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@@ -42,6 +42,11 @@ namespace bgfx { namespace d3d11
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union Zero
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{
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+ Zero()
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+ {
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+ memset(this, 0, sizeof(Zero) );
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+ }
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+
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ID3D11Buffer* m_buffer[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
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ID3D11UnorderedAccessView* m_uav[D3D11_PS_CS_UAV_REGISTER_COUNT];
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ID3D11ShaderResourceView* m_srv[D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
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