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Cleanup.

Бранимир Караџић há 6 anos atrás
pai
commit
5209758d61
1 ficheiros alterados com 6 adições e 35 exclusões
  1. 6 35
      src/bgfx_shader.sh

+ 6 - 35
src/bgfx_shader.sh

@@ -570,59 +570,30 @@ uvec4 uvec4_splat(uint _x) { return uvec4(_x, _x, _x, _x); }
 mat4 mtxFromRows(vec4 _0, vec4 _1, vec4 _2, vec4 _3)
 {
 #if BGFX_SHADER_LANGUAGE_GLSL
-    return transpose(mat4(_0, _1, _2, _3) );
+	return transpose(mat4(_0, _1, _2, _3) );
 #else
-    return mat4(_0, _1, _2, _3);
+	return mat4(_0, _1, _2, _3);
 #endif // BGFX_SHADER_LANGUAGE_GLSL
 }
 
 mat4 mtxFromCols(vec4 _0, vec4 _1, vec4 _2, vec4 _3)
 {
 #if BGFX_SHADER_LANGUAGE_GLSL
-    return mat4(_0, _1, _2, _3);
+	return mat4(_0, _1, _2, _3);
 #else
-    return transpose(mat4(_0, _1, _2, _3) );
+	return transpose(mat4(_0, _1, _2, _3) );
 #endif // BGFX_SHADER_LANGUAGE_GLSL
 }
 
 mat3 mtxFromCols(vec3 _0, vec3 _1, vec3 _2)
 {
 #if BGFX_SHADER_LANGUAGE_GLSL
-    return mat3(_0, _1, _2);
+	return mat3(_0, _1, _2);
 #else
-    return transpose(mat3(_0, _1, _2) );
+	return transpose(mat3(_0, _1, _2) );
 #endif // BGFX_SHADER_LANGUAGE_GLSL
 }
 
-vec4 mtxGetRow(mat4 _0, uint row)
-{
-#if BGFX_SHADER_LANGUAGE_GLSL
-    return vec4(_0[0][row], _0[1][row], _0[2][row], _0[3][row]);
-#else
-    return vec4(_0[row]);
-#endif // BGFX_SHADER_LANGUAGE_GLSL
-}
-
-vec4 mtxGetColumn(mat4 _0, uint column)
-{
-#if BGFX_SHADER_LANGUAGE_GLSL
-    return vec4(_0[column]);
-#else
-    return vec4(_0[0][column], _0[1][column], _0[2][column], _0[3][column]);
-#endif // BGFX_SHADER_LANGUAGE_GLSL
-}
-
-float mtxGetElement(mat4 _0, uint column, uint row)
-{
-#if BGFX_SHADER_LANGUAGE_GLSL
-    return _0[column][row];
-#else
-    return _0[row][column];
-#endif // BGFX_SHADER_LANGUAGE_GLSL
-}
-
-
-
 uniform vec4  u_viewRect;
 uniform vec4  u_viewTexel;
 uniform mat4  u_view;