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@@ -10,14 +10,204 @@
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#include <bx/allocator.h>
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#include <bx/math.h>
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+#include <bimg/decode.h>
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+
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+#include <tinystl/string.h>
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+#include <tinystl/vector.h>
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+namespace stl = tinystl;
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+
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namespace
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{
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-constexpr int32_t kTextureSize = 256;
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-constexpr int32_t kHalfTextureSize = kTextureSize / 2;
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+constexpr int32_t kCheckerboardSize = 128;
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constexpr int32_t kNumFormats = bgfx::TextureFormat::UnknownDepth - bgfx::TextureFormat::Unknown - 1;
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const int32_t kNumFormatsInRow = (int32_t)bx::ceil(bx::sqrt(kNumFormats) );
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+struct TextureSet
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+{
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+ stl::string m_name;
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+ uint16_t m_width = 0;
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+ uint16_t m_height = 0;
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+ bgfx::TextureHandle m_textures[kNumFormats];
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+
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+ TextureSet()
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+ {
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+ for (auto& texture : m_textures)
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+ texture = BGFX_INVALID_HANDLE;
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+ }
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+};
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+
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+static bimg::ImageContainer* generateHueWheelImage()
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+{
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+ constexpr int32_t kTextureSize = 256;
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+ constexpr int32_t kHalfTextureSize = kTextureSize / 2;
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+
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+ bimg::ImageContainer* image = bimg::imageAlloc(
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+ entry::getAllocator(),
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+ bimg::TextureFormat::RGBA32F,
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+ kTextureSize,
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+ kTextureSize,
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+ 1,
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+ 1,
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+ false,
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+ false,
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+ NULL
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+ );
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+ if (NULL == image)
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+ {
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+ return NULL;
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+ }
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+
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+ float* rgbaf32Pixels = (float*)image->m_data;
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+
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+ for (int32_t y = 0 ; y < kTextureSize; ++y)
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+ {
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+ for (int32_t x = 0; x < kTextureSize; ++x)
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+ {
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+ float relX = (x - kHalfTextureSize) / (float) kHalfTextureSize;
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+ float relY = (y - kHalfTextureSize) / (float) kHalfTextureSize;
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+ float distance = bx::min(1.0f, bx::sqrt(relX * relX + relY * relY) );
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+ float angle = bx::atan2(relY, relX);
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+ float* pixel = &rgbaf32Pixels[(x + y * kTextureSize) * 4];
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+ float hsv[3] = {angle / (2.0f * bx::kPi), 1.0f, 1.0f - distance};
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+ bx::hsvToRgb(pixel, hsv);
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+ pixel[3] = 1.0f - distance;
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+ }
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+ }
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+
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+ for (int32_t y = 0; y < 16; ++y)
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+ {
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+ for (int32_t x = 0; x < 16; ++x)
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+ {
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+ float* r = &rgbaf32Pixels[(x + (kTextureSize - 36 + y) * kTextureSize) * 4];
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+ r[0] = 1.0f;
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+ r[1] = 0.0f;
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+ r[2] = 0.0f;
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+ r[3] = 1.0f;
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+
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+ float* g = &rgbaf32Pixels[(x + 16 + (kTextureSize - 36 + y) * kTextureSize) * 4];
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+ g[0] = 0.0f;
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+ g[1] = 1.0f;
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+ g[2] = 0.0f;
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+ g[3] = 1.0f;
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+
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+ float* b = &rgbaf32Pixels[(x + 32 + (kTextureSize - 36 + y) * kTextureSize) * 4];
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+ b[0] = 0.0f;
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+ b[1] = 0.0f;
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+ b[2] = 1.0f;
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+ b[3] = 1.0f;
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+ }
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+ }
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+
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+ for (int32_t y = 0; y < 16; ++y)
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+ {
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+ for (int32_t x = 0; x < 48; ++x)
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+ {
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+ float* a = &rgbaf32Pixels[(x + (kTextureSize - 20 + y) * kTextureSize) * 4];
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+ a[0] = 1.0f;
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+ a[1] = 1.0f;
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+ a[2] = 1.0f;
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+ a[3] = 1.0f - (float)x / 48.0f;
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+ }
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+ }
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+
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+ return image;
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+}
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+
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+static TextureSet generateTextureSet(const char* name, bimg::ImageContainer* source, bool freeImage = true)
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+{
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+ TextureSet textureSet;
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+ textureSet.m_name = name;
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+
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+ if (NULL == source)
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+ {
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+ return textureSet;
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+ }
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+
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+ textureSet.m_width = uint16_t(source->m_width);
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+ textureSet.m_height = uint16_t(source->m_height);
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+
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+ const uint32_t flags = 0
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+ | BGFX_SAMPLER_MIN_POINT
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+ | BGFX_SAMPLER_MAG_POINT
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+ ;
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+
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+ for (int32_t i = 0; i < kNumFormats; ++i)
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+ {
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+ int32_t format = (int32_t)bgfx::TextureFormat::Unknown + 1 + i;
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+ const char* formatName = bimg::getName(bimg::TextureFormat::Enum(format) );
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+ int32_t formatNameLen = bx::strLen(formatName);
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+
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+ if (!bimg::imageConvert(bimg::TextureFormat::Enum(format), source->m_format)
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+ || formatName[formatNameLen - 1] == 'I'
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+ || formatName[formatNameLen - 1] == 'U'
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+ )
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+ {
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+ textureSet.m_textures[i] = BGFX_INVALID_HANDLE;
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+ continue;
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+ }
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+
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+ bimg::TextureInfo info;
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+ bimg::imageGetSize(
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+ &info
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+ , uint16_t(source->m_width)
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+ , uint16_t(source->m_height)
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+ , 1
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+ , false
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+ , false
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+ , 1
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+ , bimg::TextureFormat::Enum(format)
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+ );
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+
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+ const bgfx::Memory* mem = bgfx::alloc(info.storageSize);
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+ bimg::imageConvert(
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+ entry::getAllocator()
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+ , mem->data
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+ , info.format
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+ , source->m_data
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+ , source->m_format
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+ , source->m_width
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+ , source->m_height
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+ , 1
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+ );
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+
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+ textureSet.m_textures[i] = bgfx::createTexture2D(
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+ info.width
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+ , info.height
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+ , info.numMips > 1
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+ , info.numLayers
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+ , bgfx::TextureFormat::Enum(info.format)
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+ , flags
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+ , mem
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+ );
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+
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+ bgfx::setName(textureSet.m_textures[i], formatName);
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+ bgfx::setViewName(bgfx::ViewId(i + 1), formatName);
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+ }
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+
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+ if (freeImage)
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+ {
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+ bimg::imageFree(source);
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+ }
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+
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+ return textureSet;
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+}
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+
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+static TextureSet generateTextureSetFromFile(const char* filePath)
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+{
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+ TextureSet textureSet;
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+ textureSet.m_name = bx::FilePath(filePath).getFileName().getPtr();
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+
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+ uint32_t size;
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+ void* data = load(filePath, &size);
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+ if (NULL == data)
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+ {
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+ return textureSet;
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+ }
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+
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+ return generateTextureSet(textureSet.m_name.c_str(), bimg::imageParse(entry::getAllocator(), data, size));
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+}
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+
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class ExamplePixelFormats : public entry::AppI
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{
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public:
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@@ -54,137 +244,37 @@ public:
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, 0
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);
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- const uint32_t flags = 0
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- | BGFX_SAMPLER_MIN_POINT
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- | BGFX_SAMPLER_MAG_POINT
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- ;
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-
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- float* rgbaf32Pixels = (float*)BX_ALLOC(entry::getAllocator(), kTextureSize * kTextureSize * 4 * sizeof(float) );
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-
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- for (int32_t y = 0 ; y < kTextureSize; ++y)
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- {
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- for (int32_t x = 0; x < kTextureSize; ++x)
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- {
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- float relX = (x - kHalfTextureSize) / (float) kHalfTextureSize;
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- float relY = (y - kHalfTextureSize) / (float) kHalfTextureSize;
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- float distance = bx::min(1.0f, bx::sqrt(relX * relX + relY * relY) );
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- float angle = bx::atan2(relY, relX);
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- float* pixel = &rgbaf32Pixels[(x + y * kTextureSize) * 4];
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- float hsv[3] = {angle / (2.0f * bx::kPi), 1.0f, 1.0f - distance};
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- bx::hsvToRgb(pixel, hsv);
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- pixel[3] = 1.0f - distance;
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- }
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- }
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-
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- for (int32_t y = 0; y < 16; ++y)
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- {
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- for (int32_t x = 0; x < 16; ++x)
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- {
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- float* r = &rgbaf32Pixels[(x + (kTextureSize - 36 + y) * kTextureSize) * 4];
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- r[0] = 1.0f;
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- r[1] = 0.0f;
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- r[2] = 0.0f;
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- r[3] = 1.0f;
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-
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- float* g = &rgbaf32Pixels[(x + 16 + (kTextureSize - 36 + y) * kTextureSize) * 4];
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- g[0] = 0.0f;
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- g[1] = 1.0f;
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- g[2] = 0.0f;
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- g[3] = 1.0f;
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-
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- float* b = &rgbaf32Pixels[(x + 32 + (kTextureSize - 36 + y) * kTextureSize) * 4];
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- b[0] = 0.0f;
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- b[1] = 0.0f;
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- b[2] = 1.0f;
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- b[3] = 1.0f;
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- }
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- }
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-
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- for (int32_t y = 0; y < 16; ++y)
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- {
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- for (int32_t x = 0; x < 48; ++x)
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- {
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- float* a = &rgbaf32Pixels[(x + (kTextureSize - 20 + y) * kTextureSize) * 4];
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- a[0] = 1.0f;
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- a[1] = 1.0f;
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- a[2] = 1.0f;
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- a[3] = 1.0f - (float)x / 48.0f;
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- }
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- }
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-
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- for (int32_t i = 0; i < kNumFormats; ++i)
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- {
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- int32_t format = (int32_t)bgfx::TextureFormat::Unknown + 1 + i;
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- const char* formatName = bimg::getName(bimg::TextureFormat::Enum(format) );
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- int32_t formatNameLen = bx::strLen(formatName);
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-
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- if (!bimg::imageConvert(bimg::TextureFormat::Enum(format), bimg::TextureFormat::RGBA32F)
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- || formatName[formatNameLen - 1] == 'I'
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- || formatName[formatNameLen - 1] == 'U'
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- )
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- {
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- m_textures[i] = BGFX_INVALID_HANDLE;
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- continue;
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- }
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-
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- bimg::TextureInfo info;
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- bimg::imageGetSize(
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- &info
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- , kTextureSize
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- , kTextureSize
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- , 1
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- , false
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- , false
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- , 1
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- , bimg::TextureFormat::Enum(format)
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- );
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-
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- const bgfx::Memory* mem = bgfx::alloc(info.storageSize);
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- bimg::imageConvert(
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- entry::getAllocator()
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- , mem->data
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- , info.format
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- , rgbaf32Pixels
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- , bimg::TextureFormat::RGBA32F
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- , kTextureSize
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- , kTextureSize
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- , 1
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- );
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-
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- m_textures[i] = bgfx::createTexture2D(
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- info.width
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- , info.height
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- , info.numMips > 1
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- , info.numLayers
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- , bgfx::TextureFormat::Enum(info.format)
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- , flags
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- , mem
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- );
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-
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- bgfx::setName(m_textures[i], formatName);
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- bgfx::setViewName(bgfx::ViewId(i + 1), formatName);
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- }
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-
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- const bgfx::Memory* checkerboardImageMemory = bgfx::alloc(kTextureSize * kTextureSize * 4);
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+ const bgfx::Memory* checkerboardImageMemory = bgfx::alloc(kCheckerboardSize * kCheckerboardSize * 4);
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bimg::imageCheckerboard(
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checkerboardImageMemory->data
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- , kTextureSize
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- , kTextureSize
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+ , kCheckerboardSize
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+ , kCheckerboardSize
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, 16
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, 0xFF909090
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, 0xFF707070
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);
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m_checkerboard = bgfx::createTexture2D(
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- kTextureSize
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- , kTextureSize
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+ kCheckerboardSize
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+ , kCheckerboardSize
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, false
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, 1
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, bgfx::TextureFormat::RGBA8
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- , flags
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+ , BGFX_SAMPLER_MIN_POINT | BGFX_SAMPLER_MAG_POINT
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, checkerboardImageMemory
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);
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- BX_FREE(entry::getAllocator(), rgbaf32Pixels);
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+ m_textureSets.push_back(generateTextureSet("Hue Wheel", generateHueWheelImage() ) );
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+ m_textureSets.push_back(generateTextureSetFromFile("textures/pf_compression_test.dds") );
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+ m_textureSets.push_back(generateTextureSetFromFile("textures/pf_alpha_test.dds") );
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+ m_textureSets.push_back(generateTextureSetFromFile("textures/pf_uv_filtering_test.dds") );
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+ m_textureSets.push_back(generateTextureSetFromFile("textures/pf_cubemap_test.dds") );
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+
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+ m_currentTextureSet = &m_textureSets[0];
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+
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+ for (auto& textureSet : m_textureSets)
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+ {
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+ m_largestTextureSize = bx::max(m_largestTextureSize, float(bx::max(textureSet.m_width, textureSet.m_height)));
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+ }
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imguiCreate();
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}
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@@ -193,11 +283,14 @@ public:
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{
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imguiDestroy();
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- for (auto texture : m_textures)
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+ for (auto& textureSet : m_textureSets)
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{
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- if (bgfx::isValid(texture) )
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+ for (auto texture : textureSet.m_textures)
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{
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- bgfx::destroy(texture);
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+ if (bgfx::isValid(texture) )
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+ {
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+ bgfx::destroy(texture);
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+ }
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}
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}
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@@ -248,9 +341,11 @@ public:
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const float time = float( (bx::getHPCounter()-timeOffset)/double(bx::getHPFrequency() ) );
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const float xx = bx::sin(time * 0.17f);
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const float yy = bx::cos(time * 0.13f);
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+ const float uTile = bx::max(1.0f, previewSize.x / kCheckerboardSize);
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+ const float vTile = bx::max(1.0f, previewSize.y / kCheckerboardSize);
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ImGui::SetCursorScreenPos(previewPos);
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- ImGui::Image(m_checkerboard, previewSize, ImVec2(xx, yy), ImVec2(xx+1.0f, yy+1.0f) );
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+ ImGui::Image(m_checkerboard, previewSize, ImVec2(xx, yy), ImVec2(xx+uTile, yy+vTile) );
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}
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ImGui::SetCursorScreenPos(previewPos);
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@@ -290,7 +385,13 @@ public:
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ImGui::SetNextWindowPos(ImVec2(360.0f, 40.0f), ImGuiCond_FirstUseEver);
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ImGui::Begin("Formats", NULL, ImGuiWindowFlags_AlwaysAutoResize);
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- float cellWidth = m_previewSize;
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+ ImVec2 previewSize = ImVec2(m_previewSize, m_previewSize);
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+ if (m_currentTextureSet->m_width > m_currentTextureSet->m_height)
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+ previewSize.y /= float(m_currentTextureSet->m_width) / m_currentTextureSet->m_height;
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+ else if (m_currentTextureSet->m_width < m_currentTextureSet->m_height)
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+ previewSize.x *= float(m_currentTextureSet->m_width) / m_currentTextureSet->m_height;
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+
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+ float cellWidth = previewSize.x;
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for (int32_t i = 0; i < kNumFormats; ++i)
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{
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int32_t format = (int32_t)bgfx::TextureFormat::Unknown + 1 + i;
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@@ -300,7 +401,19 @@ public:
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ImDrawList* drawList = ImGui::GetWindowDrawList();
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- ImGui::DragFloat("Preview Size", &m_previewSize, 1.0f, 10.0f, kTextureSize);
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+ if (ImGui::BeginCombo("Sample", m_currentTextureSet ? m_currentTextureSet->m_name.c_str() : nullptr))
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+ {
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+ for (auto& textureSet : m_textureSets)
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+ {
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+ bool isSelected = (&textureSet == m_currentTextureSet);
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+ if (ImGui::Selectable(textureSet.m_name.c_str(), &isSelected))
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+ {
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+ m_currentTextureSet = &textureSet;
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+ }
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+ }
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+ ImGui::EndCombo();
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+ }
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+ ImGui::DragFloat("Preview Size", &m_previewSize, 1.0f, 10.0f, m_largestTextureSize, "%.0f px");
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ImGui::SameLine();
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ImGui::Checkbox("Alpha", &m_useAlpha);
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ImGui::BeginTable("Formats", kNumFormatsInRow, ImGuiTableFlags_Borders | ImGuiTableFlags_SizingFixedFit);
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@@ -321,7 +434,7 @@ public:
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ImGuiTextBuffer label;
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label.append(bimg::getName(bimg::TextureFormat::Enum(format) ) );
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imguiTextBoxUnformatted(ImVec2(cellWidth, 0.0f), label.c_str() );
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- imguiTexturePreview(ImVec2(cellWidth, m_previewSize), m_textures[i], ImVec2(m_previewSize, m_previewSize) );
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+ imguiTexturePreview(ImVec2(cellWidth, previewSize.y), m_currentTextureSet->m_textures[i], previewSize );
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ImGui::EndGroup();
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@@ -406,10 +519,10 @@ public:
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if (m_selectedFormat != bimg::TextureFormat::Unknown)
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{
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- selectedTexture = m_textures[selectedTextureIndex];
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+ selectedTexture = m_currentTextureSet->m_textures[selectedTextureIndex];
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}
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- imguiTexturePreview(ImVec2(kTextureSize, kTextureSize), selectedTexture);
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+ imguiTexturePreview(ImVec2(float(m_currentTextureSet->m_width), float(m_currentTextureSet->m_height)), selectedTexture);
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ImGui::End();
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}
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@@ -438,12 +551,14 @@ public:
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uint32_t m_height;
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uint32_t m_debug;
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uint32_t m_reset;
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+ float m_largestTextureSize = 256.0f;
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float m_previewSize = 50.0f;
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bool m_useAlpha = true;
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bimg::TextureFormat::Enum m_selectedFormat = bimg::TextureFormat::RGBA8;
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bgfx::TextureHandle m_checkerboard = BGFX_INVALID_HANDLE;
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- bgfx::TextureHandle m_textures[kNumFormats];
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+ stl::vector<TextureSet> m_textureSets;
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+ TextureSet* m_currentTextureSet = NULL;
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};
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} // namespace
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