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d3d11 non-main window buffers are not multisampled

Blaž Tomažič 7 years ago
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commit
689da33211
1 changed files with 1 additions and 0 deletions
  1. 1 0
      src/renderer_d3d11.cpp

+ 1 - 0
src/renderer_d3d11.cpp

@@ -4581,6 +4581,7 @@ namespace bgfx { namespace d3d11
 		scd.height = _height;
 		scd.nwh    = _nwh;
 		scd.ndt    = NULL;
+		scd.sampleDesc.Count = 1;
 
 		ID3D11Device* device = s_renderD3D11->m_device;