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@@ -146,322 +146,370 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBott
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}
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}
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-int _main_(int _argc, char** _argv)
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+class ExampleOIT : public entry::AppI
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{
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- Args args(_argc, _argv);
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+ void init(int _argc, char** _argv) BX_OVERRIDE
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+ {
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+ Args args(_argc, _argv);
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- uint32_t width = 1280;
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- uint32_t height = 720;
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- uint32_t debug = BGFX_DEBUG_TEXT;
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- uint32_t reset = BGFX_RESET_VSYNC;
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+ m_width = 1280;
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+ m_height = 720;
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+ m_debug = BGFX_DEBUG_TEXT;
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+ m_reset = BGFX_RESET_VSYNC;
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- bgfx::init(args.m_type, args.m_pciId);
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- bgfx::reset(width, height, reset);
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+ bgfx::init(args.m_type, args.m_pciId);
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+ bgfx::reset(m_width, m_height, m_reset);
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- // Create vertex stream declaration.
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- PosColorVertex::init();
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- PosColorTexCoord0Vertex::init();
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+ // Enable debug text.
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+ bgfx::setDebug(m_debug);
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- // Enable debug text.
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- bgfx::setDebug(debug);
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+ // Create vertex stream declaration.
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+ PosColorVertex::init();
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+ PosColorTexCoord0Vertex::init();
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- // Get renderer capabilities info.
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- const bgfx::Caps* caps = bgfx::getCaps();
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+ // Get renderer capabilities info.
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+ const bgfx::Caps* caps = bgfx::getCaps();
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- // Setup root path for binary shaders. Shader binaries are different
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- // for each renderer.
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- switch (caps->rendererType)
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- {
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- default:
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- break;
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+ // Setup root path for binary shaders. Shader binaries are different
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+ // for each renderer.
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+ switch (caps->rendererType)
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+ {
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+ default:
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+ break;
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- case bgfx::RendererType::OpenGL:
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- case bgfx::RendererType::OpenGLES:
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- s_flipV = true;
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- break;
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- }
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+ case bgfx::RendererType::OpenGL:
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+ case bgfx::RendererType::OpenGLES:
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+ s_flipV = true;
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+ break;
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+ }
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- // Imgui.
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- imguiCreate();
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+ // Imgui.
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+ imguiCreate();
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- const bgfx::Memory* mem;
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+ // Create static vertex buffer.
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+ m_vbh = bgfx::createVertexBuffer(
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+ bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
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+ , PosColorVertex::ms_decl
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+ );
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- // Create static vertex buffer.
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- mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
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- bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, PosColorVertex::ms_decl);
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+ // Create static index buffer.
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+ m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
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- // Create static index buffer.
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- mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
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- bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
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+ // Create texture sampler uniforms.
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+ s_texColor0 = bgfx::createUniform("s_texColor0", bgfx::UniformType::Int1);
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+ s_texColor1 = bgfx::createUniform("s_texColor1", bgfx::UniformType::Int1);
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+ u_color = bgfx::createUniform("u_color", bgfx::UniformType::Vec4);
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- // Create texture sampler uniforms.
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- bgfx::UniformHandle s_texColor0 = bgfx::createUniform("s_texColor0", bgfx::UniformType::Int1);
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- bgfx::UniformHandle s_texColor1 = bgfx::createUniform("s_texColor1", bgfx::UniformType::Int1);
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- bgfx::UniformHandle u_color = bgfx::createUniform("u_color", bgfx::UniformType::Vec4);
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+ m_blend = loadProgram("vs_oit", "fs_oit" );
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+ m_wbSeparatePass = loadProgram("vs_oit", "fs_oit_wb_separate" );
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+ m_wbSeparateBlit = loadProgram("vs_oit_blit", "fs_oit_wb_separate_blit" );
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+ m_wbPass = loadProgram("vs_oit", "fs_oit_wb" );
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+ m_wbBlit = loadProgram("vs_oit_blit", "fs_oit_wb_blit" );
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- bgfx::ProgramHandle blend = loadProgram("vs_oit", "fs_oit" );
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- bgfx::ProgramHandle wbSeparatePass = loadProgram("vs_oit", "fs_oit_wb_separate" );
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- bgfx::ProgramHandle wbSeparateBlit = loadProgram("vs_oit_blit", "fs_oit_wb_separate_blit" );
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- bgfx::ProgramHandle wbPass = loadProgram("vs_oit", "fs_oit_wb" );
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- bgfx::ProgramHandle wbBlit = loadProgram("vs_oit_blit", "fs_oit_wb_blit" );
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+ m_fbtextures[0].idx = bgfx::invalidHandle;
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+ m_fbtextures[1].idx = bgfx::invalidHandle;
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+ m_fbh.idx = bgfx::invalidHandle;
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- bgfx::TextureHandle fbtextures[2] = { BGFX_INVALID_HANDLE, BGFX_INVALID_HANDLE };
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- bgfx::FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
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+ m_mode = 1;
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+ m_scrollArea = 0;
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+ m_frontToBack = true;
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+ m_fadeInOut = false;
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- int64_t timeOffset = bx::getHPCounter();
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+ m_oldWidth = 0;
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+ m_oldHeight = 0;
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+ m_oldReset = m_reset;
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- uint32_t mode = 1;
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- int32_t scrollArea = 0;
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- bool frontToBack = true;
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- bool fadeInOut = false;
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+ m_timeOffset = bx::getHPCounter();
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+ }
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- uint32_t oldWidth = 0;
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- uint32_t oldHeight = 0;
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- uint32_t oldReset = reset;
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+ int shutdown() BX_OVERRIDE
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+ {
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+ // Cleanup.
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+ imguiDestroy();
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+
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+ bgfx::destroyFrameBuffer(m_fbh);
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+ bgfx::destroyIndexBuffer(m_ibh);
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+ bgfx::destroyVertexBuffer(m_vbh);
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+ bgfx::destroyProgram(m_blend);
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+ bgfx::destroyProgram(m_wbSeparatePass);
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+ bgfx::destroyProgram(m_wbSeparateBlit);
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+ bgfx::destroyProgram(m_wbPass);
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+ bgfx::destroyProgram(m_wbBlit);
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+ bgfx::destroyUniform(s_texColor0);
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+ bgfx::destroyUniform(s_texColor1);
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+ bgfx::destroyUniform(u_color);
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+
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+ // Shutdown bgfx.
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+ bgfx::shutdown();
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+
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+ return 0;
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+ }
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- entry::MouseState mouseState;
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- while (!entry::processEvents(width, height, debug, reset, &mouseState) )
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+ bool update() BX_OVERRIDE
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{
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- if (oldWidth != width
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- || oldHeight != height
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- || oldReset != reset
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- || !bgfx::isValid(fbh) )
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+ if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
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{
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- // Recreate variable size render targets when resolution changes.
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- oldWidth = width;
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- oldHeight = height;
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- oldReset = reset;
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-
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- if (bgfx::isValid(fbh) )
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+ if (m_oldWidth != m_width
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+ || m_oldHeight != m_height
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+ || m_oldReset != m_reset
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+ || !bgfx::isValid(m_fbh) )
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{
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- bgfx::destroyFrameBuffer(fbh);
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- }
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+ // Recreate variable size render targets when resolution changes.
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+ m_oldWidth = m_width;
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+ m_oldHeight = m_height;
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+ m_oldReset = m_reset;
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- fbtextures[0] = bgfx::createTexture2D(width, height, 1, bgfx::TextureFormat::RGBA16F, BGFX_TEXTURE_RT);
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- fbtextures[1] = bgfx::createTexture2D(width, height, 1, bgfx::TextureFormat::R16F, BGFX_TEXTURE_RT);
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- fbh = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
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- }
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+ if (bgfx::isValid(m_fbh) )
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+ {
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+ bgfx::destroyFrameBuffer(m_fbh);
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+ }
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- imguiBeginFrame(mouseState.m_mx
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- , mouseState.m_my
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- , (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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- | (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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- | (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
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- , mouseState.m_mz
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- , width
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- , height
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- );
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+ m_fbtextures[0] = bgfx::createTexture2D(m_width, m_height, 1, bgfx::TextureFormat::RGBA16F, BGFX_TEXTURE_RT);
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+ m_fbtextures[1] = bgfx::createTexture2D(m_width, m_height, 1, bgfx::TextureFormat::R16F, BGFX_TEXTURE_RT);
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+ m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true);
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+ }
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- imguiBeginScrollArea("Settings", width - width / 4 - 10, 10, width / 4, height / 3, &scrollArea);
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- imguiSeparatorLine();
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+ imguiBeginFrame(m_mouseState.m_mx
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+ , m_mouseState.m_my
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+ , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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+ | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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+ | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
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+ , m_mouseState.m_mz
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+ , m_width
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+ , m_height
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+ );
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- imguiLabel("Blend mode:");
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+ imguiBeginScrollArea("Settings", m_width - m_width / 4 - 10, 10, m_width / 4, m_height / 3, &m_scrollArea);
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+ imguiSeparatorLine();
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- mode = imguiChoose(mode
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- , "None"
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- , "Separate"
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- , "MRT Independent"
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- );
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+ imguiLabel("Blend mode:");
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- imguiSeparatorLine();
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+ m_mode = imguiChoose(m_mode
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+ , "None"
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+ , "Separate"
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+ , "MRT Independent"
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+ );
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- if (imguiCheck("Front to back", frontToBack) )
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- {
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- frontToBack ^= true;
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- }
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+ imguiSeparatorLine();
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- if (imguiCheck("Fade in/out", fadeInOut) )
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- {
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- fadeInOut ^= true;
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- }
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+ if (imguiCheck("Front to back", m_frontToBack) )
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+ {
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+ m_frontToBack ^= true;
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+ }
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- imguiEndScrollArea();
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- imguiEndFrame();
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+ if (imguiCheck("Fade in/out", m_fadeInOut) )
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+ {
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+ m_fadeInOut ^= true;
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+ }
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- // Set view 0 default viewport.
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- bgfx::setViewRect(0, 0, 0, width, height);
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- bgfx::setViewRect(1, 0, 0, width, height);
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+ imguiEndScrollArea();
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+ imguiEndFrame();
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- int64_t now = bx::getHPCounter();
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- static int64_t last = now;
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- const int64_t frameTime = now - last;
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- last = now;
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- const double freq = double(bx::getHPFrequency() );
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- const double toMs = 1000.0/freq;
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+ // Set view 0 default viewport.
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+ bgfx::setViewRect(0, 0, 0, m_width, m_height);
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+ bgfx::setViewRect(1, 0, 0, m_width, m_height);
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- float time = (float)( (now-timeOffset)/freq);
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+ int64_t now = bx::getHPCounter();
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+ static int64_t last = now;
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+ const int64_t frameTime = now - last;
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+ last = now;
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+ const double freq = double(bx::getHPFrequency() );
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+ const double toMs = 1000.0/freq;
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- // Use debug font to print information about this example.
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- bgfx::dbgTextClear();
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- // Reference:
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- // Weighted, Blended Order-Independent Transparency
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- // http://jcgt.org/published/0002/02/09/
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- // http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html
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- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/19-oit");
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- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Weighted, Blended Order Independent Transparency.");
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- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
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+ float time = (float)( (now-m_timeOffset)/freq);
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- float at[3] = { 0.0f, 0.0f, 0.0f };
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- float eye[3] = { 0.0f, 0.0f, -7.0f };
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+ // Use debug font to print information about this example.
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+ bgfx::dbgTextClear();
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+ // Reference:
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+ // Weighted, Blended Order-Independent Transparency
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+ // http://jcgt.org/published/0002/02/09/
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+ // http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html
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+ bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/19-oit");
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+ bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Weighted, Blended Order Independent Transparency.");
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+ bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
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- float view[16];
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- float proj[16];
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+ float at[3] = { 0.0f, 0.0f, 0.0f };
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+ float eye[3] = { 0.0f, 0.0f, -7.0f };
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- // Set view and projection matrix for view 0.
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- bx::mtxLookAt(view, eye, at);
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- mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
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+ float view[16];
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+ float proj[16];
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- bgfx::setViewTransform(0, view, proj);
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+ // Set view and projection matrix for view 0.
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+ bx::mtxLookAt(view, eye, at);
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+ mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
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- // Set palette color for index 0
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- bgfx::setPaletteColor(0, 0.0f, 0.0f, 0.0f, 0.0f);
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+ bgfx::setViewTransform(0, view, proj);
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- // Set palette color for index 1
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- bgfx::setPaletteColor(1, 1.0f, 1.0f, 1.0f, 1.0f);
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+ // Set palette color for index 0
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+ bgfx::setPaletteColor(0, 0.0f, 0.0f, 0.0f, 0.0f);
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- bgfx::setViewClear(0
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- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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- , 1.0f // Depth
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- , 0 // Stencil
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- , 0 // FB texture 0, color palette 0
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- , 1 == mode ? 1 : 0 // FB texture 1, color palette 1
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- );
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+ // Set palette color for index 1
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+ bgfx::setPaletteColor(1, 1.0f, 1.0f, 1.0f, 1.0f);
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- bgfx::setViewClear(1
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- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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- , 1.0f // Depth
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- , 0 // Stencil
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- , 0 // Color palette 0
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- );
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+ bgfx::setViewClear(0
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+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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+ , 1.0f // Depth
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+ , 0 // Stencil
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+ , 0 // FB texture 0, color palette 0
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+ , 1 == m_mode ? 1 : 0 // FB texture 1, color palette 1
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+ );
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- bgfx::FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
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- bgfx::setViewFrameBuffer(0, 0 == mode ? invalid : fbh);
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+ bgfx::setViewClear(1
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+ , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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+ , 1.0f // Depth
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+ , 0 // Stencil
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+ , 0 // Color palette 0
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+ );
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- // Set view and projection matrix for view 1.
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- bx::mtxIdentity(view);
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- bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
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- bgfx::setViewTransform(1, view, proj);
|
|
|
+ bgfx::FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
|
|
|
+ bgfx::setViewFrameBuffer(0, 0 == m_mode ? invalid : m_fbh);
|
|
|
|
|
|
- for (uint32_t depth = 0; depth < 3; ++depth)
|
|
|
- {
|
|
|
- uint32_t zz = frontToBack ? 2-depth : depth;
|
|
|
+ // Set view and projection matrix for view 1.
|
|
|
+ bx::mtxIdentity(view);
|
|
|
+ bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f);
|
|
|
+ bgfx::setViewTransform(1, view, proj);
|
|
|
|
|
|
- for (uint32_t yy = 0; yy < 3; ++yy)
|
|
|
+ for (uint32_t depth = 0; depth < 3; ++depth)
|
|
|
{
|
|
|
- for (uint32_t xx = 0; xx < 3; ++xx)
|
|
|
- {
|
|
|
- float color[4] = { xx*1.0f/3.0f, zz*1.0f/3.0f, yy*1.0f/3.0f, 0.5f };
|
|
|
-
|
|
|
- if (fadeInOut
|
|
|
- && zz == 1)
|
|
|
- {
|
|
|
- color[3] = sinf(time*3.0f)*0.49f+0.5f;
|
|
|
- }
|
|
|
+ uint32_t zz = m_frontToBack ? 2-depth : depth;
|
|
|
|
|
|
- bgfx::setUniform(u_color, color);
|
|
|
-
|
|
|
- BX_UNUSED(time);
|
|
|
- float mtx[16];
|
|
|
- bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f);
|
|
|
- //mtxIdentity(mtx);
|
|
|
- mtx[12] = -2.5f + float(xx)*2.5f;
|
|
|
- mtx[13] = -2.5f + float(yy)*2.5f;
|
|
|
- mtx[14] = -2.5f + float(zz)*2.5f;
|
|
|
-
|
|
|
- // Set transform for draw call.
|
|
|
- bgfx::setTransform(mtx);
|
|
|
-
|
|
|
- // Set vertex and index buffer.
|
|
|
- bgfx::setVertexBuffer(vbh);
|
|
|
- bgfx::setIndexBuffer(ibh);
|
|
|
-
|
|
|
- const uint64_t state = 0
|
|
|
- | BGFX_STATE_CULL_CW
|
|
|
- | BGFX_STATE_RGB_WRITE
|
|
|
- | BGFX_STATE_ALPHA_WRITE
|
|
|
- | BGFX_STATE_DEPTH_TEST_LESS
|
|
|
- | BGFX_STATE_MSAA
|
|
|
- ;
|
|
|
-
|
|
|
- bgfx::ProgramHandle program = BGFX_INVALID_HANDLE;
|
|
|
- switch (mode)
|
|
|
+ for (uint32_t yy = 0; yy < 3; ++yy)
|
|
|
+ {
|
|
|
+ for (uint32_t xx = 0; xx < 3; ++xx)
|
|
|
{
|
|
|
- case 0:
|
|
|
- // Set vertex and fragment shaders.
|
|
|
- program = blend;
|
|
|
-
|
|
|
- // Set render states.
|
|
|
- bgfx::setState(state
|
|
|
- | BGFX_STATE_BLEND_ALPHA
|
|
|
- );
|
|
|
- break;
|
|
|
-
|
|
|
- case 1:
|
|
|
- // Set vertex and fragment shaders.
|
|
|
- program = wbSeparatePass;
|
|
|
-
|
|
|
- // Set render states.
|
|
|
- bgfx::setState(state
|
|
|
- | BGFX_STATE_BLEND_FUNC_SEPARATE(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_INV_SRC_ALPHA)
|
|
|
- );
|
|
|
- break;
|
|
|
-
|
|
|
- default:
|
|
|
- // Set vertex and fragment shaders.
|
|
|
- program = wbPass;
|
|
|
-
|
|
|
- // Set render states.
|
|
|
- bgfx::setState(state
|
|
|
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE)
|
|
|
- | BGFX_STATE_BLEND_INDEPENDENT
|
|
|
- , 0
|
|
|
- | BGFX_STATE_BLEND_FUNC_RT_1(BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_SRC_COLOR)
|
|
|
- );
|
|
|
- break;
|
|
|
+ float color[4] = { xx*1.0f/3.0f, zz*1.0f/3.0f, yy*1.0f/3.0f, 0.5f };
|
|
|
+
|
|
|
+ if (m_fadeInOut
|
|
|
+ && zz == 1)
|
|
|
+ {
|
|
|
+ color[3] = sinf(time*3.0f)*0.49f+0.5f;
|
|
|
+ }
|
|
|
+
|
|
|
+ bgfx::setUniform(u_color, color);
|
|
|
+
|
|
|
+ BX_UNUSED(time);
|
|
|
+ float mtx[16];
|
|
|
+ bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f);
|
|
|
+ //mtxIdentity(mtx);
|
|
|
+ mtx[12] = -2.5f + float(xx)*2.5f;
|
|
|
+ mtx[13] = -2.5f + float(yy)*2.5f;
|
|
|
+ mtx[14] = -2.5f + float(zz)*2.5f;
|
|
|
+
|
|
|
+ // Set transform for draw call.
|
|
|
+ bgfx::setTransform(mtx);
|
|
|
+
|
|
|
+ // Set vertex and index buffer.
|
|
|
+ bgfx::setVertexBuffer(m_vbh);
|
|
|
+ bgfx::setIndexBuffer(m_ibh);
|
|
|
+
|
|
|
+ const uint64_t state = 0
|
|
|
+ | BGFX_STATE_CULL_CW
|
|
|
+ | BGFX_STATE_RGB_WRITE
|
|
|
+ | BGFX_STATE_ALPHA_WRITE
|
|
|
+ | BGFX_STATE_DEPTH_TEST_LESS
|
|
|
+ | BGFX_STATE_MSAA
|
|
|
+ ;
|
|
|
+
|
|
|
+ bgfx::ProgramHandle program = BGFX_INVALID_HANDLE;
|
|
|
+ switch (m_mode)
|
|
|
+ {
|
|
|
+ case 0:
|
|
|
+ // Set vertex and fragment shaders.
|
|
|
+ program = m_blend;
|
|
|
+
|
|
|
+ // Set render states.
|
|
|
+ bgfx::setState(state
|
|
|
+ | BGFX_STATE_BLEND_ALPHA
|
|
|
+ );
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 1:
|
|
|
+ // Set vertex and fragment shaders.
|
|
|
+ program = m_wbSeparatePass;
|
|
|
+
|
|
|
+ // Set render states.
|
|
|
+ bgfx::setState(state
|
|
|
+ | BGFX_STATE_BLEND_FUNC_SEPARATE(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_INV_SRC_ALPHA)
|
|
|
+ );
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+ // Set vertex and fragment shaders.
|
|
|
+ program = m_wbPass;
|
|
|
+
|
|
|
+ // Set render states.
|
|
|
+ bgfx::setState(state
|
|
|
+ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE)
|
|
|
+ | BGFX_STATE_BLEND_INDEPENDENT
|
|
|
+ , 0
|
|
|
+ | BGFX_STATE_BLEND_FUNC_RT_1(BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_SRC_COLOR)
|
|
|
+ );
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Submit primitive for rendering to view 0.
|
|
|
+ bgfx::submit(0, program);
|
|
|
}
|
|
|
-
|
|
|
- // Submit primitive for rendering to view 0.
|
|
|
- bgfx::submit(0, program);
|
|
|
}
|
|
|
}
|
|
|
- }
|
|
|
|
|
|
- if (0 != mode)
|
|
|
- {
|
|
|
- bgfx::setTexture(0, s_texColor0, fbtextures[0]);
|
|
|
- bgfx::setTexture(1, s_texColor1, fbtextures[1]);
|
|
|
- bgfx::setState(0
|
|
|
- | BGFX_STATE_RGB_WRITE
|
|
|
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_SRC_ALPHA, BGFX_STATE_BLEND_SRC_ALPHA)
|
|
|
- );
|
|
|
- screenSpaceQuad( (float)width, (float)height, s_flipV);
|
|
|
- bgfx::submit(1
|
|
|
- , 1 == mode ? wbSeparateBlit : wbBlit
|
|
|
- );
|
|
|
+ if (0 != m_mode)
|
|
|
+ {
|
|
|
+ bgfx::setTexture(0, s_texColor0, m_fbtextures[0]);
|
|
|
+ bgfx::setTexture(1, s_texColor1, m_fbtextures[1]);
|
|
|
+ bgfx::setState(0
|
|
|
+ | BGFX_STATE_RGB_WRITE
|
|
|
+ | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_SRC_ALPHA, BGFX_STATE_BLEND_SRC_ALPHA)
|
|
|
+ );
|
|
|
+ screenSpaceQuad( (float)m_width, (float)m_height, s_flipV);
|
|
|
+ bgfx::submit(1
|
|
|
+ , 1 == m_mode ? m_wbSeparateBlit : m_wbBlit
|
|
|
+ );
|
|
|
+ }
|
|
|
+
|
|
|
+ // Advance to next frame. Rendering thread will be kicked to
|
|
|
+ // process submitted rendering primitives.
|
|
|
+ bgfx::frame();
|
|
|
+
|
|
|
+ return true;
|
|
|
}
|
|
|
|
|
|
- // Advance to next frame. Rendering thread will be kicked to
|
|
|
- // process submitted rendering primitives.
|
|
|
- bgfx::frame();
|
|
|
+ return false;
|
|
|
}
|
|
|
|
|
|
- // Cleanup.
|
|
|
- imguiDestroy();
|
|
|
-
|
|
|
- bgfx::destroyFrameBuffer(fbh);
|
|
|
- bgfx::destroyIndexBuffer(ibh);
|
|
|
- bgfx::destroyVertexBuffer(vbh);
|
|
|
- bgfx::destroyProgram(blend);
|
|
|
- bgfx::destroyProgram(wbSeparatePass);
|
|
|
- bgfx::destroyProgram(wbSeparateBlit);
|
|
|
- bgfx::destroyProgram(wbPass);
|
|
|
- bgfx::destroyProgram(wbBlit);
|
|
|
- bgfx::destroyUniform(s_texColor0);
|
|
|
- bgfx::destroyUniform(s_texColor1);
|
|
|
- bgfx::destroyUniform(u_color);
|
|
|
-
|
|
|
- // Shutdown bgfx.
|
|
|
- bgfx::shutdown();
|
|
|
-
|
|
|
- return 0;
|
|
|
-}
|
|
|
+ uint32_t m_width;
|
|
|
+ uint32_t m_height;
|
|
|
+ uint32_t m_debug;
|
|
|
+ uint32_t m_reset;
|
|
|
+
|
|
|
+ uint32_t m_mode;
|
|
|
+ int32_t m_scrollArea;
|
|
|
+ bool m_frontToBack;
|
|
|
+ bool m_fadeInOut;
|
|
|
+
|
|
|
+ uint32_t m_oldWidth;
|
|
|
+ uint32_t m_oldHeight;
|
|
|
+ uint32_t m_oldReset;
|
|
|
+
|
|
|
+ entry::MouseState m_mouseState;
|
|
|
+
|
|
|
+ int64_t m_timeOffset;
|
|
|
+
|
|
|
+ bgfx::VertexBufferHandle m_vbh;
|
|
|
+ bgfx::IndexBufferHandle m_ibh;
|
|
|
+
|
|
|
+ bgfx::UniformHandle s_texColor0;
|
|
|
+ bgfx::UniformHandle s_texColor1;
|
|
|
+ bgfx::UniformHandle u_color;
|
|
|
+
|
|
|
+ bgfx::ProgramHandle m_blend;
|
|
|
+ bgfx::ProgramHandle m_wbSeparatePass;
|
|
|
+ bgfx::ProgramHandle m_wbSeparateBlit;
|
|
|
+ bgfx::ProgramHandle m_wbPass;
|
|
|
+ bgfx::ProgramHandle m_wbBlit;
|
|
|
+
|
|
|
+ bgfx::TextureHandle m_fbtextures[2];
|
|
|
+ bgfx::FrameBufferHandle m_fbh;
|
|
|
+};
|
|
|
+
|
|
|
+ENTRY_IMPLEMENT_MAIN(ExampleOIT);
|