Бранимир Караџић %!s(int64=5) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 22 adicións e 22 borrados
  1. 22 22
      src/renderer_gl.cpp

+ 22 - 22
src/renderer_gl.cpp

@@ -3442,13 +3442,13 @@ namespace bgfx { namespace gl
 			GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
 
 			ProgramGL& program = m_program[_blitter.m_program.idx];
-			GlUseProgram(program.m_id);
-			GlUniform1i(program.m_sampler[0].loc, 0);
+			setProgram(program.m_id);
+			setUnifom1i(program.m_sampler[0].loc, 0);
 
 			float proj[16];
 			bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f, 0.0f, g_caps.homogeneousDepth);
 
-			GlUniformMatrix4fv(program.m_predefined[0].m_loc
+			setUnifomMatrix4fv(program.m_predefined[0].m_loc
 				, 1
 				, GL_FALSE
 				, proj
@@ -3553,7 +3553,7 @@ namespace bgfx { namespace gl
 
 		void setShaderUniform4f(uint8_t /*_flags*/, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
 		{
-			GlUniform4fv(_regIndex
+			setUnifom4fv(_regIndex
 				, _numRegs
 				, (const GLfloat*)_val
 				);
@@ -3561,7 +3561,7 @@ namespace bgfx { namespace gl
 
 		void setShaderUniform4x4f(uint8_t /*_flags*/, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
 		{
-			GlUniformMatrix4fv(_regIndex
+			setUnifomMatrix4fv(_regIndex
 				, _numRegs
 				, GL_FALSE
 				, (const GLfloat*)_val
@@ -4029,7 +4029,7 @@ namespace bgfx { namespace gl
 		case UniformType::_uniform: \
 				{ \
 					_type* value = (_type*)data; \
-					GlUniform##_glsuffix(loc, num, value); \
+					setUnifom##_glsuffix(loc, num, value); \
 				} \
 				break;
 
@@ -4037,7 +4037,7 @@ namespace bgfx { namespace gl
 		case UniformType::_uniform: \
 				{ \
 					_type* value = (_type*)data; \
-					GlUniform##_glsuffix(loc, num, GL_FALSE, value); \
+					setUnifom##_glsuffix(loc, num, GL_FALSE, value); \
 				} \
 				break;
 
@@ -4048,12 +4048,12 @@ namespace bgfx { namespace gl
 				// since they need to marshal an array over from Wasm to JS, so optimize the case when there is exactly one
 				// uniform to upload.
 				case UniformType::Sampler:
-					if (num > 1) GlUniform1iv(loc, num, (int*)data);
-					else GlUniform1i(loc, *(int*)data);
+					if (num > 1) setUnifom1iv(loc, num, (int*)data);
+					else setUnifom1i(loc, *(int*)data);
 					break;
 				case UniformType::Vec4:
-					if (num > 1) GlUniform4fv(loc, num, (float*)data);
-					else GlUniform4f(loc, ((float*)data)[0], ((float*)data)[1], ((float*)data)[2], ((float*)data)[3]);
+					if (num > 1) setUnifom4fv(loc, num, (float*)data);
+					else setUnifom4f(loc, ((float*)data)[0], ((float*)data)[1], ((float*)data)[2], ((float*)data)[3]);
 					break;
 #else
 				CASE_IMPLEMENT_UNIFORM(Sampler, 1iv, I, int);
@@ -4178,7 +4178,7 @@ namespace bgfx { namespace gl
 				GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
 
 				ProgramGL& program = m_program[_clearQuad.m_program[numMrt-1].idx];
-				GlUseProgram(program.m_id);
+				setProgram(program.m_id);
 				program.bindAttributesBegin();
 				program.bindAttributes(layout, 0);
 				program.bindAttributesEnd();
@@ -4237,7 +4237,7 @@ namespace bgfx { namespace gl
 			}
 		}
 
-		void GlUseProgram(GLuint program)
+		void setProgram(GLuint program)
 		{
 			m_uniformStateCache.saveCurrentProgram(program);
 			GL_CHECK(glUseProgram(program) );
@@ -4245,7 +4245,7 @@ namespace bgfx { namespace gl
 
 		// Cache uniform uploads to avoid redundant uploading of state that is
 		// already set to a shader program
-		void GlUniform1i(uint32_t loc, int value)
+		void setUnifom1i(uint32_t loc, int value)
 		{
 			if (m_uniformStateCache.updateUniformCache(loc, value))
 			{
@@ -4253,7 +4253,7 @@ namespace bgfx { namespace gl
 			}
 		}
 
-		void GlUniform1iv(uint32_t loc, int num, const int *data)
+		void setUnifom1iv(uint32_t loc, int num, const int *data)
 		{
 			bool changed = false;
 			for(int i = 0; i < num; ++i)
@@ -4269,7 +4269,7 @@ namespace bgfx { namespace gl
 			}
 		}
 
-		void GlUniform4f(uint32_t loc, float x, float y, float z, float w)
+		void setUnifom4f(uint32_t loc, float x, float y, float z, float w)
 		{
 			UniformStateCache::f4 f; f.val[0] = x; f.val[1] = y; f.val[2] = z; f.val[3] = w;
 			if (m_uniformStateCache.updateUniformCache(loc, f))
@@ -4278,7 +4278,7 @@ namespace bgfx { namespace gl
 			}
 		}
 
-		void GlUniform4fv(uint32_t loc, int num, const float *data)
+		void setUnifom4fv(uint32_t loc, int num, const float *data)
 		{
 			bool changed = false;
 			for(int i = 0; i < num; ++i)
@@ -4294,7 +4294,7 @@ namespace bgfx { namespace gl
 			}
 		}
 
-		void GlUniformMatrix3fv(uint32_t loc, int num, GLboolean transpose, const float *data)
+		void setUnifomMatrix3fv(uint32_t loc, int num, GLboolean transpose, const float *data)
 		{
 			bool changed = false;
 			for(int i = 0; i < num; ++i)
@@ -4310,7 +4310,7 @@ namespace bgfx { namespace gl
 			}
 		}
 
-		void GlUniformMatrix4fv(uint32_t loc, int num, GLboolean transpose, const float *data)
+		void setUnifomMatrix4fv(uint32_t loc, int num, GLboolean transpose, const float *data)
 		{
 			bool changed = false;
 			for(int i = 0; i < num; ++i)
@@ -4754,7 +4754,7 @@ namespace bgfx { namespace gl
 
 		if (0 != m_id)
 		{
-			s_renderGL->GlUseProgram(0);
+			s_renderGL->setProgram(0);
 			GL_CHECK(glDeleteProgram(m_id) );
 			m_id = 0;
 		}
@@ -7245,7 +7245,7 @@ namespace bgfx { namespace gl
 						const RenderCompute& compute = renderItem.compute;
 
 						ProgramGL& program = m_program[key.m_program.idx];
-						GlUseProgram(program.m_id);
+						setProgram(program.m_id);
 
 						GLbitfield barrier = 0;
 						for (uint32_t ii = 0; ii < maxComputeBindings; ++ii)
@@ -7743,7 +7743,7 @@ namespace bgfx { namespace gl
 					// Skip rendering if program index is valid, but program is invalid.
 					currentProgram = 0 == id ? ProgramHandle{kInvalidHandle} : currentProgram;
 
-					GlUseProgram(id);
+					setProgram(id);
 					programChanged =
 						constantsChanged =
 						bindAttribs = true;