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@@ -2030,8 +2030,11 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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}
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//set view and projection matrices
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- const float aspect = float(viewState.m_width)/float(viewState.m_height);
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- mtxProj(viewState.m_proj, 60.0f, aspect, 1.0f, 1000.0f);
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+ const float fov = 60.0f;
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+ const float aspect = float(viewState.m_width)/float(viewState.m_height);
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+ const float nearPlane = 1.0f;
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+ const float farPlane = 1000.0f;
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+ mtxProj(viewState.m_proj, fov, aspect, nearPlane, farPlane);
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float at[3] = { 3.0f, 5.0f, 0.0f };
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float eye[3] = { 3.0f, 20.0f, -58.0f };
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mtxLookAt(viewState.m_view, eye, at);
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@@ -2548,7 +2551,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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pointLight[1] = lightPos[1];
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pointLight[2] = lightPos[2];
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pointLight[3] = 1.0f;
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- createNearClipVolume(nearClipVolume, pointLight, viewState.m_view, 60.0f, 16.0f/9.0f, 0.1f);
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+ createNearClipVolume(nearClipVolume, pointLight, viewState.m_view, fov, aspect, nearPlane);
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}
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for (uint8_t jj = 0; jj < shadowCastersCount[currentScene]; ++jj)
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