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@@ -44,8 +44,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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float texelHalf = bgfx::RendererType::Direct3D9 == renderer ? 0.5f : 0.0f;
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bool originBottomLeft = bgfx::RendererType::OpenGL == renderer
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|| bgfx::RendererType::OpenGLES == renderer;
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- VectorDisplay vectorDisplay(originBottomLeft, texelHalf);
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- vectorDisplay.setup(width, height);
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+ VectorDisplay vd(originBottomLeft, texelHalf);
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+ vd.setup(width, height);
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// Enable debug text.
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bgfx::setDebug(debug);
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@@ -64,12 +64,12 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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while (!entry::processEvents(width, height, debug, reset) )
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{
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- if ( (oldWidth != width)
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- || (oldHeight != height) )
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+ if (oldWidth != width
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+ || oldHeight != height)
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{
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- oldWidth = width;
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+ oldWidth = width;
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oldHeight = height;
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- vectorDisplay.resize(width, height);
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+ vd.resize(width, height);
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}
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float view[16];
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@@ -99,62 +99,62 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Rendering lines as oldschool vectors.");
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bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime) * toMs);
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- vectorDisplay.beginFrame();
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+ vd.beginFrame();
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//simplex test
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- vectorDisplay.setDrawColor(0.7f, 0.7f, 1.0f);
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- vectorDisplay.drawSimplexFont(50, 80, 1.5, "ABCDEFGHIJKLMNOPQRSTUVWXYZ");
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- vectorDisplay.drawSimplexFont(50, 140, 1.5, "abcdefghijklmnopqrstuvwxyz");
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- vectorDisplay.drawSimplexFont(50, 200, 1.5, "!@#$%^&*()-=<>/?;:'\"{}[]|\\+=-_");
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+ vd.setDrawColor(0.7f, 0.7f, 1.0f);
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+ vd.drawSimplexFont(50.0f, 80.0f, 1.5f, "ABCDEFGHIJKLMNOPQRSTUVWXYZ");
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+ vd.drawSimplexFont(50.0f, 140.0f, 1.5f, "abcdefghijklmnopqrstuvwxyz");
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+ vd.drawSimplexFont(50.0f, 200.0f, 1.5f, "!@#$%^&*()-=<>/?;:'\"{}[]|\\+=-_");
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- vectorDisplay.setDrawColor(1.0f, 0.7f, 0.7f);
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+ vd.setDrawColor(1.0f, 0.7f, 0.7f);
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//test pattern for lines
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- for (int i = 0; i < 4; i++)
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+ for (int ii = 0; ii < 4; ii++)
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{
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- for (int j = 0; j < i; j++) //draw more intensive lines
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+ for (int jj = 0; jj < ii; jj++) //draw more intensive lines
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{
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- vectorDisplay.drawLine(50.0f, 350.0f + 40 * i, 200.0f, 350.0f + 40 * i);
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+ vd.drawLine(50.0f, 350.0f + 40 * ii, 200.0f, 350.0f + 40 * ii);
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}
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}
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- for (int i = 0; i < 4; i++)
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+ for (int ii = 0; ii < 4; ii++)
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{
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- for (int j = 0; j <= i; j++)
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+ for (int jj = 0; jj <= ii; jj++)
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{
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- vectorDisplay.drawLine(50.0f + 40 * i, 600.0f, 50.0f + 40 * i, 700.0f);
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+ vd.drawLine(50.0f + 40 * ii, 600.0f, 50.0f + 40 * ii, 700.0f);
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}
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}
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//
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// test pattern for shapes
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//
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- vectorDisplay.setDrawColor(0.7f, 0.7f, 1.0f);
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- vectorDisplay.drawCircle(250, 450, 10, 32);
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- vectorDisplay.drawCircle(300, 450, 30, 32);
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- vectorDisplay.drawCircle(400, 450, 60, 32);
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- vectorDisplay.drawCircle(500, 450, 80, 64);
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-
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- vectorDisplay.setDrawColor(0.7f, 1.0f, 0.7f);
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- vectorDisplay.drawBox(250, 600, 10, 10);
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- vectorDisplay.drawBox(300, 600, 30, 30);
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- vectorDisplay.drawBox(350, 600, 60, 60);
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- vectorDisplay.drawBox(450, 600, 80, 80);
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-
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- vectorDisplay.setDrawColor(1.0f, 0.7f, 1.0f);
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- vectorDisplay.drawWheel(bx::pi, 800, 450, 80);
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- vectorDisplay.drawWheel(3 * bx::pi / 4, 950, 450, 60);
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- vectorDisplay.drawWheel(bx::pi / 2, 1150, 450, 30);
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- vectorDisplay.drawWheel(bx::pi / 4, 1250, 450, 10);
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+ vd.setDrawColor(0.7f, 0.7f, 1.0f);
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+ vd.drawCircle(250.0f, 450.0f, 10.0f, 32.0f);
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+ vd.drawCircle(300.0f, 450.0f, 30.0f, 32.0f);
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+ vd.drawCircle(400.0f, 450.0f, 60.0f, 32.0f);
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+ vd.drawCircle(500.0f, 450.0f, 80.0f, 64.0f);
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+
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+ vd.setDrawColor(0.7f, 1.0f, 0.7f);
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+ vd.drawBox(250.0f, 600.0f, 10.0f, 10.0f);
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+ vd.drawBox(300.0f, 600.0f, 30.0f, 30.0f);
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+ vd.drawBox(350.0f, 600.0f, 60.0f, 60.0f);
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+ vd.drawBox(450.0f, 600.0f, 80.0f, 80.0f);
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+
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+ vd.setDrawColor(1.0f, 0.7f, 1.0f);
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+ vd.drawWheel(bx::pi, 800.0f, 450.0f, 80.0f);
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+ vd.drawWheel(3.0f * bx::pi / 4.0f, 95.0f, 450.0f, 60.0f);
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+ vd.drawWheel(bx::pi / 2.0f, 1150.0f, 450.0f, 30.0f);
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+ vd.drawWheel(bx::pi / 4.0f, 1250.0f, 450.0f, 10.0f);
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// draw moving shape
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static float counter = 0.0f;
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counter += 0.01f;
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- float posX = width / 2 + sin(counter * 3.18378f) * (width / 2);
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- float posY = height / 2 + cos(counter) * (height / 2);
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- vectorDisplay.drawCircle(posX, posY, 5, 10);
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+ float posX = width / 2.0f + sin(counter * 3.18378f) * (width / 2.0f);
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+ float posY = height / 2.0f + cos(counter) * (height / 2.0f);
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+ vd.drawCircle(posX, posY, 5.0f, 10.0f);
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- vectorDisplay.endFrame();
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+ vd.endFrame();
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// Advance to next frame. Rendering thread will be kicked to
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// process submitted rendering primitives.
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@@ -162,7 +162,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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}
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// Cleanup.
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- vectorDisplay.teardown();
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+ vd.teardown();
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// Shutdown bgfx.
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bgfx::shutdown();
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