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@@ -892,6 +892,14 @@ namespace bgfx
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" orbis\n"
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" osx\n"
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" windows\n"
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+ " -p, --profile <profile> Shader model (default GLSL).\n"
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+ " s_3\n"
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+ " s_4\n"
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+ " s_4_0_level\n"
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+ " s_5\n"
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+ " metal\n"
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+ " pssl\n"
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+ " spirv\n"
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" --preprocess Preprocess only.\n"
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" --define <defines> Add defines to preprocessor (semicolon separated).\n"
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" --raw Do not process shader. No preprocessor, and no glsl-optimizer (GLSL only).\n"
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@@ -905,7 +913,6 @@ namespace bgfx
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"\n"
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" --debug Debug information.\n"
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" --disasm Disassemble compiled shader.\n"
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- " -p, --profile <profile> Shader model (f.e. ps_3_0).\n"
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" -O <level> Optimization level (0, 1, 2, 3).\n"
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" --Werror Treat warnings as errors.\n"
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