@@ -998,7 +998,7 @@ namespace bgfx { namespace mtl
switch (_handle.type)
{
case Handle::Shader:
- m_shaders[_handle.idx].m_function.m_obj.label = [NSString stringWithUTF8String:_name];
+// m_shaders[_handle.idx].m_function.m_obj.label = [NSString stringWithUTF8String:_name];
break;
case Handle::Texture: