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@@ -685,7 +685,7 @@ public:
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m_indirectBuffer = bgfx::createIndirectBuffer(m_noofProps);
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// Create programs from shaders for occlusion pass.
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- m_programOcclusionPass = loadProgram("vs_gdr_render_occlusion", "fs_gdr_render_occlusion");
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+ m_programOcclusionPass = loadProgram("vs_gdr_render_occlusion", NULL);
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m_programDownscaleHiZ = loadProgram("cs_gdr_downscale_hi_z", NULL);
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m_programOccludeProps = loadProgram("cs_gdr_occlude_props", NULL);
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m_programStreamCompaction = loadProgram("cs_gdr_stream_compaction", NULL);
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