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@@ -299,10 +299,96 @@ running examples your current directory should be examples/runtime.</p>
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<div class="section" id="metaballs">
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<h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/examples/02-metaballs">02-metaballs</a><a class="headerlink" href="#metaballs" title="Permalink to this headline">¶</a></h2>
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<p>Rendering with transient buffers and embedding shaders.</p>
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-<div class="figure">
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-<img alt="example-02-metaballs" src="https://github.com/bkaradzic/bgfx/raw/master/examples/02-metaballs/screenshot.png" />
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+<div class="emscripten">
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+ <progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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+
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+<div class="spinner" id='spinner'></div>
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+<div class="emscripten" id="status">Downloading...</div>
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+<div class="emscripten_border">
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+ <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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</div>
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+
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+<script type='text/javascript'>
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+ var statusElement = document.getElementById('status');
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+ var progressElement = document.getElementById('progress');
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+ var spinnerElement = document.getElementById('spinner');
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+
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+ var Module = {
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+ preRun: [],
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+ postRun: [],
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+ print: (function() {
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+ var element = document.getElementById('output');
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+ if (element) element.value = ''; // clear browser cache
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+ return function(text) {
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+ if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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+ // These replacements are necessary if you render to raw HTML
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+ //text = text.replace(/&/g, "&");
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+ //text = text.replace(/</g, "<");
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+ //text = text.replace(/>/g, ">");
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+ //text = text.replace('\n', '<br>', 'g');
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+ console.log(text);
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+ if (element) {
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+ element.value += text + "\n";
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+ element.scrollTop = element.scrollHeight; // focus on bottom
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+ }
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+ };
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+ })(),
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+ printErr: function(text) {
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+ if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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+ if (0) { // XXX disabled for safety typeof dump == 'function') {
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+ dump(text + '\n'); // fast, straight to the real console
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+ } else {
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+ console.error(text);
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+ }
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+ },
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+ canvas: (function() {
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+ var canvas = document.getElementById('canvas');
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+
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+ // As a default initial behavior, pop up an alert when webgl context is lost. To make your
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+ // application robust, you may want to override this behavior before shipping!
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+ // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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+ canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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+
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+ return canvas;
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+ })(),
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+ setStatus: function(text) {
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+ if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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+ if (text === Module.setStatus.text) return;
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+ var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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+ var now = Date.now();
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+ if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
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+ if (m) {
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+ text = m[1];
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+ progressElement.value = parseInt(m[2])*100;
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+ progressElement.max = parseInt(m[4])*100;
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+ progressElement.hidden = false;
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+ spinnerElement.hidden = false;
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+ } else {
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+ progressElement.value = null;
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+ progressElement.max = null;
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+ progressElement.hidden = true;
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+ if (!text) spinnerElement.style.display = 'none';
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+ }
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+ statusElement.innerHTML = text;
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+ },
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+ totalDependencies: 0,
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+ monitorRunDependencies: function(left) {
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+ this.totalDependencies = Math.max(this.totalDependencies, left);
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+ Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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+ }
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+ };
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+ Module.setStatus('Downloading...');
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+ window.onerror = function(event) {
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+ // TODO: do not warn on ok events like simulating an infinite loop or exitStatus
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+ Module.setStatus('Exception thrown, see JavaScript console');
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+ spinnerElement.style.display = 'none';
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+ Module.setStatus = function(text) {
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+ if (text) Module.printErr('[post-exception status] ' + text);
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+ };
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+ };
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+</script>
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+<script async type="text/javascript" src="example-02-metaballsRelease.bc.js"></script></div>
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<div class="section" id="raymarch">
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<h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/examples/03-raymarch">03-raymarch</a><a class="headerlink" href="#raymarch" title="Permalink to this headline">¶</a></h2>
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<p>Updating shader uniforms.</p>
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