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@@ -375,9 +375,9 @@ vec3 bgfxTextureSize(BgfxSampler3D _sampler, int _lod)
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# define shadow2DProj(_sampler, _coord) bgfxShadow2DProj(_sampler, _coord)
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# define SAMPLER2DARRAYSHADOW(_name, _reg) \
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- SamplerComparisonState _name ## SamplerComparison : REGISTER(s, _reg); \
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- Texture2DArray _name ## Texture : REGISTER(t, _reg); \
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- BgfxSampler2DArrayShadow _name = { _name ## SamplerComparison, _name ## Texture }
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+ uniform SamplerComparisonState _name ## SamplerComparison : REGISTER(s, _reg); \
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+ uniform Texture2DArray _name ## Texture : REGISTER(t, _reg); \
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+ static BgfxSampler2DArrayShadow _name = { _name ## SamplerComparison, _name ## Texture }
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# define sampler2DArrayShadow BgfxSampler2DArrayShadow
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# define shadow2DArray(_sampler, _coord) bgfxShadow2DArray(_sampler, _coord)
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