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@@ -152,6 +152,7 @@
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#define BGFX_RESET_MSAA_MASK UINT32_C(0x00000070)
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#define BGFX_RESET_VSYNC UINT32_C(0x00000080)
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+#define BGFX_HANDLE(_name) struct _name { uint16_t idx; }
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#define BGFX_INVALID_HANDLE { bgfx::invalidHandle }
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namespace bgfx
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@@ -236,19 +237,19 @@ namespace bgfx
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};
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};
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- static const uint16_t invalidHandle = 0xffff;
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-
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- typedef struct { uint16_t idx; } DynamicIndexBufferHandle;
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- typedef struct { uint16_t idx; } DynamicVertexBufferHandle;
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- typedef struct { uint16_t idx; } FragmentShaderHandle;
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- typedef struct { uint16_t idx; } IndexBufferHandle;
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- typedef struct { uint16_t idx; } ProgramHandle;
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- typedef struct { uint16_t idx; } RenderTargetHandle;
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- typedef struct { uint16_t idx; } TextureHandle;
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- typedef struct { uint16_t idx; } UniformHandle;
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- typedef struct { uint16_t idx; } VertexBufferHandle;
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- typedef struct { uint16_t idx; } VertexDeclHandle;
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- typedef struct { uint16_t idx; } VertexShaderHandle;
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+ static const uint16_t invalidHandle = UINT16_MAX;
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+
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+ BGFX_HANDLE(DynamicIndexBufferHandle);
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+ BGFX_HANDLE(DynamicVertexBufferHandle);
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+ BGFX_HANDLE(FragmentShaderHandle);
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+ BGFX_HANDLE(IndexBufferHandle);
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+ BGFX_HANDLE(ProgramHandle);
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+ BGFX_HANDLE(RenderTargetHandle);
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+ BGFX_HANDLE(TextureHandle);
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+ BGFX_HANDLE(UniformHandle);
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+ BGFX_HANDLE(VertexBufferHandle);
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+ BGFX_HANDLE(VertexDeclHandle);
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+ BGFX_HANDLE(VertexShaderHandle);
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struct Memory
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{
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