|
@@ -483,7 +483,7 @@ namespace bgfx
|
|
|
BGFX_DECLARE_SHADER_EMBEDDED(fs_clear6),
|
|
BGFX_DECLARE_SHADER_EMBEDDED(fs_clear6),
|
|
|
BGFX_DECLARE_SHADER_EMBEDDED(fs_clear7),
|
|
BGFX_DECLARE_SHADER_EMBEDDED(fs_clear7),
|
|
|
|
|
|
|
|
- { NULL, { bgfx::RendererType::Count, NULL, 0 } }
|
|
|
|
|
|
|
+ { NULL, { { bgfx::RendererType::Count, NULL, 0 } } }
|
|
|
};
|
|
};
|
|
|
|
|
|
|
|
static ShaderHandle createEmbeddedShader(RendererType::Enum _type, const char* _name)
|
|
static ShaderHandle createEmbeddedShader(RendererType::Enum _type, const char* _name)
|
|
@@ -1291,7 +1291,7 @@ namespace bgfx
|
|
|
g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
|
|
g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
- for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
|
|
|
|
|
|
|
+ for (uint32_t ii = 0; ii < TextureFormat::UnknownDepth; ++ii)
|
|
|
{
|
|
{
|
|
|
bool convertable = imageConvert(TextureFormat::BGRA8, TextureFormat::Enum(ii) );
|
|
bool convertable = imageConvert(TextureFormat::BGRA8, TextureFormat::Enum(ii) );
|
|
|
g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
|
|
g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
|