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@@ -4843,7 +4843,7 @@ namespace bgfx { namespace d3d12
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if (TextureCube == m_type)
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{
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m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2DARRAY;
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- m_uavd.Texture2DArray.MipSlice = 0;
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+ m_uavd.Texture2DArray.MipSlice = 0;
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m_uavd.Texture2DArray.ArraySize = 6;
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}
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@@ -4860,7 +4860,7 @@ namespace bgfx { namespace d3d12
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m_uavd.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE3D;
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m_uavd.Texture3D.MipSlice = 0;
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m_uavd.Texture3D.FirstWSlice = 0;
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- m_uavd.Texture3D.WSize = 0;
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+ m_uavd.Texture3D.WSize = m_depth;
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break;
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}
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