ios11 requires to flush transactions before creating a new framebuffer for full screen postproceses.
@@ -189,6 +189,7 @@ namespace bgfx { namespace gl
m_context = (void*)context;
[EAGLContext setCurrentContext:context];
+ [CATransaction flush];
GL_CHECK(glGenFramebuffers(1, &m_fbo) );
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo) );