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@@ -2200,12 +2200,12 @@ namespace bgfx
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void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
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{
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- for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) )
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+ for (uint32_t view = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = uint32_cnttz(viewMask) )
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{
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viewMask >>= ntz;
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- id += ntz;
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+ view += ntz;
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- setViewRect(id, _x, _y, _width, _height);
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+ setViewRect(view, _x, _y, _width, _height);
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}
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}
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@@ -2220,12 +2220,12 @@ namespace bgfx
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void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
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{
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- for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) )
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+ for (uint32_t view = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = uint32_cnttz(viewMask) )
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{
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viewMask >>= ntz;
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- id += ntz;
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+ view += ntz;
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- setViewClear(id, _flags, _rgba, _depth, _stencil);
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+ setViewClear(view, _flags, _rgba, _depth, _stencil);
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}
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}
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@@ -2237,12 +2237,12 @@ namespace bgfx
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void setViewSeqMask(uint32_t _viewMask, bool _enabled)
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{
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uint16_t mask = _enabled ? 0xffff : 0x0;
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- for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) )
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+ for (uint32_t view = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = uint32_cnttz(viewMask) )
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{
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viewMask >>= ntz;
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- id += ntz;
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+ view += ntz;
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- m_seqMask[id] = mask;
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+ m_seqMask[view] = mask;
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}
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}
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@@ -2253,12 +2253,12 @@ namespace bgfx
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void setViewRenderTargetMask(uint32_t _viewMask, RenderTargetHandle _handle)
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{
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- for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) )
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+ for (uint32_t view = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = uint32_cnttz(viewMask) )
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{
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viewMask >>= ntz;
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- id += ntz;
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+ view += ntz;
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- m_rt[id] = _handle;
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+ m_rt[view] = _handle;
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}
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}
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@@ -2294,12 +2294,12 @@ namespace bgfx
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void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other)
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{
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- for (uint32_t id = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = uint32_cnttz(viewMask) )
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+ for (uint32_t view = 0, viewMask = _viewMask, ntz = uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, view += 1, ntz = uint32_cnttz(viewMask) )
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{
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viewMask >>= ntz;
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- id += ntz;
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+ view += ntz;
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- setViewTransform( (uint8_t)id, _view, _proj, _other);
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+ setViewTransform( (uint8_t)view, _view, _proj, _other);
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}
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}
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