Branimir Karadžić před 10 roky
rodič
revize
6edd804f7a
3 změnil soubory, kde provedl 0 přidání a 20 odebrání
  1. 0 8
      src/ovr.cpp
  2. 0 6
      src/renderer_d3d11.cpp
  3. 0 6
      src/renderer_gl.cpp

+ 0 - 8
src/ovr.cpp

@@ -207,14 +207,6 @@ ovrError:
 
 
 		m_timing = ovrHmd_BeginFrame(m_hmd, 0);
 		m_timing = ovrHmd_BeginFrame(m_hmd, 0);
 
 
-#if OVR_VERSION > OVR_VERSION_042
-		m_pose[0] = ovrHmd_GetHmdPosePerEye(m_hmd, ovrEye_Left);
-		m_pose[1] = ovrHmd_GetHmdPosePerEye(m_hmd, ovrEye_Right);
-#else
-		m_pose[0] = ovrHmd_GetEyePose(m_hmd, ovrEye_Left);
-		m_pose[1] = ovrHmd_GetEyePose(m_hmd, ovrEye_Right);
-#endif // OVR_VERSION > OVR_VERSION_042
-
 		return true;
 		return true;
 	}
 	}
 
 

+ 0 - 6
src/renderer_d3d11.cpp

@@ -3205,12 +3205,6 @@ BX_PRAGMA_DIAGNOSTIC_POP();
 		const bool hmdEnabled = m_ovr.isEnabled() || m_ovr.isDebug();
 		const bool hmdEnabled = m_ovr.isEnabled() || m_ovr.isDebug();
 		_render->m_hmdEnabled = hmdEnabled;
 		_render->m_hmdEnabled = hmdEnabled;
 
 
-// 		if (hmdEnabled)
-// 		{
-// 			HMD& hmd = _render->m_hmd;
-// 			m_ovr.getEyePose(hmd);
-// 		}
-
 		ViewState viewState(_render, hmdEnabled);
 		ViewState viewState(_render, hmdEnabled);
 
 
 		bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
 		bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);

+ 0 - 6
src/renderer_gl.cpp

@@ -4553,12 +4553,6 @@ namespace bgfx { namespace gl
 		const bool hmdEnabled = m_ovr.isEnabled() || m_ovr.isDebug();
 		const bool hmdEnabled = m_ovr.isEnabled() || m_ovr.isDebug();
 		_render->m_hmdEnabled = hmdEnabled;
 		_render->m_hmdEnabled = hmdEnabled;
 
 
-// 		if (hmdEnabled)
-// 		{
-// 			HMD& hmd = _render->m_hmd;
-// 			m_ovr.getEyePose(hmd);
-// 		}
-
 		ViewState viewState(_render, hmdEnabled);
 		ViewState viewState(_render, hmdEnabled);
 
 
 		uint16_t programIdx = invalidHandle;
 		uint16_t programIdx = invalidHandle;