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@@ -15,6 +15,7 @@
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#define RENDER_PASS_DEBUG_LIGHTS_ID 3
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#define RENDER_PASS_DEBUG_LIGHTS_ID 3
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#define RENDER_PASS_DEBUG_GBUFFER_ID 4
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#define RENDER_PASS_DEBUG_GBUFFER_ID 4
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+static float s_texelHalf = 0.0f;
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static bool s_originBottomLeft = false;
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static bool s_originBottomLeft = false;
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inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
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inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
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@@ -217,516 +218,580 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, float _texelHalf
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}
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}
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}
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}
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-int _main_(int /*_argc*/, char** /*_argv*/)
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+class Deferred : public entry::AppI
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{
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{
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- uint32_t width = 1280;
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- uint32_t height = 720;
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- uint32_t debug = BGFX_DEBUG_TEXT;
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- uint32_t reset = BGFX_RESET_VSYNC;
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-
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- bgfx::init();
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- bgfx::reset(width, height, reset);
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-
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- // Enable debug text.
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- bgfx::setDebug(debug);
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-
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- // Set clear color palette for index 0
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- bgfx::setClearColor(0, UINT32_C(0x00000000) );
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-
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- // Set clear color palette for index 1
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- bgfx::setClearColor(1, UINT32_C(0x303030ff) );
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-
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- // Set geometry pass view clear state.
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- bgfx::setViewClear(RENDER_PASS_GEOMETRY_ID
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- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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- , 1.0f
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- , 0
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- , 1
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- );
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-
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- // Set light pass view clear state.
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- bgfx::setViewClear(RENDER_PASS_LIGHT_ID
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- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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- , 1.0f
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- , 0
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- , 0
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- );
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-
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- // Create vertex stream declaration.
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- PosNormalTangentTexcoordVertex::init();
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- PosTexCoord0Vertex::init();
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- DebugVertex::init();
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-
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- calcTangents(s_cubeVertices
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- , BX_COUNTOF(s_cubeVertices)
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- , PosNormalTangentTexcoordVertex::ms_decl
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- , s_cubeIndices
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- , BX_COUNTOF(s_cubeIndices)
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- );
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-
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- // Create static vertex buffer.
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- bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(
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- bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
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- , PosNormalTangentTexcoordVertex::ms_decl
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- );
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-
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- // Create static index buffer.
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- bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
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-
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- // Create texture sampler uniforms.
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- bgfx::UniformHandle s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
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- bgfx::UniformHandle s_texNormal = bgfx::createUniform("s_texNormal", bgfx::UniformType::Int1);
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-
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- bgfx::UniformHandle s_albedo = bgfx::createUniform("s_albedo", bgfx::UniformType::Int1);
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- bgfx::UniformHandle s_normal = bgfx::createUniform("s_normal", bgfx::UniformType::Int1);
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- bgfx::UniformHandle s_depth = bgfx::createUniform("s_depth", bgfx::UniformType::Int1);
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- bgfx::UniformHandle s_light = bgfx::createUniform("s_light", bgfx::UniformType::Int1);
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-
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- bgfx::UniformHandle u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
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- bgfx::UniformHandle u_lightPosRadius = bgfx::createUniform("u_lightPosRadius", bgfx::UniformType::Vec4);
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- bgfx::UniformHandle u_lightRgbInnerR = bgfx::createUniform("u_lightRgbInnerR", bgfx::UniformType::Vec4);
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-
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- // Create program from shaders.
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- bgfx::ProgramHandle geomProgram = loadProgram("vs_deferred_geom", "fs_deferred_geom");
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- bgfx::ProgramHandle lightProgram = loadProgram("vs_deferred_light", "fs_deferred_light");
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- bgfx::ProgramHandle combineProgram = loadProgram("vs_deferred_combine", "fs_deferred_combine");
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- bgfx::ProgramHandle debugProgram = loadProgram("vs_deferred_debug", "fs_deferred_debug");
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- bgfx::ProgramHandle lineProgram = loadProgram("vs_deferred_debug_line", "fs_deferred_debug_line");
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-
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- // Load diffuse texture.
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- bgfx::TextureHandle textureColor = loadTexture("fieldstone-rgba.dds");
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-
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- // Load normal texture.
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- bgfx::TextureHandle textureNormal = loadTexture("fieldstone-n.dds");
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-
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- bgfx::TextureHandle gbufferTex[3] = { BGFX_INVALID_HANDLE, BGFX_INVALID_HANDLE, BGFX_INVALID_HANDLE };
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- bgfx::FrameBufferHandle gbuffer = BGFX_INVALID_HANDLE;
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- bgfx::FrameBufferHandle lightBuffer = BGFX_INVALID_HANDLE;
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-
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- // Imgui.
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- imguiCreate();
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-
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- const int64_t timeOffset = bx::getHPCounter();
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- const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
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- const float texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
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- s_originBottomLeft = bgfx::RendererType::OpenGL == renderer || bgfx::RendererType::OpenGLES == renderer;
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-
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- // Get renderer capabilities info.
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- const bgfx::Caps* caps = bgfx::getCaps();
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-
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- uint32_t oldWidth = 0;
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- uint32_t oldHeight = 0;
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- uint32_t oldReset = reset;
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-
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- int32_t scrollArea = 0;
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- int32_t numLights = 512;
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- float lightAnimationSpeed = 0.3f;
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- bool animateMesh = true;
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- bool showScissorRects = false;
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- bool showGBuffer = true;
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-
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- float view[16];
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- float initialPos[3] = { 0.0f, 0.0f, -15.0f };
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- cameraCreate();
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- cameraSetPosition(initialPos);
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- cameraSetVerticalAngle(0.0f);
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- cameraGetViewMtx(view);
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-
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- entry::MouseState mouseState;
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- while (!entry::processEvents(width, height, debug, reset, &mouseState) )
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+ void init(int /*_argc*/, char** /*_argv*/) BX_OVERRIDE
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{
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{
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- int64_t now = bx::getHPCounter();
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- static int64_t last = now;
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- const int64_t frameTime = now - last;
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- last = now;
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- const double freq = double(bx::getHPFrequency() );
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- const double toMs = 1000.0/freq;
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- const float deltaTime = float(frameTime/freq);
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-
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- float time = (float)( (now-timeOffset)/freq);
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-
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- // Use debug font to print information about this example.
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- bgfx::dbgTextClear();
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- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/21-deferred");
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- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: MRT rendering and deferred shading.");
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- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
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-
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- if (2 > caps->maxFBAttachments)
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- {
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- // When multiple render targets (MRT) is not supported by GPU,
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- // implement alternative code path that doesn't use MRT.
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- bool blink = uint32_t(time*3.0f)&1;
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- bgfx::dbgTextPrintf(0, 5, blink ? 0x1f : 0x01, " MRT not supported by GPU. ");
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+ m_width = 1280;
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+ m_height = 720;
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+ m_debug = BGFX_DEBUG_TEXT;
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+ m_reset = BGFX_RESET_VSYNC;
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- // Set view 0 default viewport.
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- bgfx::setViewRect(0, 0, 0, width, height);
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+ bgfx::init();
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+ bgfx::reset(m_width, m_height, m_reset);
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- // This dummy draw call is here to make sure that view 0 is cleared
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- // if no other draw calls are submitted to view 0.
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- bgfx::touch(0);
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- }
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- else
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- {
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- if (oldWidth != width
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- || oldHeight != height
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- || oldReset != reset
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- || !bgfx::isValid(gbuffer) )
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- {
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- // Recreate variable size render targets when resolution changes.
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- oldWidth = width;
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- oldHeight = height;
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- oldReset = reset;
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+ // Enable m_debug text.
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+ bgfx::setDebug(m_debug);
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- if (bgfx::isValid(gbuffer) )
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- {
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- bgfx::destroyFrameBuffer(gbuffer);
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- }
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+ // Set clear color palette for index 0
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+ bgfx::setClearColor(0, UINT32_C(0x00000000) );
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- const uint32_t samplerFlags = 0
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- | BGFX_TEXTURE_RT
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- | BGFX_TEXTURE_MIN_POINT
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- | BGFX_TEXTURE_MAG_POINT
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- | BGFX_TEXTURE_MIP_POINT
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- | BGFX_TEXTURE_U_CLAMP
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- | BGFX_TEXTURE_V_CLAMP
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- ;
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- gbufferTex[0] = bgfx::createTexture2D(width, height, 1, bgfx::TextureFormat::BGRA8, samplerFlags);
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- gbufferTex[1] = bgfx::createTexture2D(width, height, 1, bgfx::TextureFormat::BGRA8, samplerFlags);
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- gbufferTex[2] = bgfx::createTexture2D(width, height, 1, bgfx::TextureFormat::D24, samplerFlags);
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- gbuffer = bgfx::createFrameBuffer(BX_COUNTOF(gbufferTex), gbufferTex, true);
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-
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- if (bgfx::isValid(lightBuffer) )
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- {
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- bgfx::destroyFrameBuffer(lightBuffer);
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- }
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+ // Set clear color palette for index 1
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+ bgfx::setClearColor(1, UINT32_C(0x303030ff) );
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- lightBuffer = bgfx::createFrameBuffer(width, height, bgfx::TextureFormat::BGRA8, samplerFlags);
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- }
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+ // Set geometry pass view clear state.
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+ bgfx::setViewClear(RENDER_PASS_GEOMETRY_ID
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+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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+ , 1.0f
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+ , 0
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+ , 1
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+ );
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- imguiBeginFrame(mouseState.m_mx
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- , mouseState.m_my
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- , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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- | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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- , mouseState.m_mz
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- , width
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- , height
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+ // Set light pass view clear state.
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+ bgfx::setViewClear(RENDER_PASS_LIGHT_ID
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+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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+ , 1.0f
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+ , 0
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+ , 0
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);
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);
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- imguiBeginScrollArea("Settings", width - width / 5 - 10, 10, width / 5, height / 3, &scrollArea);
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- imguiSeparatorLine();
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+ // Create vertex stream declaration.
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+ PosNormalTangentTexcoordVertex::init();
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+ PosTexCoord0Vertex::init();
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+ DebugVertex::init();
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- imguiSlider("Num lights", numLights, 1, 2048);
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+ calcTangents(s_cubeVertices
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+ , BX_COUNTOF(s_cubeVertices)
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+ , PosNormalTangentTexcoordVertex::ms_decl
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+ , s_cubeIndices
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+ , BX_COUNTOF(s_cubeIndices)
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+ );
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- if (imguiCheck("Show G-Buffer.", showGBuffer) )
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- {
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- showGBuffer = !showGBuffer;
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- }
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+ // Create static vertex buffer.
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+ m_vbh = bgfx::createVertexBuffer(
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+ bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
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+ , PosNormalTangentTexcoordVertex::ms_decl
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+ );
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- if (imguiCheck("Show light scissor.", showScissorRects) )
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- {
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- showScissorRects = !showScissorRects;
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- }
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+ // Create static index buffer.
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+ m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
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- if (imguiCheck("Animate mesh.", animateMesh) )
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- {
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- animateMesh = !animateMesh;
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- }
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+ // Create texture sampler uniforms.
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+ s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
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+ s_texNormal = bgfx::createUniform("s_texNormal", bgfx::UniformType::Int1);
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- imguiSlider("Lights animation speed", lightAnimationSpeed, 0.0f, 0.4f, 0.01f);
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+ s_albedo = bgfx::createUniform("s_albedo", bgfx::UniformType::Int1);
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+ s_normal = bgfx::createUniform("s_normal", bgfx::UniformType::Int1);
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+ s_depth = bgfx::createUniform("s_depth", bgfx::UniformType::Int1);
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+ s_light = bgfx::createUniform("s_light", bgfx::UniformType::Int1);
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- imguiEndScrollArea();
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- imguiEndFrame();
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+ u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
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+ u_lightPosRadius = bgfx::createUniform("u_lightPosRadius", bgfx::UniformType::Vec4);
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+ u_lightRgbInnerR = bgfx::createUniform("u_lightRgbInnerR", bgfx::UniformType::Vec4);
|
|
|
|
|
|
|
|
- // Update camera.
|
|
|
|
|
- cameraUpdate(deltaTime, mouseState);
|
|
|
|
|
- cameraGetViewMtx(view);
|
|
|
|
|
|
|
+ // Create program from shaders.
|
|
|
|
|
+ m_geomProgram = loadProgram("vs_deferred_geom", "fs_deferred_geom");
|
|
|
|
|
+ m_lightProgram = loadProgram("vs_deferred_light", "fs_deferred_light");
|
|
|
|
|
+ m_combineProgram = loadProgram("vs_deferred_combine", "fs_deferred_combine");
|
|
|
|
|
+ m_debugProgram = loadProgram("vs_deferred_debug", "fs_deferred_debug");
|
|
|
|
|
+ m_lineProgram = loadProgram("vs_deferred_debug_line", "fs_deferred_debug_line");
|
|
|
|
|
|
|
|
- // Setup views
|
|
|
|
|
- float vp[16];
|
|
|
|
|
- float invMvp[16];
|
|
|
|
|
- {
|
|
|
|
|
- bgfx::setViewRect(RENDER_PASS_GEOMETRY_ID, 0, 0, width, height);
|
|
|
|
|
- bgfx::setViewRect(RENDER_PASS_LIGHT_ID, 0, 0, width, height);
|
|
|
|
|
- bgfx::setViewRect(RENDER_PASS_COMBINE_ID, 0, 0, width, height);
|
|
|
|
|
- bgfx::setViewRect(RENDER_PASS_DEBUG_LIGHTS_ID, 0, 0, width, height);
|
|
|
|
|
- bgfx::setViewRect(RENDER_PASS_DEBUG_GBUFFER_ID, 0, 0, width, height);
|
|
|
|
|
|
|
+ // Load diffuse texture.
|
|
|
|
|
+ m_textureColor = loadTexture("fieldstone-rgba.dds");
|
|
|
|
|
|
|
|
- bgfx::setViewFrameBuffer(RENDER_PASS_LIGHT_ID, lightBuffer);
|
|
|
|
|
|
|
+ // Load normal texture.
|
|
|
|
|
+ m_textureNormal = loadTexture("fieldstone-n.dds");
|
|
|
|
|
|
|
|
- float proj[16];
|
|
|
|
|
- mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
|
|
|
|
|
|
|
+ m_gbufferTex[0].idx = bgfx::invalidHandle;
|
|
|
|
|
+ m_gbufferTex[1].idx = bgfx::invalidHandle;
|
|
|
|
|
+ m_gbufferTex[2].idx = bgfx::invalidHandle;
|
|
|
|
|
+ m_gbuffer.idx = bgfx::invalidHandle;
|
|
|
|
|
+ m_lightBuffer.idx = bgfx::invalidHandle;
|
|
|
|
|
|
|
|
- bgfx::setViewFrameBuffer(RENDER_PASS_GEOMETRY_ID, gbuffer);
|
|
|
|
|
- bgfx::setViewTransform(RENDER_PASS_GEOMETRY_ID, view, proj);
|
|
|
|
|
|
|
+ // Imgui.
|
|
|
|
|
+ imguiCreate();
|
|
|
|
|
|
|
|
- bx::mtxMul(vp, view, proj);
|
|
|
|
|
- bx::mtxInverse(invMvp, vp);
|
|
|
|
|
|
|
+ m_timeOffset = bx::getHPCounter();
|
|
|
|
|
+ const bgfx::RendererType::Enum renderer = bgfx::getRendererType();
|
|
|
|
|
+ s_texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
|
|
|
|
|
+ s_originBottomLeft = bgfx::RendererType::OpenGL == renderer || bgfx::RendererType::OpenGLES == renderer;
|
|
|
|
|
|
|
|
- bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
|
|
|
|
|
- bgfx::setViewTransform(RENDER_PASS_LIGHT_ID, NULL, proj);
|
|
|
|
|
- bgfx::setViewTransform(RENDER_PASS_COMBINE_ID, NULL, proj);
|
|
|
|
|
|
|
+ // Get renderer capabilities info.
|
|
|
|
|
+ m_caps = bgfx::getCaps();
|
|
|
|
|
|
|
|
- const float aspectRatio = float(height)/float(width);
|
|
|
|
|
- const float size = 10.0f;
|
|
|
|
|
- bx::mtxOrtho(proj, -size, size, size*aspectRatio, -size*aspectRatio, 0.0f, 1000.0f);
|
|
|
|
|
- bgfx::setViewTransform(RENDER_PASS_DEBUG_GBUFFER_ID, NULL, proj);
|
|
|
|
|
|
|
+ m_oldWidth = 0;
|
|
|
|
|
+ m_oldHeight = 0;
|
|
|
|
|
+ m_oldReset = m_reset;
|
|
|
|
|
|
|
|
- bx::mtxOrtho(proj, 0.0f, (float)width, 0.0f, (float)height, 0.0f, 1000.0f);
|
|
|
|
|
- bgfx::setViewTransform(RENDER_PASS_DEBUG_LIGHTS_ID, NULL, proj);
|
|
|
|
|
- }
|
|
|
|
|
|
|
+ m_scrollArea = 0;
|
|
|
|
|
+ m_numLights = 512;
|
|
|
|
|
+ m_lightAnimationSpeed = 0.3f;
|
|
|
|
|
+ m_animateMesh = true;
|
|
|
|
|
+ m_showScissorRects = false;
|
|
|
|
|
+ m_showGBuffer = true;
|
|
|
|
|
+
|
|
|
|
|
+ cameraCreate();
|
|
|
|
|
+
|
|
|
|
|
+ const float initialPos[3] = { 0.0f, 0.0f, -15.0f };
|
|
|
|
|
+ cameraSetPosition(initialPos);
|
|
|
|
|
+ cameraSetVerticalAngle(0.0f);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ virtual int shutdown() BX_OVERRIDE
|
|
|
|
|
+ {
|
|
|
|
|
+ // Cleanup.
|
|
|
|
|
+ cameraDestroy();
|
|
|
|
|
+ imguiDestroy();
|
|
|
|
|
+
|
|
|
|
|
+ if (bgfx::isValid(m_gbuffer) )
|
|
|
|
|
+ {
|
|
|
|
|
+ bgfx::destroyFrameBuffer(m_gbuffer);
|
|
|
|
|
+ bgfx::destroyFrameBuffer(m_lightBuffer);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ bgfx::destroyIndexBuffer(m_ibh);
|
|
|
|
|
+ bgfx::destroyVertexBuffer(m_vbh);
|
|
|
|
|
+
|
|
|
|
|
+ bgfx::destroyProgram(m_geomProgram);
|
|
|
|
|
+ bgfx::destroyProgram(m_lightProgram);
|
|
|
|
|
+ bgfx::destroyProgram(m_combineProgram);
|
|
|
|
|
+ bgfx::destroyProgram(m_debugProgram);
|
|
|
|
|
+ bgfx::destroyProgram(m_lineProgram);
|
|
|
|
|
|
|
|
- const uint32_t dim = 11;
|
|
|
|
|
- const float offset = (float(dim-1) * 3.0f) * 0.5f;
|
|
|
|
|
|
|
+ bgfx::destroyTexture(m_textureColor);
|
|
|
|
|
+ bgfx::destroyTexture(m_textureNormal);
|
|
|
|
|
+ bgfx::destroyUniform(s_texColor);
|
|
|
|
|
+ bgfx::destroyUniform(s_texNormal);
|
|
|
|
|
|
|
|
- // Draw into geometry pass.
|
|
|
|
|
- for (uint32_t yy = 0; yy < dim; ++yy)
|
|
|
|
|
|
|
+ bgfx::destroyUniform(s_albedo);
|
|
|
|
|
+ bgfx::destroyUniform(s_normal);
|
|
|
|
|
+ bgfx::destroyUniform(s_depth);
|
|
|
|
|
+ bgfx::destroyUniform(s_light);
|
|
|
|
|
+
|
|
|
|
|
+ bgfx::destroyUniform(u_lightPosRadius);
|
|
|
|
|
+ bgfx::destroyUniform(u_lightRgbInnerR);
|
|
|
|
|
+ bgfx::destroyUniform(u_mtx);
|
|
|
|
|
+
|
|
|
|
|
+ // Shutdown bgfx.
|
|
|
|
|
+ bgfx::shutdown();
|
|
|
|
|
+
|
|
|
|
|
+ return 0;
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ bool update() BX_OVERRIDE
|
|
|
|
|
+ {
|
|
|
|
|
+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
|
|
|
|
|
+ {
|
|
|
|
|
+ int64_t now = bx::getHPCounter();
|
|
|
|
|
+ static int64_t last = now;
|
|
|
|
|
+ const int64_t frameTime = now - last;
|
|
|
|
|
+ last = now;
|
|
|
|
|
+ const double freq = double(bx::getHPFrequency() );
|
|
|
|
|
+ const double toMs = 1000.0/freq;
|
|
|
|
|
+ const float deltaTime = float(frameTime/freq);
|
|
|
|
|
+
|
|
|
|
|
+ float time = (float)( (now-m_timeOffset)/freq);
|
|
|
|
|
+
|
|
|
|
|
+ // Use m_debug font to print information about this example.
|
|
|
|
|
+ bgfx::dbgTextClear();
|
|
|
|
|
+ bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/21-deferred");
|
|
|
|
|
+ bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: MRT rendering and deferred shading.");
|
|
|
|
|
+ bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
|
|
|
|
|
+
|
|
|
|
|
+ if (2 > m_caps->maxFBAttachments)
|
|
|
{
|
|
{
|
|
|
- for (uint32_t xx = 0; xx < dim; ++xx)
|
|
|
|
|
|
|
+ // When multiple render targets (MRT) is not supported by GPU,
|
|
|
|
|
+ // implement alternative code path that doesn't use MRT.
|
|
|
|
|
+ bool blink = uint32_t(time*3.0f)&1;
|
|
|
|
|
+ bgfx::dbgTextPrintf(0, 5, blink ? 0x1f : 0x01, " MRT not supported by GPU. ");
|
|
|
|
|
+
|
|
|
|
|
+ // Set view 0 default viewport.
|
|
|
|
|
+ bgfx::setViewRect(0, 0, 0, m_width, m_height);
|
|
|
|
|
+
|
|
|
|
|
+ // This dummy draw call is here to make sure that view 0 is cleared
|
|
|
|
|
+ // if no other draw calls are submitted to view 0.
|
|
|
|
|
+ bgfx::touch(0);
|
|
|
|
|
+ }
|
|
|
|
|
+ else
|
|
|
|
|
+ {
|
|
|
|
|
+ if (m_oldWidth != m_width
|
|
|
|
|
+ || m_oldHeight != m_height
|
|
|
|
|
+ || m_oldReset != m_reset
|
|
|
|
|
+ || !bgfx::isValid(m_gbuffer) )
|
|
|
{
|
|
{
|
|
|
- float mtx[16];
|
|
|
|
|
- if (animateMesh)
|
|
|
|
|
|
|
+ // Recreate variable size render targets when resolution changes.
|
|
|
|
|
+ m_oldWidth = m_width;
|
|
|
|
|
+ m_oldHeight = m_height;
|
|
|
|
|
+ m_oldReset = m_reset;
|
|
|
|
|
+
|
|
|
|
|
+ if (bgfx::isValid(m_gbuffer) )
|
|
|
{
|
|
{
|
|
|
- bx::mtxRotateXY(mtx, time*1.023f + xx*0.21f, time*0.03f + yy*0.37f);
|
|
|
|
|
|
|
+ bgfx::destroyFrameBuffer(m_gbuffer);
|
|
|
}
|
|
}
|
|
|
- else
|
|
|
|
|
|
|
+
|
|
|
|
|
+ const uint32_t samplerFlags = 0
|
|
|
|
|
+ | BGFX_TEXTURE_RT
|
|
|
|
|
+ | BGFX_TEXTURE_MIN_POINT
|
|
|
|
|
+ | BGFX_TEXTURE_MAG_POINT
|
|
|
|
|
+ | BGFX_TEXTURE_MIP_POINT
|
|
|
|
|
+ | BGFX_TEXTURE_U_CLAMP
|
|
|
|
|
+ | BGFX_TEXTURE_V_CLAMP
|
|
|
|
|
+ ;
|
|
|
|
|
+ m_gbufferTex[0] = bgfx::createTexture2D(m_width, m_height, 1, bgfx::TextureFormat::BGRA8, samplerFlags);
|
|
|
|
|
+ m_gbufferTex[1] = bgfx::createTexture2D(m_width, m_height, 1, bgfx::TextureFormat::BGRA8, samplerFlags);
|
|
|
|
|
+ m_gbufferTex[2] = bgfx::createTexture2D(m_width, m_height, 1, bgfx::TextureFormat::D24, samplerFlags);
|
|
|
|
|
+ m_gbuffer = bgfx::createFrameBuffer(BX_COUNTOF(m_gbufferTex), m_gbufferTex, true);
|
|
|
|
|
+
|
|
|
|
|
+ if (bgfx::isValid(m_lightBuffer) )
|
|
|
{
|
|
{
|
|
|
- bx::mtxIdentity(mtx);
|
|
|
|
|
|
|
+ bgfx::destroyFrameBuffer(m_lightBuffer);
|
|
|
}
|
|
}
|
|
|
- mtx[12] = -offset + float(xx)*3.0f;
|
|
|
|
|
- mtx[13] = -offset + float(yy)*3.0f;
|
|
|
|
|
- mtx[14] = 0.0f;
|
|
|
|
|
|
|
|
|
|
- // Set transform for draw call.
|
|
|
|
|
- bgfx::setTransform(mtx);
|
|
|
|
|
|
|
+ m_lightBuffer = bgfx::createFrameBuffer(m_width, m_height, bgfx::TextureFormat::BGRA8, samplerFlags);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ imguiBeginFrame(m_mouseState.m_mx
|
|
|
|
|
+ , m_mouseState.m_my
|
|
|
|
|
+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
|
|
|
|
|
+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
|
|
|
|
|
+ , m_mouseState.m_mz
|
|
|
|
|
+ , m_width
|
|
|
|
|
+ , m_height
|
|
|
|
|
+ );
|
|
|
|
|
|
|
|
- // Set vertex and index buffer.
|
|
|
|
|
- bgfx::setVertexBuffer(vbh);
|
|
|
|
|
- bgfx::setIndexBuffer(ibh);
|
|
|
|
|
|
|
+ imguiBeginScrollArea("Settings", m_width - m_width / 5 - 10, 10, m_width / 5, m_height / 3, &m_scrollArea);
|
|
|
|
|
+ imguiSeparatorLine();
|
|
|
|
|
|
|
|
- // Bind textures.
|
|
|
|
|
- bgfx::setTexture(0, s_texColor, textureColor);
|
|
|
|
|
- bgfx::setTexture(1, s_texNormal, textureNormal);
|
|
|
|
|
|
|
+ imguiSlider("Num lights", m_numLights, 1, 2048);
|
|
|
|
|
|
|
|
- // Set render states.
|
|
|
|
|
- bgfx::setState(0
|
|
|
|
|
- | BGFX_STATE_RGB_WRITE
|
|
|
|
|
- | BGFX_STATE_ALPHA_WRITE
|
|
|
|
|
- | BGFX_STATE_DEPTH_WRITE
|
|
|
|
|
- | BGFX_STATE_DEPTH_TEST_LESS
|
|
|
|
|
- | BGFX_STATE_MSAA
|
|
|
|
|
- );
|
|
|
|
|
|
|
+ if (imguiCheck("Show G-Buffer.", m_showGBuffer) )
|
|
|
|
|
+ {
|
|
|
|
|
+ m_showGBuffer = !m_showGBuffer;
|
|
|
|
|
+ }
|
|
|
|
|
|
|
|
- // Submit primitive for rendering to view 0.
|
|
|
|
|
- bgfx::submit(RENDER_PASS_GEOMETRY_ID, geomProgram);
|
|
|
|
|
|
|
+ if (imguiCheck("Show light scissor.", m_showScissorRects) )
|
|
|
|
|
+ {
|
|
|
|
|
+ m_showScissorRects = !m_showScissorRects;
|
|
|
}
|
|
}
|
|
|
- }
|
|
|
|
|
|
|
|
|
|
- // Draw lights into light buffer.
|
|
|
|
|
- for (int32_t light = 0; light < numLights; ++light)
|
|
|
|
|
- {
|
|
|
|
|
- Sphere lightPosRadius;
|
|
|
|
|
|
|
+ if (imguiCheck("Animate mesh.", m_animateMesh) )
|
|
|
|
|
+ {
|
|
|
|
|
+ m_animateMesh = !m_animateMesh;
|
|
|
|
|
+ }
|
|
|
|
|
|
|
|
- float lightTime = time * lightAnimationSpeed * (sinf(light/float(numLights) * bx::piHalf ) * 0.5f + 0.5f);
|
|
|
|
|
- lightPosRadius.m_center[0] = sinf( ( (lightTime + light*0.47f) + bx::piHalf*1.37f ) )*offset;
|
|
|
|
|
- lightPosRadius.m_center[1] = cosf( ( (lightTime + light*0.69f) + bx::piHalf*1.49f ) )*offset;
|
|
|
|
|
- lightPosRadius.m_center[2] = sinf( ( (lightTime + light*0.37f) + bx::piHalf*1.57f ) )*2.0f;
|
|
|
|
|
- lightPosRadius.m_radius = 2.0f;
|
|
|
|
|
|
|
+ imguiSlider("Lights animation speed", m_lightAnimationSpeed, 0.0f, 0.4f, 0.01f);
|
|
|
|
|
|
|
|
- Aabb aabb;
|
|
|
|
|
- sphereToAabb(aabb, lightPosRadius);
|
|
|
|
|
|
|
+ imguiEndScrollArea();
|
|
|
|
|
+ imguiEndFrame();
|
|
|
|
|
|
|
|
- float box[8][3] =
|
|
|
|
|
- {
|
|
|
|
|
- { aabb.m_min[0], aabb.m_min[1], aabb.m_min[2] },
|
|
|
|
|
- { aabb.m_min[0], aabb.m_min[1], aabb.m_max[2] },
|
|
|
|
|
- { aabb.m_min[0], aabb.m_max[1], aabb.m_min[2] },
|
|
|
|
|
- { aabb.m_min[0], aabb.m_max[1], aabb.m_max[2] },
|
|
|
|
|
- { aabb.m_max[0], aabb.m_min[1], aabb.m_min[2] },
|
|
|
|
|
- { aabb.m_max[0], aabb.m_min[1], aabb.m_max[2] },
|
|
|
|
|
- { aabb.m_max[0], aabb.m_max[1], aabb.m_min[2] },
|
|
|
|
|
- { aabb.m_max[0], aabb.m_max[1], aabb.m_max[2] },
|
|
|
|
|
- };
|
|
|
|
|
-
|
|
|
|
|
- float xyz[3];
|
|
|
|
|
- bx::vec3MulMtxH(xyz, box[0], vp);
|
|
|
|
|
- float minx = xyz[0];
|
|
|
|
|
- float miny = xyz[1];
|
|
|
|
|
- float maxx = xyz[0];
|
|
|
|
|
- float maxy = xyz[1];
|
|
|
|
|
- float maxz = xyz[2];
|
|
|
|
|
-
|
|
|
|
|
- for (uint32_t ii = 1; ii < 8; ++ii)
|
|
|
|
|
|
|
+ // Update camera.
|
|
|
|
|
+ cameraUpdate(deltaTime, m_mouseState);
|
|
|
|
|
+
|
|
|
|
|
+ float view[16];
|
|
|
|
|
+ cameraGetViewMtx(view);
|
|
|
|
|
+
|
|
|
|
|
+ // Setup views
|
|
|
|
|
+ float vp[16];
|
|
|
|
|
+ float invMvp[16];
|
|
|
{
|
|
{
|
|
|
- bx::vec3MulMtxH(xyz, box[ii], vp);
|
|
|
|
|
- minx = bx::fmin(minx, xyz[0]);
|
|
|
|
|
- miny = bx::fmin(miny, xyz[1]);
|
|
|
|
|
- maxx = bx::fmax(maxx, xyz[0]);
|
|
|
|
|
- maxy = bx::fmax(maxy, xyz[1]);
|
|
|
|
|
- maxz = bx::fmax(maxz, xyz[2]);
|
|
|
|
|
|
|
+ bgfx::setViewRect(RENDER_PASS_GEOMETRY_ID, 0, 0, m_width, m_height);
|
|
|
|
|
+ bgfx::setViewRect(RENDER_PASS_LIGHT_ID, 0, 0, m_width, m_height);
|
|
|
|
|
+ bgfx::setViewRect(RENDER_PASS_COMBINE_ID, 0, 0, m_width, m_height);
|
|
|
|
|
+ bgfx::setViewRect(RENDER_PASS_DEBUG_LIGHTS_ID, 0, 0, m_width, m_height);
|
|
|
|
|
+ bgfx::setViewRect(RENDER_PASS_DEBUG_GBUFFER_ID, 0, 0, m_width, m_height);
|
|
|
|
|
+
|
|
|
|
|
+ bgfx::setViewFrameBuffer(RENDER_PASS_LIGHT_ID, m_lightBuffer);
|
|
|
|
|
+
|
|
|
|
|
+ float proj[16];
|
|
|
|
|
+ mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
|
|
|
|
|
+
|
|
|
|
|
+ bgfx::setViewFrameBuffer(RENDER_PASS_GEOMETRY_ID, m_gbuffer);
|
|
|
|
|
+ bgfx::setViewTransform(RENDER_PASS_GEOMETRY_ID, view, proj);
|
|
|
|
|
+
|
|
|
|
|
+ bx::mtxMul(vp, view, proj);
|
|
|
|
|
+ bx::mtxInverse(invMvp, vp);
|
|
|
|
|
+
|
|
|
|
|
+ bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
|
|
|
|
|
+ bgfx::setViewTransform(RENDER_PASS_LIGHT_ID, NULL, proj);
|
|
|
|
|
+ bgfx::setViewTransform(RENDER_PASS_COMBINE_ID, NULL, proj);
|
|
|
|
|
+
|
|
|
|
|
+ const float aspectRatio = float(m_height)/float(m_width);
|
|
|
|
|
+ const float size = 10.0f;
|
|
|
|
|
+ bx::mtxOrtho(proj, -size, size, size*aspectRatio, -size*aspectRatio, 0.0f, 1000.0f);
|
|
|
|
|
+ bgfx::setViewTransform(RENDER_PASS_DEBUG_GBUFFER_ID, NULL, proj);
|
|
|
|
|
+
|
|
|
|
|
+ bx::mtxOrtho(proj, 0.0f, (float)m_width, 0.0f, (float)m_height, 0.0f, 1000.0f);
|
|
|
|
|
+ bgfx::setViewTransform(RENDER_PASS_DEBUG_LIGHTS_ID, NULL, proj);
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
- // Cull light if it's fully behind camera.
|
|
|
|
|
- if (maxz >= 0.0f)
|
|
|
|
|
- {
|
|
|
|
|
- float x0 = bx::fclamp( (minx * 0.5f + 0.5f) * width, 0.0f, (float)width);
|
|
|
|
|
- float y0 = bx::fclamp( (miny * 0.5f + 0.5f) * height, 0.0f, (float)height);
|
|
|
|
|
- float x1 = bx::fclamp( (maxx * 0.5f + 0.5f) * width, 0.0f, (float)width);
|
|
|
|
|
- float y1 = bx::fclamp( (maxy * 0.5f + 0.5f) * height, 0.0f, (float)height);
|
|
|
|
|
|
|
+ const uint32_t dim = 11;
|
|
|
|
|
+ const float offset = (float(dim-1) * 3.0f) * 0.5f;
|
|
|
|
|
|
|
|
- if (showScissorRects)
|
|
|
|
|
|
|
+ // Draw into geometry pass.
|
|
|
|
|
+ for (uint32_t yy = 0; yy < dim; ++yy)
|
|
|
|
|
+ {
|
|
|
|
|
+ for (uint32_t xx = 0; xx < dim; ++xx)
|
|
|
{
|
|
{
|
|
|
- bgfx::TransientVertexBuffer tvb;
|
|
|
|
|
- bgfx::TransientIndexBuffer tib;
|
|
|
|
|
- if (bgfx::allocTransientBuffers(&tvb, DebugVertex::ms_decl, 4, &tib, 8) )
|
|
|
|
|
|
|
+ float mtx[16];
|
|
|
|
|
+ if (m_animateMesh)
|
|
|
{
|
|
{
|
|
|
- uint32_t abgr = 0x8000ff00;
|
|
|
|
|
-
|
|
|
|
|
- DebugVertex* vertex = (DebugVertex*)tvb.data;
|
|
|
|
|
- vertex->m_x = x0;
|
|
|
|
|
- vertex->m_y = y0;
|
|
|
|
|
- vertex->m_z = 0.0f;
|
|
|
|
|
- vertex->m_abgr = abgr;
|
|
|
|
|
- ++vertex;
|
|
|
|
|
-
|
|
|
|
|
- vertex->m_x = x1;
|
|
|
|
|
- vertex->m_y = y0;
|
|
|
|
|
- vertex->m_z = 0.0f;
|
|
|
|
|
- vertex->m_abgr = abgr;
|
|
|
|
|
- ++vertex;
|
|
|
|
|
-
|
|
|
|
|
- vertex->m_x = x1;
|
|
|
|
|
- vertex->m_y = y1;
|
|
|
|
|
- vertex->m_z = 0.0f;
|
|
|
|
|
- vertex->m_abgr = abgr;
|
|
|
|
|
- ++vertex;
|
|
|
|
|
-
|
|
|
|
|
- vertex->m_x = x0;
|
|
|
|
|
- vertex->m_y = y1;
|
|
|
|
|
- vertex->m_z = 0.0f;
|
|
|
|
|
- vertex->m_abgr = abgr;
|
|
|
|
|
-
|
|
|
|
|
- uint16_t* indices = (uint16_t*)tib.data;
|
|
|
|
|
- *indices++ = 0;
|
|
|
|
|
- *indices++ = 1;
|
|
|
|
|
- *indices++ = 1;
|
|
|
|
|
- *indices++ = 2;
|
|
|
|
|
- *indices++ = 2;
|
|
|
|
|
- *indices++ = 3;
|
|
|
|
|
- *indices++ = 3;
|
|
|
|
|
- *indices++ = 0;
|
|
|
|
|
-
|
|
|
|
|
- bgfx::setVertexBuffer(&tvb);
|
|
|
|
|
- bgfx::setIndexBuffer(&tib);
|
|
|
|
|
- bgfx::setState(0
|
|
|
|
|
|
|
+ bx::mtxRotateXY(mtx, time*1.023f + xx*0.21f, time*0.03f + yy*0.37f);
|
|
|
|
|
+ }
|
|
|
|
|
+ else
|
|
|
|
|
+ {
|
|
|
|
|
+ bx::mtxIdentity(mtx);
|
|
|
|
|
+ }
|
|
|
|
|
+ mtx[12] = -offset + float(xx)*3.0f;
|
|
|
|
|
+ mtx[13] = -offset + float(yy)*3.0f;
|
|
|
|
|
+ mtx[14] = 0.0f;
|
|
|
|
|
+
|
|
|
|
|
+ // Set transform for draw call.
|
|
|
|
|
+ bgfx::setTransform(mtx);
|
|
|
|
|
+
|
|
|
|
|
+ // Set vertex and index buffer.
|
|
|
|
|
+ bgfx::setVertexBuffer(m_vbh);
|
|
|
|
|
+ bgfx::setIndexBuffer(m_ibh);
|
|
|
|
|
+
|
|
|
|
|
+ // Bind textures.
|
|
|
|
|
+ bgfx::setTexture(0, s_texColor, m_textureColor);
|
|
|
|
|
+ bgfx::setTexture(1, s_texNormal, m_textureNormal);
|
|
|
|
|
+
|
|
|
|
|
+ // Set render states.
|
|
|
|
|
+ bgfx::setState(0
|
|
|
| BGFX_STATE_RGB_WRITE
|
|
| BGFX_STATE_RGB_WRITE
|
|
|
- | BGFX_STATE_PT_LINES
|
|
|
|
|
- | BGFX_STATE_BLEND_ALPHA
|
|
|
|
|
|
|
+ | BGFX_STATE_ALPHA_WRITE
|
|
|
|
|
+ | BGFX_STATE_DEPTH_WRITE
|
|
|
|
|
+ | BGFX_STATE_DEPTH_TEST_LESS
|
|
|
|
|
+ | BGFX_STATE_MSAA
|
|
|
);
|
|
);
|
|
|
- bgfx::submit(RENDER_PASS_DEBUG_LIGHTS_ID, lineProgram);
|
|
|
|
|
- }
|
|
|
|
|
|
|
+
|
|
|
|
|
+ // Submit primitive for rendering to view 0.
|
|
|
|
|
+ bgfx::submit(RENDER_PASS_GEOMETRY_ID, m_geomProgram);
|
|
|
}
|
|
}
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ // Draw lights into light buffer.
|
|
|
|
|
+ for (int32_t light = 0; light < m_numLights; ++light)
|
|
|
|
|
+ {
|
|
|
|
|
+ Sphere lightPosRadius;
|
|
|
|
|
+
|
|
|
|
|
+ float lightTime = time * m_lightAnimationSpeed * (sinf(light/float(m_numLights) * bx::piHalf ) * 0.5f + 0.5f);
|
|
|
|
|
+ lightPosRadius.m_center[0] = sinf( ( (lightTime + light*0.47f) + bx::piHalf*1.37f ) )*offset;
|
|
|
|
|
+ lightPosRadius.m_center[1] = cosf( ( (lightTime + light*0.69f) + bx::piHalf*1.49f ) )*offset;
|
|
|
|
|
+ lightPosRadius.m_center[2] = sinf( ( (lightTime + light*0.37f) + bx::piHalf*1.57f ) )*2.0f;
|
|
|
|
|
+ lightPosRadius.m_radius = 2.0f;
|
|
|
|
|
|
|
|
- uint8_t val = light&7;
|
|
|
|
|
- float lightRgbInnerR[4] =
|
|
|
|
|
|
|
+ Aabb aabb;
|
|
|
|
|
+ sphereToAabb(aabb, lightPosRadius);
|
|
|
|
|
+
|
|
|
|
|
+ float box[8][3] =
|
|
|
{
|
|
{
|
|
|
- val & 0x1 ? 1.0f : 0.25f,
|
|
|
|
|
- val & 0x2 ? 1.0f : 0.25f,
|
|
|
|
|
- val & 0x4 ? 1.0f : 0.25f,
|
|
|
|
|
- 0.8f,
|
|
|
|
|
|
|
+ { aabb.m_min[0], aabb.m_min[1], aabb.m_min[2] },
|
|
|
|
|
+ { aabb.m_min[0], aabb.m_min[1], aabb.m_max[2] },
|
|
|
|
|
+ { aabb.m_min[0], aabb.m_max[1], aabb.m_min[2] },
|
|
|
|
|
+ { aabb.m_min[0], aabb.m_max[1], aabb.m_max[2] },
|
|
|
|
|
+ { aabb.m_max[0], aabb.m_min[1], aabb.m_min[2] },
|
|
|
|
|
+ { aabb.m_max[0], aabb.m_min[1], aabb.m_max[2] },
|
|
|
|
|
+ { aabb.m_max[0], aabb.m_max[1], aabb.m_min[2] },
|
|
|
|
|
+ { aabb.m_max[0], aabb.m_max[1], aabb.m_max[2] },
|
|
|
};
|
|
};
|
|
|
|
|
|
|
|
- // Draw light.
|
|
|
|
|
- bgfx::setUniform(u_lightPosRadius, &lightPosRadius);
|
|
|
|
|
- bgfx::setUniform(u_lightRgbInnerR, lightRgbInnerR);
|
|
|
|
|
- bgfx::setUniform(u_mtx, invMvp);
|
|
|
|
|
- const uint16_t scissorHeight = uint16_t(y1-y0);
|
|
|
|
|
- bgfx::setScissor(uint16_t(x0), height-scissorHeight-uint16_t(y0), uint16_t(x1-x0), scissorHeight);
|
|
|
|
|
- bgfx::setTexture(0, s_normal, gbuffer, 1);
|
|
|
|
|
- bgfx::setTexture(1, s_depth, gbuffer, 2);
|
|
|
|
|
- bgfx::setState(0
|
|
|
|
|
- | BGFX_STATE_RGB_WRITE
|
|
|
|
|
- | BGFX_STATE_ALPHA_WRITE
|
|
|
|
|
- | BGFX_STATE_BLEND_ADD
|
|
|
|
|
- );
|
|
|
|
|
- screenSpaceQuad( (float)width, (float)height, texelHalf, s_originBottomLeft);
|
|
|
|
|
- bgfx::submit(RENDER_PASS_LIGHT_ID, lightProgram);
|
|
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
|
|
+ float xyz[3];
|
|
|
|
|
+ bx::vec3MulMtxH(xyz, box[0], vp);
|
|
|
|
|
+ float minx = xyz[0];
|
|
|
|
|
+ float miny = xyz[1];
|
|
|
|
|
+ float maxx = xyz[0];
|
|
|
|
|
+ float maxy = xyz[1];
|
|
|
|
|
+ float maxz = xyz[2];
|
|
|
|
|
|
|
|
- // Combine color and light buffers.
|
|
|
|
|
- bgfx::setTexture(0, s_albedo, gbuffer, 0);
|
|
|
|
|
- bgfx::setTexture(1, s_light, lightBuffer, 0);
|
|
|
|
|
- bgfx::setState(0
|
|
|
|
|
- | BGFX_STATE_RGB_WRITE
|
|
|
|
|
- | BGFX_STATE_ALPHA_WRITE
|
|
|
|
|
- );
|
|
|
|
|
- screenSpaceQuad( (float)width, (float)height, texelHalf, s_originBottomLeft);
|
|
|
|
|
- bgfx::submit(RENDER_PASS_COMBINE_ID, combineProgram);
|
|
|
|
|
|
|
+ for (uint32_t ii = 1; ii < 8; ++ii)
|
|
|
|
|
+ {
|
|
|
|
|
+ bx::vec3MulMtxH(xyz, box[ii], vp);
|
|
|
|
|
+ minx = bx::fmin(minx, xyz[0]);
|
|
|
|
|
+ miny = bx::fmin(miny, xyz[1]);
|
|
|
|
|
+ maxx = bx::fmax(maxx, xyz[0]);
|
|
|
|
|
+ maxy = bx::fmax(maxy, xyz[1]);
|
|
|
|
|
+ maxz = bx::fmax(maxz, xyz[2]);
|
|
|
|
|
+ }
|
|
|
|
|
|
|
|
- if (showGBuffer)
|
|
|
|
|
- {
|
|
|
|
|
- const float aspectRatio = float(width)/float(height);
|
|
|
|
|
|
|
+ // Cull light if it's fully behind camera.
|
|
|
|
|
+ if (maxz >= 0.0f)
|
|
|
|
|
+ {
|
|
|
|
|
+ float x0 = bx::fclamp( (minx * 0.5f + 0.5f) * m_width, 0.0f, (float)m_width);
|
|
|
|
|
+ float y0 = bx::fclamp( (miny * 0.5f + 0.5f) * m_height, 0.0f, (float)m_height);
|
|
|
|
|
+ float x1 = bx::fclamp( (maxx * 0.5f + 0.5f) * m_width, 0.0f, (float)m_width);
|
|
|
|
|
+ float y1 = bx::fclamp( (maxy * 0.5f + 0.5f) * m_height, 0.0f, (float)m_height);
|
|
|
|
|
|
|
|
- // Draw debug GBuffer.
|
|
|
|
|
- for (uint32_t ii = 0; ii < BX_COUNTOF(gbufferTex); ++ii)
|
|
|
|
|
- {
|
|
|
|
|
- float mtx[16];
|
|
|
|
|
- bx::mtxSRT(mtx
|
|
|
|
|
- , aspectRatio, 1.0f, 1.0f
|
|
|
|
|
- , 0.0f, 0.0f, 0.0f
|
|
|
|
|
- , -7.9f - BX_COUNTOF(gbufferTex)*0.1f*0.5f + ii*2.1f*aspectRatio, 4.0f, 0.0f
|
|
|
|
|
- );
|
|
|
|
|
|
|
+ if (m_showScissorRects)
|
|
|
|
|
+ {
|
|
|
|
|
+ bgfx::TransientVertexBuffer tvb;
|
|
|
|
|
+ bgfx::TransientIndexBuffer tib;
|
|
|
|
|
+ if (bgfx::allocTransientBuffers(&tvb, DebugVertex::ms_decl, 4, &tib, 8) )
|
|
|
|
|
+ {
|
|
|
|
|
+ uint32_t abgr = 0x8000ff00;
|
|
|
|
|
+
|
|
|
|
|
+ DebugVertex* vertex = (DebugVertex*)tvb.data;
|
|
|
|
|
+ vertex->m_x = x0;
|
|
|
|
|
+ vertex->m_y = y0;
|
|
|
|
|
+ vertex->m_z = 0.0f;
|
|
|
|
|
+ vertex->m_abgr = abgr;
|
|
|
|
|
+ ++vertex;
|
|
|
|
|
+
|
|
|
|
|
+ vertex->m_x = x1;
|
|
|
|
|
+ vertex->m_y = y0;
|
|
|
|
|
+ vertex->m_z = 0.0f;
|
|
|
|
|
+ vertex->m_abgr = abgr;
|
|
|
|
|
+ ++vertex;
|
|
|
|
|
+
|
|
|
|
|
+ vertex->m_x = x1;
|
|
|
|
|
+ vertex->m_y = y1;
|
|
|
|
|
+ vertex->m_z = 0.0f;
|
|
|
|
|
+ vertex->m_abgr = abgr;
|
|
|
|
|
+ ++vertex;
|
|
|
|
|
+
|
|
|
|
|
+ vertex->m_x = x0;
|
|
|
|
|
+ vertex->m_y = y1;
|
|
|
|
|
+ vertex->m_z = 0.0f;
|
|
|
|
|
+ vertex->m_abgr = abgr;
|
|
|
|
|
+
|
|
|
|
|
+ uint16_t* indices = (uint16_t*)tib.data;
|
|
|
|
|
+ *indices++ = 0;
|
|
|
|
|
+ *indices++ = 1;
|
|
|
|
|
+ *indices++ = 1;
|
|
|
|
|
+ *indices++ = 2;
|
|
|
|
|
+ *indices++ = 2;
|
|
|
|
|
+ *indices++ = 3;
|
|
|
|
|
+ *indices++ = 3;
|
|
|
|
|
+ *indices++ = 0;
|
|
|
|
|
+
|
|
|
|
|
+ bgfx::setVertexBuffer(&tvb);
|
|
|
|
|
+ bgfx::setIndexBuffer(&tib);
|
|
|
|
|
+ bgfx::setState(0
|
|
|
|
|
+ | BGFX_STATE_RGB_WRITE
|
|
|
|
|
+ | BGFX_STATE_PT_LINES
|
|
|
|
|
+ | BGFX_STATE_BLEND_ALPHA
|
|
|
|
|
+ );
|
|
|
|
|
+ bgfx::submit(RENDER_PASS_DEBUG_LIGHTS_ID, m_lineProgram);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
|
|
|
- bgfx::setTransform(mtx);
|
|
|
|
|
- bgfx::setVertexBuffer(vbh);
|
|
|
|
|
- bgfx::setIndexBuffer(ibh, 0, 6);
|
|
|
|
|
- bgfx::setTexture(0, s_texColor, gbufferTex[ii]);
|
|
|
|
|
- bgfx::setState(BGFX_STATE_RGB_WRITE);
|
|
|
|
|
- bgfx::submit(RENDER_PASS_DEBUG_GBUFFER_ID, debugProgram);
|
|
|
|
|
|
|
+ uint8_t val = light&7;
|
|
|
|
|
+ float lightRgbInnerR[4] =
|
|
|
|
|
+ {
|
|
|
|
|
+ val & 0x1 ? 1.0f : 0.25f,
|
|
|
|
|
+ val & 0x2 ? 1.0f : 0.25f,
|
|
|
|
|
+ val & 0x4 ? 1.0f : 0.25f,
|
|
|
|
|
+ 0.8f,
|
|
|
|
|
+ };
|
|
|
|
|
+
|
|
|
|
|
+ // Draw light.
|
|
|
|
|
+ bgfx::setUniform(u_lightPosRadius, &lightPosRadius);
|
|
|
|
|
+ bgfx::setUniform(u_lightRgbInnerR, lightRgbInnerR);
|
|
|
|
|
+ bgfx::setUniform(u_mtx, invMvp);
|
|
|
|
|
+ const uint16_t scissorHeight = uint16_t(y1-y0);
|
|
|
|
|
+ bgfx::setScissor(uint16_t(x0), m_height-scissorHeight-uint16_t(y0), uint16_t(x1-x0), scissorHeight);
|
|
|
|
|
+ bgfx::setTexture(0, s_normal, m_gbuffer, 1);
|
|
|
|
|
+ bgfx::setTexture(1, s_depth, m_gbuffer, 2);
|
|
|
|
|
+ bgfx::setState(0
|
|
|
|
|
+ | BGFX_STATE_RGB_WRITE
|
|
|
|
|
+ | BGFX_STATE_ALPHA_WRITE
|
|
|
|
|
+ | BGFX_STATE_BLEND_ADD
|
|
|
|
|
+ );
|
|
|
|
|
+ screenSpaceQuad( (float)m_width, (float)m_height, s_texelHalf, s_originBottomLeft);
|
|
|
|
|
+ bgfx::submit(RENDER_PASS_LIGHT_ID, m_lightProgram);
|
|
|
|
|
+ }
|
|
|
}
|
|
}
|
|
|
- }
|
|
|
|
|
- }
|
|
|
|
|
|
|
|
|
|
- // Advance to next frame. Rendering thread will be kicked to
|
|
|
|
|
- // process submitted rendering primitives.
|
|
|
|
|
- bgfx::frame();
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- // Cleanup.
|
|
|
|
|
- cameraDestroy();
|
|
|
|
|
- imguiDestroy();
|
|
|
|
|
|
|
+ // Combine color and light buffers.
|
|
|
|
|
+ bgfx::setTexture(0, s_albedo, m_gbuffer, 0);
|
|
|
|
|
+ bgfx::setTexture(1, s_light, m_lightBuffer, 0);
|
|
|
|
|
+ bgfx::setState(0
|
|
|
|
|
+ | BGFX_STATE_RGB_WRITE
|
|
|
|
|
+ | BGFX_STATE_ALPHA_WRITE
|
|
|
|
|
+ );
|
|
|
|
|
+ screenSpaceQuad( (float)m_width, (float)m_height, s_texelHalf, s_originBottomLeft);
|
|
|
|
|
+ bgfx::submit(RENDER_PASS_COMBINE_ID, m_combineProgram);
|
|
|
|
|
|
|
|
- if (bgfx::isValid(gbuffer) )
|
|
|
|
|
- {
|
|
|
|
|
- bgfx::destroyFrameBuffer(gbuffer);
|
|
|
|
|
- bgfx::destroyFrameBuffer(lightBuffer);
|
|
|
|
|
- }
|
|
|
|
|
|
|
+ if (m_showGBuffer)
|
|
|
|
|
+ {
|
|
|
|
|
+ const float aspectRatio = float(m_width)/float(m_height);
|
|
|
|
|
|
|
|
- bgfx::destroyIndexBuffer(ibh);
|
|
|
|
|
- bgfx::destroyVertexBuffer(vbh);
|
|
|
|
|
|
|
+ // Draw m_debug m_gbuffer.
|
|
|
|
|
+ for (uint32_t ii = 0; ii < BX_COUNTOF(m_gbufferTex); ++ii)
|
|
|
|
|
+ {
|
|
|
|
|
+ float mtx[16];
|
|
|
|
|
+ bx::mtxSRT(mtx
|
|
|
|
|
+ , aspectRatio, 1.0f, 1.0f
|
|
|
|
|
+ , 0.0f, 0.0f, 0.0f
|
|
|
|
|
+ , -7.9f - BX_COUNTOF(m_gbufferTex)*0.1f*0.5f + ii*2.1f*aspectRatio, 4.0f, 0.0f
|
|
|
|
|
+ );
|
|
|
|
|
|
|
|
- bgfx::destroyProgram(geomProgram);
|
|
|
|
|
- bgfx::destroyProgram(lightProgram);
|
|
|
|
|
- bgfx::destroyProgram(combineProgram);
|
|
|
|
|
- bgfx::destroyProgram(debugProgram);
|
|
|
|
|
- bgfx::destroyProgram(lineProgram);
|
|
|
|
|
|
|
+ bgfx::setTransform(mtx);
|
|
|
|
|
+ bgfx::setVertexBuffer(m_vbh);
|
|
|
|
|
+ bgfx::setIndexBuffer(m_ibh, 0, 6);
|
|
|
|
|
+ bgfx::setTexture(0, s_texColor, m_gbufferTex[ii]);
|
|
|
|
|
+ bgfx::setState(BGFX_STATE_RGB_WRITE);
|
|
|
|
|
+ bgfx::submit(RENDER_PASS_DEBUG_GBUFFER_ID, m_debugProgram);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
|
|
|
- bgfx::destroyTexture(textureColor);
|
|
|
|
|
- bgfx::destroyTexture(textureNormal);
|
|
|
|
|
- bgfx::destroyUniform(s_texColor);
|
|
|
|
|
- bgfx::destroyUniform(s_texNormal);
|
|
|
|
|
|
|
+ // Advance to next frame. Rendering thread will be kicked to
|
|
|
|
|
+ // process submitted rendering primitives.
|
|
|
|
|
+ bgfx::frame();
|
|
|
|
|
|
|
|
- bgfx::destroyUniform(s_albedo);
|
|
|
|
|
- bgfx::destroyUniform(s_normal);
|
|
|
|
|
- bgfx::destroyUniform(s_depth);
|
|
|
|
|
- bgfx::destroyUniform(s_light);
|
|
|
|
|
|
|
+ return true;
|
|
|
|
|
+ }
|
|
|
|
|
|
|
|
- bgfx::destroyUniform(u_lightPosRadius);
|
|
|
|
|
- bgfx::destroyUniform(u_lightRgbInnerR);
|
|
|
|
|
- bgfx::destroyUniform(u_mtx);
|
|
|
|
|
|
|
+ return false;
|
|
|
|
|
+ }
|
|
|
|
|
|
|
|
- // Shutdown bgfx.
|
|
|
|
|
- bgfx::shutdown();
|
|
|
|
|
|
|
+ bgfx::VertexBufferHandle m_vbh;
|
|
|
|
|
+ bgfx::IndexBufferHandle m_ibh;
|
|
|
|
|
+ bgfx::UniformHandle s_texColor;
|
|
|
|
|
+ bgfx::UniformHandle s_texNormal;
|
|
|
|
|
+
|
|
|
|
|
+ bgfx::UniformHandle s_albedo;
|
|
|
|
|
+ bgfx::UniformHandle s_normal;
|
|
|
|
|
+ bgfx::UniformHandle s_depth;
|
|
|
|
|
+ bgfx::UniformHandle s_light;
|
|
|
|
|
+
|
|
|
|
|
+ bgfx::UniformHandle u_mtx;
|
|
|
|
|
+ bgfx::UniformHandle u_lightPosRadius;
|
|
|
|
|
+ bgfx::UniformHandle u_lightRgbInnerR;
|
|
|
|
|
+
|
|
|
|
|
+ bgfx::ProgramHandle m_geomProgram;
|
|
|
|
|
+ bgfx::ProgramHandle m_lightProgram;
|
|
|
|
|
+ bgfx::ProgramHandle m_combineProgram;
|
|
|
|
|
+ bgfx::ProgramHandle m_debugProgram;
|
|
|
|
|
+ bgfx::ProgramHandle m_lineProgram;
|
|
|
|
|
+ bgfx::TextureHandle m_textureColor;
|
|
|
|
|
+ bgfx::TextureHandle m_textureNormal;
|
|
|
|
|
+
|
|
|
|
|
+ bgfx::TextureHandle m_gbufferTex[3];
|
|
|
|
|
+ bgfx::FrameBufferHandle m_gbuffer;
|
|
|
|
|
+ bgfx::FrameBufferHandle m_lightBuffer;
|
|
|
|
|
+
|
|
|
|
|
+ uint32_t m_width;
|
|
|
|
|
+ uint32_t m_height;
|
|
|
|
|
+ uint32_t m_debug;
|
|
|
|
|
+ uint32_t m_reset;
|
|
|
|
|
+
|
|
|
|
|
+ uint32_t m_oldWidth;
|
|
|
|
|
+ uint32_t m_oldHeight;
|
|
|
|
|
+ uint32_t m_oldReset;
|
|
|
|
|
+
|
|
|
|
|
+ int32_t m_scrollArea;
|
|
|
|
|
+ int32_t m_numLights;
|
|
|
|
|
+ float m_lightAnimationSpeed;
|
|
|
|
|
+ bool m_animateMesh;
|
|
|
|
|
+ bool m_showScissorRects;
|
|
|
|
|
+ bool m_showGBuffer;
|
|
|
|
|
+
|
|
|
|
|
+ entry::MouseState m_mouseState;
|
|
|
|
|
+
|
|
|
|
|
+ const bgfx::Caps* m_caps;
|
|
|
|
|
+ int64_t m_timeOffset;
|
|
|
|
|
+};
|
|
|
|
|
|
|
|
- return 0;
|
|
|
|
|
-}
|
|
|
|
|
|
|
+ENTRY_IMPLEMENT_MAIN(Deferred);
|