@@ -2392,6 +2392,14 @@ namespace bgfx
ID3D11Buffer* ptr;
DX_CHECK(device->CreateBuffer(&desc, &srd, &ptr) );
+ D3D11_BOX box;
+ box.left = 0;
+ box.top = 0;
+ box.front = 0;
+ box.right = _size;
+ box.bottom = 1;
+ box.back = 1;
+
deviceCtx->CopySubresourceRegion(m_ptr
, 0
, _offset
@@ -2399,7 +2407,7 @@ namespace bgfx
, ptr
- , NULL
+ , &box
);
DX_RELEASE(ptr, 0);