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@@ -67,6 +67,11 @@
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#include "iomapper.h"
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#include "Initialize.h"
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+// TODO: this really shouldn't be here, it is only because of the trial addition
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+// of printing pre-processed tokens, which requires knowing the string literal
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+// token to print ", but none of that seems appropriate for this file.
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+#include "preprocessor/PpTokens.h"
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+
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namespace { // anonymous namespace for file-local functions and symbols
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// Total number of successful initializers of glslang: a refcount
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@@ -965,6 +970,8 @@ private:
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// DoPreprocessing is a valid ProcessingContext template argument,
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// which only performs the preprocessing step of compilation.
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// It places the result in the "string" argument to its constructor.
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+//
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+// This is not an officially supported or fully working path.
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struct DoPreprocessing {
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explicit DoPreprocessing(std::string* string): outputString(string) {}
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bool operator()(TParseContextBase& parseContext, TPpContext& ppContext,
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@@ -1072,7 +1079,11 @@ struct DoPreprocessing {
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outputBuffer += ' ';
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}
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lastToken = token;
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+ if (token == PpAtomConstString)
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+ outputBuffer += "\"";
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outputBuffer += ppToken.name;
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+ if (token == PpAtomConstString)
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+ outputBuffer += "\"";
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} while (true);
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outputBuffer += '\n';
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*outputString = std::move(outputBuffer);
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@@ -1122,6 +1133,9 @@ struct DoFullParse{
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// Return: True if there were no issues found in preprocessing,
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// False if during preprocessing any unknown version, pragmas or
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// extensions were found.
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+//
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+// NOTE: Doing just preprocessing to obtain a correct preprocessed shader string
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+// is not an officially supported or fully working path.
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bool PreprocessDeferred(
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TCompiler* compiler,
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const char* const shaderStrings[],
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@@ -1726,6 +1740,9 @@ bool TShader::parse(const TBuiltInResource* builtInResources, int defaultVersion
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// Fill in a string with the result of preprocessing ShaderStrings
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// Returns true if all extensions, pragmas and version strings were valid.
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+//
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+// NOTE: Doing just preprocessing to obtain a correct preprocessed shader string
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+// is not an officially supported or fully working path.
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bool TShader::preprocess(const TBuiltInResource* builtInResources,
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int defaultVersion, EProfile defaultProfile,
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bool forceDefaultVersionAndProfile,
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