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Don't skip reset if platform data has changed. (#2347)

(cherry picked from commit 8c4cc84c628c5668de736ebe473bed87aeb3a113)
Alex-MSFT 5 år sedan
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1 ändrade filer med 2 tillägg och 1 borttagningar
  1. 2 1
      src/bgfx_p.h

+ 2 - 1
src/bgfx_p.h

@@ -2997,7 +2997,8 @@ namespace bgfx
 		{
 		{
 			const TextureFormat::Enum format = TextureFormat::Count != _format ? _format : m_init.resolution.format;
 			const TextureFormat::Enum format = TextureFormat::Count != _format ? _format : m_init.resolution.format;
 
 
-			if (m_init.resolution.format == format
+			if (!g_platformDataChangedSinceReset
+			&&  m_init.resolution.format == format
 			&&  m_init.resolution.width  == _width
 			&&  m_init.resolution.width  == _width
 			&&  m_init.resolution.height == _height
 			&&  m_init.resolution.height == _height
 			&&  m_init.resolution.reset  == _flags)
 			&&  m_init.resolution.reset  == _flags)