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@@ -796,7 +796,7 @@ namespace bgfx { namespace d3d11
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for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
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{
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char name[BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1];
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- bx::snprintf(name, sizeof(name), "%3d ", ii);
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+ bx::snprintf(name, sizeof(name), "%3d ", ii);
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mbstowcs(s_viewNameW[ii], name, BGFX_CONFIG_MAX_VIEW_NAME_RESERVED);
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}
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@@ -1073,10 +1073,13 @@ namespace bgfx { namespace d3d11
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void updateViewName(uint8_t _id, const char* _name) BX_OVERRIDE
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{
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- mbstowcs(&s_viewNameW[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
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- , _name
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- , BX_COUNTOF(s_viewNameW[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
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- );
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+ if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
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+ {
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+ mbstowcs(&s_viewNameW[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
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+ , _name
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+ , BX_COUNTOF(s_viewNameW[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
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+ );
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+ }
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}
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void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) BX_OVERRIDE
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@@ -3217,18 +3220,26 @@ namespace bgfx { namespace d3d11
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viewState.m_rect = _render->m_rect[view];
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if (viewRestart)
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{
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- wchar_t* viewNameW = s_viewNameW[view];
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- viewNameW[3] = eye ? L'R' : L'L';
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- PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
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+ if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
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+ {
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+ wchar_t* viewNameW = s_viewNameW[view];
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+ viewNameW[3] = L' ';
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+ viewNameW[4] = eye ? L'R' : L'L';
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+ PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
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+ }
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viewState.m_rect.m_x = eye * (viewState.m_rect.m_width+1)/2;
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viewState.m_rect.m_width /= 2;
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}
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else
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{
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- wchar_t* viewNameW = s_viewNameW[view];
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- viewNameW[3] = L' ';
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- PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
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+ if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
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+ {
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+ wchar_t* viewNameW = s_viewNameW[view];
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+ viewNameW[3] = L' ';
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+ viewNameW[4] = L' ';
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+ PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
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+ }
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}
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const Rect& scissorRect = _render->m_scissor[view];
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@@ -3258,6 +3269,14 @@ namespace bgfx { namespace d3d11
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{
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wasCompute = true;
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+ if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
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+ {
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+ wchar_t* viewNameW = s_viewNameW[view];
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+ viewNameW[3] = L'C';
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+ PIX_ENDEVENT();
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+ PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
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+ }
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+
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deviceCtx->IASetVertexBuffers(0, 2, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
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deviceCtx->IASetIndexBuffer(NULL, DXGI_FORMAT_R16_UINT, 0);
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@@ -3376,6 +3395,14 @@ namespace bgfx { namespace d3d11
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if (wasCompute)
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{
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+ if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
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+ {
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+ wchar_t* viewNameW = s_viewNameW[view];
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+ viewNameW[3] = L' ';
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+ PIX_ENDEVENT();
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+ PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
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+ }
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+
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wasCompute = false;
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programIdx = invalidHandle;
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@@ -3722,6 +3749,14 @@ namespace bgfx { namespace d3d11
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if (wasCompute)
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{
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+ if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
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+ {
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+ wchar_t* viewNameW = s_viewNameW[view];
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+ viewNameW[3] = L'C';
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+ PIX_ENDEVENT();
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+ PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
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+ }
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+
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invalidateCompute();
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}
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