|
|
@@ -5,178 +5,231 @@ gl_FragCoord origin is upper left
|
|
|
0:8 Function Definition: vectorCond( ( temp 4-component vector of float)
|
|
|
0:8 Function Parameters:
|
|
|
0:? Sequence
|
|
|
-0:11 Branch: Return with expression
|
|
|
-0:10 add ( temp 4-component vector of float)
|
|
|
-0:9 add ( temp 4-component vector of float)
|
|
|
-0:9 mix ( temp 4-component vector of float)
|
|
|
-0:9 f4: direct index for structure ( uniform 4-component vector of float)
|
|
|
-0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
-0:9 Constant:
|
|
|
-0:9 2 (const uint)
|
|
|
-0:9 t4: direct index for structure ( uniform 4-component vector of float)
|
|
|
-0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
-0:9 Constant:
|
|
|
-0:9 1 (const uint)
|
|
|
-0:9 Convert float to bool ( temp 4-component vector of bool)
|
|
|
-0:9 c4: direct index for structure ( uniform 4-component vector of float)
|
|
|
+0:12 Branch: Return with expression
|
|
|
+0:11 add ( temp 4-component vector of float)
|
|
|
+0:10 add ( temp 4-component vector of float)
|
|
|
+0:9 add ( temp 4-component vector of float)
|
|
|
+0:9 mix ( temp 4-component vector of float)
|
|
|
+0:9 f4: direct index for structure ( uniform 4-component vector of float)
|
|
|
0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
0:9 Constant:
|
|
|
-0:9 0 (const uint)
|
|
|
-0:10 mix ( temp 4-component vector of float)
|
|
|
-0:10 Construct vec4 ( temp 4-component vector of float)
|
|
|
-0:10 f: direct index for structure ( uniform float)
|
|
|
-0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
-0:10 Constant:
|
|
|
-0:10 4 (const uint)
|
|
|
-0:10 Construct vec4 ( temp 4-component vector of float)
|
|
|
-0:10 t: direct index for structure ( uniform float)
|
|
|
-0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
-0:10 Constant:
|
|
|
-0:10 3 (const uint)
|
|
|
-0:10 Convert float to bool ( temp 4-component vector of bool)
|
|
|
-0:10 c4: direct index for structure ( uniform 4-component vector of float)
|
|
|
-0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
-0:10 Constant:
|
|
|
-0:10 0 (const uint)
|
|
|
-0:11 mix ( temp 4-component vector of float)
|
|
|
-0:11 f4: direct index for structure ( uniform 4-component vector of float)
|
|
|
-0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
-0:11 Constant:
|
|
|
-0:11 2 (const uint)
|
|
|
-0:11 t4: direct index for structure ( uniform 4-component vector of float)
|
|
|
-0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
-0:11 Constant:
|
|
|
-0:11 1 (const uint)
|
|
|
-0:11 Compare Less Than ( temp 4-component vector of bool)
|
|
|
-0:11 t4: direct index for structure ( uniform 4-component vector of float)
|
|
|
-0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
-0:11 Constant:
|
|
|
-0:11 1 (const uint)
|
|
|
+0:9 2 (const uint)
|
|
|
+0:9 t4: direct index for structure ( uniform 4-component vector of float)
|
|
|
+0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:9 Constant:
|
|
|
+0:9 1 (const uint)
|
|
|
+0:9 Convert float to bool ( temp 4-component vector of bool)
|
|
|
+0:9 c4: direct index for structure ( uniform 4-component vector of float)
|
|
|
+0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:9 Constant:
|
|
|
+0:9 0 (const uint)
|
|
|
+0:10 mix ( temp 4-component vector of float)
|
|
|
+0:10 Construct vec4 ( temp 4-component vector of float)
|
|
|
+0:10 f: direct index for structure ( uniform float)
|
|
|
+0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:10 Constant:
|
|
|
+0:10 4 (const uint)
|
|
|
+0:10 Construct vec4 ( temp 4-component vector of float)
|
|
|
+0:10 t: direct index for structure ( uniform float)
|
|
|
+0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:10 Constant:
|
|
|
+0:10 3 (const uint)
|
|
|
+0:10 Convert float to bool ( temp 4-component vector of bool)
|
|
|
+0:10 c4: direct index for structure ( uniform 4-component vector of float)
|
|
|
+0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:10 Constant:
|
|
|
+0:10 0 (const uint)
|
|
|
+0:11 mix ( temp 4-component vector of float)
|
|
|
0:11 f4: direct index for structure ( uniform 4-component vector of float)
|
|
|
0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
0:11 Constant:
|
|
|
0:11 2 (const uint)
|
|
|
-0:15 Function Definition: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
|
|
|
-0:15 Function Parameters:
|
|
|
-0:15 'cnd' ( in 2-component vector of bool)
|
|
|
-0:15 'src0' ( in 2-component vector of float)
|
|
|
-0:15 'src1' ( in 2-component vector of float)
|
|
|
+0:11 t4: direct index for structure ( uniform 4-component vector of float)
|
|
|
+0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:11 Constant:
|
|
|
+0:11 1 (const uint)
|
|
|
+0:11 Compare Less Than ( temp 4-component vector of bool)
|
|
|
+0:11 t4: direct index for structure ( uniform 4-component vector of float)
|
|
|
+0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:11 Constant:
|
|
|
+0:11 1 (const uint)
|
|
|
+0:11 f4: direct index for structure ( uniform 4-component vector of float)
|
|
|
+0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:11 Constant:
|
|
|
+0:11 2 (const uint)
|
|
|
+0:12 mix ( temp 4-component vector of float)
|
|
|
+0:12 f4: direct index for structure ( uniform 4-component vector of float)
|
|
|
+0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:12 Constant:
|
|
|
+0:12 2 (const uint)
|
|
|
+0:12 Construct vec4 ( temp 4-component vector of float)
|
|
|
+0:12 t: direct index for structure ( uniform float)
|
|
|
+0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:12 Constant:
|
|
|
+0:12 3 (const uint)
|
|
|
+0:12 Convert float to bool ( temp 4-component vector of bool)
|
|
|
+0:12 c4: direct index for structure ( uniform 4-component vector of float)
|
|
|
+0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:12 Constant:
|
|
|
+0:12 0 (const uint)
|
|
|
+0:16 Function Definition: scalarCond( ( temp 4-component vector of float)
|
|
|
+0:16 Function Parameters:
|
|
|
0:? Sequence
|
|
|
-0:16 Branch: Return with expression
|
|
|
-0:16 mix ( temp 2-component vector of float)
|
|
|
-0:16 'src1' ( in 2-component vector of float)
|
|
|
-0:16 'src0' ( in 2-component vector of float)
|
|
|
-0:16 'cnd' ( in 2-component vector of bool)
|
|
|
-0:20 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
|
|
-0:20 Function Parameters:
|
|
|
-0:20 'input' ( in 4-component vector of float)
|
|
|
+0:17 Sequence
|
|
|
+0:17 move second child to first child ( temp 4-component vector of float)
|
|
|
+0:17 'ret' ( temp 4-component vector of float)
|
|
|
+0:17 Test condition and select ( temp 4-component vector of float)
|
|
|
+0:17 Condition
|
|
|
+0:17 Compare Not Equal ( temp bool)
|
|
|
+0:17 t: direct index for structure ( uniform float)
|
|
|
+0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:17 Constant:
|
|
|
+0:17 3 (const uint)
|
|
|
+0:17 f: direct index for structure ( uniform float)
|
|
|
+0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:17 Constant:
|
|
|
+0:17 4 (const uint)
|
|
|
+0:17 true case
|
|
|
+0:17 vector-scale ( temp 4-component vector of float)
|
|
|
+0:17 t: direct index for structure ( uniform float)
|
|
|
+0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:17 Constant:
|
|
|
+0:17 3 (const uint)
|
|
|
+0:17 f4: direct index for structure ( uniform 4-component vector of float)
|
|
|
+0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:17 Constant:
|
|
|
+0:17 2 (const uint)
|
|
|
+0:17 false case
|
|
|
+0:17 Constant:
|
|
|
+0:17 1.000000
|
|
|
+0:17 1.000000
|
|
|
+0:17 1.000000
|
|
|
+0:17 1.000000
|
|
|
+0:18 Branch: Return with expression
|
|
|
+0:18 'ret' ( temp 4-component vector of float)
|
|
|
+0:22 Function Definition: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
|
|
|
+0:22 Function Parameters:
|
|
|
+0:22 'cnd' ( in 2-component vector of bool)
|
|
|
+0:22 'src0' ( in 2-component vector of float)
|
|
|
+0:22 'src1' ( in 2-component vector of float)
|
|
|
0:? Sequence
|
|
|
-0:21 Sequence
|
|
|
-0:21 move second child to first child ( temp int)
|
|
|
-0:21 'a' ( temp int)
|
|
|
-0:21 Constant:
|
|
|
-0:21 5 (const int)
|
|
|
-0:22 Sequence
|
|
|
-0:22 move second child to first child ( temp int)
|
|
|
-0:22 'b' ( temp int)
|
|
|
-0:22 Constant:
|
|
|
-0:22 6 (const int)
|
|
|
-0:23 Sequence
|
|
|
-0:23 move second child to first child ( temp int)
|
|
|
-0:23 'c' ( temp int)
|
|
|
-0:23 Constant:
|
|
|
-0:23 7 (const int)
|
|
|
-0:24 Sequence
|
|
|
-0:24 move second child to first child ( temp int)
|
|
|
-0:24 'd' ( temp int)
|
|
|
-0:24 Constant:
|
|
|
-0:24 7 (const int)
|
|
|
-0:25 Sequence
|
|
|
-0:25 move second child to first child ( temp 4-component vector of float)
|
|
|
-0:25 'ret' ( temp 4-component vector of float)
|
|
|
-0:27 add ( temp 4-component vector of float)
|
|
|
-0:26 add ( temp 4-component vector of float)
|
|
|
-0:25 add ( temp 4-component vector of float)
|
|
|
-0:25 vector-scale ( temp 4-component vector of float)
|
|
|
-0:25 Convert int to float ( temp float)
|
|
|
-0:25 'a' ( temp int)
|
|
|
-0:25 'input' ( in 4-component vector of float)
|
|
|
-0:26 vector-scale ( temp 4-component vector of float)
|
|
|
-0:26 Convert int to float ( temp float)
|
|
|
-0:26 'b' ( temp int)
|
|
|
-0:26 'input' ( in 4-component vector of float)
|
|
|
-0:27 vector-scale ( temp 4-component vector of float)
|
|
|
-0:27 Convert int to float ( temp float)
|
|
|
-0:27 'c' ( temp int)
|
|
|
-0:27 'input' ( in 4-component vector of float)
|
|
|
-0:28 vector-scale ( temp 4-component vector of float)
|
|
|
-0:28 Convert int to float ( temp float)
|
|
|
-0:28 'd' ( temp int)
|
|
|
-0:28 'input' ( in 4-component vector of float)
|
|
|
-0:30 Comma ( temp int)
|
|
|
-0:30 move second child to first child ( temp int)
|
|
|
-0:30 'e' ( temp int)
|
|
|
-0:30 move second child to first child ( temp int)
|
|
|
-0:30 'a' ( temp int)
|
|
|
-0:30 Test condition and select ( temp int)
|
|
|
-0:30 Condition
|
|
|
-0:30 Convert int to bool ( temp bool)
|
|
|
-0:30 'b' ( temp int)
|
|
|
-0:30 true case
|
|
|
-0:30 move second child to first child ( temp int)
|
|
|
-0:30 'c' ( temp int)
|
|
|
-0:30 'd' ( temp int)
|
|
|
-0:30 false case
|
|
|
-0:30 Constant:
|
|
|
-0:30 10 (const int)
|
|
|
+0:23 Branch: Return with expression
|
|
|
+0:23 mix ( temp 2-component vector of float)
|
|
|
+0:23 'src1' ( in 2-component vector of float)
|
|
|
+0:23 'src0' ( in 2-component vector of float)
|
|
|
+0:23 'cnd' ( in 2-component vector of bool)
|
|
|
+0:27 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
|
|
+0:27 Function Parameters:
|
|
|
+0:27 'input' ( in 4-component vector of float)
|
|
|
+0:? Sequence
|
|
|
+0:28 Sequence
|
|
|
+0:28 move second child to first child ( temp int)
|
|
|
+0:28 'a' ( temp int)
|
|
|
+0:28 Constant:
|
|
|
+0:28 5 (const int)
|
|
|
+0:29 Sequence
|
|
|
+0:29 move second child to first child ( temp int)
|
|
|
+0:29 'b' ( temp int)
|
|
|
+0:29 Constant:
|
|
|
+0:29 6 (const int)
|
|
|
+0:30 Sequence
|
|
|
0:30 move second child to first child ( temp int)
|
|
|
-0:30 'b' ( temp int)
|
|
|
-0:30 Test condition and select ( temp int)
|
|
|
-0:30 Condition
|
|
|
-0:30 Convert int to bool ( temp bool)
|
|
|
-0:30 'a' ( temp int)
|
|
|
-0:30 true case
|
|
|
-0:30 move second child to first child ( temp int)
|
|
|
-0:30 'd' ( temp int)
|
|
|
-0:30 'c' ( temp int)
|
|
|
-0:30 false case
|
|
|
-0:30 Constant:
|
|
|
-0:30 11 (const int)
|
|
|
-0:32 move second child to first child ( temp 4-component vector of float)
|
|
|
-0:32 'f' ( temp 4-component vector of float)
|
|
|
-0:32 Test condition and select ( temp 4-component vector of float)
|
|
|
-0:32 Condition
|
|
|
-0:32 Compare Less Than ( temp bool)
|
|
|
-0:32 direct index ( temp float)
|
|
|
-0:32 'ret' ( temp 4-component vector of float)
|
|
|
-0:32 Constant:
|
|
|
-0:32 0 (const int)
|
|
|
-0:32 direct index ( temp float)
|
|
|
-0:32 'input' ( in 4-component vector of float)
|
|
|
-0:32 Constant:
|
|
|
-0:32 1 (const int)
|
|
|
-0:32 true case
|
|
|
-0:32 vector-scale ( temp 4-component vector of float)
|
|
|
-0:32 Convert int to float ( temp float)
|
|
|
-0:32 'c' ( temp int)
|
|
|
-0:32 'input' ( in 4-component vector of float)
|
|
|
-0:32 false case
|
|
|
-0:32 vector-scale ( temp 4-component vector of float)
|
|
|
-0:32 Convert int to float ( temp float)
|
|
|
-0:32 'd' ( temp int)
|
|
|
-0:32 'input' ( in 4-component vector of float)
|
|
|
-0:34 Branch: Return with expression
|
|
|
-0:33 add ( temp 4-component vector of float)
|
|
|
-0:33 add ( temp 4-component vector of float)
|
|
|
+0:30 'c' ( temp int)
|
|
|
+0:30 Constant:
|
|
|
+0:30 7 (const int)
|
|
|
+0:31 Sequence
|
|
|
+0:31 move second child to first child ( temp int)
|
|
|
+0:31 'd' ( temp int)
|
|
|
+0:31 Constant:
|
|
|
+0:31 7 (const int)
|
|
|
+0:32 Sequence
|
|
|
+0:32 move second child to first child ( temp 4-component vector of float)
|
|
|
+0:32 'ret' ( temp 4-component vector of float)
|
|
|
+0:34 add ( temp 4-component vector of float)
|
|
|
0:33 add ( temp 4-component vector of float)
|
|
|
-0:33 vector-scale ( temp 4-component vector of float)
|
|
|
-0:33 Convert int to float ( temp float)
|
|
|
-0:33 'e' ( temp int)
|
|
|
-0:33 'ret' ( temp 4-component vector of float)
|
|
|
-0:33 'f' ( temp 4-component vector of float)
|
|
|
-0:33 Function Call: vectorCond( ( temp 4-component vector of float)
|
|
|
+0:32 add ( temp 4-component vector of float)
|
|
|
+0:32 vector-scale ( temp 4-component vector of float)
|
|
|
+0:32 Convert int to float ( temp float)
|
|
|
+0:32 'a' ( temp int)
|
|
|
+0:32 'input' ( in 4-component vector of float)
|
|
|
+0:33 vector-scale ( temp 4-component vector of float)
|
|
|
+0:33 Convert int to float ( temp float)
|
|
|
+0:33 'b' ( temp int)
|
|
|
+0:33 'input' ( in 4-component vector of float)
|
|
|
+0:34 vector-scale ( temp 4-component vector of float)
|
|
|
+0:34 Convert int to float ( temp float)
|
|
|
+0:34 'c' ( temp int)
|
|
|
+0:34 'input' ( in 4-component vector of float)
|
|
|
+0:35 vector-scale ( temp 4-component vector of float)
|
|
|
+0:35 Convert int to float ( temp float)
|
|
|
+0:35 'd' ( temp int)
|
|
|
+0:35 'input' ( in 4-component vector of float)
|
|
|
+0:37 Comma ( temp int)
|
|
|
+0:37 move second child to first child ( temp int)
|
|
|
+0:37 'e' ( temp int)
|
|
|
+0:37 move second child to first child ( temp int)
|
|
|
+0:37 'a' ( temp int)
|
|
|
+0:37 Test condition and select ( temp int)
|
|
|
+0:37 Condition
|
|
|
+0:37 Convert int to bool ( temp bool)
|
|
|
+0:37 'b' ( temp int)
|
|
|
+0:37 true case
|
|
|
+0:37 move second child to first child ( temp int)
|
|
|
+0:37 'c' ( temp int)
|
|
|
+0:37 'd' ( temp int)
|
|
|
+0:37 false case
|
|
|
+0:37 Constant:
|
|
|
+0:37 10 (const int)
|
|
|
+0:37 move second child to first child ( temp int)
|
|
|
+0:37 'b' ( temp int)
|
|
|
+0:37 Test condition and select ( temp int)
|
|
|
+0:37 Condition
|
|
|
+0:37 Convert int to bool ( temp bool)
|
|
|
+0:37 'a' ( temp int)
|
|
|
+0:37 true case
|
|
|
+0:37 move second child to first child ( temp int)
|
|
|
+0:37 'd' ( temp int)
|
|
|
+0:37 'c' ( temp int)
|
|
|
+0:37 false case
|
|
|
+0:37 Constant:
|
|
|
+0:37 11 (const int)
|
|
|
+0:39 move second child to first child ( temp 4-component vector of float)
|
|
|
+0:39 'f' ( temp 4-component vector of float)
|
|
|
+0:39 Test condition and select ( temp 4-component vector of float)
|
|
|
+0:39 Condition
|
|
|
+0:39 Compare Less Than ( temp bool)
|
|
|
+0:39 direct index ( temp float)
|
|
|
+0:39 'ret' ( temp 4-component vector of float)
|
|
|
+0:39 Constant:
|
|
|
+0:39 0 (const int)
|
|
|
+0:39 direct index ( temp float)
|
|
|
+0:39 'input' ( in 4-component vector of float)
|
|
|
+0:39 Constant:
|
|
|
+0:39 1 (const int)
|
|
|
+0:39 true case
|
|
|
+0:39 vector-scale ( temp 4-component vector of float)
|
|
|
+0:39 Convert int to float ( temp float)
|
|
|
+0:39 'c' ( temp int)
|
|
|
+0:39 'input' ( in 4-component vector of float)
|
|
|
+0:39 false case
|
|
|
+0:39 vector-scale ( temp 4-component vector of float)
|
|
|
+0:39 Convert int to float ( temp float)
|
|
|
+0:39 'd' ( temp int)
|
|
|
+0:39 'input' ( in 4-component vector of float)
|
|
|
+0:41 Branch: Return with expression
|
|
|
+0:40 add ( temp 4-component vector of float)
|
|
|
+0:40 add ( temp 4-component vector of float)
|
|
|
+0:40 add ( temp 4-component vector of float)
|
|
|
+0:40 add ( temp 4-component vector of float)
|
|
|
+0:40 vector-scale ( temp 4-component vector of float)
|
|
|
+0:40 Convert int to float ( temp float)
|
|
|
+0:40 'e' ( temp int)
|
|
|
+0:40 'ret' ( temp 4-component vector of float)
|
|
|
+0:40 'f' ( temp 4-component vector of float)
|
|
|
+0:40 Function Call: vectorCond( ( temp 4-component vector of float)
|
|
|
+0:40 Function Call: scalarCond( ( temp 4-component vector of float)
|
|
|
0:? Construct vec4 ( temp 4-component vector of float)
|
|
|
-0:34 Function Call: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
|
|
|
+0:41 Function Call: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
|
|
|
0:? Constant:
|
|
|
0:? true (const bool)
|
|
|
0:? false (const bool)
|
|
|
@@ -186,19 +239,19 @@ gl_FragCoord origin is upper left
|
|
|
0:? Constant:
|
|
|
0:? 3.000000
|
|
|
0:? 4.000000
|
|
|
-0:34 Constant:
|
|
|
-0:34 10.000000
|
|
|
-0:34 Constant:
|
|
|
-0:34 10.000000
|
|
|
-0:20 Function Definition: PixelShaderFunction( ( temp void)
|
|
|
-0:20 Function Parameters:
|
|
|
+0:41 Constant:
|
|
|
+0:41 10.000000
|
|
|
+0:41 Constant:
|
|
|
+0:41 10.000000
|
|
|
+0:27 Function Definition: PixelShaderFunction( ( temp void)
|
|
|
+0:27 Function Parameters:
|
|
|
0:? Sequence
|
|
|
-0:20 move second child to first child ( temp 4-component vector of float)
|
|
|
+0:27 move second child to first child ( temp 4-component vector of float)
|
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
|
-0:20 move second child to first child ( temp 4-component vector of float)
|
|
|
+0:27 move second child to first child ( temp 4-component vector of float)
|
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
-0:20 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
|
|
+0:27 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
|
0:? Linker Objects
|
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
@@ -215,178 +268,231 @@ gl_FragCoord origin is upper left
|
|
|
0:8 Function Definition: vectorCond( ( temp 4-component vector of float)
|
|
|
0:8 Function Parameters:
|
|
|
0:? Sequence
|
|
|
-0:11 Branch: Return with expression
|
|
|
-0:10 add ( temp 4-component vector of float)
|
|
|
-0:9 add ( temp 4-component vector of float)
|
|
|
-0:9 mix ( temp 4-component vector of float)
|
|
|
-0:9 f4: direct index for structure ( uniform 4-component vector of float)
|
|
|
-0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
-0:9 Constant:
|
|
|
-0:9 2 (const uint)
|
|
|
-0:9 t4: direct index for structure ( uniform 4-component vector of float)
|
|
|
-0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
-0:9 Constant:
|
|
|
-0:9 1 (const uint)
|
|
|
-0:9 Convert float to bool ( temp 4-component vector of bool)
|
|
|
-0:9 c4: direct index for structure ( uniform 4-component vector of float)
|
|
|
+0:12 Branch: Return with expression
|
|
|
+0:11 add ( temp 4-component vector of float)
|
|
|
+0:10 add ( temp 4-component vector of float)
|
|
|
+0:9 add ( temp 4-component vector of float)
|
|
|
+0:9 mix ( temp 4-component vector of float)
|
|
|
+0:9 f4: direct index for structure ( uniform 4-component vector of float)
|
|
|
0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
0:9 Constant:
|
|
|
-0:9 0 (const uint)
|
|
|
-0:10 mix ( temp 4-component vector of float)
|
|
|
-0:10 Construct vec4 ( temp 4-component vector of float)
|
|
|
-0:10 f: direct index for structure ( uniform float)
|
|
|
-0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
-0:10 Constant:
|
|
|
-0:10 4 (const uint)
|
|
|
-0:10 Construct vec4 ( temp 4-component vector of float)
|
|
|
-0:10 t: direct index for structure ( uniform float)
|
|
|
-0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
-0:10 Constant:
|
|
|
-0:10 3 (const uint)
|
|
|
-0:10 Convert float to bool ( temp 4-component vector of bool)
|
|
|
-0:10 c4: direct index for structure ( uniform 4-component vector of float)
|
|
|
-0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
-0:10 Constant:
|
|
|
-0:10 0 (const uint)
|
|
|
-0:11 mix ( temp 4-component vector of float)
|
|
|
-0:11 f4: direct index for structure ( uniform 4-component vector of float)
|
|
|
-0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
-0:11 Constant:
|
|
|
-0:11 2 (const uint)
|
|
|
-0:11 t4: direct index for structure ( uniform 4-component vector of float)
|
|
|
-0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
-0:11 Constant:
|
|
|
-0:11 1 (const uint)
|
|
|
-0:11 Compare Less Than ( temp 4-component vector of bool)
|
|
|
-0:11 t4: direct index for structure ( uniform 4-component vector of float)
|
|
|
-0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
-0:11 Constant:
|
|
|
-0:11 1 (const uint)
|
|
|
+0:9 2 (const uint)
|
|
|
+0:9 t4: direct index for structure ( uniform 4-component vector of float)
|
|
|
+0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:9 Constant:
|
|
|
+0:9 1 (const uint)
|
|
|
+0:9 Convert float to bool ( temp 4-component vector of bool)
|
|
|
+0:9 c4: direct index for structure ( uniform 4-component vector of float)
|
|
|
+0:9 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:9 Constant:
|
|
|
+0:9 0 (const uint)
|
|
|
+0:10 mix ( temp 4-component vector of float)
|
|
|
+0:10 Construct vec4 ( temp 4-component vector of float)
|
|
|
+0:10 f: direct index for structure ( uniform float)
|
|
|
+0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:10 Constant:
|
|
|
+0:10 4 (const uint)
|
|
|
+0:10 Construct vec4 ( temp 4-component vector of float)
|
|
|
+0:10 t: direct index for structure ( uniform float)
|
|
|
+0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:10 Constant:
|
|
|
+0:10 3 (const uint)
|
|
|
+0:10 Convert float to bool ( temp 4-component vector of bool)
|
|
|
+0:10 c4: direct index for structure ( uniform 4-component vector of float)
|
|
|
+0:10 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:10 Constant:
|
|
|
+0:10 0 (const uint)
|
|
|
+0:11 mix ( temp 4-component vector of float)
|
|
|
0:11 f4: direct index for structure ( uniform 4-component vector of float)
|
|
|
0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
0:11 Constant:
|
|
|
0:11 2 (const uint)
|
|
|
-0:15 Function Definition: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
|
|
|
-0:15 Function Parameters:
|
|
|
-0:15 'cnd' ( in 2-component vector of bool)
|
|
|
-0:15 'src0' ( in 2-component vector of float)
|
|
|
-0:15 'src1' ( in 2-component vector of float)
|
|
|
+0:11 t4: direct index for structure ( uniform 4-component vector of float)
|
|
|
+0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:11 Constant:
|
|
|
+0:11 1 (const uint)
|
|
|
+0:11 Compare Less Than ( temp 4-component vector of bool)
|
|
|
+0:11 t4: direct index for structure ( uniform 4-component vector of float)
|
|
|
+0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:11 Constant:
|
|
|
+0:11 1 (const uint)
|
|
|
+0:11 f4: direct index for structure ( uniform 4-component vector of float)
|
|
|
+0:11 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:11 Constant:
|
|
|
+0:11 2 (const uint)
|
|
|
+0:12 mix ( temp 4-component vector of float)
|
|
|
+0:12 f4: direct index for structure ( uniform 4-component vector of float)
|
|
|
+0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:12 Constant:
|
|
|
+0:12 2 (const uint)
|
|
|
+0:12 Construct vec4 ( temp 4-component vector of float)
|
|
|
+0:12 t: direct index for structure ( uniform float)
|
|
|
+0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:12 Constant:
|
|
|
+0:12 3 (const uint)
|
|
|
+0:12 Convert float to bool ( temp 4-component vector of bool)
|
|
|
+0:12 c4: direct index for structure ( uniform 4-component vector of float)
|
|
|
+0:12 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:12 Constant:
|
|
|
+0:12 0 (const uint)
|
|
|
+0:16 Function Definition: scalarCond( ( temp 4-component vector of float)
|
|
|
+0:16 Function Parameters:
|
|
|
0:? Sequence
|
|
|
-0:16 Branch: Return with expression
|
|
|
-0:16 mix ( temp 2-component vector of float)
|
|
|
-0:16 'src1' ( in 2-component vector of float)
|
|
|
-0:16 'src0' ( in 2-component vector of float)
|
|
|
-0:16 'cnd' ( in 2-component vector of bool)
|
|
|
-0:20 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
|
|
-0:20 Function Parameters:
|
|
|
-0:20 'input' ( in 4-component vector of float)
|
|
|
+0:17 Sequence
|
|
|
+0:17 move second child to first child ( temp 4-component vector of float)
|
|
|
+0:17 'ret' ( temp 4-component vector of float)
|
|
|
+0:17 Test condition and select ( temp 4-component vector of float)
|
|
|
+0:17 Condition
|
|
|
+0:17 Compare Not Equal ( temp bool)
|
|
|
+0:17 t: direct index for structure ( uniform float)
|
|
|
+0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:17 Constant:
|
|
|
+0:17 3 (const uint)
|
|
|
+0:17 f: direct index for structure ( uniform float)
|
|
|
+0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:17 Constant:
|
|
|
+0:17 4 (const uint)
|
|
|
+0:17 true case
|
|
|
+0:17 vector-scale ( temp 4-component vector of float)
|
|
|
+0:17 t: direct index for structure ( uniform float)
|
|
|
+0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:17 Constant:
|
|
|
+0:17 3 (const uint)
|
|
|
+0:17 f4: direct index for structure ( uniform 4-component vector of float)
|
|
|
+0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
+0:17 Constant:
|
|
|
+0:17 2 (const uint)
|
|
|
+0:17 false case
|
|
|
+0:17 Constant:
|
|
|
+0:17 1.000000
|
|
|
+0:17 1.000000
|
|
|
+0:17 1.000000
|
|
|
+0:17 1.000000
|
|
|
+0:18 Branch: Return with expression
|
|
|
+0:18 'ret' ( temp 4-component vector of float)
|
|
|
+0:22 Function Definition: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
|
|
|
+0:22 Function Parameters:
|
|
|
+0:22 'cnd' ( in 2-component vector of bool)
|
|
|
+0:22 'src0' ( in 2-component vector of float)
|
|
|
+0:22 'src1' ( in 2-component vector of float)
|
|
|
0:? Sequence
|
|
|
-0:21 Sequence
|
|
|
-0:21 move second child to first child ( temp int)
|
|
|
-0:21 'a' ( temp int)
|
|
|
-0:21 Constant:
|
|
|
-0:21 5 (const int)
|
|
|
-0:22 Sequence
|
|
|
-0:22 move second child to first child ( temp int)
|
|
|
-0:22 'b' ( temp int)
|
|
|
-0:22 Constant:
|
|
|
-0:22 6 (const int)
|
|
|
-0:23 Sequence
|
|
|
-0:23 move second child to first child ( temp int)
|
|
|
-0:23 'c' ( temp int)
|
|
|
-0:23 Constant:
|
|
|
-0:23 7 (const int)
|
|
|
-0:24 Sequence
|
|
|
-0:24 move second child to first child ( temp int)
|
|
|
-0:24 'd' ( temp int)
|
|
|
-0:24 Constant:
|
|
|
-0:24 7 (const int)
|
|
|
-0:25 Sequence
|
|
|
-0:25 move second child to first child ( temp 4-component vector of float)
|
|
|
-0:25 'ret' ( temp 4-component vector of float)
|
|
|
-0:27 add ( temp 4-component vector of float)
|
|
|
-0:26 add ( temp 4-component vector of float)
|
|
|
-0:25 add ( temp 4-component vector of float)
|
|
|
-0:25 vector-scale ( temp 4-component vector of float)
|
|
|
-0:25 Convert int to float ( temp float)
|
|
|
-0:25 'a' ( temp int)
|
|
|
-0:25 'input' ( in 4-component vector of float)
|
|
|
-0:26 vector-scale ( temp 4-component vector of float)
|
|
|
-0:26 Convert int to float ( temp float)
|
|
|
-0:26 'b' ( temp int)
|
|
|
-0:26 'input' ( in 4-component vector of float)
|
|
|
-0:27 vector-scale ( temp 4-component vector of float)
|
|
|
-0:27 Convert int to float ( temp float)
|
|
|
-0:27 'c' ( temp int)
|
|
|
-0:27 'input' ( in 4-component vector of float)
|
|
|
-0:28 vector-scale ( temp 4-component vector of float)
|
|
|
-0:28 Convert int to float ( temp float)
|
|
|
-0:28 'd' ( temp int)
|
|
|
-0:28 'input' ( in 4-component vector of float)
|
|
|
-0:30 Comma ( temp int)
|
|
|
-0:30 move second child to first child ( temp int)
|
|
|
-0:30 'e' ( temp int)
|
|
|
-0:30 move second child to first child ( temp int)
|
|
|
-0:30 'a' ( temp int)
|
|
|
-0:30 Test condition and select ( temp int)
|
|
|
-0:30 Condition
|
|
|
-0:30 Convert int to bool ( temp bool)
|
|
|
-0:30 'b' ( temp int)
|
|
|
-0:30 true case
|
|
|
-0:30 move second child to first child ( temp int)
|
|
|
-0:30 'c' ( temp int)
|
|
|
-0:30 'd' ( temp int)
|
|
|
-0:30 false case
|
|
|
-0:30 Constant:
|
|
|
-0:30 10 (const int)
|
|
|
+0:23 Branch: Return with expression
|
|
|
+0:23 mix ( temp 2-component vector of float)
|
|
|
+0:23 'src1' ( in 2-component vector of float)
|
|
|
+0:23 'src0' ( in 2-component vector of float)
|
|
|
+0:23 'cnd' ( in 2-component vector of bool)
|
|
|
+0:27 Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
|
|
+0:27 Function Parameters:
|
|
|
+0:27 'input' ( in 4-component vector of float)
|
|
|
+0:? Sequence
|
|
|
+0:28 Sequence
|
|
|
+0:28 move second child to first child ( temp int)
|
|
|
+0:28 'a' ( temp int)
|
|
|
+0:28 Constant:
|
|
|
+0:28 5 (const int)
|
|
|
+0:29 Sequence
|
|
|
+0:29 move second child to first child ( temp int)
|
|
|
+0:29 'b' ( temp int)
|
|
|
+0:29 Constant:
|
|
|
+0:29 6 (const int)
|
|
|
+0:30 Sequence
|
|
|
0:30 move second child to first child ( temp int)
|
|
|
-0:30 'b' ( temp int)
|
|
|
-0:30 Test condition and select ( temp int)
|
|
|
-0:30 Condition
|
|
|
-0:30 Convert int to bool ( temp bool)
|
|
|
-0:30 'a' ( temp int)
|
|
|
-0:30 true case
|
|
|
-0:30 move second child to first child ( temp int)
|
|
|
-0:30 'd' ( temp int)
|
|
|
-0:30 'c' ( temp int)
|
|
|
-0:30 false case
|
|
|
-0:30 Constant:
|
|
|
-0:30 11 (const int)
|
|
|
-0:32 move second child to first child ( temp 4-component vector of float)
|
|
|
-0:32 'f' ( temp 4-component vector of float)
|
|
|
-0:32 Test condition and select ( temp 4-component vector of float)
|
|
|
-0:32 Condition
|
|
|
-0:32 Compare Less Than ( temp bool)
|
|
|
-0:32 direct index ( temp float)
|
|
|
-0:32 'ret' ( temp 4-component vector of float)
|
|
|
-0:32 Constant:
|
|
|
-0:32 0 (const int)
|
|
|
-0:32 direct index ( temp float)
|
|
|
-0:32 'input' ( in 4-component vector of float)
|
|
|
-0:32 Constant:
|
|
|
-0:32 1 (const int)
|
|
|
-0:32 true case
|
|
|
-0:32 vector-scale ( temp 4-component vector of float)
|
|
|
-0:32 Convert int to float ( temp float)
|
|
|
-0:32 'c' ( temp int)
|
|
|
-0:32 'input' ( in 4-component vector of float)
|
|
|
-0:32 false case
|
|
|
-0:32 vector-scale ( temp 4-component vector of float)
|
|
|
-0:32 Convert int to float ( temp float)
|
|
|
-0:32 'd' ( temp int)
|
|
|
-0:32 'input' ( in 4-component vector of float)
|
|
|
-0:34 Branch: Return with expression
|
|
|
-0:33 add ( temp 4-component vector of float)
|
|
|
-0:33 add ( temp 4-component vector of float)
|
|
|
+0:30 'c' ( temp int)
|
|
|
+0:30 Constant:
|
|
|
+0:30 7 (const int)
|
|
|
+0:31 Sequence
|
|
|
+0:31 move second child to first child ( temp int)
|
|
|
+0:31 'd' ( temp int)
|
|
|
+0:31 Constant:
|
|
|
+0:31 7 (const int)
|
|
|
+0:32 Sequence
|
|
|
+0:32 move second child to first child ( temp 4-component vector of float)
|
|
|
+0:32 'ret' ( temp 4-component vector of float)
|
|
|
+0:34 add ( temp 4-component vector of float)
|
|
|
0:33 add ( temp 4-component vector of float)
|
|
|
-0:33 vector-scale ( temp 4-component vector of float)
|
|
|
-0:33 Convert int to float ( temp float)
|
|
|
-0:33 'e' ( temp int)
|
|
|
-0:33 'ret' ( temp 4-component vector of float)
|
|
|
-0:33 'f' ( temp 4-component vector of float)
|
|
|
-0:33 Function Call: vectorCond( ( temp 4-component vector of float)
|
|
|
+0:32 add ( temp 4-component vector of float)
|
|
|
+0:32 vector-scale ( temp 4-component vector of float)
|
|
|
+0:32 Convert int to float ( temp float)
|
|
|
+0:32 'a' ( temp int)
|
|
|
+0:32 'input' ( in 4-component vector of float)
|
|
|
+0:33 vector-scale ( temp 4-component vector of float)
|
|
|
+0:33 Convert int to float ( temp float)
|
|
|
+0:33 'b' ( temp int)
|
|
|
+0:33 'input' ( in 4-component vector of float)
|
|
|
+0:34 vector-scale ( temp 4-component vector of float)
|
|
|
+0:34 Convert int to float ( temp float)
|
|
|
+0:34 'c' ( temp int)
|
|
|
+0:34 'input' ( in 4-component vector of float)
|
|
|
+0:35 vector-scale ( temp 4-component vector of float)
|
|
|
+0:35 Convert int to float ( temp float)
|
|
|
+0:35 'd' ( temp int)
|
|
|
+0:35 'input' ( in 4-component vector of float)
|
|
|
+0:37 Comma ( temp int)
|
|
|
+0:37 move second child to first child ( temp int)
|
|
|
+0:37 'e' ( temp int)
|
|
|
+0:37 move second child to first child ( temp int)
|
|
|
+0:37 'a' ( temp int)
|
|
|
+0:37 Test condition and select ( temp int)
|
|
|
+0:37 Condition
|
|
|
+0:37 Convert int to bool ( temp bool)
|
|
|
+0:37 'b' ( temp int)
|
|
|
+0:37 true case
|
|
|
+0:37 move second child to first child ( temp int)
|
|
|
+0:37 'c' ( temp int)
|
|
|
+0:37 'd' ( temp int)
|
|
|
+0:37 false case
|
|
|
+0:37 Constant:
|
|
|
+0:37 10 (const int)
|
|
|
+0:37 move second child to first child ( temp int)
|
|
|
+0:37 'b' ( temp int)
|
|
|
+0:37 Test condition and select ( temp int)
|
|
|
+0:37 Condition
|
|
|
+0:37 Convert int to bool ( temp bool)
|
|
|
+0:37 'a' ( temp int)
|
|
|
+0:37 true case
|
|
|
+0:37 move second child to first child ( temp int)
|
|
|
+0:37 'd' ( temp int)
|
|
|
+0:37 'c' ( temp int)
|
|
|
+0:37 false case
|
|
|
+0:37 Constant:
|
|
|
+0:37 11 (const int)
|
|
|
+0:39 move second child to first child ( temp 4-component vector of float)
|
|
|
+0:39 'f' ( temp 4-component vector of float)
|
|
|
+0:39 Test condition and select ( temp 4-component vector of float)
|
|
|
+0:39 Condition
|
|
|
+0:39 Compare Less Than ( temp bool)
|
|
|
+0:39 direct index ( temp float)
|
|
|
+0:39 'ret' ( temp 4-component vector of float)
|
|
|
+0:39 Constant:
|
|
|
+0:39 0 (const int)
|
|
|
+0:39 direct index ( temp float)
|
|
|
+0:39 'input' ( in 4-component vector of float)
|
|
|
+0:39 Constant:
|
|
|
+0:39 1 (const int)
|
|
|
+0:39 true case
|
|
|
+0:39 vector-scale ( temp 4-component vector of float)
|
|
|
+0:39 Convert int to float ( temp float)
|
|
|
+0:39 'c' ( temp int)
|
|
|
+0:39 'input' ( in 4-component vector of float)
|
|
|
+0:39 false case
|
|
|
+0:39 vector-scale ( temp 4-component vector of float)
|
|
|
+0:39 Convert int to float ( temp float)
|
|
|
+0:39 'd' ( temp int)
|
|
|
+0:39 'input' ( in 4-component vector of float)
|
|
|
+0:41 Branch: Return with expression
|
|
|
+0:40 add ( temp 4-component vector of float)
|
|
|
+0:40 add ( temp 4-component vector of float)
|
|
|
+0:40 add ( temp 4-component vector of float)
|
|
|
+0:40 add ( temp 4-component vector of float)
|
|
|
+0:40 vector-scale ( temp 4-component vector of float)
|
|
|
+0:40 Convert int to float ( temp float)
|
|
|
+0:40 'e' ( temp int)
|
|
|
+0:40 'ret' ( temp 4-component vector of float)
|
|
|
+0:40 'f' ( temp 4-component vector of float)
|
|
|
+0:40 Function Call: vectorCond( ( temp 4-component vector of float)
|
|
|
+0:40 Function Call: scalarCond( ( temp 4-component vector of float)
|
|
|
0:? Construct vec4 ( temp 4-component vector of float)
|
|
|
-0:34 Function Call: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
|
|
|
+0:41 Function Call: fbSelect(vb2;vf2;vf2; ( temp 2-component vector of float)
|
|
|
0:? Constant:
|
|
|
0:? true (const bool)
|
|
|
0:? false (const bool)
|
|
|
@@ -396,19 +502,19 @@ gl_FragCoord origin is upper left
|
|
|
0:? Constant:
|
|
|
0:? 3.000000
|
|
|
0:? 4.000000
|
|
|
-0:34 Constant:
|
|
|
-0:34 10.000000
|
|
|
-0:34 Constant:
|
|
|
-0:34 10.000000
|
|
|
-0:20 Function Definition: PixelShaderFunction( ( temp void)
|
|
|
-0:20 Function Parameters:
|
|
|
+0:41 Constant:
|
|
|
+0:41 10.000000
|
|
|
+0:41 Constant:
|
|
|
+0:41 10.000000
|
|
|
+0:27 Function Definition: PixelShaderFunction( ( temp void)
|
|
|
+0:27 Function Parameters:
|
|
|
0:? Sequence
|
|
|
-0:20 move second child to first child ( temp 4-component vector of float)
|
|
|
+0:27 move second child to first child ( temp 4-component vector of float)
|
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
|
-0:20 move second child to first child ( temp 4-component vector of float)
|
|
|
+0:27 move second child to first child ( temp 4-component vector of float)
|
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
-0:20 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
|
|
+0:27 Function Call: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
|
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
|
0:? Linker Objects
|
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float c4, uniform 4-component vector of float t4, uniform 4-component vector of float f4, uniform float t, uniform float f})
|
|
|
@@ -417,270 +523,313 @@ gl_FragCoord origin is upper left
|
|
|
|
|
|
// Module Version 10000
|
|
|
// Generated by (magic number): 80001
|
|
|
-// Id's are bound by 186
|
|
|
+// Id's are bound by 220
|
|
|
|
|
|
Capability Shader
|
|
|
1: ExtInstImport "GLSL.std.450"
|
|
|
MemoryModel Logical GLSL450
|
|
|
- EntryPoint Fragment 4 "PixelShaderFunction" 179 182
|
|
|
+ EntryPoint Fragment 4 "PixelShaderFunction" 213 216
|
|
|
ExecutionMode 4 OriginUpperLeft
|
|
|
Source HLSL 500
|
|
|
Name 4 "PixelShaderFunction"
|
|
|
Name 9 "vectorCond("
|
|
|
- Name 20 "fbSelect(vb2;vf2;vf2;"
|
|
|
- Name 17 "cnd"
|
|
|
- Name 18 "src0"
|
|
|
- Name 19 "src1"
|
|
|
- Name 25 "@PixelShaderFunction(vf4;"
|
|
|
- Name 24 "input"
|
|
|
- Name 27 "$Global"
|
|
|
- MemberName 27($Global) 0 "c4"
|
|
|
- MemberName 27($Global) 1 "t4"
|
|
|
- MemberName 27($Global) 2 "f4"
|
|
|
- MemberName 27($Global) 3 "t"
|
|
|
- MemberName 27($Global) 4 "f"
|
|
|
- Name 29 ""
|
|
|
- Name 80 "a"
|
|
|
- Name 82 "b"
|
|
|
- Name 84 "c"
|
|
|
- Name 86 "d"
|
|
|
- Name 87 "ret"
|
|
|
- Name 107 "e"
|
|
|
- Name 128 "f"
|
|
|
- Name 166 "param"
|
|
|
- Name 167 "param"
|
|
|
- Name 168 "param"
|
|
|
- Name 177 "input"
|
|
|
- Name 179 "input"
|
|
|
- Name 182 "@entryPointOutput"
|
|
|
- Name 183 "param"
|
|
|
- MemberDecorate 27($Global) 0 Offset 0
|
|
|
- MemberDecorate 27($Global) 1 Offset 16
|
|
|
- MemberDecorate 27($Global) 2 Offset 32
|
|
|
- MemberDecorate 27($Global) 3 Offset 48
|
|
|
- MemberDecorate 27($Global) 4 Offset 52
|
|
|
- Decorate 27($Global) Block
|
|
|
- Decorate 29 DescriptorSet 0
|
|
|
- Decorate 179(input) Location 0
|
|
|
- Decorate 182(@entryPointOutput) Location 0
|
|
|
+ Name 11 "scalarCond("
|
|
|
+ Name 22 "fbSelect(vb2;vf2;vf2;"
|
|
|
+ Name 19 "cnd"
|
|
|
+ Name 20 "src0"
|
|
|
+ Name 21 "src1"
|
|
|
+ Name 27 "@PixelShaderFunction(vf4;"
|
|
|
+ Name 26 "input"
|
|
|
+ Name 29 "$Global"
|
|
|
+ MemberName 29($Global) 0 "c4"
|
|
|
+ MemberName 29($Global) 1 "t4"
|
|
|
+ MemberName 29($Global) 2 "f4"
|
|
|
+ MemberName 29($Global) 3 "t"
|
|
|
+ MemberName 29($Global) 4 "f"
|
|
|
+ Name 31 ""
|
|
|
+ Name 85 "ret"
|
|
|
+ Name 113 "a"
|
|
|
+ Name 115 "b"
|
|
|
+ Name 117 "c"
|
|
|
+ Name 119 "d"
|
|
|
+ Name 120 "ret"
|
|
|
+ Name 140 "e"
|
|
|
+ Name 161 "f"
|
|
|
+ Name 200 "param"
|
|
|
+ Name 201 "param"
|
|
|
+ Name 202 "param"
|
|
|
+ Name 211 "input"
|
|
|
+ Name 213 "input"
|
|
|
+ Name 216 "@entryPointOutput"
|
|
|
+ Name 217 "param"
|
|
|
+ MemberDecorate 29($Global) 0 Offset 0
|
|
|
+ MemberDecorate 29($Global) 1 Offset 16
|
|
|
+ MemberDecorate 29($Global) 2 Offset 32
|
|
|
+ MemberDecorate 29($Global) 3 Offset 48
|
|
|
+ MemberDecorate 29($Global) 4 Offset 52
|
|
|
+ Decorate 29($Global) Block
|
|
|
+ Decorate 31 DescriptorSet 0
|
|
|
+ Decorate 213(input) Location 0
|
|
|
+ Decorate 216(@entryPointOutput) Location 0
|
|
|
2: TypeVoid
|
|
|
3: TypeFunction 2
|
|
|
6: TypeFloat 32
|
|
|
7: TypeVector 6(float) 4
|
|
|
8: TypeFunction 7(fvec4)
|
|
|
- 11: TypeBool
|
|
|
- 12: TypeVector 11(bool) 2
|
|
|
- 13: TypePointer Function 12(bvec2)
|
|
|
- 14: TypeVector 6(float) 2
|
|
|
- 15: TypePointer Function 14(fvec2)
|
|
|
- 16: TypeFunction 14(fvec2) 13(ptr) 15(ptr) 15(ptr)
|
|
|
- 22: TypePointer Function 7(fvec4)
|
|
|
- 23: TypeFunction 7(fvec4) 22(ptr)
|
|
|
- 27($Global): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4) 6(float) 6(float)
|
|
|
- 28: TypePointer Uniform 27($Global)
|
|
|
- 29: 28(ptr) Variable Uniform
|
|
|
- 30: TypeInt 32 1
|
|
|
- 31: 30(int) Constant 2
|
|
|
- 32: TypePointer Uniform 7(fvec4)
|
|
|
- 35: 30(int) Constant 1
|
|
|
- 38: 30(int) Constant 0
|
|
|
- 41: TypeVector 11(bool) 4
|
|
|
- 42: 6(float) Constant 0
|
|
|
- 43: 7(fvec4) ConstantComposite 42 42 42 42
|
|
|
- 46: 30(int) Constant 4
|
|
|
- 47: TypePointer Uniform 6(float)
|
|
|
- 51: 30(int) Constant 3
|
|
|
- 79: TypePointer Function 30(int)
|
|
|
- 81: 30(int) Constant 5
|
|
|
- 83: 30(int) Constant 6
|
|
|
- 85: 30(int) Constant 7
|
|
|
- 110: TypeInt 32 0
|
|
|
- 111: 110(int) Constant 0
|
|
|
- 117: 30(int) Constant 10
|
|
|
- 126: 30(int) Constant 11
|
|
|
- 130: TypePointer Function 6(float)
|
|
|
- 133: 110(int) Constant 1
|
|
|
- 157: 11(bool) ConstantTrue
|
|
|
- 158: 11(bool) ConstantFalse
|
|
|
- 159: 12(bvec2) ConstantComposite 157 158
|
|
|
- 160: 6(float) Constant 1065353216
|
|
|
- 161: 6(float) Constant 1073741824
|
|
|
- 162: 14(fvec2) ConstantComposite 160 161
|
|
|
- 163: 6(float) Constant 1077936128
|
|
|
- 164: 6(float) Constant 1082130432
|
|
|
- 165: 14(fvec2) ConstantComposite 163 164
|
|
|
- 170: 6(float) Constant 1092616192
|
|
|
- 178: TypePointer Input 7(fvec4)
|
|
|
- 179(input): 178(ptr) Variable Input
|
|
|
- 181: TypePointer Output 7(fvec4)
|
|
|
-182(@entryPointOutput): 181(ptr) Variable Output
|
|
|
+ 13: TypeBool
|
|
|
+ 14: TypeVector 13(bool) 2
|
|
|
+ 15: TypePointer Function 14(bvec2)
|
|
|
+ 16: TypeVector 6(float) 2
|
|
|
+ 17: TypePointer Function 16(fvec2)
|
|
|
+ 18: TypeFunction 16(fvec2) 15(ptr) 17(ptr) 17(ptr)
|
|
|
+ 24: TypePointer Function 7(fvec4)
|
|
|
+ 25: TypeFunction 7(fvec4) 24(ptr)
|
|
|
+ 29($Global): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4) 6(float) 6(float)
|
|
|
+ 30: TypePointer Uniform 29($Global)
|
|
|
+ 31: 30(ptr) Variable Uniform
|
|
|
+ 32: TypeInt 32 1
|
|
|
+ 33: 32(int) Constant 2
|
|
|
+ 34: TypePointer Uniform 7(fvec4)
|
|
|
+ 37: 32(int) Constant 1
|
|
|
+ 40: 32(int) Constant 0
|
|
|
+ 43: TypeVector 13(bool) 4
|
|
|
+ 44: 6(float) Constant 0
|
|
|
+ 45: 7(fvec4) ConstantComposite 44 44 44 44
|
|
|
+ 48: 32(int) Constant 4
|
|
|
+ 49: TypePointer Uniform 6(float)
|
|
|
+ 53: 32(int) Constant 3
|
|
|
+ 100: 6(float) Constant 1065353216
|
|
|
+ 101: 7(fvec4) ConstantComposite 100 100 100 100
|
|
|
+ 112: TypePointer Function 32(int)
|
|
|
+ 114: 32(int) Constant 5
|
|
|
+ 116: 32(int) Constant 6
|
|
|
+ 118: 32(int) Constant 7
|
|
|
+ 143: TypeInt 32 0
|
|
|
+ 144: 143(int) Constant 0
|
|
|
+ 150: 32(int) Constant 10
|
|
|
+ 159: 32(int) Constant 11
|
|
|
+ 163: TypePointer Function 6(float)
|
|
|
+ 166: 143(int) Constant 1
|
|
|
+ 192: 13(bool) ConstantTrue
|
|
|
+ 193: 13(bool) ConstantFalse
|
|
|
+ 194: 14(bvec2) ConstantComposite 192 193
|
|
|
+ 195: 6(float) Constant 1073741824
|
|
|
+ 196: 16(fvec2) ConstantComposite 100 195
|
|
|
+ 197: 6(float) Constant 1077936128
|
|
|
+ 198: 6(float) Constant 1082130432
|
|
|
+ 199: 16(fvec2) ConstantComposite 197 198
|
|
|
+ 204: 6(float) Constant 1092616192
|
|
|
+ 212: TypePointer Input 7(fvec4)
|
|
|
+ 213(input): 212(ptr) Variable Input
|
|
|
+ 215: TypePointer Output 7(fvec4)
|
|
|
+216(@entryPointOutput): 215(ptr) Variable Output
|
|
|
4(PixelShaderFunction): 2 Function None 3
|
|
|
5: Label
|
|
|
- 177(input): 22(ptr) Variable Function
|
|
|
- 183(param): 22(ptr) Variable Function
|
|
|
- 180: 7(fvec4) Load 179(input)
|
|
|
- Store 177(input) 180
|
|
|
- 184: 7(fvec4) Load 177(input)
|
|
|
- Store 183(param) 184
|
|
|
- 185: 7(fvec4) FunctionCall 25(@PixelShaderFunction(vf4;) 183(param)
|
|
|
- Store 182(@entryPointOutput) 185
|
|
|
+ 211(input): 24(ptr) Variable Function
|
|
|
+ 217(param): 24(ptr) Variable Function
|
|
|
+ 214: 7(fvec4) Load 213(input)
|
|
|
+ Store 211(input) 214
|
|
|
+ 218: 7(fvec4) Load 211(input)
|
|
|
+ Store 217(param) 218
|
|
|
+ 219: 7(fvec4) FunctionCall 27(@PixelShaderFunction(vf4;) 217(param)
|
|
|
+ Store 216(@entryPointOutput) 219
|
|
|
Return
|
|
|
FunctionEnd
|
|
|
9(vectorCond(): 7(fvec4) Function None 8
|
|
|
10: Label
|
|
|
- 33: 32(ptr) AccessChain 29 31
|
|
|
- 34: 7(fvec4) Load 33
|
|
|
- 36: 32(ptr) AccessChain 29 35
|
|
|
- 37: 7(fvec4) Load 36
|
|
|
- 39: 32(ptr) AccessChain 29 38
|
|
|
- 40: 7(fvec4) Load 39
|
|
|
- 44: 41(bvec4) FOrdNotEqual 40 43
|
|
|
- 45: 7(fvec4) Select 44 37 34
|
|
|
- 48: 47(ptr) AccessChain 29 46
|
|
|
- 49: 6(float) Load 48
|
|
|
- 50: 7(fvec4) CompositeConstruct 49 49 49 49
|
|
|
- 52: 47(ptr) AccessChain 29 51
|
|
|
- 53: 6(float) Load 52
|
|
|
- 54: 7(fvec4) CompositeConstruct 53 53 53 53
|
|
|
- 55: 32(ptr) AccessChain 29 38
|
|
|
- 56: 7(fvec4) Load 55
|
|
|
- 57: 41(bvec4) FOrdNotEqual 56 43
|
|
|
- 58: 7(fvec4) Select 57 54 50
|
|
|
- 59: 7(fvec4) FAdd 45 58
|
|
|
- 60: 32(ptr) AccessChain 29 31
|
|
|
- 61: 7(fvec4) Load 60
|
|
|
- 62: 32(ptr) AccessChain 29 35
|
|
|
+ 35: 34(ptr) AccessChain 31 33
|
|
|
+ 36: 7(fvec4) Load 35
|
|
|
+ 38: 34(ptr) AccessChain 31 37
|
|
|
+ 39: 7(fvec4) Load 38
|
|
|
+ 41: 34(ptr) AccessChain 31 40
|
|
|
+ 42: 7(fvec4) Load 41
|
|
|
+ 46: 43(bvec4) FOrdNotEqual 42 45
|
|
|
+ 47: 7(fvec4) Select 46 39 36
|
|
|
+ 50: 49(ptr) AccessChain 31 48
|
|
|
+ 51: 6(float) Load 50
|
|
|
+ 52: 7(fvec4) CompositeConstruct 51 51 51 51
|
|
|
+ 54: 49(ptr) AccessChain 31 53
|
|
|
+ 55: 6(float) Load 54
|
|
|
+ 56: 7(fvec4) CompositeConstruct 55 55 55 55
|
|
|
+ 57: 34(ptr) AccessChain 31 40
|
|
|
+ 58: 7(fvec4) Load 57
|
|
|
+ 59: 43(bvec4) FOrdNotEqual 58 45
|
|
|
+ 60: 7(fvec4) Select 59 56 52
|
|
|
+ 61: 7(fvec4) FAdd 47 60
|
|
|
+ 62: 34(ptr) AccessChain 31 33
|
|
|
63: 7(fvec4) Load 62
|
|
|
- 64: 32(ptr) AccessChain 29 35
|
|
|
+ 64: 34(ptr) AccessChain 31 37
|
|
|
65: 7(fvec4) Load 64
|
|
|
- 66: 32(ptr) AccessChain 29 31
|
|
|
+ 66: 34(ptr) AccessChain 31 37
|
|
|
67: 7(fvec4) Load 66
|
|
|
- 68: 41(bvec4) FOrdLessThan 65 67
|
|
|
- 69: 7(fvec4) Select 68 63 61
|
|
|
- 70: 7(fvec4) FAdd 59 69
|
|
|
- ReturnValue 70
|
|
|
+ 68: 34(ptr) AccessChain 31 33
|
|
|
+ 69: 7(fvec4) Load 68
|
|
|
+ 70: 43(bvec4) FOrdLessThan 67 69
|
|
|
+ 71: 7(fvec4) Select 70 65 63
|
|
|
+ 72: 7(fvec4) FAdd 61 71
|
|
|
+ 73: 34(ptr) AccessChain 31 33
|
|
|
+ 74: 7(fvec4) Load 73
|
|
|
+ 75: 49(ptr) AccessChain 31 53
|
|
|
+ 76: 6(float) Load 75
|
|
|
+ 77: 7(fvec4) CompositeConstruct 76 76 76 76
|
|
|
+ 78: 34(ptr) AccessChain 31 40
|
|
|
+ 79: 7(fvec4) Load 78
|
|
|
+ 80: 43(bvec4) FOrdNotEqual 79 45
|
|
|
+ 81: 7(fvec4) Select 80 77 74
|
|
|
+ 82: 7(fvec4) FAdd 72 81
|
|
|
+ ReturnValue 82
|
|
|
+ FunctionEnd
|
|
|
+ 11(scalarCond(): 7(fvec4) Function None 8
|
|
|
+ 12: Label
|
|
|
+ 85(ret): 24(ptr) Variable Function
|
|
|
+ 86: 24(ptr) Variable Function
|
|
|
+ 87: 49(ptr) AccessChain 31 53
|
|
|
+ 88: 6(float) Load 87
|
|
|
+ 89: 49(ptr) AccessChain 31 48
|
|
|
+ 90: 6(float) Load 89
|
|
|
+ 91: 13(bool) FOrdNotEqual 88 90
|
|
|
+ SelectionMerge 93 None
|
|
|
+ BranchConditional 91 92 99
|
|
|
+ 92: Label
|
|
|
+ 94: 49(ptr) AccessChain 31 53
|
|
|
+ 95: 6(float) Load 94
|
|
|
+ 96: 34(ptr) AccessChain 31 33
|
|
|
+ 97: 7(fvec4) Load 96
|
|
|
+ 98: 7(fvec4) VectorTimesScalar 97 95
|
|
|
+ Store 86 98
|
|
|
+ Branch 93
|
|
|
+ 99: Label
|
|
|
+ Store 86 101
|
|
|
+ Branch 93
|
|
|
+ 93: Label
|
|
|
+ 102: 7(fvec4) Load 86
|
|
|
+ Store 85(ret) 102
|
|
|
+ 103: 7(fvec4) Load 85(ret)
|
|
|
+ ReturnValue 103
|
|
|
FunctionEnd
|
|
|
-20(fbSelect(vb2;vf2;vf2;): 14(fvec2) Function None 16
|
|
|
- 17(cnd): 13(ptr) FunctionParameter
|
|
|
- 18(src0): 15(ptr) FunctionParameter
|
|
|
- 19(src1): 15(ptr) FunctionParameter
|
|
|
- 21: Label
|
|
|
- 73: 14(fvec2) Load 19(src1)
|
|
|
- 74: 14(fvec2) Load 18(src0)
|
|
|
- 75: 12(bvec2) Load 17(cnd)
|
|
|
- 76: 14(fvec2) Select 75 74 73
|
|
|
- ReturnValue 76
|
|
|
+22(fbSelect(vb2;vf2;vf2;): 16(fvec2) Function None 18
|
|
|
+ 19(cnd): 15(ptr) FunctionParameter
|
|
|
+ 20(src0): 17(ptr) FunctionParameter
|
|
|
+ 21(src1): 17(ptr) FunctionParameter
|
|
|
+ 23: Label
|
|
|
+ 106: 16(fvec2) Load 21(src1)
|
|
|
+ 107: 16(fvec2) Load 20(src0)
|
|
|
+ 108: 14(bvec2) Load 19(cnd)
|
|
|
+ 109: 16(fvec2) Select 108 107 106
|
|
|
+ ReturnValue 109
|
|
|
FunctionEnd
|
|
|
-25(@PixelShaderFunction(vf4;): 7(fvec4) Function None 23
|
|
|
- 24(input): 22(ptr) FunctionParameter
|
|
|
- 26: Label
|
|
|
- 80(a): 79(ptr) Variable Function
|
|
|
- 82(b): 79(ptr) Variable Function
|
|
|
- 84(c): 79(ptr) Variable Function
|
|
|
- 86(d): 79(ptr) Variable Function
|
|
|
- 87(ret): 22(ptr) Variable Function
|
|
|
- 107(e): 79(ptr) Variable Function
|
|
|
- 108: 79(ptr) Variable Function
|
|
|
- 119: 79(ptr) Variable Function
|
|
|
- 128(f): 22(ptr) Variable Function
|
|
|
- 129: 22(ptr) Variable Function
|
|
|
- 166(param): 13(ptr) Variable Function
|
|
|
- 167(param): 15(ptr) Variable Function
|
|
|
- 168(param): 15(ptr) Variable Function
|
|
|
- Store 80(a) 81
|
|
|
- Store 82(b) 83
|
|
|
- Store 84(c) 85
|
|
|
- Store 86(d) 85
|
|
|
- 88: 30(int) Load 80(a)
|
|
|
- 89: 6(float) ConvertSToF 88
|
|
|
- 90: 7(fvec4) Load 24(input)
|
|
|
- 91: 7(fvec4) VectorTimesScalar 90 89
|
|
|
- 92: 30(int) Load 82(b)
|
|
|
- 93: 6(float) ConvertSToF 92
|
|
|
- 94: 7(fvec4) Load 24(input)
|
|
|
- 95: 7(fvec4) VectorTimesScalar 94 93
|
|
|
- 96: 7(fvec4) FAdd 91 95
|
|
|
- 97: 30(int) Load 84(c)
|
|
|
- 98: 6(float) ConvertSToF 97
|
|
|
- 99: 7(fvec4) Load 24(input)
|
|
|
- 100: 7(fvec4) VectorTimesScalar 99 98
|
|
|
- 101: 7(fvec4) FAdd 96 100
|
|
|
- 102: 30(int) Load 86(d)
|
|
|
- 103: 6(float) ConvertSToF 102
|
|
|
- 104: 7(fvec4) Load 24(input)
|
|
|
- 105: 7(fvec4) VectorTimesScalar 104 103
|
|
|
- 106: 7(fvec4) FAdd 101 105
|
|
|
- Store 87(ret) 106
|
|
|
- 109: 30(int) Load 82(b)
|
|
|
- 112: 11(bool) INotEqual 109 111
|
|
|
- SelectionMerge 114 None
|
|
|
- BranchConditional 112 113 116
|
|
|
- 113: Label
|
|
|
- 115: 30(int) Load 86(d)
|
|
|
- Store 84(c) 115
|
|
|
- Store 108 115
|
|
|
- Branch 114
|
|
|
- 116: Label
|
|
|
- Store 108 117
|
|
|
- Branch 114
|
|
|
- 114: Label
|
|
|
- 118: 30(int) Load 108
|
|
|
- Store 80(a) 118
|
|
|
- Store 107(e) 118
|
|
|
- 120: 30(int) Load 80(a)
|
|
|
- 121: 11(bool) INotEqual 120 111
|
|
|
- SelectionMerge 123 None
|
|
|
- BranchConditional 121 122 125
|
|
|
- 122: Label
|
|
|
- 124: 30(int) Load 84(c)
|
|
|
- Store 86(d) 124
|
|
|
- Store 119 124
|
|
|
- Branch 123
|
|
|
- 125: Label
|
|
|
- Store 119 126
|
|
|
- Branch 123
|
|
|
- 123: Label
|
|
|
- 127: 30(int) Load 119
|
|
|
- Store 82(b) 127
|
|
|
- 131: 130(ptr) AccessChain 87(ret) 111
|
|
|
- 132: 6(float) Load 131
|
|
|
- 134: 130(ptr) AccessChain 24(input) 133
|
|
|
- 135: 6(float) Load 134
|
|
|
- 136: 11(bool) FOrdLessThan 132 135
|
|
|
- SelectionMerge 138 None
|
|
|
- BranchConditional 136 137 143
|
|
|
- 137: Label
|
|
|
- 139: 30(int) Load 84(c)
|
|
|
- 140: 6(float) ConvertSToF 139
|
|
|
- 141: 7(fvec4) Load 24(input)
|
|
|
- 142: 7(fvec4) VectorTimesScalar 141 140
|
|
|
- Store 129 142
|
|
|
- Branch 138
|
|
|
- 143: Label
|
|
|
- 144: 30(int) Load 86(d)
|
|
|
- 145: 6(float) ConvertSToF 144
|
|
|
- 146: 7(fvec4) Load 24(input)
|
|
|
- 147: 7(fvec4) VectorTimesScalar 146 145
|
|
|
- Store 129 147
|
|
|
- Branch 138
|
|
|
- 138: Label
|
|
|
- 148: 7(fvec4) Load 129
|
|
|
- Store 128(f) 148
|
|
|
- 149: 30(int) Load 107(e)
|
|
|
- 150: 6(float) ConvertSToF 149
|
|
|
- 151: 7(fvec4) Load 87(ret)
|
|
|
- 152: 7(fvec4) VectorTimesScalar 151 150
|
|
|
- 153: 7(fvec4) Load 128(f)
|
|
|
- 154: 7(fvec4) FAdd 152 153
|
|
|
- 155: 7(fvec4) FunctionCall 9(vectorCond()
|
|
|
- 156: 7(fvec4) FAdd 154 155
|
|
|
- Store 166(param) 159
|
|
|
- Store 167(param) 162
|
|
|
- Store 168(param) 165
|
|
|
- 169: 14(fvec2) FunctionCall 20(fbSelect(vb2;vf2;vf2;) 166(param) 167(param) 168(param)
|
|
|
- 171: 6(float) CompositeExtract 169 0
|
|
|
- 172: 6(float) CompositeExtract 169 1
|
|
|
- 173: 7(fvec4) CompositeConstruct 171 172 170 170
|
|
|
- 174: 7(fvec4) FAdd 156 173
|
|
|
- ReturnValue 174
|
|
|
+27(@PixelShaderFunction(vf4;): 7(fvec4) Function None 25
|
|
|
+ 26(input): 24(ptr) FunctionParameter
|
|
|
+ 28: Label
|
|
|
+ 113(a): 112(ptr) Variable Function
|
|
|
+ 115(b): 112(ptr) Variable Function
|
|
|
+ 117(c): 112(ptr) Variable Function
|
|
|
+ 119(d): 112(ptr) Variable Function
|
|
|
+ 120(ret): 24(ptr) Variable Function
|
|
|
+ 140(e): 112(ptr) Variable Function
|
|
|
+ 141: 112(ptr) Variable Function
|
|
|
+ 152: 112(ptr) Variable Function
|
|
|
+ 161(f): 24(ptr) Variable Function
|
|
|
+ 162: 24(ptr) Variable Function
|
|
|
+ 200(param): 15(ptr) Variable Function
|
|
|
+ 201(param): 17(ptr) Variable Function
|
|
|
+ 202(param): 17(ptr) Variable Function
|
|
|
+ Store 113(a) 114
|
|
|
+ Store 115(b) 116
|
|
|
+ Store 117(c) 118
|
|
|
+ Store 119(d) 118
|
|
|
+ 121: 32(int) Load 113(a)
|
|
|
+ 122: 6(float) ConvertSToF 121
|
|
|
+ 123: 7(fvec4) Load 26(input)
|
|
|
+ 124: 7(fvec4) VectorTimesScalar 123 122
|
|
|
+ 125: 32(int) Load 115(b)
|
|
|
+ 126: 6(float) ConvertSToF 125
|
|
|
+ 127: 7(fvec4) Load 26(input)
|
|
|
+ 128: 7(fvec4) VectorTimesScalar 127 126
|
|
|
+ 129: 7(fvec4) FAdd 124 128
|
|
|
+ 130: 32(int) Load 117(c)
|
|
|
+ 131: 6(float) ConvertSToF 130
|
|
|
+ 132: 7(fvec4) Load 26(input)
|
|
|
+ 133: 7(fvec4) VectorTimesScalar 132 131
|
|
|
+ 134: 7(fvec4) FAdd 129 133
|
|
|
+ 135: 32(int) Load 119(d)
|
|
|
+ 136: 6(float) ConvertSToF 135
|
|
|
+ 137: 7(fvec4) Load 26(input)
|
|
|
+ 138: 7(fvec4) VectorTimesScalar 137 136
|
|
|
+ 139: 7(fvec4) FAdd 134 138
|
|
|
+ Store 120(ret) 139
|
|
|
+ 142: 32(int) Load 115(b)
|
|
|
+ 145: 13(bool) INotEqual 142 144
|
|
|
+ SelectionMerge 147 None
|
|
|
+ BranchConditional 145 146 149
|
|
|
+ 146: Label
|
|
|
+ 148: 32(int) Load 119(d)
|
|
|
+ Store 117(c) 148
|
|
|
+ Store 141 148
|
|
|
+ Branch 147
|
|
|
+ 149: Label
|
|
|
+ Store 141 150
|
|
|
+ Branch 147
|
|
|
+ 147: Label
|
|
|
+ 151: 32(int) Load 141
|
|
|
+ Store 113(a) 151
|
|
|
+ Store 140(e) 151
|
|
|
+ 153: 32(int) Load 113(a)
|
|
|
+ 154: 13(bool) INotEqual 153 144
|
|
|
+ SelectionMerge 156 None
|
|
|
+ BranchConditional 154 155 158
|
|
|
+ 155: Label
|
|
|
+ 157: 32(int) Load 117(c)
|
|
|
+ Store 119(d) 157
|
|
|
+ Store 152 157
|
|
|
+ Branch 156
|
|
|
+ 158: Label
|
|
|
+ Store 152 159
|
|
|
+ Branch 156
|
|
|
+ 156: Label
|
|
|
+ 160: 32(int) Load 152
|
|
|
+ Store 115(b) 160
|
|
|
+ 164: 163(ptr) AccessChain 120(ret) 144
|
|
|
+ 165: 6(float) Load 164
|
|
|
+ 167: 163(ptr) AccessChain 26(input) 166
|
|
|
+ 168: 6(float) Load 167
|
|
|
+ 169: 13(bool) FOrdLessThan 165 168
|
|
|
+ SelectionMerge 171 None
|
|
|
+ BranchConditional 169 170 176
|
|
|
+ 170: Label
|
|
|
+ 172: 32(int) Load 117(c)
|
|
|
+ 173: 6(float) ConvertSToF 172
|
|
|
+ 174: 7(fvec4) Load 26(input)
|
|
|
+ 175: 7(fvec4) VectorTimesScalar 174 173
|
|
|
+ Store 162 175
|
|
|
+ Branch 171
|
|
|
+ 176: Label
|
|
|
+ 177: 32(int) Load 119(d)
|
|
|
+ 178: 6(float) ConvertSToF 177
|
|
|
+ 179: 7(fvec4) Load 26(input)
|
|
|
+ 180: 7(fvec4) VectorTimesScalar 179 178
|
|
|
+ Store 162 180
|
|
|
+ Branch 171
|
|
|
+ 171: Label
|
|
|
+ 181: 7(fvec4) Load 162
|
|
|
+ Store 161(f) 181
|
|
|
+ 182: 32(int) Load 140(e)
|
|
|
+ 183: 6(float) ConvertSToF 182
|
|
|
+ 184: 7(fvec4) Load 120(ret)
|
|
|
+ 185: 7(fvec4) VectorTimesScalar 184 183
|
|
|
+ 186: 7(fvec4) Load 161(f)
|
|
|
+ 187: 7(fvec4) FAdd 185 186
|
|
|
+ 188: 7(fvec4) FunctionCall 9(vectorCond()
|
|
|
+ 189: 7(fvec4) FAdd 187 188
|
|
|
+ 190: 7(fvec4) FunctionCall 11(scalarCond()
|
|
|
+ 191: 7(fvec4) FAdd 189 190
|
|
|
+ Store 200(param) 194
|
|
|
+ Store 201(param) 196
|
|
|
+ Store 202(param) 199
|
|
|
+ 203: 16(fvec2) FunctionCall 22(fbSelect(vb2;vf2;vf2;) 200(param) 201(param) 202(param)
|
|
|
+ 205: 6(float) CompositeExtract 203 0
|
|
|
+ 206: 6(float) CompositeExtract 203 1
|
|
|
+ 207: 7(fvec4) CompositeConstruct 205 206 204 204
|
|
|
+ 208: 7(fvec4) FAdd 191 207
|
|
|
+ ReturnValue 208
|
|
|
FunctionEnd
|