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Rename bx::swap to bx::xchg.

Branimir Karadžić 11 år sedan
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6cb953af14
2 ändrade filer med 6 tillägg och 6 borttagningar
  1. 2 2
      examples/24-nbody/nbody.cpp
  2. 4 4
      src/renderer_d3d11.cpp

+ 2 - 2
examples/24-nbody/nbody.cpp

@@ -246,8 +246,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
 		bgfx::setUniform(u_params, &u_paramsData, 3);
 		bgfx::dispatch(0, updateInstancesProgram, u_paramsData.dispatchSize, 1, 1);
 
-		bx::swap(currPositionBuffer0, currPositionBuffer1);
-		bx::swap(prevPositionBuffer0, prevPositionBuffer1);
+		bx::xchg(currPositionBuffer0, currPositionBuffer1);
+		bx::xchg(prevPositionBuffer0, prevPositionBuffer1);
 
 		float view[16];
 

+ 4 - 4
src/renderer_d3d11.cpp

@@ -1852,10 +1852,10 @@ namespace bgfx
 					texture.D3D11.pSRView            = m_ovrRT.m_srv;
 					m_ovr.postReset(texture.Texture);
 
-					bx::swap(m_ovrRtv, m_backBufferColor);
+					bx::xchg(m_ovrRtv, m_backBufferColor);
 
 					BX_CHECK(NULL == m_backBufferDepthStencil, "");
-					bx::swap(m_ovrDsv, m_backBufferDepthStencil);
+					bx::xchg(m_ovrDsv, m_backBufferDepthStencil);
 				}
 			}
 #endif // BGFX_CONFIG_USE_OVR
@@ -1867,8 +1867,8 @@ namespace bgfx
 			m_ovr.preReset();
 			if (NULL != m_ovrRtv)
 			{
-				bx::swap(m_ovrRtv, m_backBufferColor);
-				bx::swap(m_ovrDsv, m_backBufferDepthStencil);
+				bx::xchg(m_ovrRtv, m_backBufferColor);
+				bx::xchg(m_ovrDsv, m_backBufferDepthStencil);
 				BX_CHECK(NULL == m_backBufferDepthStencil, "");
 
 				DX_RELEASE(m_ovrRtv, 0);