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GLES3: Fixed build.

Branimir Karadžić 7 년 전
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6204854b3a
1개의 변경된 파일7개의 추가작업 그리고 0개의 파일을 삭제
  1. 7 0
      src/glimports.h

+ 7 - 0
src/glimports.h

@@ -342,10 +342,17 @@ GL_IMPORT______(false, PFNGLGETSHADERIVPROC,                       glGetShaderiv
 GL_IMPORT______(false, PFNGLGETSHADERINFOLOGPROC,                  glGetShaderInfoLog);
 GL_IMPORT______(false, PFNGLGETSTRINGPROC,                         glGetString);
 GL_IMPORT______(false, PFNGLGETUNIFORMLOCATIONPROC,                glGetUniformLocation);
+
 #if BGFX_CONFIG_RENDERER_OPENGL || !(BGFX_CONFIG_RENDERER_OPENGLES < 30)
 GL_IMPORT______(true,  PFNGLGETSTRINGIPROC,                        glGetStringi);
 GL_IMPORT______(true,  PFNGLINVALIDATEFRAMEBUFFERPROC,             glInvalidateFramebuffer);
 #endif // !(BGFX_CONFIG_RENDERER_OPENGLES < 30)
+
+#if !(BGFX_CONFIG_RENDERER_OPENGLES < 30)
+GL_IMPORT______(true,  PFNGLTEXIMAGE2DMULTISAMPLEPROC,             glTexImage2DMultisample);
+GL_IMPORT______(true,  PFNGLTEXIMAGE3DMULTISAMPLEPROC,             glTexImage3DMultisample);
+#endif // !(BGFX_CONFIG_RENDERER_OPENGLES < 30)
+
 GL_IMPORT______(false, PFNGLLINKPROGRAMPROC,                       glLinkProgram);
 GL_IMPORT______(true,  PFNGLMEMORYBARRIERPROC,                     glMemoryBarrier);
 GL_IMPORT______(true,  PFNGLMULTIDRAWARRAYSINDIRECTPROC,           glMultiDrawArraysIndirect);