@@ -7,9 +7,10 @@ $input v_normal
#include <bgfx_shader.sh>
+uniform float u_imageLod;
SAMPLERCUBE(s_texColor, 0);
void main()
{
- gl_FragColor = textureCube(s_texColor, v_normal);
+ gl_FragColor = textureCubeLod(s_texColor, v_normal, u_imageLod);
}