BGFX_SAMPLER_MIN_POINT
+			| BGFX_SAMPLER_MAG_POINT
+			| BGFX_SAMPLER_MIP_POINT
+			| BGFX_SAMPLER_U_CLAMP
+			| BGFX_SAMPLER_V_CLAMP
 			);
 			);
 		m_pickingRTDepth = bgfx::createTexture2D(ID_DIM, ID_DIM, false, 1, bgfx::TextureFormat::D24S8, 0
 		m_pickingRTDepth = bgfx::createTexture2D(ID_DIM, ID_DIM, false, 1, bgfx::TextureFormat::D24S8, 0
 			| BGFX_TEXTURE_RT
 			| BGFX_TEXTURE_RT
-			| BGFX_TEXTURE_MIN_POINT
-			| BGFX_TEXTURE_MAG_POINT
-			| BGFX_TEXTURE_MIP_POINT
-			| BGFX_TEXTURE_U_CLAMP
-			| BGFX_TEXTURE_V_CLAMP
+			| BGFX_SAMPLER_MIN_POINT
+			| BGFX_SAMPLER_MAG_POINT
+			| BGFX_SAMPLER_MIP_POINT
+			| BGFX_SAMPLER_U_CLAMP
+			| BGFX_SAMPLER_V_CLAMP
 			);
 			);
 
 
 		// CPU texture for blitting to and reading ID buffer so we can see what was clicked on.
 		// CPU texture for blitting to and reading ID buffer so we can see what was clicked on.
@@ -140,11 +140,11 @@ public:
 		m_blitTex = bgfx::createTexture2D(ID_DIM, ID_DIM, false, 1, bgfx::TextureFormat::RGBA8, 0
 		m_blitTex = bgfx::createTexture2D(ID_DIM, ID_DIM, false, 1, bgfx::TextureFormat::RGBA8, 0
 			| BGFX_TEXTURE_BLIT_DST
 			| BGFX_TEXTURE_BLIT_DST
 			| BGFX_TEXTURE_READ_BACK
 			| BGFX_TEXTURE_READ_BACK
-			| BGFX_TEXTURE_MIN_POINT
-			| BGFX_TEXTURE_MAG_POINT
-			| BGFX_TEXTURE_MIP_POINT
-			| BGFX_TEXTURE_U_CLAMP
-			| BGFX_TEXTURE_V_CLAMP
+			| BGFX_SAMPLER_MIN_POINT
+			| BGFX_SAMPLER_MAG_POINT
+			| BGFX_SAMPLER_MIP_POINT
+			| BGFX_SAMPLER_U_CLAMP
+			| BGFX_SAMPLER_V_CLAMP
 			);
 			);
 
 
 		bgfx::TextureHandle rt[2] =
 		bgfx::TextureHandle rt[2] =

+ 11 - 11
examples/31-rsm/reflectiveshadowmap.cpp

@@ -304,11 +304,11 @@ public:
 
 
 		const uint32_t samplerFlags = 0
 		const uint32_t samplerFlags = 0
 			| BGFX_TEXTURE_RT
 			| BGFX_TEXTURE_RT
-			| BGFX_TEXTURE_MIN_POINT
-			| BGFX_TEXTURE_MAG_POINT
-			| BGFX_TEXTURE_MIP_POINT
-			| BGFX_TEXTURE_U_CLAMP
-			| BGFX_TEXTURE_V_CLAMP
+			| BGFX_SAMPLER_MIN_POINT
+			| BGFX_SAMPLER_MAG_POINT
+			| BGFX_SAMPLER_MIP_POINT
+			| BGFX_SAMPLER_U_CLAMP
+			| BGFX_SAMPLER_V_CLAMP
 			;
 			;
 
 
 		// Make gbuffer and related textures
 		// Make gbuffer and related textures
@@ -327,11 +327,11 @@ public:
 		// Make shadow buffer
 		// Make shadow buffer
 		const uint32_t rsmFlags = 0
 		const uint32_t rsmFlags = 0
 			| BGFX_TEXTURE_RT
 			| BGFX_TEXTURE_RT
-			| BGFX_TEXTURE_MIN_POINT
-			| BGFX_TEXTURE_MAG_POINT
-			| BGFX_TEXTURE_MIP_POINT
-			| BGFX_TEXTURE_U_CLAMP
-			| BGFX_TEXTURE_V_CLAMP
+			| BGFX_SAMPLER_MIN_POINT
+			| BGFX_SAMPLER_MAG_POINT
+			| BGFX_SAMPLER_MIP_POINT
+			| BGFX_SAMPLER_U_CLAMP
+			| BGFX_SAMPLER_V_CLAMP
 			;
 			;
 
 
 		// Reflective shadow map
 		// Reflective shadow map
@@ -553,7 +553,7 @@ public:
 			bgfx::setTexture(2, s_light,     bgfx::getTexture(m_lightBuffer, 0) );
 			bgfx::setTexture(2, s_light,     bgfx::getTexture(m_lightBuffer, 0) );
 			bgfx::setTexture(3, s_depth,     bgfx::getTexture(m_gbuffer, GBUFFER_RT_DEPTH) );
 			bgfx::setTexture(3, s_depth,     bgfx::getTexture(m_gbuffer, GBUFFER_RT_DEPTH) );
 			bgfx::setTexture(4, s_shadowMap, bgfx::getTexture(m_shadowBuffer, SHADOW_RT_DEPTH)
 			bgfx::setTexture(4, s_shadowMap, bgfx::getTexture(m_shadowBuffer, SHADOW_RT_DEPTH)
-				, BGFX_TEXTURE_COMPARE_LEQUAL
+				, BGFX_SAMPLER_COMPARE_LEQUAL
 				);
 				);
 
 
 			// Uniforms for combine pass
 			// Uniforms for combine pass

+ 5 - 5
examples/37-gpudrivenrendering/gpudrivenrendering.cpp

@@ -590,11 +590,11 @@ public:
 		{
 		{
 			const uint32_t samplerFlags = 0
 			const uint32_t samplerFlags = 0
 				| BGFX_TEXTURE_RT
 				| BGFX_TEXTURE_RT
-				| BGFX_TEXTURE_MIN_POINT
-				| BGFX_TEXTURE_MAG_POINT
-				| BGFX_TEXTURE_MIP_POINT
-				| BGFX_TEXTURE_U_CLAMP
-				| BGFX_TEXTURE_V_CLAMP
+				| BGFX_SAMPLER_MIN_POINT
+				| BGFX_SAMPLER_MAG_POINT
+				| BGFX_SAMPLER_MIP_POINT
+				| BGFX_SAMPLER_U_CLAMP
+				| BGFX_SAMPLER_V_CLAMP
 				;
 				;
 
 
 			// Create buffers for the HiZ pass
 			// Create buffers for the HiZ pass

+ 1 - 1
examples/common/bgfx_utils.h

@@ -23,7 +23,7 @@ bgfx::ShaderHandle loadShader(const char* _name);
 bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName);
 bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName);
 
 
 ///
 ///
-bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags = BGFX_TEXTURE_NONE, uint8_t _skip = 0, bgfx::TextureInfo* _info = NULL, bimg::Orientation::Enum* _orientation = NULL);
+bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags = BGFX_SAMPLER_NONE, uint8_t _skip = 0, bgfx::TextureInfo* _info = NULL, bimg::Orientation::Enum* _orientation = NULL);
 
 
 ///
 ///
 bimg::ImageContainer* imageLoad(const char* _filePath, bgfx::TextureFormat::Enum _dstFormat);
 bimg::ImageContainer* imageLoad(const char* _filePath, bgfx::TextureFormat::Enum _dstFormat);

+ 1 - 1
examples/common/cube_atlas.cpp

@@ -299,7 +299,7 @@ Atlas::Atlas(uint16_t _textureSize, const uint8_t* _textureBuffer, uint16_t _reg
 		, false
 		, false
 		, 1
 		, 1
 		, bgfx::TextureFormat::BGRA8
 		, bgfx::TextureFormat::BGRA8
-		, BGFX_TEXTURE_NONE
+		, BGFX_SAMPLER_NONE
 		, bgfx::makeRef(m_textureBuffer, getTextureBufferSize() )
 		, bgfx::makeRef(m_textureBuffer, getTextureBufferSize() )
 		);
 		);
 }
 }

+ 1 - 1
examples/common/nanovg/nanovg_bgfx.cpp

@@ -331,7 +331,7 @@ namespace
 						, false
 						, false
 						, 1
 						, 1
 						, NVG_TEXTURE_RGBA == _type ? bgfx::TextureFormat::RGBA8 : bgfx::TextureFormat::R8
 						, NVG_TEXTURE_RGBA == _type ? bgfx::TextureFormat::RGBA8 : bgfx::TextureFormat::R8
-						, BGFX_TEXTURE_NONE
+						, BGFX_SAMPLER_NONE
 						);
 						);
 
 
 		if (NULL != mem)
 		if (NULL != mem)

+ 7 - 7
include/bgfx/bgfx.h

@@ -2530,7 +2530,7 @@ namespace bgfx
 	///
 	///
 	TextureHandle createTexture(
 	TextureHandle createTexture(
 		  const Memory* _mem
 		  const Memory* _mem
-		, uint32_t _flags = BGFX_TEXTURE_NONE
+		, uint32_t _flags = BGFX_SAMPLER_NONE
 		, uint8_t _skip = 0
 		, uint8_t _skip = 0
 		, TextureInfo* _info = NULL
 		, TextureInfo* _info = NULL
 		);
 		);
@@ -2562,7 +2562,7 @@ namespace bgfx
 		, bool     _hasMips
 		, bool     _hasMips
 		, uint16_t _numLayers
 		, uint16_t _numLayers
 		, TextureFormat::Enum _format
 		, TextureFormat::Enum _format
-		, uint32_t _flags = BGFX_TEXTURE_NONE
+		, uint32_t _flags = BGFX_SAMPLER_NONE
 		, const Memory* _mem = NULL
 		, const Memory* _mem = NULL
 		);
 		);
 
 
@@ -2589,7 +2589,7 @@ namespace bgfx
 		, bool _hasMips
 		, bool _hasMips
 		, uint16_t _numLayers
 		, uint16_t _numLayers
 		, TextureFormat::Enum _format
 		, TextureFormat::Enum _format
-		, uint32_t _flags = BGFX_TEXTURE_NONE
+		, uint32_t _flags = BGFX_SAMPLER_NONE
 		);
 		);
 
 
 	/// Create 3D texture.
 	/// Create 3D texture.
@@ -2617,7 +2617,7 @@ namespace bgfx
 		, uint16_t _depth
 		, uint16_t _depth
 		, bool _hasMips
 		, bool _hasMips
 		, TextureFormat::Enum _format
 		, TextureFormat::Enum _format
-		, uint32_t _flags = BGFX_TEXTURE_NONE
+		, uint32_t _flags = BGFX_SAMPLER_NONE
 		, const Memory* _mem = NULL
 		, const Memory* _mem = NULL
 		);
 		);
 
 
@@ -2646,7 +2646,7 @@ namespace bgfx
 		, bool _hasMips
 		, bool _hasMips
 		, uint16_t _numLayers
 		, uint16_t _numLayers
 		, TextureFormat::Enum _format
 		, TextureFormat::Enum _format
-		, uint32_t _flags = BGFX_TEXTURE_NONE
+		, uint32_t _flags = BGFX_SAMPLER_NONE
 		, const Memory* _mem = NULL
 		, const Memory* _mem = NULL
 		);
 		);
 
 
@@ -2828,7 +2828,7 @@ namespace bgfx
 		  uint16_t _width
 		  uint16_t _width
 		, uint16_t _height
 		, uint16_t _height
 		, TextureFormat::Enum _format
 		, TextureFormat::Enum _format
-		, uint32_t _textureFlags = BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP
+		, uint32_t _textureFlags = BGFX_SAMPLER_U_CLAMP|BGFX_SAMPLER_V_CLAMP
 		);
 		);
 
 
 	/// Create frame buffer with size based on backbuffer ratio. Frame buffer will maintain ratio
 	/// Create frame buffer with size based on backbuffer ratio. Frame buffer will maintain ratio
@@ -2851,7 +2851,7 @@ namespace bgfx
 	FrameBufferHandle createFrameBuffer(
 	FrameBufferHandle createFrameBuffer(
 		  BackbufferRatio::Enum _ratio
 		  BackbufferRatio::Enum _ratio
 		, TextureFormat::Enum _format
 		, TextureFormat::Enum _format
-		, uint32_t _textureFlags = BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP
+		, uint32_t _textureFlags = BGFX_SAMPLER_U_CLAMP|BGFX_SAMPLER_V_CLAMP
 		);
 		);
 
 
 	/// Create MRT frame buffer from texture handles (simple).
 	/// Create MRT frame buffer from texture handles (simple).

+ 56 - 53
include/bgfx/defines.h

@@ -6,7 +6,7 @@
 #ifndef BGFX_DEFINES_H_HEADER_GUARD
 #ifndef BGFX_DEFINES_H_HEADER_GUARD
 #define BGFX_DEFINES_H_HEADER_GUARD
 #define BGFX_DEFINES_H_HEADER_GUARD
 
 
-#define BGFX_API_VERSION UINT32_C(76)
+#define BGFX_API_VERSION UINT32_C(77)
 
 
 /// Color RGB/alpha/depth write. When it's not specified write will be disabled.
 /// Color RGB/alpha/depth write. When it's not specified write will be disabled.
 #define BGFX_STATE_WRITE_R                 UINT64_C(0x0000000000000001) //!< Enable R write.
 #define BGFX_STATE_WRITE_R                 UINT64_C(0x0000000000000001) //!< Enable R write.
@@ -334,34 +334,8 @@
 			| BGFX_BUFFER_COMPUTE_WRITE   \
 			| BGFX_BUFFER_COMPUTE_WRITE   \
 			)
 			)
 
 
-///
+/// Texture creation flags.
 #define BGFX_TEXTURE_NONE                UINT32_C(0x00000000) //!<
 #define BGFX_TEXTURE_NONE                UINT32_C(0x00000000) //!<
-#define BGFX_TEXTURE_U_MIRROR            UINT32_C(0x00000001) //!< Wrap U mode: Mirror
-#define BGFX_TEXTURE_U_CLAMP             UINT32_C(0x00000002) //!< Wrap U mode: Clamp
-#define BGFX_TEXTURE_U_BORDER            UINT32_C(0x00000003) //!< Wrap U mode: Border
-#define BGFX_TEXTURE_U_SHIFT             0                    //!<
-#define BGFX_TEXTURE_U_MASK              UINT32_C(0x00000003) //!<
-#define BGFX_TEXTURE_V_MIRROR            UINT32_C(0x00000004) //!< Wrap V mode: Mirror
-#define BGFX_TEXTURE_V_CLAMP             UINT32_C(0x00000008) //!< Wrap V mode: Clamp
-#define BGFX_TEXTURE_V_BORDER            UINT32_C(0x0000000c) //!< Wrap V mode: Border
-#define BGFX_TEXTURE_V_SHIFT             2                    //!<
-#define BGFX_TEXTURE_V_MASK              UINT32_C(0x0000000c) //!<
-#define BGFX_TEXTURE_W_MIRROR            UINT32_C(0x00000010) //!< Wrap W mode: Mirror
-#define BGFX_TEXTURE_W_CLAMP             UINT32_C(0x00000020) //!< Wrap W mode: Clamp
-#define BGFX_TEXTURE_W_BORDER            UINT32_C(0x00000030) //!< Wrap W mode: Border
-#define BGFX_TEXTURE_W_SHIFT             4                    //!<
-#define BGFX_TEXTURE_W_MASK              UINT32_C(0x00000030) //!<
-#define BGFX_TEXTURE_MIN_POINT           UINT32_C(0x00000040) //!< Min sampling mode: Point
-#define BGFX_TEXTURE_MIN_ANISOTROPIC     UINT32_C(0x00000080) //!< Min sampling mode: Anisotropic
-#define BGFX_TEXTURE_MIN_SHIFT           6                    //!<
-#define BGFX_TEXTURE_MIN_MASK            UINT32_C(0x000000c0) //!<
-#define BGFX_TEXTURE_MAG_POINT           UINT32_C(0x00000100) //!< Mag sampling mode: Point
-#define BGFX_TEXTURE_MAG_ANISOTROPIC     UINT32_C(0x00000200) //!< Mag sampling mode: Anisotropic
-#define BGFX_TEXTURE_MAG_SHIFT           8                    //!<
-#define BGFX_TEXTURE_MAG_MASK            UINT32_C(0x00000300) //!<
-#define BGFX_TEXTURE_MIP_POINT           UINT32_C(0x00000400) //!< Mip sampling mode: Point
-#define BGFX_TEXTURE_MIP_SHIFT           10                   //!<
-#define BGFX_TEXTURE_MIP_MASK            UINT32_C(0x00000400) //!<
 #define BGFX_TEXTURE_MSAA_SAMPLE         UINT32_C(0x00000800) //!< Texture will be used for MSAA sampling.
 #define BGFX_TEXTURE_MSAA_SAMPLE         UINT32_C(0x00000800) //!< Texture will be used for MSAA sampling.
 #define BGFX_TEXTURE_RT                  UINT32_C(0x00001000) //!<
 #define BGFX_TEXTURE_RT                  UINT32_C(0x00001000) //!<
 #define BGFX_TEXTURE_RT_MSAA_X2          UINT32_C(0x00002000) //!< Render target MSAAx2 mode.
 #define BGFX_TEXTURE_RT_MSAA_X2          UINT32_C(0x00002000) //!< Render target MSAAx2 mode.
@@ -372,35 +346,64 @@
 #define BGFX_TEXTURE_RT_MSAA_MASK        UINT32_C(0x00007000) //!<
 #define BGFX_TEXTURE_RT_MSAA_MASK        UINT32_C(0x00007000) //!<
 #define BGFX_TEXTURE_RT_WRITE_ONLY       UINT32_C(0x00008000) //!< Render target will be used for writing only.
 #define BGFX_TEXTURE_RT_WRITE_ONLY       UINT32_C(0x00008000) //!< Render target will be used for writing only.
 #define BGFX_TEXTURE_RT_MASK             UINT32_C(0x0000f000) //!<
 #define BGFX_TEXTURE_RT_MASK             UINT32_C(0x0000f000) //!<
-#define BGFX_TEXTURE_COMPARE_LESS        UINT32_C(0x00010000) //!< Compare when sampling depth texture: less.
-#define BGFX_TEXTURE_COMPARE_LEQUAL      UINT32_C(0x00020000) //!< Compare when sampling depth texture: less or equal.
-#define BGFX_TEXTURE_COMPARE_EQUAL       UINT32_C(0x00030000) //!< Compare when sampling depth texture: equal.
-#define BGFX_TEXTURE_COMPARE_GEQUAL      UINT32_C(0x00040000) //!< Compare when sampling depth texture: greater or equal.
-#define BGFX_TEXTURE_COMPARE_GREATER     UINT32_C(0x00050000) //!< Compare when sampling depth texture: greater.
-#define BGFX_TEXTURE_COMPARE_NOTEQUAL    UINT32_C(0x00060000) //!< Compare when sampling depth texture: not equal.
-#define BGFX_TEXTURE_COMPARE_NEVER       UINT32_C(0x00070000) //!< Compare when sampling depth texture: never.
-#define BGFX_TEXTURE_COMPARE_ALWAYS      UINT32_C(0x00080000) //!< Compare when sampling depth texture: always.
-#define BGFX_TEXTURE_COMPARE_SHIFT       16                   //!<
-#define BGFX_TEXTURE_COMPARE_MASK        UINT32_C(0x000f0000) //!<
 #define BGFX_TEXTURE_COMPUTE_WRITE       UINT32_C(0x00100000) //!< Texture will be used for compute write.
 #define BGFX_TEXTURE_COMPUTE_WRITE       UINT32_C(0x00100000) //!< Texture will be used for compute write.
 #define BGFX_TEXTURE_SRGB                UINT32_C(0x00200000) //!< Sample texture as sRGB.
 #define BGFX_TEXTURE_SRGB                UINT32_C(0x00200000) //!< Sample texture as sRGB.
 #define BGFX_TEXTURE_BLIT_DST            UINT32_C(0x00400000) //!< Texture will be used as blit destination.
 #define BGFX_TEXTURE_BLIT_DST            UINT32_C(0x00400000) //!< Texture will be used as blit destination.
 #define BGFX_TEXTURE_READ_BACK           UINT32_C(0x00800000) //!< Texture will be used for read back from GPU.
 #define BGFX_TEXTURE_READ_BACK           UINT32_C(0x00800000) //!< Texture will be used for read back from GPU.
-#define BGFX_TEXTURE_BORDER_COLOR_SHIFT  24                   //!<
-#define BGFX_TEXTURE_BORDER_COLOR_MASK   UINT32_C(0x0f000000) //!<
-#define BGFX_TEXTURE_RESERVED_SHIFT      28                   //!<
-#define BGFX_TEXTURE_RESERVED_MASK       UINT32_C(0xf0000000) //!<
-
-#define BGFX_TEXTURE_BORDER_COLOR(_index) ( (_index << BGFX_TEXTURE_BORDER_COLOR_SHIFT) & BGFX_TEXTURE_BORDER_COLOR_MASK)
-
-#define BGFX_TEXTURE_SAMPLER_BITS_MASK (0 \
-			| BGFX_TEXTURE_U_MASK         \
-			| BGFX_TEXTURE_V_MASK         \
-			| BGFX_TEXTURE_W_MASK         \
-			| BGFX_TEXTURE_MIN_MASK       \
-			| BGFX_TEXTURE_MAG_MASK       \
-			| BGFX_TEXTURE_MIP_MASK       \
-			| BGFX_TEXTURE_COMPARE_MASK   \
+
+/// Sampler flags.
+#define BGFX_SAMPLER_NONE                UINT32_C(0x00000000) //!<
+#define BGFX_SAMPLER_U_MIRROR            UINT32_C(0x00000001) //!< Wrap U mode: Mirror
+#define BGFX_SAMPLER_U_CLAMP             UINT32_C(0x00000002) //!< Wrap U mode: Clamp
+#define BGFX_SAMPLER_U_BORDER            UINT32_C(0x00000003) //!< Wrap U mode: Border
+#define BGFX_SAMPLER_U_SHIFT             0                    //!<
+#define BGFX_SAMPLER_U_MASK              UINT32_C(0x00000003) //!<
+#define BGFX_SAMPLER_V_MIRROR            UINT32_C(0x00000004) //!< Wrap V mode: Mirror
+#define BGFX_SAMPLER_V_CLAMP             UINT32_C(0x00000008) //!< Wrap V mode: Clamp
+#define BGFX_SAMPLER_V_BORDER            UINT32_C(0x0000000c) //!< Wrap V mode: Border
+#define BGFX_SAMPLER_V_SHIFT             2                    //!<
+#define BGFX_SAMPLER_V_MASK              UINT32_C(0x0000000c) //!<
+#define BGFX_SAMPLER_W_MIRROR            UINT32_C(0x00000010) //!< Wrap W mode: Mirror
+#define BGFX_SAMPLER_W_CLAMP             UINT32_C(0x00000020) //!< Wrap W mode: Clamp
+#define BGFX_SAMPLER_W_BORDER            UINT32_C(0x00000030) //!< Wrap W mode: Border
+#define BGFX_SAMPLER_W_SHIFT             4                    //!<
+#define BGFX_SAMPLER_W_MASK              UINT32_C(0x00000030) //!<
+#define BGFX_SAMPLER_MIN_POINT           UINT32_C(0x00000040) //!< Min sampling mode: Point
+#define BGFX_SAMPLER_MIN_ANISOTROPIC     UINT32_C(0x00000080) //!< Min sampling mode: Anisotropic
+#define BGFX_SAMPLER_MIN_SHIFT           6                    //!<
+#define BGFX_SAMPLER_MIN_MASK            UINT32_C(0x000000c0) //!<
+#define BGFX_SAMPLER_MAG_POINT           UINT32_C(0x00000100) //!< Mag sampling mode: Point
+#define BGFX_SAMPLER_MAG_ANISOTROPIC     UINT32_C(0x00000200) //!< Mag sampling mode: Anisotropic
+#define BGFX_SAMPLER_MAG_SHIFT           8                    //!<
+#define BGFX_SAMPLER_MAG_MASK            UINT32_C(0x00000300) //!<
+#define BGFX_SAMPLER_MIP_POINT           UINT32_C(0x00000400) //!< Mip sampling mode: Point
+#define BGFX_SAMPLER_MIP_SHIFT           10                   //!<
+#define BGFX_SAMPLER_MIP_MASK            UINT32_C(0x00000400) //!<
+#define BGFX_SAMPLER_COMPARE_LESS        UINT32_C(0x00010000) //!< Compare when sampling depth texture: less.
+#define BGFX_SAMPLER_COMPARE_LEQUAL      UINT32_C(0x00020000) //!< Compare when sampling depth texture: less or equal.
+#define BGFX_SAMPLER_COMPARE_EQUAL       UINT32_C(0x00030000) //!< Compare when sampling depth texture: equal.
+#define BGFX_SAMPLER_COMPARE_GEQUAL      UINT32_C(0x00040000) //!< Compare when sampling depth texture: greater or equal.
+#define BGFX_SAMPLER_COMPARE_GREATER     UINT32_C(0x00050000) //!< Compare when sampling depth texture: greater.
+#define BGFX_SAMPLER_COMPARE_NOTEQUAL    UINT32_C(0x00060000) //!< Compare when sampling depth texture: not equal.
+#define BGFX_SAMPLER_COMPARE_NEVER       UINT32_C(0x00070000) //!< Compare when sampling depth texture: never.
+#define BGFX_SAMPLER_COMPARE_ALWAYS      UINT32_C(0x00080000) //!< Compare when sampling depth texture: always.
+#define BGFX_SAMPLER_COMPARE_SHIFT       16                   //!<
+#define BGFX_SAMPLER_COMPARE_MASK        UINT32_C(0x000f0000) //!<
+#define BGFX_SAMPLER_BORDER_COLOR_SHIFT  24                   //!<
+#define BGFX_SAMPLER_BORDER_COLOR_MASK   UINT32_C(0x0f000000) //!<
+#define BGFX_SAMPLER_RESERVED_SHIFT      28                   //!<
+#define BGFX_SAMPLER_RESERVED_MASK       UINT32_C(0xf0000000) //!<
+
+#define BGFX_SAMPLER_BORDER_COLOR(_index) ( (_index << BGFX_SAMPLER_BORDER_COLOR_SHIFT) & BGFX_SAMPLER_BORDER_COLOR_MASK)
+
+#define BGFX_SAMPLER_BITS_MASK (0 \
+			| BGFX_SAMPLER_U_MASK         \
+			| BGFX_SAMPLER_V_MASK         \
+			| BGFX_SAMPLER_W_MASK         \
+			| BGFX_SAMPLER_MIN_MASK       \
+			| BGFX_SAMPLER_MAG_MASK       \
+			| BGFX_SAMPLER_MIP_MASK       \
+			| BGFX_SAMPLER_COMPARE_MASK   \
 			)
 			)
 
 
 ///
 ///

+ 1 - 1
include/bgfx/platform.h

@@ -134,7 +134,7 @@ namespace bgfx
 	///
 	///
 	/// @attention C99 equivalent is `bgfx_override_internal_texture`.
 	/// @attention C99 equivalent is `bgfx_override_internal_texture`.
 	///
 	///
-	uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE);
+	uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_SAMPLER_NONE);
 
 
 } // namespace bgfx
 } // namespace bgfx
 
 

+ 8 - 8
src/bgfx.cpp

@@ -609,11 +609,11 @@ namespace bgfx
 		charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
 		charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
 		charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
 		charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
 		m_texture = createTexture2D(width, height, false, 1, TextureFormat::R8
 		m_texture = createTexture2D(width, height, false, 1, TextureFormat::R8
-						, BGFX_TEXTURE_MIN_POINT
-						| BGFX_TEXTURE_MAG_POINT
-						| BGFX_TEXTURE_MIP_POINT
-						| BGFX_TEXTURE_U_CLAMP
-						| BGFX_TEXTURE_V_CLAMP
+						, BGFX_SAMPLER_MIN_POINT
+						| BGFX_SAMPLER_MAG_POINT
+						| BGFX_SAMPLER_MIP_POINT
+						| BGFX_SAMPLER_U_CLAMP
+						| BGFX_SAMPLER_V_CLAMP
 						, mem
 						, mem
 						);
 						);
 
 
@@ -4541,9 +4541,9 @@ BGFX_TEXTURE_FORMAT_BIMG(Count);
 #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
 #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
 
 
 BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
 BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
-	| BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER
-	| BGFX_TEXTURE_INTERNAL_SHARED
-	, BGFX_TEXTURE_RESERVED_MASK
+	| BGFX_SAMPLER_INTERNAL_DEFAULT
+	| BGFX_SAMPLER_INTERNAL_SHARED
+	, BGFX_SAMPLER_RESERVED_MASK
 	) );
 	) );
 
 
 BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
 BX_STATIC_ASSERT(FLAGS_MASK_TEST(0

+ 10 - 10
src/bgfx_p.h

@@ -209,13 +209,13 @@ namespace stl = std;
 
 
 #define BGFX_MAX_COMPUTE_BINDINGS BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
 #define BGFX_MAX_COMPUTE_BINDINGS BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
 
 
-#define BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER  UINT32_C(0x10000000)
-#define BGFX_TEXTURE_INTERNAL_SHARED           UINT32_C(0x20000000)
+#define BGFX_SAMPLER_INTERNAL_DEFAULT       UINT32_C(0x10000000)
+#define BGFX_SAMPLER_INTERNAL_SHARED        UINT32_C(0x20000000)
 
 
-#define BGFX_RESET_INTERNAL_FORCE              UINT32_C(0x80000000)
+#define BGFX_RESET_INTERNAL_FORCE           UINT32_C(0x80000000)
 
 
-#define BGFX_STATE_INTERNAL_SCISSOR            UINT64_C(0x2000000000000000)
-#define BGFX_STATE_INTERNAL_OCCLUSION_QUERY    UINT64_C(0x4000000000000000)
+#define BGFX_STATE_INTERNAL_SCISSOR         UINT64_C(0x2000000000000000)
+#define BGFX_STATE_INTERNAL_OCCLUSION_QUERY UINT64_C(0x4000000000000000)
 
 
 #define BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE UINT8_C(0x80)
 #define BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE UINT8_C(0x80)
 
 
@@ -493,9 +493,9 @@ namespace bgfx
 
 
 	inline bool needBorderColor(uint32_t _flags)
 	inline bool needBorderColor(uint32_t _flags)
 	{
 	{
-		return BGFX_TEXTURE_U_BORDER == (_flags & BGFX_TEXTURE_U_BORDER)
-			|| BGFX_TEXTURE_V_BORDER == (_flags & BGFX_TEXTURE_V_BORDER)
-			|| BGFX_TEXTURE_W_BORDER == (_flags & BGFX_TEXTURE_W_BORDER)
+		return BGFX_SAMPLER_U_BORDER == (_flags & BGFX_SAMPLER_U_BORDER)
+			|| BGFX_SAMPLER_V_BORDER == (_flags & BGFX_SAMPLER_V_BORDER)
+			|| BGFX_SAMPLER_W_BORDER == (_flags & BGFX_SAMPLER_W_BORDER)
 			;
 			;
 	}
 	}
 
 
@@ -2295,8 +2295,8 @@ namespace bgfx
 			Binding& bind = m_bind.m_bind[_stage];
 			Binding& bind = m_bind.m_bind[_stage];
 			bind.m_idx    = _handle.idx;
 			bind.m_idx    = _handle.idx;
 			bind.m_type   = uint8_t(Binding::Texture);
 			bind.m_type   = uint8_t(Binding::Texture);
-			bind.m_un.m_draw.m_textureFlags = (_flags&BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER)
-				? BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER
+			bind.m_un.m_draw.m_textureFlags = (_flags&BGFX_SAMPLER_INTERNAL_DEFAULT)
+				? BGFX_SAMPLER_INTERNAL_DEFAULT
 				: _flags
 				: _flags
 				;
 				;
 
 

+ 16 - 16
src/renderer_d3d11.cpp

@@ -2012,7 +2012,7 @@ namespace bgfx { namespace d3d11
 			setShaderUniform(flags, predefined.m_loc, proj, 4);
 			setShaderUniform(flags, predefined.m_loc, proj, 4);
 
 
 			commitShaderConstants();
 			commitShaderConstants();
-			m_textures[_blitter.m_texture.idx].commit(0, BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER, NULL);
+			m_textures[_blitter.m_texture.idx].commit(0, BGFX_SAMPLER_INTERNAL_DEFAULT, NULL);
 			commitTextureStage();
 			commitTextureStage();
 		}
 		}
 
 
@@ -2788,12 +2788,12 @@ namespace bgfx { namespace d3d11
 
 
 		ID3D11SamplerState* getSamplerState(uint32_t _flags, const float _rgba[4])
 		ID3D11SamplerState* getSamplerState(uint32_t _flags, const float _rgba[4])
 		{
 		{
-			const uint32_t index = (_flags & BGFX_TEXTURE_BORDER_COLOR_MASK) >> BGFX_TEXTURE_BORDER_COLOR_SHIFT;
-			_flags &= BGFX_TEXTURE_SAMPLER_BITS_MASK;
+			const uint32_t index = (_flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
+			_flags &= BGFX_SAMPLER_BITS_MASK;
 
 
 			// Force both min+max anisotropic, can't be set individually.
 			// Force both min+max anisotropic, can't be set individually.
-			_flags |= 0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
-					? BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC
+			_flags |= 0 != (_flags & (BGFX_SAMPLER_MIN_ANISOTROPIC|BGFX_SAMPLER_MAG_ANISOTROPIC) )
+					? BGFX_SAMPLER_MIN_ANISOTROPIC|BGFX_SAMPLER_MAG_ANISOTROPIC
 					: 0
 					: 0
 					;
 					;
 
 
@@ -2835,17 +2835,17 @@ namespace bgfx { namespace d3d11
 
 
 			if (NULL == sampler)
 			if (NULL == sampler)
 			{
 			{
-				const uint32_t cmpFunc   = (_flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
-				const uint8_t  minFilter = s_textureFilter[0][(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
-				const uint8_t  magFilter = s_textureFilter[1][(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
-				const uint8_t  mipFilter = s_textureFilter[2][(_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
+				const uint32_t cmpFunc   = (_flags&BGFX_SAMPLER_COMPARE_MASK)>>BGFX_SAMPLER_COMPARE_SHIFT;
+				const uint8_t  minFilter = s_textureFilter[0][(_flags&BGFX_SAMPLER_MIN_MASK)>>BGFX_SAMPLER_MIN_SHIFT];
+				const uint8_t  magFilter = s_textureFilter[1][(_flags&BGFX_SAMPLER_MAG_MASK)>>BGFX_SAMPLER_MAG_SHIFT];
+				const uint8_t  mipFilter = s_textureFilter[2][(_flags&BGFX_SAMPLER_MIP_MASK)>>BGFX_SAMPLER_MIP_SHIFT];
 				const uint8_t  filter    = 0 == cmpFunc ? 0 : D3D11_COMPARISON_FILTERING_BIT;
 				const uint8_t  filter    = 0 == cmpFunc ? 0 : D3D11_COMPARISON_FILTERING_BIT;
 
 
 				D3D11_SAMPLER_DESC sd;
 				D3D11_SAMPLER_DESC sd;
 				sd.Filter         = (D3D11_FILTER)(filter|minFilter|magFilter|mipFilter);
 				sd.Filter         = (D3D11_FILTER)(filter|minFilter|magFilter|mipFilter);
-				sd.AddressU       = s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
-				sd.AddressV       = s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
-				sd.AddressW       = s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
+				sd.AddressU       = s_textureAddress[(_flags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT];
+				sd.AddressV       = s_textureAddress[(_flags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT];
+				sd.AddressW       = s_textureAddress[(_flags&BGFX_SAMPLER_W_MASK)>>BGFX_SAMPLER_W_SHIFT];
 				sd.MipLODBias     = float(BGFX_CONFIG_MIP_LOD_BIAS);
 				sd.MipLODBias     = float(BGFX_CONFIG_MIP_LOD_BIAS);
 				sd.MaxAnisotropy  = m_maxAnisotropy;
 				sd.MaxAnisotropy  = m_maxAnisotropy;
 				sd.ComparisonFunc = 0 == cmpFunc ? D3D11_COMPARISON_NEVER : s_cmpFunc[cmpFunc];
 				sd.ComparisonFunc = 0 == cmpFunc ? D3D11_COMPARISON_NEVER : s_cmpFunc[cmpFunc];
@@ -4333,7 +4333,7 @@ namespace bgfx { namespace d3d11
 		DX_RELEASE(m_rt, 0);
 		DX_RELEASE(m_rt, 0);
 		DX_RELEASE(m_srv, 0);
 		DX_RELEASE(m_srv, 0);
 		DX_RELEASE(m_uav, 0);
 		DX_RELEASE(m_uav, 0);
-		if (0 == (m_flags & BGFX_TEXTURE_INTERNAL_SHARED) )
+		if (0 == (m_flags & BGFX_SAMPLER_INTERNAL_SHARED) )
 		{
 		{
 			DX_RELEASE(m_ptr, 0);
 			DX_RELEASE(m_ptr, 0);
 		}
 		}
@@ -4342,7 +4342,7 @@ namespace bgfx { namespace d3d11
 	void TextureD3D11::overrideInternal(uintptr_t _ptr)
 	void TextureD3D11::overrideInternal(uintptr_t _ptr)
 	{
 	{
 		destroy();
 		destroy();
-		m_flags |= BGFX_TEXTURE_INTERNAL_SHARED;
+		m_flags |= BGFX_SAMPLER_INTERNAL_SHARED;
 		m_ptr = (ID3D11Resource*)_ptr;
 		m_ptr = (ID3D11Resource*)_ptr;
 
 
 		s_renderD3D11->m_device->CreateShaderResourceView(m_ptr, NULL, &m_srv);
 		s_renderD3D11->m_device->CreateShaderResourceView(m_ptr, NULL, &m_srv);
@@ -4410,11 +4410,11 @@ namespace bgfx { namespace d3d11
 	{
 	{
 		TextureStage& ts = s_renderD3D11->m_textureStage;
 		TextureStage& ts = s_renderD3D11->m_textureStage;
 		ts.m_srv[_stage] = m_srv;
 		ts.m_srv[_stage] = m_srv;
-		uint32_t flags = 0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & _flags)
+		uint32_t flags = 0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags)
 			? _flags
 			? _flags
 			: m_flags
 			: m_flags
 			;
 			;
-		uint32_t index = (flags & BGFX_TEXTURE_BORDER_COLOR_MASK) >> BGFX_TEXTURE_BORDER_COLOR_SHIFT;
+		uint32_t index = (flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
 		ts.m_sampler[_stage] = s_renderD3D11->getSamplerState(flags
 		ts.m_sampler[_stage] = s_renderD3D11->getSamplerState(flags
 									, _palette[index])
 									, _palette[index])
 									;
 									;

+ 11 - 11
src/renderer_d3d12.cpp

@@ -1890,7 +1890,7 @@ namespace bgfx { namespace d3d12
 			m_commandList->SetGraphicsRootConstantBufferView(Rdt::CBV, gpuAddress);
 			m_commandList->SetGraphicsRootConstantBufferView(Rdt::CBV, gpuAddress);
 
 
 			TextureD3D12& texture = m_textures[_blitter.m_texture.idx];
 			TextureD3D12& texture = m_textures[_blitter.m_texture.idx];
-			uint32_t samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS] = { texture.m_flags & BGFX_TEXTURE_SAMPLER_BITS_MASK };
+			uint32_t samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS] = { texture.m_flags & BGFX_SAMPLER_BITS_MASK };
 			uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, NULL);
 			uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, NULL);
 			m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
 			m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
 			D3D12_GPU_DESCRIPTOR_HANDLE srvHandle;
 			D3D12_GPU_DESCRIPTOR_HANDLE srvHandle;
@@ -3492,22 +3492,22 @@ namespace bgfx { namespace d3d12
 		{
 		{
 			uint32_t flags = _flags[ii];
 			uint32_t flags = _flags[ii];
 
 
-			const uint32_t cmpFunc   = (flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
-			const uint8_t  minFilter = s_textureFilter[0][(flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
-			const uint8_t  magFilter = s_textureFilter[1][(flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
-			const uint8_t  mipFilter = s_textureFilter[2][(flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
+			const uint32_t cmpFunc   = (flags&BGFX_SAMPLER_COMPARE_MASK)>>BGFX_SAMPLER_COMPARE_SHIFT;
+			const uint8_t  minFilter = s_textureFilter[0][(flags&BGFX_SAMPLER_MIN_MASK)>>BGFX_SAMPLER_MIN_SHIFT];
+			const uint8_t  magFilter = s_textureFilter[1][(flags&BGFX_SAMPLER_MAG_MASK)>>BGFX_SAMPLER_MAG_SHIFT];
+			const uint8_t  mipFilter = s_textureFilter[2][(flags&BGFX_SAMPLER_MIP_MASK)>>BGFX_SAMPLER_MIP_SHIFT];
 			const uint8_t  filter    = 0 == cmpFunc ? 0 : D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
 			const uint8_t  filter    = 0 == cmpFunc ? 0 : D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT;
 
 
 			D3D12_SAMPLER_DESC sd;
 			D3D12_SAMPLER_DESC sd;
 			sd.Filter   = (D3D12_FILTER)(filter|minFilter|magFilter|mipFilter);
 			sd.Filter   = (D3D12_FILTER)(filter|minFilter|magFilter|mipFilter);
-			sd.AddressU = s_textureAddress[(flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
-			sd.AddressV = s_textureAddress[(flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
-			sd.AddressW = s_textureAddress[(flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
+			sd.AddressU = s_textureAddress[(flags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT];
+			sd.AddressV = s_textureAddress[(flags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT];
+			sd.AddressW = s_textureAddress[(flags&BGFX_SAMPLER_W_MASK)>>BGFX_SAMPLER_W_SHIFT];
 			sd.MipLODBias     = float(BGFX_CONFIG_MIP_LOD_BIAS);
 			sd.MipLODBias     = float(BGFX_CONFIG_MIP_LOD_BIAS);
 			sd.MaxAnisotropy  = maxAnisotropy;
 			sd.MaxAnisotropy  = maxAnisotropy;
 			sd.ComparisonFunc = 0 == cmpFunc ? D3D12_COMPARISON_FUNC_NEVER : s_cmpFunc[cmpFunc];
 			sd.ComparisonFunc = 0 == cmpFunc ? D3D12_COMPARISON_FUNC_NEVER : s_cmpFunc[cmpFunc];
 
 
-			uint32_t index = (flags & BGFX_TEXTURE_BORDER_COLOR_MASK) >> BGFX_TEXTURE_BORDER_COLOR_SHIFT;
+			uint32_t index = (flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
 
 
 			if (NULL != _palette
 			if (NULL != _palette
 			&&  needBorderColor(flags) )
 			&&  needBorderColor(flags) )
@@ -6100,10 +6100,10 @@ namespace bgfx { namespace d3d12
 												TextureD3D12& texture = m_textures[bind.m_idx];
 												TextureD3D12& texture = m_textures[bind.m_idx];
 												texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
 												texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
 												scratchBuffer.allocSrv(srvHandle[stage], texture);
 												scratchBuffer.allocSrv(srvHandle[stage], texture);
-												samplerFlags[stage] = (0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & bind.m_un.m_draw.m_textureFlags)
+												samplerFlags[stage] = (0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & bind.m_un.m_draw.m_textureFlags)
 													? bind.m_un.m_draw.m_textureFlags
 													? bind.m_un.m_draw.m_textureFlags
 													: texture.m_flags
 													: texture.m_flags
-													) & (BGFX_TEXTURE_SAMPLER_BITS_MASK | BGFX_TEXTURE_BORDER_COLOR_MASK | BGFX_TEXTURE_COMPARE_MASK)
+													) & (BGFX_SAMPLER_BITS_MASK | BGFX_SAMPLER_BORDER_COLOR_MASK | BGFX_SAMPLER_COMPARE_MASK)
 													;
 													;
 
 
 												++numSet;
 												++numSet;

+ 10 - 10
src/renderer_d3d9.cpp

@@ -1347,7 +1347,7 @@ namespace bgfx { namespace d3d9
 			uint8_t flags = predefined.m_type;
 			uint8_t flags = predefined.m_type;
 			setShaderUniform(flags, predefined.m_loc, proj, 4);
 			setShaderUniform(flags, predefined.m_loc, proj, 4);
 
 
-			m_textures[_blitter.m_texture.idx].commit(0, BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER, NULL);
+			m_textures[_blitter.m_texture.idx].commit(0, BGFX_SAMPLER_INTERNAL_DEFAULT, NULL);
 		}
 		}
 
 
 		void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) override
 		void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) override
@@ -1696,18 +1696,18 @@ namespace bgfx { namespace d3d9
 
 
 		void setSamplerState(uint8_t _stage, uint32_t _flags, const float _rgba[4])
 		void setSamplerState(uint8_t _stage, uint32_t _flags, const float _rgba[4])
 		{
 		{
-			const uint32_t flags = _flags&( (~BGFX_TEXTURE_RESERVED_MASK) | BGFX_TEXTURE_SAMPLER_BITS_MASK | BGFX_TEXTURE_SRGB);
+			const uint32_t flags = _flags&( (~BGFX_SAMPLER_RESERVED_MASK) | BGFX_SAMPLER_BITS_MASK | BGFX_TEXTURE_SRGB);
 			BX_CHECK(_stage < BX_COUNTOF(m_samplerFlags), "");
 			BX_CHECK(_stage < BX_COUNTOF(m_samplerFlags), "");
 			if (m_samplerFlags[_stage] != flags)
 			if (m_samplerFlags[_stage] != flags)
 			{
 			{
 				m_samplerFlags[_stage] = flags;
 				m_samplerFlags[_stage] = flags;
 				IDirect3DDevice9* device = m_device;
 				IDirect3DDevice9* device = m_device;
-				D3DTEXTUREADDRESS tau = s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
-				D3DTEXTUREADDRESS tav = s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
-				D3DTEXTUREADDRESS taw = s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
-				D3DTEXTUREFILTERTYPE minFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
-				D3DTEXTUREFILTERTYPE magFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
-				D3DTEXTUREFILTERTYPE mipFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
+				D3DTEXTUREADDRESS tau = s_textureAddress[(_flags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT];
+				D3DTEXTUREADDRESS tav = s_textureAddress[(_flags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT];
+				D3DTEXTUREADDRESS taw = s_textureAddress[(_flags&BGFX_SAMPLER_W_MASK)>>BGFX_SAMPLER_W_SHIFT];
+				D3DTEXTUREFILTERTYPE minFilter = s_textureFilter[(_flags&BGFX_SAMPLER_MIN_MASK)>>BGFX_SAMPLER_MIN_SHIFT];
+				D3DTEXTUREFILTERTYPE magFilter = s_textureFilter[(_flags&BGFX_SAMPLER_MAG_MASK)>>BGFX_SAMPLER_MAG_SHIFT];
+				D3DTEXTUREFILTERTYPE mipFilter = s_textureFilter[(_flags&BGFX_SAMPLER_MIP_MASK)>>BGFX_SAMPLER_MIP_SHIFT];
 
 
 				setSamplerState(device, _stage, D3DSAMP_ADDRESSU,  tau);
 				setSamplerState(device, _stage, D3DSAMP_ADDRESSU,  tau);
 				setSamplerState(device, _stage, D3DSAMP_ADDRESSV,  tav);
 				setSamplerState(device, _stage, D3DSAMP_ADDRESSV,  tav);
@@ -3107,11 +3107,11 @@ namespace bgfx { namespace d3d9
 
 
 	void TextureD3D9::commit(uint8_t _stage, uint32_t _flags, const float _palette[][4])
 	void TextureD3D9::commit(uint8_t _stage, uint32_t _flags, const float _palette[][4])
 	{
 	{
-		uint32_t flags = 0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & _flags)
+		uint32_t flags = 0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags)
 			? _flags
 			? _flags
 			: m_flags
 			: m_flags
 			;
 			;
-		uint32_t index = (flags & BGFX_TEXTURE_BORDER_COLOR_MASK) >> BGFX_TEXTURE_BORDER_COLOR_SHIFT;
+		uint32_t index = (flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
 		s_renderD3D9->setSamplerState(_stage, flags, _palette[index]);
 		s_renderD3D9->setSamplerState(_stage, flags, _palette[index]);
 
 
 		IDirect3DDevice9* device = s_renderD3D9->m_device;
 		IDirect3DDevice9* device = s_renderD3D9->m_device;

+ 2 - 2
src/renderer_d3d9.h

@@ -318,7 +318,7 @@ namespace bgfx { namespace d3d9
 
 
 		void destroy(bool _resize = false)
 		void destroy(bool _resize = false)
 		{
 		{
-			if (0 == (m_flags & BGFX_TEXTURE_INTERNAL_SHARED) )
+			if (0 == (m_flags & BGFX_SAMPLER_INTERNAL_SHARED) )
 			{
 			{
 				if (_resize)
 				if (_resize)
 				{
 				{
@@ -340,7 +340,7 @@ namespace bgfx { namespace d3d9
 		void overrideInternal(uintptr_t _ptr)
 		void overrideInternal(uintptr_t _ptr)
 		{
 		{
 			destroy();
 			destroy();
-			m_flags |= BGFX_TEXTURE_INTERNAL_SHARED;
+			m_flags |= BGFX_SAMPLER_INTERNAL_SHARED;
 			m_ptr = (IDirect3DBaseTexture9*)_ptr;
 			m_ptr = (IDirect3DBaseTexture9*)_ptr;
 		}
 		}
 
 

+ 33 - 33
src/renderer_gl.cpp

@@ -1650,9 +1650,9 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 
 
 	static void getFilters(uint32_t _flags, bool _hasMips, GLenum& _magFilter, GLenum& _minFilter)
 	static void getFilters(uint32_t _flags, bool _hasMips, GLenum& _magFilter, GLenum& _minFilter)
 	{
 	{
-		const uint32_t mag = (_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT;
-		const uint32_t min = (_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT;
-		const uint32_t mip = (_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT;
+		const uint32_t mag = (_flags&BGFX_SAMPLER_MAG_MASK)>>BGFX_SAMPLER_MAG_SHIFT;
+		const uint32_t min = (_flags&BGFX_SAMPLER_MIN_MASK)>>BGFX_SAMPLER_MIN_SHIFT;
+		const uint32_t mip = (_flags&BGFX_SAMPLER_MIP_MASK)>>BGFX_SAMPLER_MIP_SHIFT;
 		_magFilter = s_textureFilterMag[mag];
 		_magFilter = s_textureFilterMag[mag];
 		_minFilter = s_textureFilterMin[min][_hasMips ? mip+1 : 0];
 		_minFilter = s_textureFilterMin[min][_hasMips ? mip+1 : 0];
 	}
 	}
@@ -2435,7 +2435,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 					m_srgbWriteControlSupport = s_extension[Extension::EXT_sRGB_write_control].m_supported;
 					m_srgbWriteControlSupport = s_extension[Extension::EXT_sRGB_write_control].m_supported;
 
 
 					m_borderColorSupport = s_extension[Extension::NV_texture_border_clamp].m_supported;
 					m_borderColorSupport = s_extension[Extension::NV_texture_border_clamp].m_supported;
-					s_textureAddress[BGFX_TEXTURE_U_BORDER>>BGFX_TEXTURE_U_SHIFT] = s_extension[Extension::NV_texture_border_clamp].m_supported
+					s_textureAddress[BGFX_SAMPLER_U_BORDER>>BGFX_SAMPLER_U_SHIFT] = s_extension[Extension::NV_texture_border_clamp].m_supported
 						? GL_CLAMP_TO_BORDER
 						? GL_CLAMP_TO_BORDER
 						: GL_CLAMP_TO_EDGE
 						: GL_CLAMP_TO_EDGE
 						;
 						;
@@ -3336,13 +3336,13 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 			if ( (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
 			if ( (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
 			&&  m_samplerObjectSupport)
 			&&  m_samplerObjectSupport)
 			{
 			{
-				if (0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & _flags) )
+				if (0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags) )
 				{
 				{
-					const uint32_t index = (_flags & BGFX_TEXTURE_BORDER_COLOR_MASK) >> BGFX_TEXTURE_BORDER_COLOR_SHIFT;
+					const uint32_t index = (_flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
 
 
-					_flags &= ~BGFX_TEXTURE_RESERVED_MASK;
-					_flags &= BGFX_TEXTURE_SAMPLER_BITS_MASK;
-					_flags |= _numMips<<BGFX_TEXTURE_RESERVED_SHIFT;
+					_flags &= ~BGFX_SAMPLER_RESERVED_MASK;
+					_flags &= BGFX_SAMPLER_BITS_MASK;
+					_flags |= _numMips<<BGFX_SAMPLER_RESERVED_SHIFT;
 
 
 					GLuint sampler;
 					GLuint sampler;
 
 
@@ -3381,15 +3381,15 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 
 
 						GL_CHECK(glSamplerParameteri(sampler
 						GL_CHECK(glSamplerParameteri(sampler
 							, GL_TEXTURE_WRAP_S
 							, GL_TEXTURE_WRAP_S
-							, s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]
+							, s_textureAddress[(_flags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT]
 							) );
 							) );
 						GL_CHECK(glSamplerParameteri(sampler
 						GL_CHECK(glSamplerParameteri(sampler
 							, GL_TEXTURE_WRAP_T
 							, GL_TEXTURE_WRAP_T
-							, s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]
+							, s_textureAddress[(_flags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT]
 							) );
 							) );
 						GL_CHECK(glSamplerParameteri(sampler
 						GL_CHECK(glSamplerParameteri(sampler
 							, GL_TEXTURE_WRAP_R
 							, GL_TEXTURE_WRAP_R
-							, s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]
+							, s_textureAddress[(_flags&BGFX_SAMPLER_W_MASK)>>BGFX_SAMPLER_W_SHIFT]
 							) );
 							) );
 
 
 						GLenum minFilter;
 						GLenum minFilter;
@@ -3409,7 +3409,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 							GL_CHECK(glSamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, _rgba) );
 							GL_CHECK(glSamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, _rgba) );
 						}
 						}
 
 
-						if (0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
+						if (0 != (_flags & (BGFX_SAMPLER_MIN_ANISOTROPIC|BGFX_SAMPLER_MAG_ANISOTROPIC) )
 						&&  0.0f < m_maxAnisotropy)
 						&&  0.0f < m_maxAnisotropy)
 						{
 						{
 							GL_CHECK(glSamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, m_maxAnisotropy) );
 							GL_CHECK(glSamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, m_maxAnisotropy) );
@@ -3418,7 +3418,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 						if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
 						if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
 						||  m_shadowSamplersSupport)
 						||  m_shadowSamplersSupport)
 						{
 						{
-							const uint32_t cmpFunc = (_flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
+							const uint32_t cmpFunc = (_flags&BGFX_SAMPLER_COMPARE_MASK)>>BGFX_SAMPLER_COMPARE_SHIFT;
 							if (0 == cmpFunc)
 							if (0 == cmpFunc)
 							{
 							{
 								GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
 								GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
@@ -4918,7 +4918,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 
 
 	void TextureGL::destroy()
 	void TextureGL::destroy()
 	{
 	{
-		if (0 == (m_flags & BGFX_TEXTURE_INTERNAL_SHARED)
+		if (0 == (m_flags & BGFX_SAMPLER_INTERNAL_SHARED)
 		&&  0 != m_id)
 		&&  0 != m_id)
 		{
 		{
 			GL_CHECK(glBindTexture(m_target, 0) );
 			GL_CHECK(glBindTexture(m_target, 0) );
@@ -4936,7 +4936,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 	void TextureGL::overrideInternal(uintptr_t _ptr)
 	void TextureGL::overrideInternal(uintptr_t _ptr)
 	{
 	{
 		destroy();
 		destroy();
-		m_flags |= BGFX_TEXTURE_INTERNAL_SHARED;
+		m_flags |= BGFX_SAMPLER_INTERNAL_SHARED;
 		m_id = (GLuint)_ptr;
 		m_id = (GLuint)_ptr;
 	}
 	}
 
 
@@ -5055,18 +5055,18 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 		{
 		{
 			// Force point sampling when texture format doesn't support linear sampling.
 			// Force point sampling when texture format doesn't support linear sampling.
 			_flags &= ~(0
 			_flags &= ~(0
-				| BGFX_TEXTURE_MIN_MASK
-				| BGFX_TEXTURE_MAG_MASK
-				| BGFX_TEXTURE_MIP_MASK
+				| BGFX_SAMPLER_MIN_MASK
+				| BGFX_SAMPLER_MAG_MASK
+				| BGFX_SAMPLER_MIP_MASK
 				);
 				);
 			_flags |= 0
 			_flags |= 0
-				| BGFX_TEXTURE_MIN_POINT
-				| BGFX_TEXTURE_MAG_POINT
-				| BGFX_TEXTURE_MIP_POINT
+				| BGFX_SAMPLER_MIN_POINT
+				| BGFX_SAMPLER_MAG_POINT
+				| BGFX_SAMPLER_MIP_POINT
 				;
 				;
 		}
 		}
 
 
-		const uint32_t flags = (0 != (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & _flags) ? m_flags : _flags) & BGFX_TEXTURE_SAMPLER_BITS_MASK;
+		const uint32_t flags = (0 != (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags) ? m_flags : _flags) & BGFX_SAMPLER_BITS_MASK;
 
 
 		bool hasBorderColor = false;
 		bool hasBorderColor = false;
 		bx::HashMurmur2A murmur;
 		bx::HashMurmur2A murmur;
@@ -5074,9 +5074,9 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 		murmur.add(flags);
 		murmur.add(flags);
 		if (NULL != _rgba)
 		if (NULL != _rgba)
 		{
 		{
-			if (BGFX_TEXTURE_U_BORDER == (flags & BGFX_TEXTURE_U_BORDER)
-			||  BGFX_TEXTURE_V_BORDER == (flags & BGFX_TEXTURE_V_BORDER)
-			||  BGFX_TEXTURE_W_BORDER == (flags & BGFX_TEXTURE_W_BORDER) )
+			if (BGFX_SAMPLER_U_BORDER == (flags & BGFX_SAMPLER_U_BORDER)
+			||  BGFX_SAMPLER_V_BORDER == (flags & BGFX_SAMPLER_V_BORDER)
+			||  BGFX_SAMPLER_W_BORDER == (flags & BGFX_SAMPLER_W_BORDER) )
 			{
 			{
 				murmur.add(_rgba, 16);
 				murmur.add(_rgba, 16);
 				hasBorderColor = true;
 				hasBorderColor = true;
@@ -5090,8 +5090,8 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 			const GLenum  targetMsaa = m_target;
 			const GLenum  targetMsaa = m_target;
 			const uint8_t numMips    = m_numMips;
 			const uint8_t numMips    = m_numMips;
 
 
-			GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_S, s_textureAddress[(flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
-			GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_T, s_textureAddress[(flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
+			GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_S, s_textureAddress[(flags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT]) );
+			GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_T, s_textureAddress[(flags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT]) );
 
 
 			if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
 			if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
 			||  s_extension[Extension::APPLE_texture_max_level].m_supported)
 			||  s_extension[Extension::APPLE_texture_max_level].m_supported)
@@ -5101,7 +5101,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 
 
 			if (target == GL_TEXTURE_3D)
 			if (target == GL_TEXTURE_3D)
 			{
 			{
-				GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_R, s_textureAddress[(flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
+				GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_R, s_textureAddress[(flags&BGFX_SAMPLER_W_MASK)>>BGFX_SAMPLER_W_SHIFT]) );
 			}
 			}
 
 
 			GLenum magFilter;
 			GLenum magFilter;
@@ -5121,7 +5121,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 				GL_CHECK(glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, _rgba) );
 				GL_CHECK(glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, _rgba) );
 			}
 			}
 
 
-			if (0 != (flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
+			if (0 != (flags & (BGFX_SAMPLER_MIN_ANISOTROPIC|BGFX_SAMPLER_MAG_ANISOTROPIC) )
 			&&  0.0f < s_renderGL->m_maxAnisotropy)
 			&&  0.0f < s_renderGL->m_maxAnisotropy)
 			{
 			{
 				GL_CHECK(glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderGL->m_maxAnisotropy) );
 				GL_CHECK(glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderGL->m_maxAnisotropy) );
@@ -5130,7 +5130,7 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 			if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
 			if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
 			||  s_renderGL->m_shadowSamplersSupport)
 			||  s_renderGL->m_shadowSamplersSupport)
 			{
 			{
-				const uint32_t cmpFunc = (flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
+				const uint32_t cmpFunc = (flags&BGFX_SAMPLER_COMPARE_MASK)>>BGFX_SAMPLER_COMPARE_SHIFT;
 				if (0 == cmpFunc)
 				if (0 == cmpFunc)
 				{
 				{
 					GL_CHECK(glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
 					GL_CHECK(glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
@@ -5148,11 +5148,11 @@ BX_TRACE("%d, %d, %d, %s", _array, _srgb, _mipAutogen, getName(_format) );
 
 
 	void TextureGL::commit(uint32_t _stage, uint32_t _flags, const float _palette[][4])
 	void TextureGL::commit(uint32_t _stage, uint32_t _flags, const float _palette[][4])
 	{
 	{
-		const uint32_t flags = 0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & _flags)
+		const uint32_t flags = 0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags)
 			? _flags
 			? _flags
 			: m_flags
 			: m_flags
 			;
 			;
-		const uint32_t index = (flags & BGFX_TEXTURE_BORDER_COLOR_MASK) >> BGFX_TEXTURE_BORDER_COLOR_SHIFT;
+		const uint32_t index = (flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
 
 
 		GL_CHECK(glActiveTexture(GL_TEXTURE0+_stage) );
 		GL_CHECK(glActiveTexture(GL_TEXTURE0+_stage) );
 		GL_CHECK(glBindTexture(m_target, m_id) );
 		GL_CHECK(glBindTexture(m_target, m_id) );

+ 1 - 1
src/renderer_mtl.h

@@ -871,7 +871,7 @@ namespace bgfx { namespace mtl
 			  uint8_t _stage
 			  uint8_t _stage
 			, bool _vertex
 			, bool _vertex
 			, bool _fragment
 			, bool _fragment
-			, uint32_t _flags = BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER
+			, uint32_t _flags = BGFX_SAMPLER_INTERNAL_DEFAULT
 			);
 			);
 
 
 		Texture m_ptr;
 		Texture m_ptr;

+ 16 - 13
src/renderer_mtl.mm

@@ -2164,28 +2164,31 @@ namespace bgfx { namespace mtl
 
 
 		SamplerState getSamplerState(uint32_t _flags)
 		SamplerState getSamplerState(uint32_t _flags)
 		{
 		{
-			_flags &= BGFX_TEXTURE_SAMPLER_BITS_MASK;
+			_flags &= BGFX_SAMPLER_BITS_MASK;
 			SamplerState sampler = m_samplerStateCache.find(_flags);
 			SamplerState sampler = m_samplerStateCache.find(_flags);
 
 
 			if (NULL == sampler)
 			if (NULL == sampler)
 			{
 			{
 
 
-				m_samplerDescriptor.sAddressMode = s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
-				m_samplerDescriptor.tAddressMode = s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
-				m_samplerDescriptor.rAddressMode = s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
-				m_samplerDescriptor.minFilter = s_textureFilterMinMag[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
-				m_samplerDescriptor.magFilter = s_textureFilterMinMag[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
-				m_samplerDescriptor.mipFilter = s_textureFilterMip[(_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
+				m_samplerDescriptor.sAddressMode = s_textureAddress[(_flags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT];
+				m_samplerDescriptor.tAddressMode = s_textureAddress[(_flags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT];
+				m_samplerDescriptor.rAddressMode = s_textureAddress[(_flags&BGFX_SAMPLER_W_MASK)>>BGFX_SAMPLER_W_SHIFT];
+				m_samplerDescriptor.minFilter = s_textureFilterMinMag[(_flags&BGFX_SAMPLER_MIN_MASK)>>BGFX_SAMPLER_MIN_SHIFT];
+				m_samplerDescriptor.magFilter = s_textureFilterMinMag[(_flags&BGFX_SAMPLER_MAG_MASK)>>BGFX_SAMPLER_MAG_SHIFT];
+				m_samplerDescriptor.mipFilter = s_textureFilterMip[(_flags&BGFX_SAMPLER_MIP_MASK)>>BGFX_SAMPLER_MIP_SHIFT];
 				m_samplerDescriptor.lodMinClamp = 0;
 				m_samplerDescriptor.lodMinClamp = 0;
 				m_samplerDescriptor.lodMaxClamp = FLT_MAX;
 				m_samplerDescriptor.lodMaxClamp = FLT_MAX;
 				m_samplerDescriptor.normalizedCoordinates = TRUE;
 				m_samplerDescriptor.normalizedCoordinates = TRUE;
-				m_samplerDescriptor.maxAnisotropy =  (0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) ) ) ? m_maxAnisotropy : 1;
+				m_samplerDescriptor.maxAnisotropy =  (0 != (_flags & (BGFX_SAMPLER_MIN_ANISOTROPIC|BGFX_SAMPLER_MAG_ANISOTROPIC) ) ) ? m_maxAnisotropy : 1;
 
 
 				if (m_macOS11Runtime
 				if (m_macOS11Runtime
 				||  [m_device supportsFeatureSet:(MTLFeatureSet)4 /*MTLFeatureSet_iOS_GPUFamily3_v1*/])
 				||  [m_device supportsFeatureSet:(MTLFeatureSet)4 /*MTLFeatureSet_iOS_GPUFamily3_v1*/])
 				{
 				{
-					const uint32_t cmpFunc = (_flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
-					m_samplerDescriptor.compareFunction = 0 == cmpFunc ? MTLCompareFunctionNever : s_cmpFunc[cmpFunc];
+					const uint32_t cmpFunc = (_flags&BGFX_SAMPLER_COMPARE_MASK)>>BGFX_SAMPLER_COMPARE_SHIFT;
+					m_samplerDescriptor.compareFunction = 0 == cmpFunc
+						? MTLCompareFunctionNever
+						: s_cmpFunc[cmpFunc]
+						;
 				}
 				}
 
 
 				sampler = m_device.newSamplerStateWithDescriptor(m_samplerDescriptor);
 				sampler = m_device.newSamplerStateWithDescriptor(m_samplerDescriptor);
@@ -2865,7 +2868,7 @@ namespace bgfx { namespace mtl
 		{
 		{
 			s_renderMtl->m_renderCommandEncoder.setVertexTexture(m_ptr, _stage);
 			s_renderMtl->m_renderCommandEncoder.setVertexTexture(m_ptr, _stage);
 			s_renderMtl->m_renderCommandEncoder.setVertexSamplerState(
 			s_renderMtl->m_renderCommandEncoder.setVertexSamplerState(
-				  0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & _flags)
+				  0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags)
 					? s_renderMtl->getSamplerState(_flags)
 					? s_renderMtl->getSamplerState(_flags)
 					: m_sampler
 					: m_sampler
 				, _stage
 				, _stage
@@ -2876,7 +2879,7 @@ namespace bgfx { namespace mtl
 		{
 		{
 			s_renderMtl->m_renderCommandEncoder.setFragmentTexture(m_ptr, _stage);
 			s_renderMtl->m_renderCommandEncoder.setFragmentTexture(m_ptr, _stage);
 			s_renderMtl->m_renderCommandEncoder.setFragmentSamplerState(
 			s_renderMtl->m_renderCommandEncoder.setFragmentSamplerState(
-				  0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & _flags)
+				  0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags)
 					? s_renderMtl->getSamplerState(_flags)
 					? s_renderMtl->getSamplerState(_flags)
 					: m_sampler
 					: m_sampler
 				, _stage
 				, _stage
@@ -4201,7 +4204,7 @@ namespace bgfx { namespace mtl
 
 
 			rce.setRenderPipelineState(m_screenshotBlitRenderPipelineState);
 			rce.setRenderPipelineState(m_screenshotBlitRenderPipelineState);
 
 
-			rce.setFragmentSamplerState(getSamplerState(BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT), 0);
+			rce.setFragmentSamplerState(getSamplerState(BGFX_SAMPLER_U_CLAMP|BGFX_SAMPLER_V_CLAMP|BGFX_SAMPLER_MIN_POINT|BGFX_SAMPLER_MAG_POINT|BGFX_SAMPLER_MIP_POINT), 0);
 			rce.setFragmentTexture(m_screenshotTarget, 0);
 			rce.setFragmentTexture(m_screenshotTarget, 0);
 
 
 			rce.drawPrimitives(MTLPrimitiveTypeTriangle, 0, 3, 1);
 			rce.drawPrimitives(MTLPrimitiveTypeTriangle, 0, 3, 1);

+ 12 - 12
tools/texturev/texturev.cpp

@@ -1252,9 +1252,9 @@ int _main_(int _argc, char** _argv)
 		checkerBoard = bgfx::createTexture2D(checkerBoardSize, checkerBoardSize, false, 1
 		checkerBoard = bgfx::createTexture2D(checkerBoardSize, checkerBoardSize, false, 1
 			, bgfx::TextureFormat::BGRA8
 			, bgfx::TextureFormat::BGRA8
 			, 0
 			, 0
-			| BGFX_TEXTURE_MIN_POINT
-			| BGFX_TEXTURE_MIP_POINT
-			| BGFX_TEXTURE_MAG_POINT
+			| BGFX_SAMPLER_MIN_POINT
+			| BGFX_SAMPLER_MIP_POINT
+			| BGFX_SAMPLER_MAG_POINT
 			, mem
 			, mem
 			);
 			);
 	}
 	}
@@ -1813,9 +1813,9 @@ int _main_(int _argc, char** _argv)
 				bimg::Orientation::Enum orientation;
 				bimg::Orientation::Enum orientation;
 				texture = loadTexture(fp.get()
 				texture = loadTexture(fp.get()
 					, 0
 					, 0
-					| BGFX_TEXTURE_U_CLAMP
-					| BGFX_TEXTURE_V_CLAMP
-					| BGFX_TEXTURE_W_CLAMP
+					| BGFX_SAMPLER_U_CLAMP
+					| BGFX_SAMPLER_V_CLAMP
+					| BGFX_SAMPLER_W_CLAMP
 					, 0
 					, 0
 					, &view.m_textureInfo
 					, &view.m_textureInfo
 					, &orientation
 					, &orientation
@@ -2003,13 +2003,13 @@ int _main_(int _argc, char** _argv)
 			bgfx::setUniform(u_params, params);
 			bgfx::setUniform(u_params, params);
 
 
 			const uint32_t textureFlags = 0
 			const uint32_t textureFlags = 0
-				| BGFX_TEXTURE_U_CLAMP
-				| BGFX_TEXTURE_V_CLAMP
-				| BGFX_TEXTURE_W_CLAMP
+				| BGFX_SAMPLER_U_CLAMP
+				| BGFX_SAMPLER_V_CLAMP
+				| BGFX_SAMPLER_W_CLAMP
 				| (view.m_filter ? 0 : 0
 				| (view.m_filter ? 0 : 0
-				| BGFX_TEXTURE_MIN_POINT
-				| BGFX_TEXTURE_MIP_POINT
-				| BGFX_TEXTURE_MAG_POINT
+				| BGFX_SAMPLER_MIN_POINT
+				| BGFX_SAMPLER_MIP_POINT
+				| BGFX_SAMPLER_MAG_POINT
 				  )
 				  )
 				;
 				;