Бранимир Караџић 6 лет назад
Родитель
Сommit
57678e196b

+ 1 - 1
3rdparty/dear-imgui/imgui.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.68 WIP
+// dear imgui, v1.68
 // (main code and documentation)
 
 // Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.

+ 3 - 3
3rdparty/dear-imgui/imgui.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.68 WIP
+// dear imgui, v1.68
 // (headers)
 
 // See imgui.cpp file for documentation.
@@ -45,8 +45,8 @@ Index of this file:
 
 // Version
 // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
-#define IMGUI_VERSION               "1.68 WIP"
-#define IMGUI_VERSION_NUM           16800
+#define IMGUI_VERSION               "1.68"
+#define IMGUI_VERSION_NUM           16801
 #define IMGUI_CHECKVERSION()        ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
 
 // Define attributes of all API symbols declarations (e.g. for DLL under Windows)

+ 1 - 1
3rdparty/dear-imgui/imgui_demo.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.68 WIP
+// dear imgui, v1.68
 // (demo code)
 
 // Message to the person tempted to delete this file when integrating Dear ImGui into their code base:

+ 1 - 1
3rdparty/dear-imgui/imgui_draw.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.68 WIP
+// dear imgui, v1.68
 // (drawing and font code)
 
 /*

+ 1 - 1
3rdparty/dear-imgui/imgui_internal.h

@@ -1,4 +1,4 @@
-// dear imgui, v1.68 WIP
+// dear imgui, v1.68
 // (internal structures/api)
 
 // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!

+ 1 - 2
3rdparty/dear-imgui/imgui_widgets.cpp

@@ -1,4 +1,4 @@
-// dear imgui, v1.68 WIP
+// dear imgui, v1.68
 // (widgets code)
 
 /*
@@ -2632,7 +2632,6 @@ int ImParseFormatPrecision(const char* fmt, int default_precision)
 bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format)
 {
     IM_UNUSED(id);
-
     ImGuiContext& g = *GImGui;
 
     // On the first frame, g.ScalarAsInputTextId == 0, then on subsequent frames it becomes == id.