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@@ -1381,6 +1381,19 @@ namespace bgfx { namespace gl
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};
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#endif // BGFX_CONFIG_USE_OVR
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+ struct VendorId
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+ {
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+ const char* name;
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+ uint16_t id;
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+ };
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+
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+ static const VendorId s_vendorIds[] =
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+ {
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+ { "NVIDIA Corporation", BGFX_PCI_ID_NVIDIA },
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+ { "Advanced Micro Devices, Inc.", BGFX_PCI_ID_AMD },
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+ { "Intel", BGFX_PCI_ID_INTEL },
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+ };
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+
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struct RendererContextGL : public RendererContextI
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{
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RendererContextGL()
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@@ -1441,6 +1454,15 @@ namespace bgfx { namespace gl
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m_version = getGLString(GL_VERSION);
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m_glslVersion = getGLString(GL_SHADING_LANGUAGE_VERSION);
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+ for (uint32_t ii = 0; ii < BX_COUNTOF(s_vendorIds); ++ii)
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+ {
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+ const VendorId& vendorId = s_vendorIds[ii];
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+ if (0 == strncmp(vendorId.name, m_vendor, strlen(vendorId.name) ) )
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+ {
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+ g_caps.vendorId = vendorId.id;
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+ }
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+ }
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+
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GLint numCmpFormats = 0;
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GL_CHECK(glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCmpFormats) );
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BX_TRACE("GL_NUM_COMPRESSED_TEXTURE_FORMATS %d", numCmpFormats);
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