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@@ -608,6 +608,7 @@ vec4 mod(vec4 _a, vec4 _b) { return _a - _b * floor(_a / _b); }
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# define texture2D(_sampler, _coord) texture(_sampler, _coord)
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# define texture2DArray(_sampler, _coord) texture(_sampler, _coord)
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# define texture3D(_sampler, _coord) texture(_sampler, _coord)
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+# define textureCube(_sampler, _coord) texture(_sampler, _coord)
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# define texture2DLod(_sampler, _coord, _lod) textureLod(_sampler, _coord, _lod)
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# define texture2DLodOffset(_sampler, _coord, _lod, _offset) textureLodOffset(_sampler, _coord, _lod, _offset)
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# endif // BGFX_SHADER_LANGUAGE_GLSL >= 130
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