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@@ -75,6 +75,9 @@ namespace bgfx { namespace glsl
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char* code = const_cast<char*>(optimizedShader);
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strReplace(code, "gl_FragDepthEXT", "gl_FragDepth");
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+ strReplace(code, "textureLodEXT", "texture2DLod");
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+ strReplace(code, "textureGradEXT", "texture2DGrad");
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+
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strReplace(code, "texture2DLodARB", "texture2DLod");
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strReplace(code, "texture2DLodEXT", "texture2DLod");
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strReplace(code, "texture2DGradARB", "texture2DGrad");
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