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@@ -1852,10 +1852,10 @@ namespace bgfx
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texture.D3D11.pSRView = m_ovrRT.m_srv;
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m_ovr.postReset(texture.Texture);
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- bx::swap(m_ovrRtv, m_backBufferColor);
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+ bx::xchg(m_ovrRtv, m_backBufferColor);
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BX_CHECK(NULL == m_backBufferDepthStencil, "");
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- bx::swap(m_ovrDsv, m_backBufferDepthStencil);
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+ bx::xchg(m_ovrDsv, m_backBufferDepthStencil);
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}
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}
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#endif // BGFX_CONFIG_USE_OVR
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@@ -1867,8 +1867,8 @@ namespace bgfx
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m_ovr.preReset();
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if (NULL != m_ovrRtv)
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{
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- bx::swap(m_ovrRtv, m_backBufferColor);
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- bx::swap(m_ovrDsv, m_backBufferDepthStencil);
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+ bx::xchg(m_ovrRtv, m_backBufferColor);
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+ bx::xchg(m_ovrDsv, m_backBufferDepthStencil);
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BX_CHECK(NULL == m_backBufferDepthStencil, "");
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DX_RELEASE(m_ovrRtv, 0);
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