Бранимир Караџић 6 years ago
parent
commit
6533baff7b

+ 11 - 4
examples/02-metaballs/metaballs.cpp

@@ -371,10 +371,10 @@ static const float s_cube[8][3] =
 	{ 0.0f, 0.0f, 0.0f }, // 7
 };
 
-float vertLerp(float* __restrict _result, float _iso, uint32_t _idx0, float _v0, uint32_t _idx1, float _v1)
+float vertLerp(float* _result, float _iso, uint32_t _idx0, float _v0, uint32_t _idx1, float _v1)
 {
-	const float* __restrict edge0 = s_cube[_idx0];
-	const float* __restrict edge1 = s_cube[_idx1];
+	const float* edge0 = s_cube[_idx0];
+	const float* edge1 = s_cube[_idx1];
 
 	if (bx::abs(_iso-_v1) < 0.00001f)
 	{
@@ -401,7 +401,14 @@ float vertLerp(float* __restrict _result, float _iso, uint32_t _idx0, float _v0,
 	return lerp;
 }
 
-uint32_t triangulate(uint8_t* _result, uint32_t _stride, const float* __restrict _rgb, const float* __restrict _xyz, const Grid* _val[8], float _iso)
+uint32_t triangulate(
+	  uint8_t* _result
+	, uint32_t _stride
+	, const float* _rgb
+	, const float* _xyz
+	, const Grid* _val[8]
+	, float _iso
+	)
 {
 	uint8_t cubeindex = 0;
 	cubeindex |= (_val[0]->m_val < _iso) ? 0x01 : 0;

+ 24 - 21
examples/14-shadowvolumes/shadowvolumes.cpp

@@ -133,11 +133,12 @@ void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _wid
 	}
 }
 
-void mtxBillboard(float* __restrict _result
-				  , const float* __restrict _view
-				  , const float* __restrict _pos
-				  , const float* __restrict _scale
-				  )
+void mtxBillboard(
+	  float* _result
+	, const float* _view
+	, const float* _pos
+	, const float* _scale
+	)
 {
 	_result[ 0] = _view[0]  * _scale[0];
 	_result[ 1] = _view[4]  * _scale[0];
@@ -157,10 +158,11 @@ void mtxBillboard(float* __restrict _result
 	_result[15] = 1.0f;
 }
 
-void planeNormal(float* __restrict _result
-	, const float* __restrict _v0
-	, const float* __restrict _v1
-	, const float* __restrict _v2
+void planeNormal(
+	  float* _result
+	, const float* _v0
+	, const float* _v1
+	, const float* _v2
 	)
 {
 	const bx::Vec3 v0    = bx::load<bx::Vec3>(_v0);
@@ -1189,11 +1191,11 @@ struct ShadowVolume
 };
 
 void shadowVolumeLightTransform(
-	  float* __restrict _outLightPos
-	, const float* __restrict _scale
-	, const float* __restrict _rotate
-	, const float* __restrict _translate
-	, const float* __restrict _lightPos // world pos
+	  float* _outLightPos
+	, const float* _scale
+	, const float* _rotate
+	, const float* _translate
+	, const float* _lightPos // world pos
 	)
 {
 	/**
@@ -1593,13 +1595,14 @@ void shadowVolumeCreate(
 	}
 }
 
-void createNearClipVolume(float* __restrict _outPlanes24f
-						, float* __restrict _lightPos
-						, float* __restrict _view
-						, float _fovy
-						, float _aspect
-						, float _near
-						)
+void createNearClipVolume(
+	  float* _outPlanes24f
+	, float* _lightPos
+	, float* _view
+	, float _fovy
+	, float _aspect
+	, float _near
+	)
 {
 	float (*volumePlanes)[4] = (float(*)[4])_outPlanes24f;
 

+ 10 - 7
examples/16-shadowmaps/shadowmaps.cpp

@@ -184,10 +184,12 @@ static bgfx::UniformHandle s_shadowMap[ShadowMapRenderTargets::Count];
 static bgfx::FrameBufferHandle s_rtShadowMap[ShadowMapRenderTargets::Count];
 static bgfx::FrameBufferHandle s_rtBlur;
 
-void mtxBillboard(float* __restrict _result
-				  , const float* __restrict _view
-				  , const float* __restrict _pos
-				  , const float* __restrict _scale)
+void mtxBillboard(
+	  float* _result
+	, const float* _view
+	, const float* _pos
+	, const float* _scale
+	)
 {
 	_result[ 0] = _view[0]  * _scale[0];
 	_result[ 1] = _view[4]  * _scale[0];
@@ -207,7 +209,7 @@ void mtxBillboard(float* __restrict _result
 	_result[15] = 1.0f;
 }
 
-void mtxYawPitchRoll(float* __restrict _result
+void mtxYawPitchRoll(float* _result
 		            , float _yaw
 		            , float _pitch
 		            , float _roll
@@ -1061,12 +1063,13 @@ void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBott
 	}
 }
 
-void worldSpaceFrustumCorners(float* _corners24f
+void worldSpaceFrustumCorners(
+	  float* _corners24f
 	, float _near
 	, float _far
 	, float _projWidth
 	, float _projHeight
-	, const float* __restrict _invViewMtx
+	, const float* _invViewMtx
 	)
 {
 	// Define frustum corners in view space.

+ 5 - 5
src/topology.cpp

@@ -283,12 +283,12 @@ namespace bgfx
 		return bx::load<bx::Vec3>(&vertices[_index*_stride]);
 	}
 
-	inline float distanceDir(const float* __restrict _dir, const void* __restrict _vertices, uint32_t _stride, uint32_t _index)
+	inline float distanceDir(const float* _dir, const void* _vertices, uint32_t _stride, uint32_t _index)
 	{
 		return bx::dot(vertexPos(_vertices, _stride, _index), bx::load<bx::Vec3>(_dir) );
 	}
 
-	inline float distancePos(const float* __restrict _pos, const void* __restrict _vertices, uint32_t _stride, uint32_t _index)
+	inline float distancePos(const float* _pos, const void* _vertices, uint32_t _stride, uint32_t _index)
 	{
 		const bx::Vec3 tmp = bx::sub(bx::load<bx::Vec3>(_pos), vertexPos(_vertices, _stride, _index) );
 		return bx::sqrt(bx::dot(tmp, tmp) );
@@ -299,10 +299,10 @@ namespace bgfx
 
 	template<typename IndexT, DistanceFn dfn, KeyFn kfn, uint32_t xorBits>
 	inline void calcSortKeys(
-		  uint32_t* __restrict _keys
-		, uint32_t* __restrict _values
+		  uint32_t* _keys
+		, uint32_t* _values
 		, const float _dirOrPos[3]
-		, const void* __restrict _vertices
+		, const void* _vertices
 		, uint32_t _stride
 		, const IndexT* _indices
 		, uint32_t _num