@@ -1,4 +1,4 @@
-Copyright 2010-2021 Branimir Karadzic
+Copyright 2010-2022 Branimir Karadzic
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
@@ -495,7 +495,7 @@ https://www.guildwars2.com/
<img align="right" src="http://opensource.org/trademarks/opensource/OSI-Approved-License-100x137.png">
</a>
- Copyright 2010-2021 Branimir Karadzic
+ Copyright 2010-2022 Branimir Karadzic
@@ -1,6 +1,6 @@
/*
- * Copyright 2011-2021 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
+ * Copyright 2011-2022 Branimir Karadzic. All rights reserved.
+ * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include <bx/uint32_t.h>
#include "common.h"
@@ -1,8 +1,8 @@
$input v_color0
#include "../common/common.sh"
#
-# Copyright 2011-2021 Branimir Karadzic. All rights reserved.
-# License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
+# Copyright 2011-2022 Branimir Karadzic. All rights reserved.
+# License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
BGFX_DIR=../..
@@ -2,8 +2,8 @@ $input a_position, a_color0
$output v_color0
$input v_normal, v_color0
include ../../scripts/shader-embeded.mk
@@ -2,8 +2,8 @@ $input a_position, a_normal, a_color0
$output v_normal, v_color0
$input v_color0, v_texcoord0
// References:
@@ -2,8 +2,8 @@ $input a_position, a_color0, a_texcoord0
$output v_color0, v_texcoord0
$input v_pos, v_view, v_normal, v_color0
@@ -2,8 +2,8 @@ $input a_position, a_normal
$output v_pos, v_view, v_normal, v_color0
@@ -2,8 +2,8 @@ $input a_position, a_color0, i_data0, i_data1, i_data2, i_data3, i_data4
$input v_wpos, v_view, v_normal, v_tangent, v_bitangent, v_texcoord0// in...
@@ -2,8 +2,8 @@ $input a_position, a_normal, a_tangent, a_texcoord0
$output v_wpos, v_view, v_normal, v_tangent, v_bitangent, v_texcoord0
@@ -2,8 +2,8 @@ $input a_position, a_normal, a_tangent, a_texcoord0, i_data0, i_data1, i_data2,
$input v_world, v_color0
$output v_world, v_color0
* Copyright 2014 Stanlo Slasinski. All rights reserved.
#include "bgfx_compute.sh"
$input v_texcoord0
@@ -2,8 +2,8 @@ $input a_position, a_texcoord0
$output v_texcoord0
$input v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4
#include "common.sh"
$input v_pos, v_view, v_normal
$output v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4
$output v_pos, v_view, v_normal
* Copyright 2013 Jeremie Roy. All rights reserved.
@@ -2,7 +2,7 @@ $input v_pos, v_view, v_normal, v_texcoord0
* Copyright 2013 Milos Tosic. All rights reserved.
@@ -3,7 +3,7 @@ $output v_pos, v_view, v_normal, v_texcoord0
* Copyright 2013-2014 Dario Manesku. All rights reserved.
@@ -2,7 +2,7 @@ $input v_normal, v_view
@@ -2,7 +2,7 @@ $input v_texcoord0
@@ -2,7 +2,7 @@ $input v_normal, v_view, v_texcoord0
#include <string>
@@ -2,7 +2,7 @@ $input a_position
@@ -3,7 +3,7 @@ $output v_normal, v_view
@@ -3,7 +3,7 @@ $output v_texcoord0
@@ -3,7 +3,7 @@ $output v_normal, v_view, v_texcoord0
@@ -2,7 +2,7 @@ $input v_k
@@ -3,7 +3,7 @@ $output v_k
@@ -2,7 +2,7 @@ $input v_view, v_normal, v_shadowcoord