Browse Source

Set profile id for metal and pssl to avoid d3d9 codepath. (#2355)

MooZ 5 years ago
parent
commit
465c13ad37
1 changed files with 2 additions and 2 deletions
  1. 2 2
      tools/shaderc/shaderc.cpp

+ 2 - 2
tools/shaderc/shaderc.cpp

@@ -102,8 +102,8 @@ namespace bgfx
 		{  ShadingLang::HLSL,  300,    "s_3_0"      },
 		{  ShadingLang::HLSL,  300,    "s_3_0"      },
 		{  ShadingLang::HLSL,  400,    "s_4_0"      },
 		{  ShadingLang::HLSL,  400,    "s_4_0"      },
 		{  ShadingLang::HLSL,  500,    "s_5_0"      },
 		{  ShadingLang::HLSL,  500,    "s_5_0"      },
-		{  ShadingLang::Metal, 1,      "metal"      },
-		{  ShadingLang::PSSL,  1,      "pssl"       },
+		{  ShadingLang::Metal, 1000,   "metal"      },
+		{  ShadingLang::PSSL,  1000,   "pssl"       },
 		{  ShadingLang::SpirV, 1331,   "spirv13-11" },
 		{  ShadingLang::SpirV, 1331,   "spirv13-11" },
 		{  ShadingLang::SpirV, 1411,   "spirv14-11" },
 		{  ShadingLang::SpirV, 1411,   "spirv14-11" },
 		{  ShadingLang::SpirV, 1512,   "spirv15-12" },
 		{  ShadingLang::SpirV, 1512,   "spirv15-12" },