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@@ -2056,6 +2056,8 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
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return false;
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if (!IsWindowContentHoverable(window, flags))
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return false;
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+ if (window->DC.ItemFlags & ImGuiItemFlags_Disabled)
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+ return false;
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return true;
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}
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@@ -2075,6 +2077,8 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
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return false;
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if (!IsWindowContentHoverable(window, ImGuiHoveredFlags_Default))
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return false;
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+ if (window->DC.ItemFlags & ImGuiItemFlags_Disabled)
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+ return false;
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SetHoveredID(id);
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return true;
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@@ -2095,7 +2099,7 @@ bool ImGui::FocusableItemRegister(ImGuiWindow* window, ImGuiID id, bool tab_stop
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{
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ImGuiContext& g = *GImGui;
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- const bool allow_keyboard_focus = (window->DC.ItemFlags & ImGuiItemFlags_AllowKeyboardFocus) != 0;
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+ const bool allow_keyboard_focus = (window->DC.ItemFlags & (ImGuiItemFlags_AllowKeyboardFocus | ImGuiItemFlags_Disabled)) == ImGuiItemFlags_AllowKeyboardFocus;
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window->FocusIdxAllCounter++;
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if (allow_keyboard_focus)
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window->FocusIdxTabCounter++;
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@@ -2383,7 +2387,7 @@ void ImGui::NewFrame()
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g.ModalWindowDarkeningRatio = 0.0f;
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}
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- // Are we using inputs? Tell user so they can capture/discard the inputs away from the rest of their application.
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+ // Update the WantCaptureMouse/WantCAptureKeyboard flags, so user can capture/discard the inputs away from the rest of their application.
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// When clicking outside of a window we assume the click is owned by the application and won't request capture. We need to track click ownership.
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int mouse_earliest_button_down = -1;
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bool mouse_any_down = false;
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@@ -2393,7 +2397,7 @@ void ImGui::NewFrame()
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g.IO.MouseDownOwned[i] = (g.HoveredWindow != NULL) || (!g.OpenPopupStack.empty());
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mouse_any_down |= g.IO.MouseDown[i];
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if (g.IO.MouseDown[i])
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- if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[mouse_earliest_button_down] > g.IO.MouseClickedTime[i])
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+ if (mouse_earliest_button_down == -1 || g.IO.MouseClickedTime[i] < g.IO.MouseClickedTime[mouse_earliest_button_down])
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mouse_earliest_button_down = i;
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}
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bool mouse_avail_to_imgui = (mouse_earliest_button_down == -1) || g.IO.MouseDownOwned[mouse_earliest_button_down];
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@@ -2408,6 +2412,7 @@ void ImGui::NewFrame()
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g.OsImePosRequest = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default
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// If mouse was first clicked outside of ImGui bounds we also cancel out hovering.
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+ // FIXME: For patterns of drag and drop between "application" and "imgui" we may need to rework/remove this test (first committed 311c0ca9 on 2015/02)
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if (!mouse_avail_to_imgui)
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g.HoveredWindow = g.HoveredRootWindow = NULL;
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